chespace said:I'll post more impressions and answer questions later today. Going to play more now.
Dude, this game is too much. It just keeps throwing shit at you to do. I'm about 10 hours into the game and I've barely even touched the main quest.
To answer the question about the moon buggy physics... no it definitely isn't a canned go-from-point-A-to-point-B type of affair. Like I said, it's Warthog meets Scorpion tank and you have thrusters so yeah you are doing INSANE stunts the whole time. You can't ever flip over (although you come close and then the computer rights you up again) but you can do some pretty funny stuff.
Vehicular combat is also very satisfying. There's also a "hood view" for the moon buggy if you pull down the left trigger. Makes it REALLY immersive when you're exploring new worlds or an ancient ruin... driving slowly in hood view, right thumb on the right turret stick, looking independently of where you're driving... so awesome.
And yeah, different planets have different climate effects. I went to one planet where it was having a meteor shower or something. Shit was raining down from the sky... of course, it wasn't like you had to dodge the meteors but it looked and sounded cool as hell.
The characters are really good in this game too. I've already become attached to 2 of my characters, and because I'm playing a female character, I've already had one of my male Biotic engineers hit on me during one conversation. It was... uh, awkward. :lol
But it's the NPCs and the plot in this game that really does it for me and propels you forward. I've never really been a fan of Bioware's console RPGs (yeah, gasp, I know) because I felt they were trying to do these emotional, deep, cinematic dialogues, but it would always fall flat on its face because of the game's shitty graphics which couldn't support the kind of drama Bioware was going for. Plus, it didn't help that KOTOR had basically like 10 character models in the whole universe and you kept running into the same black guy or the same alien guy.
Well, that is NOT the case here... every character in the galaxy has been unique so far, and fucking WOW at the graphics/acting/voiceover for the most part. There has been some good writing and very interesting interaction with both my crew and the rest of the NPCs out there. Really awesome informational tangents and personal anecdotes. At first I was playing with subtitles on because I didn't want to miss any details or whatever, but after a couple hours, I turned them off and I swear to god it was like watching a gorgeous CG movie where you can somewhat control the outcome of events.
This is next gen RPG folks. Gonna go play now before the wife wakes up and makes me go to the farmer's market.
chespace said:This game is like a modern day Starflight. Except infinitely better.
Kodiak said:Why are my two most wanted games coming out in the same week? WHY IS GOD SUCH A MISCHEVIOUS DIETY?
Tieno said:Assassin's Creed and Mass Effect are like two of my fantasies fully realised
and this pic just confirms that again
Tieno said:Assassin's Creed and Mass Effect are like two of my fantasies fully realised
and this pic just confirms that again
AdventureRacing said:I'm just stunned and what bioware has managed to achieve. I hope this sells well cause they deserve it.
actually it sounds alot like Sentinel Worlds to me... awesomeghostmind said:Anyone remember Planet's Edge - the old PC game from New World Computing?
That game was awesome. This game will be awesome. My GOTY.
golem said:actually it sounds alot like Sentinel Worlds to me... awesome
chespace said:The music is fantastic. Total ambient '80s synth a la Vangelis, Cabaret Voltaire and early Front 242 (think Geography LP era). I need this soundtrack!
AdventureRacing said:I hope this sells well cause they deserve it.
Scribble said:How are the characters? Are they as interesting as KOTOR/KOTOR 2's party members? Do they feel bland? And most importantly, have any made you laugh?
EDIT: Oh, and are there many scenes where the party members interact with each other (not including you).
That's what I wanted to hear. I love getting lost in immersive worlds. I'm glad I got SMG 2 weeks before so I can focus on this fucker on the 20th. Good looking out on the impressions!chespace said:Dude, this game is too much. It just keeps throwing shit at you to do. I'm about 10 hours into the game and I've barely even touched the main quest.
chespace said:YES! Sentinel Worlds is exactly what this game is like.
I loooved that game.
Also, I am learning to love the boomstick in Mass Effect.
Anyone want to buy me a 360?chespace said:I'll post more impressions and answer questions later today. Going to play more now.
Dude, this game is too much. It just keeps throwing shit at you to do. I'm about 10 hours into the game and I've barely even touched the main quest.
To answer the question about the moon buggy physics... no it definitely isn't a canned go-from-point-A-to-point-B type of affair. Like I said, it's Warthog meets Scorpion tank and you have thrusters so yeah you are doing INSANE stunts the whole time. You can't ever flip over (although you come close and then the computer rights you up again) but you can do some pretty funny stuff.
Vehicular combat is also very satisfying. There's also a "hood view" for the moon buggy if you pull down the left trigger. Makes it REALLY immersive when you're exploring new worlds or an ancient ruin... driving slowly in hood view, right thumb on the right turret stick, looking independently of where you're driving... so awesome.
And yeah, different planets have different climate effects. I went to one planet where it was having a meteor shower or something. Shit was raining down from the sky... of course, it wasn't like you had to dodge the meteors but it looked and sounded cool as hell.
The characters are really good in this game too. I've already become attached to 2 of my characters, and because I'm playing a female character, I've already had one of my male Biotic engineers hit on me during one conversation. It was... uh, awkward. :lol
But it's the NPCs and the plot in this game that really does it for me and propels you forward. I've never really been a fan of Bioware's console RPGs (yeah, gasp, I know) because I felt they were trying to do these emotional, deep, cinematic dialogues, but it would always fall flat on its face because of the game's shitty graphics which couldn't support the kind of drama Bioware was going for. Plus, it didn't help that KOTOR had basically like 10 character models in the whole universe and you kept running into the same black guy or the same alien guy.
Well, that is NOT the case here... every character in the galaxy has been unique so far, and fucking WOW at the graphics/acting/voiceover for the most part. There has been some good writing and very interesting interaction with both my crew and the rest of the NPCs out there. Really awesome informational tangents and personal anecdotes. At first I was playing with subtitles on because I didn't want to miss any details or whatever, but after a couple hours, I turned them off and I swear to god it was like watching a gorgeous CG movie where you can somewhat control the outcome of events.
This is next gen RPG folks. Gonna go play now before the wife wakes up and makes me go to the farmer's market.
I'm just hoping that most planets aren't "wide open desert with one good item to find" affairs.Tieno said:
Thunder Monkey said:Anyone want to buy me a 360?
Anyone? I'll even take someones ringed 360 (if they got a spare sitting around) and pay out the wazoo to get it fixed...
Sexual favors are optional...
Scarecrow said:I'm just hoping that most planets aren't "wide open desert with one good item to find" affairs.
R&R said:Damn, the game sounds totally amazing! And to think of, at some point I was pretty negative towards the game (I blame BIOSHOCK...and Wii Fit). Makes me look like an idiot now...
chespace said:Gonna go play now before the wife wakes up and makes me go to the farmer's market.
segarr said:Just wondering, is there any melee weapons in the game?
...aside from Shephard gun butting the shit out of that crazy guy?
Thyrus said:Any words on possible minigames in Mass Effect? I'd love to use the normandy (that's the ships name ain't it?) in some nice ship to ship action.
Damnit, i've got less than 3 weeks now to think about what kind of character i want to play during my first playthrough. Good, bad or maybe a nice polarity disorder hehe.
Tieno said:Assassin's Creed and Mass Effect are like two of my fantasies fully realised
and this pic just confirms that again
segarr said:Need to know...
I remember in Kotor 1, one of the most memorable moments for me was when Bastilla stopped and talked to Mission out of nowhere...it stopped gameplay and everything, but it just made me feel like "Wow...the characters don't all completely revolve around me, they actually know each other too"...
Zzoram said:KOTOR had the gambling card game mini-game. I wouldn't be surprised if Mass Effect had a similar mini-game thing going on with it's own quest line.
segarr said:Need to know...
I remember in Kotor 1, one of the most memorable moments for me was when Bastilla stopped and talked to Mission out of nowhere...it stopped gameplay and everything, but it just made me feel like "Wow...the characters don't all completely revolve around me, they actually know each other too"...
Scribble said:Agreed.
There weren't NEARLY as many of those scenes as there should have been.
segarr said:Yup.
Another thing I really hated was how everyone just stays in their one little cubicle on thew ship...they do this in both games. I just hope they do SOMETHING on the ship this time around. The T3 droid moved around a bit in Kotor 2, just that little thing made it seem so much more believable. I'd like for there to be something like...maybe you go to talk to Ashley, but she's eating, or she's changing, or she's talking to someone else, or whatever....
Uncle said:That was one the best things in the BG series as well. I can't remember if it was in Jade Empire though.
neojubei said:Did anyone catch that video on kotaku? This one
I love the character customizing and dialogue system but the only thing that is putting me off is the combat. Frankly speaking, this game looks like a shooter disguising as an RPG, or a shooter with RPG elements? Watching the video from kotaku tells me this is an RPG for shooter fans than say RPG fans.
Zzoram said:This game is the best combination of shooter and RPG ever created. It looks like the shooter stuff is pretty good, and the RPG stuff is going to be the typically amazing Bioware stuff. When reviews come out, anyone confused about this game should read them (preferably the really long IGN style reviews that talk about everything).
neojubei said:Ok, because this game is not having any of my money until someone figures what this game wants to be. Hopefully Shane reviews this game, I'd like to see what a true RPG fan say about this game.
neojubei said:Ok, because this game is not having any of my money until someone figures what this game wants to be. Hopefully Shane reviews this game, I'd like to see what a true RPG fan say about this game.
neojubei said:Ok, because this game is not having any of my money until someone figures what this game wants to be. Hopefully Shane reviews this game, I'd like to see what a true RPG fan say about this game.
beerbelly said::lol Get out already.
Xirj said:Why can't it be an RPG with a good ranged combat system? Just because a game is an RPG doesn't mean it has to be turnbased, DnD d20, or hack'n'slash with ranged spells. I think this game is trying to do something very different and judging by some people first impressions it works pretty well.
Zzoram said:"True RPG"? Do you mean Japanese RPG?
It's got the basic experience, level up, find new weapons/armor/medkit things (improving gun skills reduces gun recoil and crosshair size I believe). It's got an epic main quest line, tons of side quests, and well developed party members with different personalities and background stories.
It allows you choice, in that you can complete most quests several different ways depending on what you want to do. You are also able to do a lot of things in the order that you want, but of course some quests can't be accessed until you've completed the story relevant quest that comes before it.
Combat is GRAW style, cover system and 3rd person shooting. You can pause the game however, and tell each party member what weapon/ability you want them to use, and what to target. If you prefer slower paced fighting, you can pause often to better plan out your strategy and evaluate the situation. By pausing every few seconds, you can in a sense be playing it with almost turn based combat.