Gah! The loading on KotOR was brutal, especially in some of the indoors sections; it could take forever to move accross an area due to multiple loading gates.
Wow, such a letdown for me. I made the mistake of buying a 360 for this and blue dragon. BLue Dragon was just too kiddy, and Mass effect is simply not as deep as a bioware game should be. It feels like all my choices seem to have very little impact at all into the story. Granted I am 4 hours in. But don't make the same depth as bioware's pc games. It is very dumbed down.
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
Their last few games, KOTOR and Jade Empire have been on the PC, and this game is in the same vein as those. Why did you suddenly think they'd jump back to BG?
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
Their last few games, KOTOR and Jade Empire have been on the PC, and this game is in the same vein as those. Why did you suddenly think they'd jump back to BG?
I dont understand your question. The depth of BG games are much greater than those games you mentioned. They have been specifically dumbed down to cater for the console crowd. Worse still they dont even improve the pc version when it gets released in terms of depth.
I dont understand your question. The depth of BG games are much greater than those games you mentioned. They have been specifically dumbed down to cater for the console crowd. Worse still they dont even improve the pc version when it gets released in terms of depth.
Because Kotor has a license that restrics them. And Jade Empire is an action rpg. Something that Bioware was never good at. At the time i thought my reasoning was sound. But now i know otherwise.
Well its just that the argument seems to go BG2 the game that bioware made for PC is much better then anything on consoles, conveniently ignoring NWN. Thus the reasoning that they dumbed it all down for the consoles is somewhat faulty. Maybe its just that BG2 was their high point and they will never reach something like that again.
I am not defending NWN, i am just saying that bioware didnt suddenly turn to shit or they are making sacrifices just because they are making console games.
What? Have you even seen the kind of user created mods, campaigns and ui available for NWN? Bethesdas games arent even in the same league, if anything it is more in line with wc3.
I am not defending NWN, i am just saying that bioware didnt suddenly turn to shit or they are making sacrifices just because they are making console games.
What? Have you even seen the kind of user created mods, campaigns and ui available for NWN? Bethesdas games arent even in the same league, if anything it is more in line with wc3.
KOTOR was worth replaying because of the choices and the classes, by adding NEW GAME+ i don't see how they can achieve anything less then something equal like that (unless they really screw up the story, but all indicators point to no on that one).
Yes, i have. As far as i know, there uis a user createde island people can dl? Am i wrong? Other than that there is nothing but hacks and ui mods as far as i know. Infact TWO user created campaigns were so popular bioware bought the rights to them and sold them as addons.
EDIT: Anyway, i'll drop it. If you cant see that they have compromised their games due to the console userbase, i dont think there is anything i can really prove that will convince you otherwise.
EDIT: Anyway, i'll drop it. If you cant see that they have compromised their games due to the console userbase, i dont think there is anything i can really prove that will convince you otherwise.
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
I don't think it's about the games being "console games," though. Didn't Bioware specifically say they'd never create a game with as much content as BG2 after its release or something to that effect? And haven't they made PC games since with the same "problems" in Jade Empire and Mass Effect that you're citing here?
I don't think it's about the games being "console games," though. Didn't Bioware specifically say they'd never create a game with as much content as BG2 after its release or something to that effect? And haven't they made PC games since with the same "problems" in Jade Empire and Mass Effect that you're citing here?
Not that anyone probably cares to watch due to HUGE spoilers (I'm staying away), the guy who's been entertaining the Rock Band thread the past two days with a live stream of his gameplay has now moved on to Mass Effect:
Not that anyone probably cares to watch due to HUGE spoilers (I'm staying away), the guy who's been entertaining the Rock Band thread the past two days with a live stream of his gameplay has now moved on to Mass Effect:
the conversations seem "bit" boring and generally love long lines of discussion in RPGs :/
Maybe its because I have missed all the character developement etc. but still
edit:
HAHA oh wow, the player in the stream kept shooting civilians with her rifle and ran to a discussion with a certain blueskinned woman. Womans reaction was just "oh hello, thank you for everything you have done!" Cracked me up
I don't think we'll ever get a game like BG2 again sadly. The difference now is game worlds as unique and full of characters as BG2s can't be generated in a 3D setting without a company spending thousands of hours putting it all together.
The beauty with old games, especially using the Infinity Engine is the user didn't expect too much in the way of graphics, now users expect rediculous animation, amazing backgrounds, high-res characters, fully voice acted parts and that all comes at a price, which is time and money. If it doesn't have these things, the game won't sell.
That's my feeling anyway. Personally I wish Bioware would go back to the old Infinity Engine and make a new Balders Gate. :lol
Wow, such a letdown for me. I made the mistake of buying a 360 for this and blue dragon. BLue Dragon was just too kiddy, and Mass effect is simply not as deep as a bioware game should be. It feels like all my choices seem to have very little impact at all into the story. Granted I am 4 hours in. But don't make the same depth as bioware's pc games. It is very dumbed down.
Are u sure? I suggest you to complete the game (if possible in 2 different ways/char) before say that
Of course it's a game much more accesible but this don't mean no depth
Look at their facial movements, look at their eyes. You see BioWar's signature in everythings.
Finally I suppose that the twist plot, if there is, it will be near the end.
Does the prestige talent override the class talent? For example, if I'm a Vanguard (class talent = bonus to shotgun) and I switch to Nemesis, I read that the Nemesis talent overwrites the Vanguard talent. Since Nemesis lacks a Shotgun bonus, would my Shotgun skill effectively decrease once I become a Nemesis?
I don't think we'll ever get a game like BG2 again sadly. The difference now is game worlds as unique and full of characters as BG2s can't be generated in a 3D setting without a company spending thousands of hours putting it all together.
The beauty with old games, especially using the Infinity Engine is the user didn't expect too much in the way of graphics, now users expect rediculous animation, amazing backgrounds, high-res characters, fully voice acted parts and that all comes at a price, which is time and money. If it doesn't have these things, the game won't sell.
That's my feeling anyway. Personally I wish Bioware would go back to the old Infinity Engine and make a new Balders Gate. :lol
Those are exactly my thoughts, for all the time they have to spend on graphics, back then they could spend alot of that time on content.
Btw, you guys should read this: the history of bioware
Pretty nice article. They call Dragon Age, a "spiritual successor" to Baldur's Gate. That game was barely on my radar until i read that.
Hey, I have a question which might be crucial for me, to buy this game -
Do you guys who have played, or play the game, notice a Perry Rhodan-ish feeling?
I was wondering that, because Perry Rhodan is one of my favourite Sci-Fi stories, and it'd be an instant buy, if the atmosphere of the game comes close to the PR-books.
Are u sure? I suggest you to complete the game (if possible in 2 different ways/char) before say that
Of course it's a game much more accesible but this don't mean no depth
Look at their facial movements, look at their eyes. You see BioWar's signature in everythings.
Finally I suppose that the twist plot, if there is, it will be near the end.
In relation to gameplay, there isn't a lot really. There is a lot about the world there though.
The spiritual successor to Balders Gate, I fail to see how that can be bad. Though it doesn't seem to be based on D&D rules. Hopefully this will come to the 360, if not, my PC might have to be upgraded to support it.
Operative (Engineer, Infilitrator) Operatives are masters at manipulating their environment to maximum advantages.
Reduce recharge time for Tech abilities
Improve Overload
Improve Sabotage
Medic (Engineer, Sentinel) Medics combine tech and healing abilities to boost the efficiency of the entire squad.
*These details are sketchy*
Reduce recharge time for healing talents
Improve First Aid
Improve Neural Shock
Nemesis (Adept, Vanguard) The Nemesis is a biotic specialist who uses mass effect fields to inflict heavy damage against opponents.
Increase duration and damage for all biotic abilities
Improve Warp
Improve Lift
Bastion (Adept, Sentinel) Bastions use Biotics for defense or for opponent immobilization.
Reduce recharge time for biotic abilities
Improve Barrier
Improve Stasis (allows you to attack foes in stasis fields!)
Other fun facts, shamelessly stolen from Brimmstone's post on Gamespot's forums.
Paragon / Renegade Mechanical Affects
Background
Earthbound - Grants a Renegade point bonus
Spacer - Grants Paragon point bonus
Colonist - Grants part Paragon and part Renegade point bonus
Psychological Profile
Ruthless - Grants a Renegade point bonus
War Hero - Grants Paragon point bonus
Sole Survivor - Grants part Paragon and part Renegade point bonus
Paragon Level bonuses
5% - Opens 2 charm ranks, gives 1 free charm point
25% - Opens 2 charm ranks, gives 1 charm point, 10% first aid cooldown
50% - 10% Bonus health
75% - Achievement, opens 2 charm ranks, gives 1 free charm point and 5% reduction in cooldown on all powers.
Renegade Level Bonuses
5% - Opens 2 intimidate ranks, gives 1 intimidate point
25% - Opens 2 intimidate ranks, gives 1 intimidate point, 10% reduction in weapon powers cooldown
50% - 1 health regeneration per second
75% - Achievement, opens 2 intimidate ranks, gives 1 intimidate point, 5% increase in damage/duration on all weapons and powers
Class Talent Tree Info
Soldier Talents:
Soldier, Pistol (4 points to unlock Shotgun), Assault Rifle (7 points to unlock Sniper Rifle), Combat Armor (6 points to unlock First Aid), Assault Training (6 points to unlock Fitness)
Engineer Talents:
Engineer, Pistol (6 points to unlock Basic Armor), Decryption (7 points to unlock Hacking), Electronics (4 points to unlock Damping), First Aid (5 points to unlock Medicine)
Adept Talents:
Adept, Basic Armor (5 points to unlock Pistol), Throw (6 points to unlock Lift), Warp (7 points to unlock Singularity), Barrier (4 points to unlock Stasis)
Infiltrator Talents:
Infiltrator, Pistols (5 points to unlock Sniper Rifle), Tactical Armor (6 points to unlock Fitness), Electronics (4 points to unlock Damping), Decryption (7 points to unlock First Aid)
Vanguard Talents:
Vanguard, Pistol (6 points to unlock Shotgun), Assault Training (x points to unlock Tactical Armor), Throw (7 points to unlock Lift), Warp (4 points to unlock Barrier)
Sentinel Talents:
Sentinel, Throw (7 points to unlock Lift), Barrier (6 points to unlock Stasis), Decryption (4 points to unlock Electronics), First Aid (5 points to unlock Medicine)
* * *
Interestingly, this does NOT match up with the Galactic Codex Entry for Fields of Discipline.
So, what's different?
* Soldier had Fitness as a starter and Assault Training as an unlockable - that flip-flopped.
* Engineer has been changed a bit, perhaps just the names - instead of "Shielding and Reverse Engineering," they get "Damping and Hacking" as unlockable talents. Infiltrator also gets Damping instead of Shielding, now.
* Vanguard no longer gets Fitness. Instead, they get Assault Training.
* Sentinel used to have Electronics as a prereq for Decryption. Now, it's the other way around.
Yes, it can. For me, in a story-driven game, "depth" is for a big part determined by how much a game is able to convey the emotions of the characters. Facial animation is a very big part of that. Especially in an RPG where you have to feel that the decisions you make in the game are actually important to the other characters in the game.