That just means you get to play the game longer.GhaleonEB said:Gah! The loading on KotOR was brutal, especially in some of the indoors sections; it could take forever to move accross an area due to multiple loading gates.
That just means you get to play the game longer.GhaleonEB said:Gah! The loading on KotOR was brutal, especially in some of the indoors sections; it could take forever to move accross an area due to multiple loading gates.
AzerPhire said:About halfway, theres still3-4 main planets left
Surfheart said:This game is just wow.
My mind is blown.
It's surpassed all my expectations.
Lostconfused said:And it all comes back to BG2 again.
Monk said:Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
Is it feasible to put as much content into Mass Effect as there was Baldur's Gate?Monk said:Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
Roat said:Their last few games, KOTOR and Jade Empire have been on the PC, and this game is in the same vein as those. Why did you suddenly think they'd jump back to BG?
Monk said:I dont understand your question. The depth of BG games are much greater than those games you mentioned. They have been specifically dumbed down to cater for the console crowd. Worse still they dont even improve the pc version when it gets released in terms of depth.
Roat said:Yes, ok, but why did you expect Mass Effect to be different after those?
Roat said:Yes, ok, but why did you expect Mass Effect to be different after those?
Lostconfused said:So answer me this, why is neverwinter nights ignored?
Kintaro said:I wasn't a big fan of the first one personally. Haven't played the second one. However, you might be hard pressed to hear anyone say NWN > BG2.
Kintaro said:I wasn't a big fan of the first one personally. Haven't played the second one. However, you might be hard pressed to hear anyone say NWN > BG2.
Lostconfused said:So answer me this, why is neverwinter nights ignored?
I mean common
DnD rule set - check
Forgotten Realms - check
Named after a city - check
Multiple expansions - check
Released only on PC - check
Monk said:NWN, the original is a toolset for newbies to make their own rpg's. On that level it was a HUGE success.
JayDubya said:Weak story - check.
Lostconfused said:Oh yes it is a great tool set and it spawned many mods, but then again the same can be said for Bethesda.
Lostconfused said:I am not defending NWN, i am just saying that bioware didnt suddenly turn to shit or they are making sacrifices just because they are making console games.
Monk said:What? Have you even seen the kind of user created mods, campaigns and ui available for NWN? Bethesdas games arent even in the same league, if anything it is more in line with wc3.
JayDubya said:Fair enough.
I actually think KotOR was great, but it did obviously sacrifice complexity for mainstream accessibility, and volume of content for cinematic flair.
The saving grace of KotOR was that it was well worth replaying many times over.
With a new game + mode and all those achievements, I'm reasonably confidant Mass Effect will be at least as replay-worthy as KotOR.
Lostconfused said:Well i guess you haven't seen some of the mods for morrowind. But really this isn't the argument that you started.
Monk said:EDIT: Anyway, i'll drop it. If you cant see that they have compromised their games due to the console userbase, i dont think there is anything i can really prove that will convince you otherwise.
Lostconfused said:NVM on the first part.
I wasnt arguing with you about pc to console transition, but about NWN and how you ignore it (and still do) and not about the aurora tool set.
Monk said:NWN for what it tried to do, succeeds very well. The point of NWN is not to play preset campaigns but to create your own campaigns.
Monk said:I never said that, they made console games after all.
Monk said:Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
traveler said:I don't think it's about the games being "console games," though. Didn't Bioware specifically say they'd never create a game with as much content as BG2 after its release or something to that effect? And haven't they made PC games since with the same "problems" in Jade Empire and Mass Effect that you're citing here?
Great! But....plaidtopia said:Not that anyone probably cares to watch due to HUGE spoilers (I'm staying away), the guy who's been entertaining the Rock Band thread the past two days with a live stream of his gameplay has now moved on to Mass Effect:
mms://stream.vg/waffle
Obviously, watch at your own risk.
U K Narayan said:I'm planning on making a male Shepard that either looks like me, or looks pretty darn close.
After that, I'll make a female.
Monk said:Did they really say that? If so i bought 3 gaes for no reason but ignorance.
Monk said:Wow, such a letdown for me. I made the mistake of buying a 360 for this and blue dragon. BLue Dragon was just too kiddy, and Mass effect is simply not as deep as a bioware game should be. It feels like all my choices seem to have very little impact at all into the story. Granted I am 4 hours in. But don't make the same depth as bioware's pc games. It is very dumbed down.
Those are exactly my thoughts, for all the time they have to spend on graphics, back then they could spend alot of that time on content.FFChris said:I don't think we'll ever get a game like BG2 again sadly. The difference now is game worlds as unique and full of characters as BG2s can't be generated in a 3D setting without a company spending thousands of hours putting it all together.
The beauty with old games, especially using the Infinity Engine is the user didn't expect too much in the way of graphics, now users expect rediculous animation, amazing backgrounds, high-res characters, fully voice acted parts and that all comes at a price, which is time and money. If it doesn't have these things, the game won't sell.
That's my feeling anyway. Personally I wish Bioware would go back to the old Infinity Engine and make a new Balders Gate. :lol
Facial animation can't stand in for depth.Iama said:Are u sure? I suggest you to complete the game (if possible in 2 different ways/char) before say that
Of course it's a game much more accesible but this don't mean no depth
Look at their facial movements, look at their eyes. You see BioWar's signature in everythings.
Finally I suppose that the twist plot, if there is, it will be near the end.
JayDubya said:I AM hoping Dragon Age will be more along those lines, however.
Yeah, from what i've seen there are like 5 screenshots. Isn't it longer in production then Mass Effect?Dina said:Is it me or is virtually nothing known about Dragon Age?
syllogism said:
Yes. Unless you count a bunch of boring fluff as being worth knowing.syllogism said:
syllogism said:
Draft said:Yes. Unless you count a bunch of boring fluff as being worth knowing.
bcn-ron said:Facial animation can't stand in for depth.
JayDubya said:Alrighty. Found out more info on classes, abilities, and the other point of interest I was asking about. Spoilered for those that insist.
You put ranks in these specialized class talents to get passive improvements in specific areas. Shock trooper is ideal for me.
Shock Trooper (Soldier, Vanguard) - Shock troopers are highly trained killing machines; they excel in all combat situations.
Increase health
Increase damage protection
Improve Immunity (Fitness) *
Improve Barrier *
Improve Adrenaline burst (Assault Training) *
* If applicable. Soldiers don't get Barrier, and Vanguards don't get one of the others*
Commando (Soldier, Infiltrator) - Commandos rely on lethal efficiency and precision strikes rather then brute force to eliminate their opponents.
Increase weapon damage
Improve Immunity (Fitness)
Improve Marksman (Pistol)
Improve Assassination (Sniper Rifle)
Operative (Engineer, Infilitrator) Operatives are masters at manipulating their environment to maximum advantages.
Reduce recharge time for Tech abilities
Improve Overload
Improve Sabotage
Medic (Engineer, Sentinel) Medics combine tech and healing abilities to boost the efficiency of the entire squad.
*These details are sketchy*
Reduce recharge time for healing talents
Improve First Aid
Improve Neural Shock
Nemesis (Adept, Vanguard) The Nemesis is a biotic specialist who uses mass effect fields to inflict heavy damage against opponents.
Increase duration and damage for all biotic abilities
Improve Warp
Improve Lift
Bastion (Adept, Sentinel) Bastions use Biotics for defense or for opponent immobilization.
Reduce recharge time for biotic abilities
Improve Barrier
Improve Stasis (allows you to attack foes in stasis fields!)