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Mass Effect |OT| Alien love in an elevator

temp

posting on contract only
GhaleonEB said:
Gah! The loading on KotOR was brutal, especially in some of the indoors sections; it could take forever to move accross an area due to multiple loading gates.
That just means you get to play the game longer.
 

Dommel

Member
AzerPhire said:
About halfway, theres still
3-4 main planets left

Damn, that's already half way? I've gotten to that point in 8 hours and thought I was taking it extremely slow (took me forever to leave
The Citadel
).

Now I have to take it even slower because I don't want it to end too quickly. :D
 

Monk

Banned
Wow, such a letdown for me. I made the mistake of buying a 360 for this and blue dragon. BLue Dragon was just too kiddy, and Mass effect is simply not as deep as a bioware game should be. It feels like all my choices seem to have very little impact at all into the story. Granted I am 4 hours in. But don't make the same depth as bioware's pc games. It is very dumbed down.
 

Snaku

Banned
Surfheart said:
This game is just wow.
My mind is blown.
It's surpassed all my expectations.

Same here. I'd post more impressions, but that's just time that could be better spent playing Mass Effect.
 

Monk

Banned
Lostconfused said:
And it all comes back to BG2 again.


Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
 

Roat

Banned
Monk said:
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?

Their last few games, KOTOR and Jade Empire have been on the PC, and this game is in the same vein as those. Why did you suddenly think they'd jump back to BG?
 

temp

posting on contract only
Monk said:
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?
Is it feasible to put as much content into Mass Effect as there was Baldur's Gate?
 

Monk

Banned
Roat said:
Their last few games, KOTOR and Jade Empire have been on the PC, and this game is in the same vein as those. Why did you suddenly think they'd jump back to BG?

I dont understand your question. The depth of BG games are much greater than those games you mentioned. They have been specifically dumbed down to cater for the console crowd. Worse still they dont even improve the pc version when it gets released in terms of depth.
 

Roat

Banned
Monk said:
I dont understand your question. The depth of BG games are much greater than those games you mentioned. They have been specifically dumbed down to cater for the console crowd. Worse still they dont even improve the pc version when it gets released in terms of depth.

Yes, ok, but why did you expect Mass Effect to be different after those?
 

Monk

Banned
Roat said:
Yes, ok, but why did you expect Mass Effect to be different after those?


Because Kotor has a license that restrics them. And Jade Empire is an action rpg. Something that Bioware was never good at. At the time i thought my reasoning was sound. But now i know otherwise.
 

Kintaro

Worships the porcelain goddess
Roat said:
Yes, ok, but why did you expect Mass Effect to be different after those?

You always expect a company to match it's masterpiece (BG2). Nothing wrong with that. It means you have that much respect for them.
 
So answer me this, why is neverwinter nights ignored?

I mean common

DnD rule set - check
Forgotten Realms - check
Named after a city - check
Multiple expansions - check
Released only on PC - check
 

Kintaro

Worships the porcelain goddess
Lostconfused said:
So answer me this, why is neverwinter nights ignored?

I wasn't a big fan of the first one personally. Haven't played the second one. However, you might be hard pressed to hear anyone say NWN > BG2.
 

Monk

Banned
Kintaro said:
I wasn't a big fan of the first one personally. Haven't played the second one. However, you might be hard pressed to hear anyone say NWN > BG2.


This is true. Even NWN2:MotB < BG2.

On the other hand PT>BG2
 
Kintaro said:
I wasn't a big fan of the first one personally. Haven't played the second one. However, you might be hard pressed to hear anyone say NWN > BG2.

Well its just that the argument seems to go BG2 the game that bioware made for PC is much better then anything on consoles, conveniently ignoring NWN. Thus the reasoning that they dumbed it all down for the consoles is somewhat faulty. Maybe its just that BG2 was their high point and they will never reach something like that again.

Edit: Oh and Bioware isn't involved with NWN2.
 

JayDubya

Banned
Lostconfused said:
So answer me this, why is neverwinter nights ignored?

I mean common

DnD rule set - check
Forgotten Realms - check
Named after a city - check
Multiple expansions - check
Released only on PC - check

Weak story - check. ;)
 
Monk said:
NWN, the original is a toolset for newbies to make their own rpg's. On that level it was a HUGE success.

Oh yes it is a great tool set and it spawned many mods, but then again the same can be said for Bethesda.

But wasnt NWN supposed to be their next big game after BG2, so why didn't it live up to such a gold standard.

JayDubya said:
Weak story - check. ;)

I am not defending NWN, i am just saying that bioware didnt suddenly turn to shit or they are making sacrifices just because they are making console games.
 

Monk

Banned
Lostconfused said:
Oh yes it is a great tool set and it spawned many mods, but then again the same can be said for Bethesda.


What? Have you even seen the kind of user created mods, campaigns and ui available for NWN? Bethesdas games arent even in the same league, if anything it is more in line with wc3.
 

JayDubya

Banned
Lostconfused said:
I am not defending NWN, i am just saying that bioware didnt suddenly turn to shit or they are making sacrifices just because they are making console games.

Fair enough.

I actually think KotOR was great, but it did obviously sacrifice complexity for mainstream accessibility, and volume of content for cinematic flair.

The saving grace of KotOR was that it was well worth replaying many times over.

With a new game + mode and all those achievements, I'm reasonably confidant Mass Effect will be at least as replay-worthy as KotOR.

I don't expect Mass Effect to match up with BG2.

I AM hoping Dragon Age will be more along those lines, however.
 
Monk said:
What? Have you even seen the kind of user created mods, campaigns and ui available for NWN? Bethesdas games arent even in the same league, if anything it is more in line with wc3.

Well i guess you haven't seen some of the mods for morrowind. But really this isn't your original argument.

JayDubya said:
Fair enough.

I actually think KotOR was great, but it did obviously sacrifice complexity for mainstream accessibility, and volume of content for cinematic flair.

The saving grace of KotOR was that it was well worth replaying many times over.

With a new game + mode and all those achievements, I'm reasonably confidant Mass Effect will be at least as replay-worthy as KotOR.

KOTOR was worth replaying because of the choices and the classes, by adding NEW GAME+ i don't see how they can achieve anything less then something equal like that (unless they really screw up the story, but all indicators point to no on that one).
 

Monk

Banned
Lostconfused said:
Well i guess you haven't seen some of the mods for morrowind. But really this isn't the argument that you started.


Yes, i have. As far as i know, there uis a user createde island people can dl? Am i wrong? Other than that there is nothing but hacks and ui mods as far as i know. Infact TWO user created campaigns were so popular bioware bought the rights to them and sold them as addons.


EDIT: Anyway, i'll drop it. If you cant see that they have compromised their games due to the console userbase, i dont think there is anything i can really prove that will convince you otherwise.
 
Monk said:
EDIT: Anyway, i'll drop it. If you cant see that they have compromised their games due to the console userbase, i dont think there is anything i can really prove that will convince you otherwise.

NVM on the first part.

I wasnt arguing with you about pc to console transition, but about NWN and how you ignore it (and still do) and not about the aurora tool set.
 

Monk

Banned
Lostconfused said:
NVM on the first part.

I wasnt arguing with you about pc to console transition, but about NWN and how you ignore it (and still do) and not about the aurora tool set.

NWN for what it tried to do, succeeds very well. The point of NWN is not to play preset campaigns but to create your own campaigns.
 

traveler

Not Wario
Monk said:
Why should it not. Their loyal fanbase from the pc side of things have come to expect some depth to their games. Is it so much to ask that they cram as much depth as they could into a console game?

I don't think it's about the games being "console games," though. Didn't Bioware specifically say they'd never create a game with as much content as BG2 after its release or something to that effect? And haven't they made PC games since with the same "problems" in Jade Empire and Mass Effect that you're citing here?
 

Monk

Banned
traveler said:
I don't think it's about the games being "console games," though. Didn't Bioware specifically say they'd never create a game with as much content as BG2 after its release or something to that effect? And haven't they made PC games since with the same "problems" in Jade Empire and Mass Effect that you're citing here?

Did they really say that? If so i bought 3 gaes for no reason but ignorance.
 
Not that anyone probably cares to watch due to HUGE spoilers (I'm staying away), the guy who's been entertaining the Rock Band thread the past two days with a live stream of his gameplay has now moved on to Mass Effect:

mms://stream.vg/waffle

Obviously, watch at your own risk.
 
plaidtopia said:
Not that anyone probably cares to watch due to HUGE spoilers (I'm staying away), the guy who's been entertaining the Rock Band thread the past two days with a live stream of his gameplay has now moved on to Mass Effect:

mms://stream.vg/waffle

Obviously, watch at your own risk.
Great! But....

the conversations seem "bit" boring and generally love long lines of discussion in RPGs :/
Maybe its because I have missed all the character developement etc. but still

edit:
HAHA oh wow, the player in the stream kept shooting civilians with her rifle and ran to a discussion with a certain blueskinned woman. Womans reaction was just "oh hello, thank you for everything you have done!" Cracked me up
 

FFChris

Member
Monk said:
Did they really say that? If so i bought 3 gaes for no reason but ignorance.

I don't think we'll ever get a game like BG2 again sadly. The difference now is game worlds as unique and full of characters as BG2s can't be generated in a 3D setting without a company spending thousands of hours putting it all together.

The beauty with old games, especially using the Infinity Engine is the user didn't expect too much in the way of graphics, now users expect rediculous animation, amazing backgrounds, high-res characters, fully voice acted parts and that all comes at a price, which is time and money. If it doesn't have these things, the game won't sell.

That's my feeling anyway. Personally I wish Bioware would go back to the old Infinity Engine and make a new Balders Gate. :lol
 

Iama

Member
Monk said:
Wow, such a letdown for me. I made the mistake of buying a 360 for this and blue dragon. BLue Dragon was just too kiddy, and Mass effect is simply not as deep as a bioware game should be. It feels like all my choices seem to have very little impact at all into the story. Granted I am 4 hours in. But don't make the same depth as bioware's pc games. It is very dumbed down.

Are u sure? I suggest you to complete the game (if possible in 2 different ways/char) before say that

Of course it's a game much more accesible but this don't mean no depth

Look at their facial movements, look at their eyes. You see BioWar's signature in everythings.
Finally I suppose that the twist plot, if there is, it will be near the end.

dsc04161wh1.jpg
 

sh4mike

Member
Can anyone post-prestige class answer this?

Does the prestige talent override the class talent? For example, if I'm a Vanguard (class talent = bonus to shotgun) and I switch to Nemesis, I read that the Nemesis talent overwrites the Vanguard talent. Since Nemesis lacks a Shotgun bonus, would my Shotgun skill effectively decrease once I become a Nemesis?
 

Naeblish

Member
FFChris said:
I don't think we'll ever get a game like BG2 again sadly. The difference now is game worlds as unique and full of characters as BG2s can't be generated in a 3D setting without a company spending thousands of hours putting it all together.

The beauty with old games, especially using the Infinity Engine is the user didn't expect too much in the way of graphics, now users expect rediculous animation, amazing backgrounds, high-res characters, fully voice acted parts and that all comes at a price, which is time and money. If it doesn't have these things, the game won't sell.

That's my feeling anyway. Personally I wish Bioware would go back to the old Infinity Engine and make a new Balders Gate. :lol
Those are exactly my thoughts, for all the time they have to spend on graphics, back then they could spend alot of that time on content.

Btw, you guys should read this: the history of bioware
Pretty nice article. They call Dragon Age, a "spiritual successor" to Baldur's Gate. That game was barely on my radar until i read that.
 

Blablurn

Member
Hey, I have a question which might be crucial for me, to buy this game -
Do you guys who have played, or play the game, notice a Perry Rhodan-ish feeling?
I was wondering that, because Perry Rhodan is one of my favourite Sci-Fi stories, and it'd be an instant buy, if the atmosphere of the game comes close to the PR-books.
 

Rolf NB

Member
Iama said:
Are u sure? I suggest you to complete the game (if possible in 2 different ways/char) before say that

Of course it's a game much more accesible but this don't mean no depth

Look at their facial movements, look at their eyes. You see BioWar's signature in everythings.
Finally I suppose that the twist plot, if there is, it will be near the end.
Facial animation can't stand in for depth.
 

syllogism

Member
Draft said:
Yes. Unless you count a bunch of boring fluff as being worth knowing.

While there's a lot of "boring fluff" in there, it's still more informative than a typical pre-release preview.

edit: though now that I read it again, it's not nearly as informative as I recalled. Perhaps I was thinking about some other thread.
 

JayDubya

Banned
Alrighty. Found out more info on classes, abilities, and the other point of interest I was asking about. Spoilered for those that insist.

Specialized Classes

You put ranks in these specialized class talents to get passive improvements in specific areas. Shock trooper is ideal for me.

Shock Trooper (Soldier, Vanguard) - Shock troopers are highly trained killing machines; they excel in all combat situations.

Increase health
Increase damage protection
Improve Immunity (Fitness) *
Improve Barrier *
Improve Adrenaline burst (Assault Training) *

* If applicable. Soldiers don't get Barrier, and Vanguards don't get Fitness*

Commando (Soldier, Infiltrator) - Commandos rely on lethal efficiency and precision strikes rather then brute force to eliminate their opponents.

Increase weapon damage
Improve Immunity (Fitness)
Improve Marksman (Pistol)
Improve Assassination (Sniper Rifle)

Operative (Engineer, Infilitrator) Operatives are masters at manipulating their environment to maximum advantages.

Reduce recharge time for Tech abilities
Improve Overload
Improve Sabotage

Medic (Engineer, Sentinel) Medics combine tech and healing abilities to boost the efficiency of the entire squad.

*These details are sketchy*
Reduce recharge time for healing talents
Improve First Aid
Improve Neural Shock

Nemesis (Adept, Vanguard) The Nemesis is a biotic specialist who uses mass effect fields to inflict heavy damage against opponents.

Increase duration and damage for all biotic abilities
Improve Warp
Improve Lift

Bastion (Adept, Sentinel) Bastions use Biotics for defense or for opponent immobilization.

Reduce recharge time for biotic abilities
Improve Barrier
Improve Stasis (allows you to attack foes in stasis fields!)

Other fun facts, shamelessly stolen from Brimmstone's post on Gamespot's forums.

Paragon / Renegade Mechanical Affects

Background

Earthbound - Grants a Renegade point bonus
Spacer - Grants Paragon point bonus
Colonist - Grants part Paragon and part Renegade point bonus

Psychological Profile

Ruthless - Grants a Renegade point bonus
War Hero - Grants Paragon point bonus
Sole Survivor - Grants part Paragon and part Renegade point bonus

Paragon Level bonuses
5% - Opens 2 charm ranks, gives 1 free charm point
25% - Opens 2 charm ranks, gives 1 charm point, 10% first aid cooldown
50% - 10% Bonus health
75% - Achievement, opens 2 charm ranks, gives 1 free charm point and 5% reduction in cooldown on all powers.

Renegade Level Bonuses
5% - Opens 2 intimidate ranks, gives 1 intimidate point
25% - Opens 2 intimidate ranks, gives 1 intimidate point, 10% reduction in weapon powers cooldown
50% - 1 health regeneration per second
75% - Achievement, opens 2 intimidate ranks, gives 1 intimidate point, 5% increase in damage/duration on all weapons and powers

Class Talent Tree Info

Soldier Talents:

Soldier, Pistol (4 points to unlock Shotgun), Assault Rifle (7 points to unlock Sniper Rifle), Combat Armor (6 points to unlock First Aid), Assault Training (6 points to unlock Fitness)


Engineer Talents:

Engineer, Pistol (6 points to unlock Basic Armor), Decryption (7 points to unlock Hacking), Electronics (4 points to unlock Damping), First Aid (5 points to unlock Medicine)


Adept Talents:

Adept, Basic Armor (5 points to unlock Pistol), Throw (6 points to unlock Lift), Warp (7 points to unlock Singularity), Barrier (4 points to unlock Stasis)


Infiltrator Talents:

Infiltrator, Pistols (5 points to unlock Sniper Rifle), Tactical Armor (6 points to unlock Fitness), Electronics (4 points to unlock Damping), Decryption (7 points to unlock First Aid)


Vanguard Talents:

Vanguard, Pistol (6 points to unlock Shotgun), Assault Training (x points to unlock Tactical Armor), Throw (7 points to unlock Lift), Warp (4 points to unlock Barrier)


Sentinel Talents:

Sentinel, Throw (7 points to unlock Lift), Barrier (6 points to unlock Stasis), Decryption (4 points to unlock Electronics), First Aid (5 points to unlock Medicine)


* * *

Interestingly, this does NOT match up with the Galactic Codex Entry for Fields of Discipline.

So, what's different?

* Soldier had Fitness as a starter and Assault Training as an unlockable - that flip-flopped.

* Engineer has been changed a bit, perhaps just the names - instead of "Shielding and Reverse Engineering," they get "Damping and Hacking" as unlockable talents. Infiltrator also gets Damping instead of Shielding, now.

* Vanguard no longer gets Fitness. Instead, they get Assault Training.

* Sentinel used to have Electronics as a prereq for Decryption. Now, it's the other way around.
 
bcn-ron said:
Facial animation can't stand in for depth.

Yes, it can. For me, in a story-driven game, "depth" is for a big part determined by how much a game is able to convey the emotions of the characters. Facial animation is a very big part of that. Especially in an RPG where you have to feel that the decisions you make in the game are actually important to the other characters in the game.
 

Tokubetsu

Member
JayDubya said:
Alrighty. Found out more info on classes, abilities, and the other point of interest I was asking about. Spoilered for those that insist.

You put ranks in these specialized class talents to get passive improvements in specific areas. Shock trooper is ideal for me.

Shock Trooper (Soldier, Vanguard) - Shock troopers are highly trained killing machines; they excel in all combat situations.

Increase health
Increase damage protection
Improve Immunity (Fitness) *
Improve Barrier *
Improve Adrenaline burst (Assault Training) *

* If applicable. Soldiers don't get Barrier, and Vanguards don't get one of the others*

Commando (Soldier, Infiltrator) - Commandos rely on lethal efficiency and precision strikes rather then brute force to eliminate their opponents.

Increase weapon damage
Improve Immunity (Fitness)
Improve Marksman (Pistol)
Improve Assassination (Sniper Rifle)

Operative (Engineer, Infilitrator) Operatives are masters at manipulating their environment to maximum advantages.

Reduce recharge time for Tech abilities
Improve Overload
Improve Sabotage

Medic (Engineer, Sentinel) Medics combine tech and healing abilities to boost the efficiency of the entire squad.

*These details are sketchy*
Reduce recharge time for healing talents
Improve First Aid
Improve Neural Shock

Nemesis (Adept, Vanguard) The Nemesis is a biotic specialist who uses mass effect fields to inflict heavy damage against opponents.

Increase duration and damage for all biotic abilities
Improve Warp
Improve Lift

Bastion (Adept, Sentinel) Bastions use Biotics for defense or for opponent immobilization.

Reduce recharge time for biotic abilities
Improve Barrier
Improve Stasis (allows you to attack foes in stasis fields!)

Commando and Shock Trooper sound the most appealing to me as well.
 
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