Massive Gaming YouTube Channels Getting 100s of Flagged Videos Continuously

Eh that's just the internet. Plus when people write a comment and then see "must wait approval" they're less inclined to comment again good bad or indifferent

Haven't had that issue luckily enough but I would rather no comment than the brain diarrhea that can erupt on a comment thread. For me "its the internet" has never been an acceptable excuse. I did think the Google+ stuff might help out. And it did a bit as well.
It is going to be an interesting year. Damn. I haven't been hit on any video's yet but I know the hammer will drop.
 
Haven't had that issue luckily enough but I would rather no comment than the brain diarrhea that can erupt on a comment thread. For me "its the internet" has never been an acceptable excuse. I did think the Google+ stuff might help out. And it did a bit as well.
It is going to be an interesting year. Damn. I haven't been hit on any video's yet but I know the hammer will drop.

It did but it hurt it just as equally. Regular commentors stopped commenting on my videos because they now needed a Google+ account to do it properly. Then you have the reply button being removed on some comments but not on others so I can't get back to people if they comment. It marked a lot of stuff as spam that wasn't even spam
 
It did but it hurt it just as equally. Regular commentors stopped commenting on my videos because they now needed a Google+ account to do it properly. Then you have the reply button being removed on some comments but not on others so I can't get back to people if they comment. It marked a lot of stuff as spam that wasn't even spam

Ha ya forgot about the damn replay button being missing. God. Annoying.
 
I've vaguely skimmed over this thread but I feel the need to speak my stance.

As others have said we don't watch lets plays to only watch the video game. The personality that is playing it is the reason I watch. I recently watched "NothernLions" lets play of Terraria, all 31 episodes(each of which were around 15 minutes long) . But at the end of it he was overpowered and pretty much bored with the game. But after watching I knew I wanted to play, so I got the game.

you watched someone play terraria for 8 hours?
 
I've vaguely skimmed over this thread but I feel the need to speak my stance.

As others have said we don't watch lets plays to only watch the video game. The personality that is playing it is the reason I watch. I recently watched "NothernLions" lets play of Terraria, all 31 episodes(each of which were around 15 minutes long) . But at the end of it he was overpowered and pretty much bored with the game. But after watching I knew I wanted to play, so I got the game.

"we" you didn't asked me for sure, because i'm not included in your "we".

I use lets play on youtube video's to experience the game, so i don't have the need to buy it. It saves me money and time.

I do have preferences for different youtubers / livestreams, because some tend to completely destroy cutscenes that progresses story's in games by talking constantly through it, while others are silenced and just let me watch it on the level i like to watch it. The game is the main reason why i watch, not the person that plays the game.

The fact that every new game "even playstation 4 and xbox one games" are live streamed on day one and completed on the same day by a lot of live streamers ( games ). Makes the need to invest in these consoles or buy those games for me useless.

I got the feeling atm, that i owned a ps3/xbox360/wii/ps4/xbox one. But i never have touched any of them. Reason? youtube ( for older games ) and livestreams for brand new games.

I was standing lately infront of a shop where a PS3 was sold with a ton of games that would be interesting towards me for cheap, but i decided against it because i already had the feeling that i played them. And if i want to experience them again, i can just youtube it instantly.

But it's not just limited to console games, also towards PC games, handheld games ( pretty much anything game related ).

The only games i do buy are heavy focused multiplayer games or gameplay focused games without much story if any at all. Because youtube/live streams don't really work for them.

So for a person like me, these company's do lose a lot of money.
 
It'll be interesting to see if sites like IGN get to keep monetizing their walkthrough videos.

They may very well.

This is important to anyone concerned about the issue:

YouTube has changed three policies in the last couple months, one at a time, a few weeks apart.

FIRSTLY, YouTube has made it so that if you're a YouTube partner, you literally can not upload a video without claiming it. If you even want to edit your video tags, video description, title, schedule it, or anything, you need to claim your video to do this. The changed policy makes it so you cannot upload a video without claiming it, which you could do previously.

SECONDLY, YouTube changed it so there are 'Managed' and 'Affiliated' Partners. 'Managed' Partners can upload whatever like they used to and basically are exempt from these auto-trackers of third-party claimed content, and are supported by some partner provider (which can be YouTube itself). 'Affiliated' means that basically you're screwed to this system and random videos of your get reviewed and checked for any signs of matched content, and can get in trouble if you claim videos that shouldn't be claimed (which now every video you upload is now claimed, so....)

THIRDLY, the effects of this have started way earlier than we were told. We were told that things were going to be changed on January 1st of next year, and at that time people would be put into managed and affiliated groups. But as is apparent, things have been put into effect super early, and I'm not even sure if managed accounts exist yet or not, or who is with what, as it was said people would be shifted around at the beginning of next month.
 
Don't really see why people are for this. Just straight hating and judging pretty much. I think this is pretty lame. Pretty much the end of an era for some people. Really feel bad for anyone relying on it as a source of income.

I never had enough of an audience on my youtube channel to justify monetizing anything, but I guess that's nothing I need to worry about anymore lol.
 
I never said that was me in my example. I actually love my job and get paid well. I'm not jealous or anything but that doesn't mean I can't find it wrong.

And as for the Michael Bay thing, that's a totally different argument. Despite your opinion of him, he worked his way up, went to university, and managed to get money because people for whatever reason love to watch his films in a completely different industry. The issue isn't what people do with their money, it's how they earn it.

On the other hand, someone on Youtube(yes I've even seen 12-13 year old kids) can get a few subscribers and BOOM paycheck in the mail and it all goes great from there. I can imagine kids saying, "why go to college/school if I can just make a bunch of money playing games on Youtube!" It's not like current LPers who monetize are using their degrees to their advantage. Editing videos and stuff only takes a few tutorials to get the hang of. Anybody could do it.

What bothers me is that I've seen plenty of LPers today basically admit that they have no backup plan and they'll keep doing what they do "as long as you guys support us!" That's just immature IMO.

I cannot say how much I make from Youtube because of contractual agreements but I guarantee it's not as much as you seem to think it is. I have seen plenty of talented Youtube people struggle to even get paid once (most partnership networks only pay you once you reach a certain threshold).

Yes, guys like Game Grumps make tens of thousands of dollars a month, but they also publish three videos a day at 100k views each. But if you're only getting, say, a thousand views per-video? That's not going to be much more than pennies. I should know: before signing up with a Youtube partnership network, I tried to make my video reviews work on Blip.tv.

In about four years, all my blip videos combined have equaled out to about 4500 views (99% of my audience is on Youtube). When you look at ad revenue from those 4500 views, it totals up to a whopping $12.

For you to get any meaningful money out of monetizing videos, you do actually have to bring something unique to the table. Quantity will only get you so far. I mean, me and my cousin started a separate Let's Play channel and under a different-yet-similar network, we've been paid $30 for 100 videos over the last 2 years.

Anyone who thinks they can just coast by on Let's Plays is delusional. Like everything in life, you are only successful if you put in the effort, and even then you aren't necessarily guaranteed anything.
 
You know I've always wondered what the long term plan of online video game players is. I watch Game Grumps and Two Best Friends play, but In the back of my head I was always thinking "These guys can't retire on this stuff." I figured eventually they'd be too old to remain relevant to their audience or something. Didn't expect the "something" to potentially be a maelstrom of horrible copy write policy implementation.
 
LOL! i could argue all night with you silly fucks. but this is something that was bound to happen similar to what happened with music side of youtube. why dont you start a website for all the disenfranchised youtubers to flock to.

I think you should take it down a notch.
 
IAnyone who thinks they can just coast by on Let's Plays is delusional. Like everything in life, you are only successful if you put in the effort, and even then you aren't necessarily guaranteed anything.

It is much harder than people give it credit for and every day is a battle until your channel almost becomes self sustaining. But how much you make can also be dependent on who you partner with and how much a cut they take.

I'm lucky enough with my network it's an 80/20 split in my favour. Some networks take 40%

You know I've always wondered what the long term plan of online video game players is. I watch Game Grumps and Two Best Friends play, but In the back of my head I was always thinking "These guys can't retire on this stuff." I figured eventually they'd be too old to remain relevant to their audience or something. Didn't expect the "something" to potentially be a maelstrom of horrible copy write policy implementation.

There's no pension plan that's for sure but guys like Egoraptor are immensely talented outside of the commentating thing. A lot of youtubers out there are marketable personalities that I don't think would have trouble finding other work in the industry. People may hate someone like PewDiePie but if he lost his channel in the morning he'd hardly lose everything. The dude would have a job doing something else similar to it pretty fast because he's built up that following and persona that 17+ million people seem to love
 
You know I've always wondered what the long term plan of online video game players is. I watch Game Grumps and Two Best Friends play, but In the back of my head I was always thinking "These guys can't retire on this stuff." I figured eventually they'd be too old to remain relevant to their audience or something. Didn't expect the "something" to potentially be a maelstrom of horrible copy write policy implementation.

2BFP has actually been setting up outside revenue sources (merch, etc.) because I think Matt has said they don't like relying on Youtube monetization.
 
2BFP has actually been setting up outside revenue sources (merch, etc.) because I think Matt has said they don't like relying on Youtube monetization.

Same with bands these days. Selling CDs isn't their main source of revenue anymore, it's merch and live gigs. Same as youtubers with merch and panels/events
 
Wish me luck, I am disputing this rain claim.

z484.png


I think the thing I hate most about YouTube's copyright dispute is that there's no option to check the category for 'This is a false claim!'. You either have to say the audio is public domain or that yo are using it in a way that it is free to use.
 
Wish me luck, I am disputing this rain claim.

z484.png


I think the thing I hate most about YouTube's copyright dispute is that there's no option to check the category for 'This is a false claim!'. You either have to say the audio is public domain or that yo are using it in a way that it is free to use.

Wow, didn't know they were targeting foley sound as well. Just an FYI though, you can definitely copyright sound effects. There are entire sites devoted to just selling audio effects. One of their libraries was probably uploaded to Youtube's scanning software. Pretty crazy that they're going into that much detail though.

Really man?

Can't really say I'll be missing his contributions to this discussion.
 
I still don't understand what publishers end game is for this. Do they feel they are losing money from these channels or something?

Well if you think about it, Day 1 a game comes out, within 48 hours you could have the whole walkthrough + the ending right there to view for free. That could kill game sales
 
Kinda mind blowing that these careers basically came into existence and vanished within such a short space of time. I think that's why some people are all "find a real job," because they think any gamer could've done what these people do. I know it isn't like that, but I don't find this too surprising because I think a lot of this can be seen as derivative work.

If you look at game review sites like IGN, 1UP, Gamespot, Giant Bomb etc, I don't know exactly how they work but I'm assuming they're in regular contact with publishers and nobody is going to make a claim against them for doing news, previews and reviews. This other source of income via youtube is derived from exactly the same kind of content, but it's simply a different kind of agreement.

I don't know, I think the content creators should get the last word, but I wish they'd just let these videos happen. If it isn't even anything to do with them and it's just google acting stupid then I hope they sort their shit out and fix it.
 
Wish me luck, I am disputing this rain claim.

z484.png


I think the thing I hate most about YouTube's copyright dispute is that there's no option to check the category for 'This is a false claim!'. You either have to say the audio is public domain or that yo are using it in a way that it is free to use.

Had a claim settled for me earlier for that "Alone" horror game for the Oculus Rift

Some of the sound effects used in it were ID matched apparently. I disputed the claim and it was settled in 10 minutes.

Had another one for BF4 and it's still no word back
 
Maybe I'm missing something here via internet translation but rental companies pay licensing money to content creators/owners.

No, plenty of them go out and buy retail discs like these Youtubers, including the few remaining Blockbuster stores.
 
Kinda mind blowing that these careers basically came into existence and vanished within such a short space of time. I think that's why some people are all "find a real job," because they think any gamer could've done what these people do. I know it isn't like that, but I don't find this too surprising because I think a lot of this can be seen as derivative work.

If you look at game review sites like IGN, 1UP, Gamespot, Giant Bomb etc, I don't know exactly how they work but I'm assuming they're in regular contact with publishers and nobody is going to make a claim against them for doing news, previews and reviews. This other source of income via youtube is derived from exactly the same kind of content, but it's simply a different kind of agreement.

I don't know, I think the content creators should get the last word, but I wish they'd just let these videos happen. If it isn't even anything to do with them and it's just google acting stupid then I hope they sort their shit out and fix it.

I think in a perfect world, both the game publishers and video creators would both get a cut from longer form videos, whereas reviews and formed critiques would provide complete compensation to the video creator. But I don't think this will ever happen since getting every publisher/video creator to agree on a cut and then deciding what counts as review would be near impossible.
 
I've never watched any of these videos or channels but I feel bad for the youtubers. I'm sure it's a lot of work and it just seems bullshit. Copyright laws have gone way too far.
 
Well if you think about it, Day 1 a game comes out, within 48 hours you could have the whole walkthrough + the ending right there to view for free. That could kill game sales

No chance. MAYBE for a very small subset of story-focused games.

The real reason this is happening is because publishers want all of that ad money. Shortsighted greed wins again.

At least we still have a few sane companies around.
 
Kinda mind blowing that these careers basically came into existence and vanished within such a short space of time. I think that's why some people are all "find a real job," because they think any gamer could've done what these people do. I know it isn't like that, but I don't find this too surprising because I think a lot of this can be seen as derivative work.

People do constantly look down on this youtube stuff as some sort of bad work or get rich quick thing. A lot of people don't even see it as a real job for these people it's just "playing games on your ass all day"

There's some serious misconceptions about the work these people put into their channels and a lot of people seem to think just about anybody with enough money can do it
 
Well if you think about it, Day 1 a game comes out, within 48 hours you could have the whole walkthrough + the ending right there to view for free. That could kill game sales
That's why I like Video Games Awesome. It's rare that they finish games and when they do, it's usually spread out over the course of a few months.

Skyward Sword took 4 months,
The Mass Effect Trilogy took over a year (still haven't played the Citadel DLC either)
And if they're playing an indie game and feel like they're getting quite far into the game, they'll cut the livestream short and wait a couple months to pick it up and finish it.
It's all done in the hopes that if people watching are interested in the game, they'll pick it up themselves rather than simply watch their playthrough. It's worked for me on several occasions.

It's something I'd love to see more Youtube channels do, as it benefits to just about everyone.
 
On the flip side as a consumer I'd like these people to make money. I get a healthy portion of my daily entertainment from channels where they're clearly working to earn their viewership.

This. I saw this topic and thought "well this sucks." Then came into the thread and saw a lot of people happy that suddenly a lot of folks are going to stop making money doing things they love that hurts absolutely no one. Maybe it's jealousy. *shrug*

As a regular consumer of this kind of entertainment, I'll be rather bummed out if people have to stop because it's no longer viable...
 
If you're not in mining, farming, manufacturing, or a number of trades that are "real work" e.g. everyone in the service industry which is probably like 90% of GAF, I don't think you can complain about youtubers not having a real job.
 
Well if you think about it, Day 1 a game comes out, within 48 hours you could have the whole walkthrough + the ending right there to view for free. That could kill game sales
And it's perfectly legal. Just like if someone were to write a guide. This happens in any medium and is fair use. Publishers against this are only hurting themselves.
 
If you're not in mining, farming, manufacturing, or a number of trades that are "real work" e.g. everyone in the service industry which is probably like 90% of GAF, I don't think you can complain about youtubers not having a real job.

yea, the service industry is just like making youtube videos of games. errrr.... what?
 
This. I saw this topic and thought "well this sucks." Then came into the thread and saw a lot of people happy that suddenly a lot of folks are going to stop making money doing things they love that hurts absolutely no one. Maybe it's jealousy. *shrug*

As a regular consumer of this kind of entertainment, I'll be rather bummed out if people have to stop because it's no longer viable...

Same, I get a huge amount of entertainment out of these types of videos. Not just because of the game but because I like to hear these people's thoughts about the games they're playing

Every comment of "good get a real job" really does sound like bitterness or jealousy. If you don't like this type of stuff then don't watch it, wishing people lose their jobs because you don't like what they do is petty
 
Well if you think about it, Day 1 a game comes out, within 48 hours you could have the whole walkthrough + the ending right there to view for free. That could kill game sales

To be honest, if a game can be summed up with a couple of youtube videos then maybe it doesn't deserve game sales.
 
If you're not in mining, farming, manufacturing, or a number of trades that are "real work" e.g. everyone in the service industry which is probably like 90% of GAF, I don't think you can complain about youtubers not having a real job.

I worked in a trade and had people telling me to get a real job, so yeah...
Haters gonna hate.
 
Well if you think about it, Day 1 a game comes out, within 48 hours you could have the whole walkthrough + the ending right there to view for free. That could kill game sales

Bullshit. If anything it helps push people who were on the fence about a game to go buy it, unless it's truly terrible and anyone who was gonna buy the game anyway would have done so

As the codemasters guy in here said, it doesn't hurt a games sales it has the opposite effect.
Don't buy into the notion of it putting people off the game, same could be said of reviews, previews, screenshots and trailers we make ourselves. Ultimately it's up to us to make a good game.
 
I'm not just saying this because I am an LP'er, this applied to myself before I was, but I can legitimately say that I have never been sold off of a video game solely because of an LP. Sure, if the game looks terrible I won't want it probably, but I have been sold on games far more by seeing them in action than sold off. Some games would of never been on my radar without watching some videos on them. I also don't always trust reviews and all that to fall in-line with my opinions, so I like to watch users experiences with games. Now, I am not much of a full Let's Playing watching type I will admit, but I do take peaks (and sometimes get a bit engrossed into a few) and generally I take note on a game that I am interested in after seeing it in action as opposed to me having any sort of feeling that watching a game is the same as playing it.

Now, I am certain there are people who feel that watching a game is the same as playing it, but I also feel that a lot of the time people look up videos of games they've already played or weren't previously interested in because they are by a personality that they are interested in. This has to do with the sort of 'community building' that applies to YouTube and similar things, and I think that if the person has fans that then witness this person playing a game they were previously unaware of or not too interested before that catches their eye, it will make them want to own the game. I can say that I am aware I have sold people on games in the past, and I can say that some games from years ago that were underlooked at their time gain new growth and popularity from big LP'ers playing them sometimes.

I am curious on hearing other sides of the fence on this, but I also don't really believe that Let's Plays are some huge hindrance to sales. From my actual experiences both as a consumer and as a Let's Player, I have seen it move more copies of games than not.
 
Top Bottom