Vark said:Well being that I carry tons of portable devices, a real concern is always not having a charger when I need it. I spend a lot of time in the office and if the charger is there and the PSP dies while i'm at home, i'm SOL. and Vice Versa. Happens all the time with my ipod, and unless I commit myself to carry around my charging cable, its a huge pain in the ass.
Also, ever been on an airplane? Between the getting there an hour or two early, the several hour flight, the landing, waiting for bagging, etc, etc. The PSP won't last though all of that.
The reason for having a device like this is its *convenient*. Carrying around a charging cable isn't convenient, searching out an outlet at an airport isn't convenient, having it die in the middle of a movie on a long flight isn't convenient. Waiting for it to charge for 2hrs, having to return it to a base station, all these things are totally contrary to the point of the device in the first place, which is gaming anywhere and everywhere and killing time.
I don't want a device that just looks cool and has purdy graphics. I want a device that looks cool, has purdy graphics, and is above all functional in the way I need it to be. If it means sacrificing a few features to have it be useful, then alright.
Sure, it'll function great 75% of the time in a normal schedule where i'm only away from home for a few hours a day... well that's great and all, but that's not what I buy a portable before. I have a PS2 if i'm gaming at home. I'll be shelling out the cash for when I *do* need it to function, and frankly in its current state it does not meet those needs. Buying addons and battery packs isn't an answer either, because anything that reduces the portability beyond the system and a pocketful of games is pure bullshit and betrays the point of the system in the first place.
Hell, a few weeks ago i was stuck at a hurricane torn airport in BFE Freeport Bahamas waiting on a plane to come pick me up. Things were delayed and I was stuck there for SIX hours. No phone, nothing in the area, couldn't leave, I had my GBA and that was about it.
And its a hell of a lot more convenient than lugging a home console around and finding a display to hook it up to. That 4-6 hr battery life is still 4-6 hrs of gaming I wouldn't normally have had away from home.Vark said:The reason for having a device like this is its *convenient*.
You shouldn't even need a single battery!!! It should draw power from the ETHER!!! WHY ARE YOU SETTLING?!?xsarien said:Yeah, you could buy another battery, but the larger point is that you shouldn't have to.
I disagree that if you have to buy anything extra its 'bullshit'. You don't *have* to buy anything, but you may want to if you have particular needs.
kaching said:You shouldn't even need a single battery!!! It should draw power from the ETHER!!! WHY ARE YOU SETTLING?!?
open_mouth_ said:I think the thing that scares some people about battery life is that it's not very long to begin with and that future games may take up even more juice, and thus, result in less play time between charges. Another fear is that Sony will release more powerful batter packs seperately for early adopters to purchase, but then proceed to use this newer packs in retail units instead of the old packs.
People don't like feeling jipped. As for me, I don't care.
open_mouth_ said:I think the thing that scares some people about battery life is that it's not very long to begin with and that future games may take up even more juice, and thus, result in less play time between charges. Another fear is that Sony will release more powerful batter packs seperately for early adopters to purchase, but then proceed to use this newer packs in retail units instead of the old packs.
People don't like feeling jipped. As for me, I don't care.
The real battery issues here are:
(1) This essentially kills the PSP as a viable multi-player gaming unit.
(3) What the FUCK do you do in 12 months when that battery has been re-charged 100 times and it no longer holds a charge as well? You are reduced to 2 hours single player and 1 hour multi-player per charge. Your yearly maintenance fee for you PSP then becomes 45 dollars.
mrklaw said:First, its more likely 500 charges. Second, you post the same question on an ipod forum and go buy another battery.
mrklaw said:First, its more likely 500 charges. Second, you post the same question on an ipod forum and go buy another battery.
bryanbr said:No you will see significant battery loss on that PSP unit way before 500 charges. 500 charges might be its total lifetime before utter failure. Its really a function of how many amps it pulls.
bryanbr said:Except that with an ipod battery if you cut the useage time in half the unit is still useable. With a PSP if you cut the useage time in half re-charging every 1.5 hours then becomes royal pain in the ass.
bryanbr said:And for the pre-teen and teen market, the added cost of buying a new battery every year just further puts this device out of its financial reach.
bryanbr said:(2) What if you don't get the best battery from Sony in your unit like the guys at GameSpot. You are then stuck with a battery that only gives you 90 minutes of Ridge Racer?
That is very, VERY false. I have been using my Pocket PCs for years now, charging them every day, and even the oldest one, that is four years old, still has simillar battery life it had the day I bought it - and yes, they all use simillar type of battery as PSP (Lithium Ion)No you will see significant battery loss on that PSP unit way before 500 charges. 500 charges might be its total lifetime before utter failure.
Now they should just do couple more tests with more real life scenarios, such as using headphones instead of speakers, or putting screen to medium setting.
Future said:--------------
guess I don't get it. If you don't like the battery life of the PSP, then continue playing with the GBA or the NDS. They both have much longer battery lives. Now, by sacrificing battery life, you get a much better screen and more powerful hardware
--------------
Period.
That's the great thing about Sony's PSP design. It is powerful and sexy enough for people to go through the extra trouble to make up for minor shortcomings like carrying extra batteries and what not. Just like how people accept the piss poor 2-5 hour batteries in laptops and the ipod's hard to replace batteries (when first released). And the PSP will be even more affordable than these products.
If you want something with more battery life, then there are other options. If you want the PSP features and visuals, there is no other option
iyox said:The Game Gear, Nomad and a long list of other more powerful systems have had similiar selling points against the Nintendo Handheld Kingdom. However all system thus far, PSP included, have suffered one thing; Battery Life. The PSP will be a success no doubt, but they are automatically limiting themselves with the battery life. Oh I could go buy another battery, another charger, and why the hell not another PSP, but what is the point of prtable gaming? That's right portability, not carrying around extra batteries, chargers and so on. DS and much more so the SP have this. Battery life will not be the determining factor, but who knows maybe in the end the big screen and graphics will win everybody over, but it hasn't in the past. This fight isn't speckled with Nintendo's problems with the 64, if anything the PSP is coming in plagued with problems. I personally think in the end it will come down to brand name, and as much as I love Nintendo products and games people buy Sony just for the sake of buying Sony.
You could buy recharagable battery packs for the Game Gear - first party, no less. But they didn't come standard with every unit, which I'll agree, helps the PSP to overcome the battery obstacle.Kung Fu Jedi said:To be fair, the Game Gear and Nomad, both of which I owned at one point, required you to buy new batteries when they went dead. The recharagable battery of the PSP does help to overcome this. I also think the gaming market has grown A LOT since the GG and Nomad, and become more sophisticated. Dare I say it, perhaps the market can support two portables now!!??!!
Yeah, because fives whole pages is necessary. It reminds me of the 18 part "Superior" and "Exclusive" feature Kiziko, formerly GAYmerweb, did on the ShenMue DEMO!! As for slinging poo at Gamespot, well, you guys aren't one to talk. You've got some dumbasses on your site too, IMO.ManaByte said:Five pages. Very detailed.
Including a big page on the "Sleep Mode" that Gamespot said was BS in their video thing:
TheDiave said:Yeah, because fives whole pages is necessary. It reminds me of the 18 part "Superior" and "Exclusive" feature Kiziko, formerly GAYmerweb, did on the ShenMue DEMO!! As for slinging poo at Gamespot, well, you guys aren't one to talk. You've got some dumbasses on your site too, IMO.
TheDiave said:Yeah, because fives whole pages is necessary. It reminds me of the 18 part "Superior" and "Exclusive" feature Kiziko, formerly GAYmerweb, did on the ShenMue DEMO!! As for slinging poo at Gamespot, well, you guys aren't one to talk. You've got some dumbasses on your site too, IMO.
goomba said:How am i supposed to entertain myself on a flight from NZ to Europe with a portable that has a battery that only lasts 1/5 of the flight time?!!
Whos lost their game progress due to GBA's battery running out? i have, and its not cool, PSP looks to make this problem worse.
+1 DS
evil solrac v3.0 said:you people are batshit insane sometimes. it's a handheld. you play it in spurts when you're on the go. do you really need 50 hours to finish one little handlheld game!?!??
Amir0x said:Actually it seems like more than five pages are necessary. Some questions are still not answered about the battery life!
Catchpenny said:Or, here's a crazy idea, maybe they could include more words and less filler per page! This would require IGN to stop shoving new ads in my face every thirty seconds, but I believe this magical dream can come true!
Amir0x said:Their ads have no relevance on the length of the article. It's still a set number of words which were determined "too long" by "TheDiave".
IGN said:The first test was to put the hardest-running PlayStation Portable game to the test, and for this test, Namco's Ridge Racers was the obvious choice. With its next-generation visuals running at 60FPS and featuring advanced effects such as specular and environment mapping, detailed geometry and large-scale tracks, and high resolution audio effects, the game is considered to be the most advanced demonstration of the handheld system's power.
And with that, the assumption is that the game is also the most taxing on the system's battery life. Early tests of the game against other PSP titles have upheld this assumption, with the title running on the low end of Sony's 4-6 hour approximation of the PSP's general battery life.
Bizarro IGN said:We used Ridge Racers in this first test of the PSP's battery. Ridge Racers was selected because its advanced graphics push the system harder than other launch titles, and uses more battery power as a result.
Or, here's a crazy idea, maybe they could include more words and less filler per page! This would require IGN to stop shoving new ads in my face every thirty seconds, but I believe this magical dream can come true!
it's a handheld. you play it in spurts when you're on the go. do you really need 50 hours to finish one little handlheld game!?!??
goomba said:"You won't lose your save because right before your PSP battery dies it goes into sleep mode. It'll then be perfectly alright until you plug it into an outlet and resume your game."
Wow thats an awesome feature i wasnt aware of. Does DS do likewise?
Whos lost their game progress due to GBA's battery running out? i have, and its not cool, PSP looks to make this problem worse.
+1 DS
The first test was to put the hardest-running PlayStation Portable game to the test, and for this test, Namco's Ridge Racers was the obvious choice. With its next-generation visuals running at 60FPS and featuring advanced effects such as specular and environment mapping, detailed geometry and large-scale tracks, and high resolution audio effects, the game is considered to be the most advanced demonstration of the handheld system's power.
Dedicated portable DVD players and many laptops cannot play for longer than 2 hours (I still don't understand the point of those...)
To be fair IGN never tested the PSP with everything on...
But honestly this emphsizes the biggest flaw in the whole article, IGN's PSP push. The site is blatantly biased. Why include a line like that other than to voice your opinion about how great the PSP is?
Vark said:But the owners can just carry around spare battery. Voila, double the dvd movie time. They can just charge it when they're not using it, and really who watches two movies in a row anyway? And most movies are shorter than 2 hours.
Your opinion on the inadaquacies of portable dvd players is about how i feel about the PSP for gaming sessions.
Quit being an ass. That has nothing to do with DS. RIDGE RACERS simply is a graphic showcase -- it has console-quality effects, and lots of them, all refreshing at 60hz. MGA and HOT SHOTS are pretty, but when you examine them, they are not as power-hungry. Maybe ARMORED CORE would be a comparable test, but who wants to play that? If you're going to put the PSP through its paces, this is the game to do it, and that little description explains why.
iapetus said:The one thing that's obviously missing from the IGN tests is a real-world usage test. Switch the screen down to medium, have the audio at half volume through headphones, play Ridge Racer single player until it dies.
The one thing that's obviously missing from the IGN tests is a real-world usage test. Switch the screen down to medium, have the audio at half volume through headphones, play Ridge Racer single player until it dies.
Specular mapping and framerate have nothing to do with what they were testing, they have everything to do with throwing out pretty sounding buzz-words to push forth a blatant "PSP is teh savi0ur of handheld gaming".
Huh? And you can't do that with the PSP?
Bull. If RIDGE RACERS didn't have those kinds of effects and wasn't running at 60, it wouldn't be eating up the battery as fast. Look at tests that people have done of LUMINES or HOT SHOTS, the battery lasts longer. Why? Because the games aren't as complicated. And that's the f'ing point of doing a hard performance test, isn't it -- to test the machine in the hardest performance levels.