Vawn
Banned
If people call the PS5's 10.3 weak because Xbox Series X is 12, then the Xbox Series X which is half the speed of PS5, must be weak. That 50% difference is a lot bigger than the difference between 10.3 and 12.
If people call the PS5's 10.3 weak because Xbox Series X is 12, then the Xbox Series X which is half the speed of PS5, must be weak. That 50% difference is a lot bigger than the difference between 10.3 and 12.
PS5 = Ultra
3080Ti / 1GBs SSD PC = Medium
XSX = Low
I think this is what we will see going forward
I think Hellbalde already gave us a glimpse as the quality of textures and LOD we can expect in game.
Enough for me.
Because they hope so desperately for Sony's "power of the cloud"Why is it so difficult for some to admit Sony did a fantastic job with the ssd subsystem?
This neogaf user is a third party dev.I'm glad this thread will contain all new information and opinions by neogaf user who have not yet weighed in on the ps5 vs XsX discussion
If you design a game around the PS5 I/O that other platforms can‘t match, you limit your audience. If you want to go multiplatform, you have to leave certain aspects of a system „untouched“.Seems reasonable enough to me. His point about 3rd-parties not being able to leverage the PS5 I/O is a bit odd though considering Epic seems to have made UE5 scalable in tapping into hardware features of the systems presumed in ways to offload manual coding for such by devs as much as possible.
So would that not mean if devs are using the engine (and vast majority will), they can simply tap into PS5's I/O benefits rather easily? And same for any of XSX's hardware benefits exposed through the engine?
Way worse, I put broccoli, onion and pineapple on my pizza.This neogaf user is a third party dev.
What makes you think SX can't do Photo realistic and high detailed assets as well as Ps5?Its not too hard to figure out
Ps5 games will stream high quality assets and models will be more detailed.
XSX will have better ray tracing, slight TF advantage.
Some 3rd parties wont bother much, samey
MS first party will push ray tracing and go for frame rate
Sony first party will push high details and more photorealistic
No console is da best, depends what the task is ....and first parties will use features which benefit the hardware...and 3rd parties will make games..
What makes you think SX can't do Photo realistic and high detailed assets as well as Ps5?
Haha wow. Why did I even bother. I should have known better.Did you not read the first page, watch UE5 demo and read Tim cernys many tweets.
Ps5 is best at some things, XSX is best at other things. Best start getting used to the differences.
Ps5 games first party will stream insane details, XSX will probably push rays / resolution better - different approaches.
Why do you think XSX will be equal at handling the IO of high quality assets ? Is a TF advantage not enough for you ?
Seems reasonable enough to me. His point about 3rd-parties not being able to leverage the PS5 I/O is a bit odd though considering Epic seems to have made UE5 scalable in tapping into hardware features of the systems presumed in ways to offload manual coding for such by devs as much as possible.
So would that not mean if devs are using the engine (and vast majority will), they can simply tap into PS5's I/O benefits rather easily? And same for any of XSX's hardware benefits exposed through the engine?
Haha wow. Why did I even bother. I should have known better.
I see he ignored the most important question of all, which would clear up a lot of FUD.
So you're saying the Xbox is exciting because it has "faster" gpu?But stronger means faster in computational terms. FLOPS is a measure of speed, it’s operations per second.
But, I wouldn’t say Sony’s SSD subsystem is Sony’s tv tv tv tv moment like some people here. That’s silly.
But stronger means faster in computational terms. FLOPS is a measure of speed, it’s operations per second.
If you design a game around the PS5 I/O that other platforms can‘t match, you limit your audience. If you want to go multiplatform, you have to leave certain aspects of a system „untouched“.
I/O speed is one of these things that‘ll then only help with performance but can‘t enable stuff like the UE5 asset loading showcase when you also target PCs with HDDs, because you aim for game design / feature parity between platforms.
That being said, I don‘t think the XBSX SSD solution will be that far behind that devs have to purposefully ignore the I/O advantages of the PS5.
But, PS5s GPU is clocked 400 Mhz higher. And also has a higher pixel fillrate compared to XSX GPU.
That's what I am counting on, I am in on day 1 but I will also upgrade if they do the refresh.I think Sony has a distinct advantage if they ever do a mid gen refresh again.
A PS5 Pro would reasonably try to have better Raytracing and higher TFs to compensate.
A mid gen refresh of the Series X on the other hand is stuck using the 2.4GB/s SSD because it needs to support their proprietary expansion card. Unless they completely make a new one and drop compatibility, the mid gen refresh would just add more TF and more efficient Raytracing hardware. Correct me if I’m wrong though.
I thought the pubs were shut
I just find it interesting technically, hell I play on a C9 and cant tell jack shit difference with my eyes...lol
If you design a game around the PS5 I/O that other platforms can‘t match, you limit your audience. If you want to go multiplatform, you have to leave certain aspects of a system „untouched“.
I/O speed is one of these things that‘ll then only help with performance but can‘t enable stuff like the UE5 asset loading showcase when you also target PCs with HDDs, because you aim for game design / feature parity between platforms.
That being said, I don‘t think the XBSX SSD solution will be that far behind that devs have to purposefully ignore the I/O advantages of the PS5.
But, PS5s GPU is clocked 400 Mhz higher. And also has a higher pixel fillrate compared to XSX GPU.
I think Sony has a distinct advantage if they ever do a mid gen refresh again.
A PS5 Pro would reasonably try to have better Raytracing and higher TFs to compensate.
A mid gen refresh of the Series X on the other hand is stuck using the 2.4GB/s SSD because it needs to support their proprietary expansion card. Unless they completely make a new one and drop compatibility, the mid gen refresh would just add more TF and more efficient Raytracing hardware. Correct me if I’m wrong though.
Why is it so difficult for some to admit Sony did a fantastic job with the ssd subsystem?
Photorealism needs many things to be achieved and assets quality isn't the most important of them. Lighting and textures are far more important in this case. At some point, some of your assets don't benefit from too many polygons. Ray tracing and high quality textures will do the trick. Ofc some assets will benefit from more polygons, but some details are hard to see if your lighting system is lacking. That Unreal 5 demo shined mainly because of the lighting and texture quality. Imo both will have close to reality renders but XSX is better equipped to get closer to photorealism.Its not too hard to figure out
Ps5 games will stream high quality assets and models will be more detailed.
XSX will have better ray tracing, slight TF advantage.
Some 3rd parties wont bother much, samey
MS first party will push ray tracing and go for frame rate
Sony first party will push high details and more photorealistic
No console is da best, depends what the task is ....and first parties will use features which benefit the hardware...and 3rd parties will make games..
All opinion IMO
Basically what we have known. Both have their advantages.
PS5 faster/Series X stronger.
Why? You still maintain PCIE protocol... Remember the top end on 4 lane PCIE 4 is between 8-10 GBPs raw (pcie 4 has a 2.0-2.5 Gbps per lane top end). That plus XVA would be very excellent.
Like the SNES/Mega Drive days... SNES more powerful. Mega Drive faster... Or am I completely wrong on that?
So you’re justifying your own BS by saying “well everyone else is doing it”? Just be better.If people call the PS5's 10.3 weak because Xbox Series X is 12, then the Xbox Series X which is half the speed of PS5, must be weak. That 50% difference is a lot bigger than the difference between 10.3 and 12.
Maybe Microsoft uses a software based solution to make up for the lack computational I/O throughput and Sony used a solution to make up for the Tflop difference? I think when these machines are side by side, it's going to take a lot to really notice a significant difference.
Most do. We are just tired of hearing about it.Why is it so difficult for some to admit Sony did a fantastic job with the ssd subsystem?
Matt said:
DirectStorage is great for what it is, but yeah, I expect brute force speed to be the biggest factor here.
The SX more conventional than the PS5, and therefore less novel to talk about. It’s still a stronger system in many ways.
I wish he would of gave examples
Seems reasonable enough to me. His point about 3rd-parties not being able to leverage the PS5 I/O is a bit odd though considering Epic seems to have made UE5 scalable in tapping into hardware features of the systems presumed in ways to offload manual coding for such by devs as much as possible.
So would that not mean if devs are using the engine (and vast majority will), they can simply tap into PS5's I/O benefits rather easily? And same for any of XSX's hardware benefits exposed through the engine?