Ori Dev: PS5’s Super-Fast SSD is Nice For First Party Titles But Multiplats Will Be Developed for the Lowest Common Denominator
On paper, the SSD inside the PS5 has the edge over the next-gen SSD inside the Xbox Series X, but according to Mahler, it doesn’t make sense for third-party developers to adjust their titles around Sony’s SSD.
Instead, the Ori creator believes that the majority of third-party devs will just develop for the lowest common denominator – e.g. the Xbox Series X and PC.
“I would be shocked if most third party developers would not just develop their games for the lowest common denominator”, Mahler
wrote on the ResetEra forums. “I mean, there's literally 0 chance that levels will get changed just because the PS5 can load them faster, simply because it's way too expensive and work intensive to do that.”
“The super-fast PS5 SSD is nice for first party, but it won't make any economical sense to heavily adjust your games to suit one particular platform. On PCs and the Xbox, you'll have to work with what's there. So it's 2 platforms against 1. The scenario pointed out in the OP is highly unlikely.”
According to Ori developer Thomas Mahler, the super-fast SSD inside Sony's PS5 will likely only benefit first-party titles as third-party devs will developer for the lowest common denominator.
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