GetemMa
Member
more console warring. Sigh.
I'm buying a PS5 because Sony, by and large, doesn't put their first party titles on PC the way that MS does. That's the only reason and if they did put their games on PC at launch I would never buy a PS5. I made this decision before the new consoles were even named.
The whole SSD/IO solution that PS5 has sounds remarkable but my excitement for it is tempered by the fact that Multiplatform game developers will not be designing their games around a proprietary architecture that half their potential market does not have. For multiplats the PS5 might avoid problems with texture and object streaming and that's great, but the GPU may turn into a bottleneck for maintaining native 4k and using all the ray tracing bells and whistles, which are extremely demanding on GPUs. High I/O throughput and fast SSDs are not replacements for GPU power which is where graphics MUST be rendered before they are projected onto your TV. You can not get around this. On the other side of the coin, MS may have some trouble matching the consistency and detail in game environments but may have an easier time maintaining native 4k with Ray Tracing because their GPU is clearly more robust. I really, really, really, can't say it enough, I really doubt there will be much difference on multiplatform games, which are 95% of the games sold. 4k/30fps/RT on, will be the target for most games on both systems and I'm sure the usual suspects will make sacrifices for 60fps, like shooters, fighting games, sports games, and platformers.
Sony will probably do what it has done for the last 2 gens, put out gorgeous first party titles and that is where this new hardware will get to stretch its legs properly. Beyond those 1st party games and system features, new hardware architecture shouldn't weigh heavily on what system to buy. If you love Sony's first party games then buy one. If you like MS first party games and don't own a gaming PC, then buy an XSX. It should be that simple for you. Making your choice based on I/O bandwidth or GPU teraflops is doing yourself a disservice.
I'm buying a PS5 because Sony, by and large, doesn't put their first party titles on PC the way that MS does. That's the only reason and if they did put their games on PC at launch I would never buy a PS5. I made this decision before the new consoles were even named.
The whole SSD/IO solution that PS5 has sounds remarkable but my excitement for it is tempered by the fact that Multiplatform game developers will not be designing their games around a proprietary architecture that half their potential market does not have. For multiplats the PS5 might avoid problems with texture and object streaming and that's great, but the GPU may turn into a bottleneck for maintaining native 4k and using all the ray tracing bells and whistles, which are extremely demanding on GPUs. High I/O throughput and fast SSDs are not replacements for GPU power which is where graphics MUST be rendered before they are projected onto your TV. You can not get around this. On the other side of the coin, MS may have some trouble matching the consistency and detail in game environments but may have an easier time maintaining native 4k with Ray Tracing because their GPU is clearly more robust. I really, really, really, can't say it enough, I really doubt there will be much difference on multiplatform games, which are 95% of the games sold. 4k/30fps/RT on, will be the target for most games on both systems and I'm sure the usual suspects will make sacrifices for 60fps, like shooters, fighting games, sports games, and platformers.
Sony will probably do what it has done for the last 2 gens, put out gorgeous first party titles and that is where this new hardware will get to stretch its legs properly. Beyond those 1st party games and system features, new hardware architecture shouldn't weigh heavily on what system to buy. If you love Sony's first party games then buy one. If you like MS first party games and don't own a gaming PC, then buy an XSX. It should be that simple for you. Making your choice based on I/O bandwidth or GPU teraflops is doing yourself a disservice.
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