why is this game getting so average score?
is it not worth getting?
why is this game getting so average score?
is it not worth getting?
seriously, i expected ign to give this 11/10 after giving uncharted 3 10/10
and i played both games.
Multiplayer is feeling so meh now. I just cant understand why they went the cod route with all these guns and loadouts. Overly complicated.
I bought the game on steam and played with a 360 controller on a tv (only had access to that setup) last week. The game seemed mediocre gameplay wise, but with the usual Rockstar production values when it comes to graphics, user interface, story and so on. Stopped playing quite early in the game (office level) and felt generally disappointed with the game.
Today I got the opportunity to play with a computer screen and mouse and keyboard setup and the improvement to the experience of playing the game felt profound. With a gamepad you could either aim freely, which did not really work because of the super fast combat in the game, or you could aim with the help of a lock-on feature, which basically took out any difficulty from the game. With a mouse and keyboard setup on the other hand combat is very well balanced. It is obvious that the developer failed to adapt the fast paced combat of the series to a gamepad playing style.
I would recommend anyone who was disappointed with the game playing one of the console versions, or the pc version with a gamepad, to try playing with a mouse and keyboard setup instead. This comes from someone who vastly prefers to play with a controller on a tv in every game that is balanced for this.
Sorry I hate to be a bit negative but I played this game great with a Ps3 controller. Sure enough a mouse would improve it tenfold but to say the game is not suited to be played with a controller is just plain wrong. The Ps3 version plays just fine.
Did you play with lock-on enabled?
I bought the game on steam and played with a 360 controller on a tv (only had access to that setup) last week. The game seemed mediocre gameplay wise, but with the usual Rockstar production values when it comes to graphics, user interface, story and so on. Stopped playing quite early in the game (office level) and felt generally disappointed with the game.
Today I got the opportunity to play with a computer screen and mouse and keyboard setup and the improvement to the experience of playing the game felt profound. With a gamepad you could either aim freely, which did not really work because of the super fast combat in the game, or you could aim with the help of a lock-on feature, which basically took out any difficulty from the game. With a mouse and keyboard setup on the other hand combat is very well balanced. It is obvious that the developer failed to adapt the fast paced combat of the series to a gamepad playing style.
I would recommend anyone who was disappointed with the game playing one of the console versions, or the pc version with a gamepad, to try playing with a mouse and keyboard setup instead. This comes from someone who vastly prefers to play with a controller on a tv in every game that is balanced for this.
Yep. Took me two full shootdodges making headshots all the way through on hard.
WTF.... finally continued playing the single player again today.
I'm in thepolice-station and there is 1 fucking guy with armor that just won't die. There is a small cutscene with him coming through the door.
kinda cheap...
Anyway, must be near the end if they throw this kind of shit at you, right?
DLC MP character. Her voice actress from MP2 recorded new lines.
WTF.... finally continued playing the single player again today.
I'm in thepolice-station and there is 1 fucking guy with armor that just won't die. There is a small cutscene with him coming through the door.
kinda cheap...
Anyway, must be near the end if they throw this kind of shit at you, right?
Finally installed it on my PC, I cant freaking wait to start playing.
I haven't played the second one in years, but I did manage to beat it on normal and hard when I did. How is this one, I am thinking of just jumping into with hard, what is the usual reaction?
Anyway, is there any tricks you guys need to remind me of before I dive in?
WTF.... finally continued playing the single player again today.
I'm in thepolice-station and there is 1 fucking guy with armor that just won't die. There is a small cutscene with him coming through the door.
kinda cheap...
Anyway, must be near the end if they throw this kind of shit at you, right?
In addition to the MP stuff, there's aThere's a voice actor credit forin the end credits but I don't remember any lines for that character... what'd I miss?Mona Sax
Finished.
I don't want to rant too much, so I'll divide this into Gameplay, Presentation and Story, and list where I felt Rockstar did right + and wrong - in each.
Gameplay
+ Rockstar finally got proper third person combat right. Shooting feels good. Weapons have a weight you can feel behind every shot.
+ Most encounters are well designs and paced accordingly. Plenty of interesting ways to present enemy ambushes. Most encounters felt winnable with skill.
+ Shoot dodging worked. I was worried that the game would become too cover heavy, and though it did maybe by the end, I played most of the game slow mo headshotting and diving, while running and gunning.
+ On-rails sections were mostly fun.
+ Long game is long. Nice to play a third person shooter that isn't over in five hours. Went plenty of places, shot plenty of dudes.
+ I played through on normal. I feel I should have played through on hard. The balance was pretty good on normal, and I did get mowed down a good few times, but it was very dependant on encounters. Some levels I breezed through without a hit. But yeah, balance was great in terms of encounters and distribution of pills.
- Weapon balance was kinda shitty. Unless you're the worst aim in the world there's no point using anything except pistols and rifles. They do more damage, are it's easier to land headshots. Basically shotguns were a waste of space.
- A couple of encounters were pretty cheap feeling. Looking at you, boat level. There's an encounter there that throws enemies at you right when you have a stretch of ground to run, no cover to hide behind, and an inherent disadvantage. Almost impossible to not get shot, and that's sucky.
- The quickest, easiest way to recover bullet time was to camp behind cover and let enemies spray at you. Hit bullet time, pop out, headshot everyone in the room. Fun as the combat was, it was also easily exploitable a lot of the time if you really wanted to camp behind cover.
- Pre-patch Max Payne 3 had awful aiming bugs that slowed down the cursor under certain conditions. Being able to play it run-and-gun, the way I enjoyed it, would have been nearly impossible prior to the patch.
Presentation
+ The glitchy, flickery film style and floating text cool effects in theory.
+ Incredible soundtrack. Great in-house and licensed music. When the soundtrack kicks in towards the end of the game it feels like you're playing a movie, in a good way.
+ Audio effects for weapons, ambience, impacts and so on were awesome. Weapons had punch, impacts were splatty, and worlds sounded lived in.
+ Gorgeous graphics. Using some cool advanced tech like tessellation, but I feel the greatest pro to the graphics is Rockstar's budget. It allowed them to essentially paint over every scene, every level, and every moment in the game to make it look unique and authentic. One of those games with so many unique assets and custom decals that every environment looks richly detailed and highly varied in colours, tones and patterns. It's an expensive looking game, that's for sure.
+ Fantastic voice acting from the entire cast.
+ Well directed cinema.
- The aforementioned flickery film and floating text were overused to the point of satire. Less is more, Rockstar.
- Abundance of cutscenes detailing every little thing Max did. I get that a story was to be told, but good lord does this game go over the top.
- Unskippable cutscenes ruin arcade mode. No way in hell I'm gruelling through that shit all over again just to hit a high score.
- Game shipped, on PC, with a ton of issues. Dumb issues that Rockstar should have noticed, that made the game arguably broken.
Story
+ Character dialogue, for pretty much everyone, was written in a way that sounded natural and distinct. Rockstar usually excels at character dialogue.
+ Max's dialogue is fantastic. Lots of metaphors and classic Max cynicism.
- The narrative is contrived Rockstar pulp. Because...
- Like so many Rockstar games, the protagonist is a pathetic, useless vessel that exists only to ferry the player through the rest of the story. For almost the entire game Max is told what to do and where to go. Almost never does Max express any independence, control or will. It's the same problem that Niko had in GTA IV. Max almost doesn't exist at all. He's an avatar for the player, to experience a story that is about everyone other than him. It's really lame, boring and lazy.
- Rockstar seems to be able to write only one kind of character: villains. Dislikeable, repulsive villains. I cant shake this feeling it's their sad attempt at making their stories gritty, dark and 'adult'. It's the same shit every time, the same group of characters, reskinned with a different accent. Everyone is a deplorable piece of shit with almost no redeeming qualities. Coupled with the above, it's hard to care for anybody involved in the plot, even when Rockstar wants you to.
- The narrative itself is balls. Because of the above it is easily predictable who the villains will be and how the story will progress. It's the same shit as GTAV. The same themes. The same tropes. It's like Rockstar Googled "favela" and "bazillion crime" and made sure to include every cliché scenario and trope they could. Now you might be thinking "But the last two Max Payne games were cliché too!", and you'd be right. But Remedy's sassy, tongue-in-cheek narrative and writing was deliberate. It was parody and homage. Max Payne 3 takes itself so damn seriously, and Rockstar does this shit all the time. It doesn't work half as well. Plus, for most part, the story doesn't really go anywhere. The early chapters repeat themselves, while Max accomplishes nothing. There's chunks of the game that, from a narrative perspective, serve no purpose. But there Max is, being told what to do, and accomplishing nothing.
+/- I got over this before I went in, so I was impartial, but Max Payne 3 might as well be a reboot of the Max Payne universe. Homage and reference is paid to the previous games, but it's a poor continuation from Max's character and growth over the last two games. Rockstar basically drag Max back to zero and rebuild him as their own. That's fine, because this Rockstar's Max and not Remedy's, but there's an annoyance that two games have been overridden when I don't feel they needed to be.
Conclusion
Max Payne 3 is a great third person shooter, with snappy Max dialogue, fantastic encounters, and gunplay that Rockstar can finally be proud of. In many respects it is a suitable return to Max Payne, with plenty of substance to justify such a title. It looks great and plays great, and only plays poorly in a handful of instances. A handful across a very long game.
But though the dialogue is snappy, the narrative is as average as can be. It's not a good story, simple as that. Contrived, predictable, and boring. Poor character arcs and a weak main narrative that plays on Rockstar's worst writing qualities, as the developer obsesses over the same shit they've obsessed over for too many games now. The plot, twists, themes and character motives are so two dimension, and Max's uselessness as a character avatar shows Rockstar have a lot of room to grow in the area of interactive story telling. They've got the budget and resources to make their game look and present like a movie, but that doesn't write you a good story. The only saving grace of the narrative is Max's dialogue, which is pretty much perfect.
In all, being harsh, I'd give it a 7/10. Generously I'd give it an 8/10. Great game, and well worth playing, with a lot of truly fun and memorable encounters. It will go down as one of the better third person shooters of this generation. It's just a shame it doesn't have a brilliant narrative, like the past two games, to back it up.
Yeah, that's mostly spot on for me. Though I didn't mind the story as much, it certainly wasn't amazing. Not as good as previous Max Payne games, and not as good as Rockstar's other games (especially Red Dead Redemption). They still have some feeling out to do with that aspect in a linear game I think.
Basically shotguns were a waste of space.
I'll agree on pretty much everything, except on the praise for Max's monologue, which I think that is as shitty as they come. There's a few redeeming moments (I liked the whole pound of flesh part, by the end, and I can't remember a few other memorable lines, but there's some), but stuff like "Sao Paolo is like Bagdad with g-strings" made up for most of the narration and for me it was constantly cringeworthy. This is a game that would've seriously benefited to have Dan Houser stay the hell away from the script.Finished.
I don't want to rant too much, so I'll divide this into Gameplay, Presentation and Story, and list where I felt Rockstar did right + and wrong - in each.
wall 'o text
In all, being harsh, I'd give it a 7/10. Generously I'd give it an 8/10. Great game, and well worth playing, with a lot of truly fun and memorable encounters. It will go down as one of the better third person shooters of this generation. It's just a shame it doesn't have a brilliant narrative, like the past two games, to back it up.
One part of the game that I felt got Max's character completely wrong was (Chapter 4: Anyone Can Buy Me a Drink spoilers)him point blank shooting and killing Tony. Yes, he hit a woman, and was waving around a gun. Yes, he was a Jersey Shore piece of shit. But it was so...uh. Such typical fucking Rockstar writing of making Max do something just to put him in a situation that will drive a chapter of the story. Look at Max Payne 2, when Max shoots Winterson. Point blank shooting first against a character that you're not sure deserves to truly die was a character defining moment. It was a pivotal narrative point that arguably defined Max Payne 2, particularly Max's relationship with Mona. The kind of decision that you're not sure is right or wrong but once it's done there's no going back.
Max shooting Tony seemed reckless and stupid. And not interesting or redeemable stupid, with interesting growth or development for Max's character. Just plain old fashioned stupid.
Max shooting Tony seemed reckless and stupid. And not interesting or redeemable stupid, with interesting growth or development for Max's character. Just plain old fashioned stupid.
That was the point, no?A major theme is that Max's demons have fully overcome him, that he's unable to think past the next drink. I didn't mind that scene - I think it would have been stranger to have Max unaffected by 9+ years of isolation and alcohol/drug abuse.
Rockstar definitely made a conscious effort to give the player subtle choices that could be either merciful or plain murderous, and either choice fits Max's creed.
EDIT: RE: EatChildrenThat said, I've come to the conclusion that the plot is a clusterfuck, but I still like the main characters and the themes that surround the violence. Even though there's no "good/bad" meter, Rockstar definitely made a conscious effort to give the player subtle choices that could be either merciful or plain murderous, and either choice fits Max's creed.If you don't shoot Tony, he and his boys see that you've moved for your pistol and shoot you and Passos point blank. Basically, Payne committed to violence as soon as that girl was struck. I think one of the themes of the story is that he has a tragic hero complex, and really wants to protect the women that surround him, even if he doesn't want to get close to any of them. The way he coddles Giovanna and strokes her cheek struck me as a strangely soft move for Max.
I completely forgot that I had this pre-order bonus from Amazon (Deadly Force Burst). Since I'm not playing MP, it's useless to me, so someone here can have it. It's for the 360 version.
Quote this post to reveal the code, and please post if you take it so others don't keep trying.
I may eventually, but I'm pretty occupied with other games right now. I just don't really play MP games that much anymore, either. As I've gotten older I've just become tired of the frustration that can come with them.I claimed it. You should try the MP out; it's pretty fun despite connection issues and Free-Aim MP being a bit deserted. I haven't jumped into the game myself for over 2 weeks especially since my brother wants to borrow it from me.