And the credits roll. Completed the game.
I'll say this now. If there's not any other Max Payne game... I'll be satisfied with how this one finished.
Ok, time for my thoughts. Now that I've finished the game, I'm gonna coalesce them here.
This is a fucking fantastic game. On all fronts. It has some minor issues here and there, but I can forgive them because of how good this game is, and how much I enjoyed playing it.
Story
Alright, so I'll be upfront. This isn't much like Sam Lake's writing. But you know what? That's a good thing. Dan Houser and his writing partners play to their strengths and we get a better result than if they'd simply tried to ape the poetic metaphors that Lake wrote. This is a fantastic character study of a man who has tried to drown out his past in booze and pills trying one last time to get something in his life right, to do some good, earn some redemption for his past sins. And it's written so well. At times it is shocking and brutal and twisted. The second act in particular had me cringing and slack-jawed at what just happened. And through it all, Max is there, in the thick of the blood and filth trying to make his way through a place that he can't understand where most people want him dead.
If you've played R*'s games this generation, you know that 'America' is a big theme that runs through their games. GTA4 is about the American immigrant experience. RDR is about the American West in the early 1900s. Max Payne 3 is about an American abroad. Dan Houser seems to love writing about America and it's flaws and triumphs. He does the same thing here, as Max descends into a world unlike America. But here's the thing... doesn't matter where you go in the world, there's always the good people and the evil people that need dying. Luckily for us, Max Payne 3 isn't a huge critique on America abroad. Houser tones that aspect down in favour of taking a look at this horribly traumatized and downbeat addict who's chasing the biggest high of it all: Redemption.
This is what's fantastic about Max in the game. No matter how horrible everything becomes, he's still the hero, the good guy, even if the lines become grey. He needs to be the hero. I've grown tired of R*'s sometimes hypocritical criminal protagonists who are just out for themselves. John Marston was a step in the right direction, but Max's return marks the first true 'good guy' this generation for Rockstar. I love that. Even at his angriest, when that old familiar feeling comes back... you still root for him. You still want him,
need him to win. An amazing story.
There are a couple of negatives of the story: Most of the side cast isn't fleshed out well. I wish Houser and Co. had written more scenes with them so we could get a good look at their personalities. Though there was a good scene with Rodrigo and Passos is a good sidekick in the missions he appears in. There's a couple other characters, but I won't spoil them here.
Also, there's a couple one-off characters that clearly just stepped out of a GTA game. It's hilarious, but it's a bit jarring. That said, they're only in the game for a minute for a comedic relief scene and it is amusing.
Alright, and the acting. James McCaffrey, sir you are phenomenal. I think this is best portrayal of Max yet. He's no longer closed off emotionally. But he's numb. And as time goes on, he grows angrier. Tired of all the shit happening to him. Still with a wry sense of humour and fatalism, he continues on to the bloody end. And McCaffrey ably voices Max as all this happens. It's great.
Loved the final scene in the game as well. I won't spoil it... but I really liked it.
Visuals
Amazing visuals in the game. Condensing the RAGE engine into a linear shooter is fantastic, and every shootout just looks amazingly gorgeous... like a massive Heroic Bloodshed shootout. Every encounter feels fresh, every enemy you attack feels unique (though I admit in the later parts of the game, all the goons began to look same-ish). Max himself looks and animates pretty great. I love how he changes so many times throughout the story, wearing different clothes, sporting many injuries marking the passing of time. From Trenchcoat and Tie Payne to McClane Payne, all his looks are great. NPCs don't look quite as good, but it's okay.
The atmosphere in the game is second to none. Every location feels unique, from the high-class to the low and grimy, scummy bits in town. It's fantastic.
Also, the glitchy effects... I love them. They give a disorienting feel as Max gets more fucked up on booze and drugs, but it works for me. I really like them visually.
Sound
The game sounds fantastic. The gunfire sounds realistic and powerful. The voice over work is great.
But I gotta say it... HEALTH is fucking amazing. One of the best soundtracks in a game I've ever heard. The music puts so much into the mood. It's very rare that music and atmosphere and gameplay mesh together so well, but it's beautifully done here. It's that great. At two or three points, a song with lyrics plays, and it's fucking awesome.
Gameplay
So... so fun. Bullet-Time and Shoot-Dodge are as fun as I remember, and coupled with Euphoria, this is a shooter fan's wet dream. Every gun fight feels realistic and bloody and at times, a desperate struggle for survival.
Regarding the checkpoint issues... I will agree. Honestly, they didn't bug me too much (I did this playthrough on Medium), but I can see how some people can get frustrated. But it didn't bug me much, so I don't consider it a problem for me. Another issue is after last man standing, when you hit the cover button, Max stands before hitting cover. While that never got me killed, it did freak me out. Woulda been nice if he scrambled for cover when you're nearby.
The game is paced so well too. I'd grown tired of 5-6 hour shooters, and Max Payne clocks in at about 10, but it never overstays it's welcome and it feels paced just perfectly. One of the best campaigns I've ever played.
Other stuff
All the easter eggs R* put in is great. So many nods to the old games. Also love the little touches in the main menu, where when you start it up after a save, Max is shown in the background of the menu in whatever location he's in in the story and with whatever clothes or look he has. It's a great little touch. Piano music in the menu is nice too.
And those... are my thoughts that I just sort of vomited out my head. And the credits are still rolling!
Actually they just ended. As I typed the previous statement.
I realize I might not be the most objective sounding person for this review as I've been hyped for over a year for this game and I've been waiting for an MP3 since the ending of MP2 when I was like 13 or 14 or something. But you know what... this game just met all of my expectations. It's grim, it's a mature tale, a fantastic character study about one of my favourite fictional protagonists. It's well told and well acted. It plays well.
One of my favourite games of this generation. That's official. It's good to have you back, Max.
Hold on a sec guys, I gotta call Angry Fork.