So, is it even worth it to actually play with a trial mech? I get 60k just for playing a game, if I actually try to use the mech and hit stuff, I get maybe 20-30k bonus.
This game is a bit disappointing for anyone starting. You feel under-gunned, you have no flexibility, most starting mechs are not very good.
Then, purely on a mechanic side of things, I have no idea what I'm doing. Do I have hitpoints? Can I repair myself? How can I see how much damage I did? How do you deal with some mechs that just lob 80 missiles at you from 1km away? Do I hit them anywhere specific? Can I disable specific parts?
Yeah, the introduction to much of the game is pretty borked. I don't know what Piranha expected. It's not like everyone are familiar with the Battletech game or the Mechwarrior games in general.
That being said, I'm still running around in my Founder's Catapult with some extra heatsinks and ammo. So it's not like there's a substantial difference between anyone starting up this game (except for the C-bills bonus).
Also, try to read this:
http://penny-arcade.com/report/edit...nline-the-mistakes-and-avoid-and-how-to-begin
Mistake #1: Thinking you’re going to “lone wolf” your way to greatness and carry your team to victory…
Mistake #2: Not understanding that MechWarrior Online is about proper management of your BattleMech
Mistake #3: Not being aware of the entire battle vs. just the skirmish you’re involved in
Where should you use your first upgrades?
Which BattleMech is best for you?