Can this be our new mech fanart/fanfiction thread? Here's my design of the locust.
It's like the eyeball guy from Monsters Inc. became a Mortal Kombat fanboy
What mech should I save my C-bills for? I generally prefer Heavy or Assault classes, and I like my armaments to generally be pretty diverse (my least favorites are the heavy energy weapon variants that tend to overheat).
The best heavy or assault with a diverse armament is probably the Atlas D-DC.
Here is a pretty cookie-cutter D-DC with AC/20, 3x SRM4+Artemis, 2x ML.
Alternative version with AC/20, 2x LL, 3x SSRM2, runs hotter though.
Problems with diverse builds: (a) like in so many other games, it is better to specialize, pick a range and dominate it instead of spreading yourself thin trying to do everything at once; (b) the best ballistics by far are the AC/20 and Gauss and they are very heavy; and (c) missiles are generally underwhelming right now except Streaks are death incarnate vs lights.
So the strongest heavy/assault builds in the current meta look like this:
- Stalker 3F with 4x PPC, probably the best mech in the game right now. Excellent hitboxes that make it easy to protect your CT, high-mounted weapons for sniping over ridges, small profile for an assault. You can stick up to 6x PPCs on a Stalker but most people gravitate toward 4 for the heat efficiency.
- Highlander 732 with 3x PPC, 1x Gauss. Very strong if you're good at jump sniping (have to snipe at the apex or descent of your jump, not the ascent since you shake too much). May be better than the Stalker after the next patch makes it harder to climb slopes without jumpjets.
- Highlander Heavy Metal with 2x PPC, 1x Gauss, 2x SSRM2. Better than the 732 against lights.
- Cataphract 3D with 3x PPC, STD 285 engine. Pretty slow but I think XL engines are too big a liability on Cataphracts.
5x LL Stalkers and 4x LL Cataphract 3Ds aren't far behind. For pub stomping the much-complained about 2x AC/20 Jager with 2-4x ML is also good.
Why did I list so few mechs and why do they all boat energy weapons (except the AC/40 Jager)? Because the game isn't very balanced right now. All of the ballistics other than the AC/20 and Gauss are too heavy for what they do and/or require you to stare at your opponent while you DPS them, leaving you vulnerable for too long. LRMs are alright when you boat a lot of them and work in a coordinated group but it's hard to do consistently well with them in pugs. SRMs are too weak and hopefully PGI buffs them soon since they should be the #1 thing keeping snipers in check and there's a new thread about them every day on the official forums.
As far as mechs go... Dragons and Awesome have such huge CTs that they're subpar because of their hitboxes alone. Quickdraws are OK but it is hard to justify using them over a Centurion on the one hand (which is much tougher) or a Cataphract 3D on the other (which carries more firepower and can also jump). Catapults have bad hitboxes and missiles aren't great right now, plus the K2 doesn't do anything that Cataphracts can't do better. AC/40 Jagers are good but the other Jager builds are also overshadowed by Cataphracts IMO. Atlases are decent but are held back by the sniper-dominated meta. That said I have seen D-DCs tear up pug games pretty consistently since pugs do not react well to ECM as a rule.
I don't mean to discourage you from playing what you want since a good pilot can make many different builds work. But C-bills take a long time to grind so try and make a wise investment for your first mech. Also I wouldn't buy anything before July 2 since we're expecting a patch with some balance changes.
-edit- Do give lights and mediums a try though, they are better in this game than in previous MW titles (especially lights!)