There is no more of a game here now than there was when this thread was made.
I'm not sure there's anything to do an OT about.
No point in a new OT until CW and stuff is in. I'll be an actual game then
There is no more of a game here now than there was when this thread was made.
I'm not sure there's anything to do an OT about.
So are 8v8 matches just gone now?
So are 8v8 matches just gone now?
Official Launch trailer: http://www.youtube.com/watch?v=ea3spOtjLmI
It's so ridiculous, but it does make the game look quite cool IMO.
Did anyone decide to do an OT after all?
Is it me or when they say massive battles and you have loads of mechs storming down the hill does it look like more than 12 a side? more like to teams walking together down the hill to make it look like the battles are bigger than they seem.
It is a bit over the top but does look cool.
I just dropped the stats from my MWO profile into Libreoffice and did a very quick-and-dirty graph. I am getting so, so so tired of Terra Therma, and now I know why.
Matchmaking, why do you hate me thus.
To leave this post on an uplifting(?) note:
the last update seems to have correct the fps issues. I play at 1080p/ultra high and when 12vs12 was introduced, i was noticing some drops to 40-50 in very heavy scenes, but with the last patch, its back to normal.
MAGIC
Orion is a decent mech. I think you can make a good balanced heavy out of it. In ways, it does feel like a poor man's atlas. It'll fell underarmed compared to the assault if you make it barely go faster than one. I decided to experiment a bit, and currently have a longrange harasser/brawler with 2ac5 LL ML. Not super firepower, but with a 325eng it goes pretty fast for a std heavy. Other build is a slower variant of my old dragon/centurion xl skirmisher, but with a std engine (300? 310? I forget). I combine lbx+2srm4art (torso only) into one weapon group, and top it off with 4 arm ML to finish off exposed parts. Going ~70kph pre-tweak gives it a nice mid-role btw the assault brawler and the med skirmisher/flanker. This guy can do a bit of both. Anyway, starting to enjoy the mech
Hunches are high priority targets. Keep yourself out of sight!The hunches always seem to take damage fast, not sure if that's due to people targeting it or the way the damage is distributed due to it's size.
Oh man.
I maaaaaaaaaay have gone ahead and gotten a casting of that Dragon from the sculptor guy posted a few pages back.
FFFFFFFFFFFFFFFFFF is it nice.
I've been warming up to the Orion. Made an AC20/2LL build, which makes for a good brawler with good longrange. But my favorite build is still the LBX/2srm4 combo. My previous run was LBX/2srm4art/4medlas 310eng (66-67kph+tweak). Trying out swapping the 310 for a 300 (2.5 ton freed up for the mere cost of 2kph), so that's AMS + a free ton. Removed 2 medlas from one arm + removed art and that frees up 4t extra. Thus, 1 LL. I don't like decreasing the speed on this type of build (lacking focused damage, I want to run it as a harassing brawler, but 2kph isn't massive and the net gain is significant), nor removing artermis, but the addition of the LL is invaluable since the original build lacked any sort of longrange.
Do you think they'll be available for c-bills eventually?
Some good points. It's very much an in-between mechs where you start considering taking a stronger heavier mech, or a lighter small faster mech. However, I still really enjoyed playing around with it as a fast (for an assault, anyway) assault. The extra speed allowed me to flank a bit more, rather than just dish it out in classic 'stand and take it' assault fights.I like the weapon hardpoint options the chassis presents and the distribution locations, but the thing is about the size of an atlas and not nearly as well armored. Sure I can do interesting things with it, but the survivability of the chassis in general blows. I've found that in many instances i would have done better in a stalker or something signifigantly smaller like a jager, phract, or centurion.
Other than mechs what are the new features they have rolled out? Has any part of community warfare made it live? Basic guild system yet? Haven't played since May but I guess they have implemented larger match counts and 3rd person since then.
anything but kurita
If it wasn't for the machine gun nerf half a dozen patches ago, the locust might be borderline viable for spam for that, like the machine gun spider used to be.
Emphasis on used to, though.
A shame, I like the locust redesign aesthetically.
You know what? The Locust is still a fucking beast - as long as you stay away from anyone w/ Streaks or driving a Jenner. It doesn't quite have the screwed up hitboxes that the Spider has, but you are so small and fast most people can't hit you. And you're so maneurable you can stay behind anybody. I cored out an AC/40 Jager from behind last night solo.
I'm running my LCT-1V(P) w/ 4MGs and an MPL. It's vicious.
Just recently started playing this game...
At first I was "meh" but the game has grown on me.
There is quite the learning curve on this game, not a casual game at all... (Which is awesome)
There are no current plans to change the heat threshold towards TT values. Are we hard set against it? No, just at the moment theres no need to do this. Playing with a higher rate of cooling makes a lot more builds become heat neutral. A lot of heat neutral builds results in mid-range damage applied at a constant rate over time. This mechanism would be highly exploited by those with knowledge of building efficient heat neutral Mechs.
Hmm... I didn't play during the beta, only started playing last week.
3rd person mode sucks too, you don't get nearly as much info as with 1st person.
It's kind of funny to see the damage on your mech though...