i believe the network engineer said that at any given time, 500 are looking for a match. that doesn't include those messing around with the mech lab, already in game, etc
How they are handling the ACs are very similar to how I suggested all ACs would probably be a better experience for everyone during closed beta with the burst firing.Cool that their method of balancing clan weapons lines up with the suggestions/predictions I made back at launch.
Still no CW. General consensus is that they are better now at communicating with their fanbase and they are actually fixing some of the balance problems. That's prehaps based on the Clan release, who knows if they will actually continue.
In recent devblog ( 5 ) there was actually a sneak peek of CW. Hopefully they will release that thing in 2014. I actually became a founder because of that.
Btw, is anyone else on gaf still playing this?
I hope they balance them ok, it's going to be a nightmare if they mess it up.
Attention MechWarriors,
Please be advised, MechWarrior Online will be under extended maintenance starting at:
10AM PDT / 1PM EDT / 5PM UTC
This maintenance will last approximately 4 hours.
The reason for this extended maintenance is to begin the invasion of the Clans.
Please note, this is your last call to receive social rewards on the Clan Collections sale.
If you purchase or upgrade your Clan Collection after 10AM PDT on June 17th, 2014:
Be advised that your Collection will not immediately appear in your account; After the patch, deliveries will be made daily at approximately 4PM PDT / 7PM EDT / 11PM UTC.
Its a bad timing for us EU peeps, but oh well.
The game doesn't even have a damn EU server.
As for CW, no chance it comes today. Late this year is a possibility, i think, but better to expected it early next year, can't be disappointed if it doesn't come this year that way...
Not enough demand.
I've never found the lag that bad.
Is there any idea when the Clan Mechs are available for c-bills?
They are having problems giving a toggle select keybind to alternate between ammo feeds in regular LBX autocannons. You really think they are going to do alternative game mechanics for HVAC munitions to auto score internal and critical damage (just think of AC2s in this regard)? The flamer mechanics are broken. Do you think they will ever fix them to make incindary even viable, never mind selectable? As for stealth armor, how exactly do you think they would implement it, given how the current ECM is basically stealth armor +5? I really doubt folks will want light guass given how PPCs work and around the time those roll out, heavy gauss isn't far behind and I already know which will be preferable. RAC will be the single most over used item, since it will basically be a slow firing MG that actually does damage at range. Can't really have it jam/overheat either, since they boned the mechanics of Ultra ACs already. Of course bringing up RAC will lead a conversation to HAG and well, yeah...Though i still worry they will end up being overpowered compared to current IS tech (once the Inner Sphere starts getting some advanced tech, this won't be as big issue, Stealth Armor, alternate ammo types, Light Gauss Rifles and so on).
Also, both IS and Clan MGs got unneeded nerf. Flamers kind of suck still. Radar Deprivation Module is the next worst balancing thing after the ECM fuck up (and giving PPCs EMP against ECM, utterly wrong approach).
They are having problems giving a toggle select keybind to alternate between ammo feeds in regular LBX autocannons. You really think they are going to do alternative game mechanics for HVAC munitions to auto score internal and critical damage (just think of AC2s in this regard)?
I won't tell you to stop carrying the torch in the hope that something could be better, but I think you already have a fair idea of how it will play out.So what they're currently broken and unimplemented? Things can be fixed, and this is a rare case where i believe PGI, that they will implement ammo switching. Generally speaking they don't seem to be that interested in fixing existing broken stuff though... Just combating it with more broken stuff (Null-Sig ECM -> over-expensive useless module -> PPC EMP (WTF?) -> Ghost Heat due to certain weapons being overused....)
C3 and Targeting computer would work fine, you basically get those already, but you would have been forced to allot the tons and space to use them. This in turn disarms larger damage and ammo builds, less cooling, and so on. Alloting that tonnage and space also would give rise and reason for further "customization" of said support systems with the modules we currently have in place that are support or information related (include comm gear for airstrikes/aritllery and other features as well as extending range for data sharing).They really need someone who is better and more imaginative when it comes to balance. Some things that work in the TT don't work in MWO as they're, and need imaginative solutions (C3 for example. No target data sharing in MWO would be very frustrating probably... but C3 could do something else that is relevant for team work).
This was part of my thesis during closed beta as to why doing it this way is better alongside breaking up the hit boxes into smaller segments to make mechs feel more tanky in the sped up turn segments that we have and to further reward precision.Fights w/ the Clan mechs on the PTS have been a lot more fun b/c there's no way to do the same kind of pinpoint alphas, and due to the longer laser burn times and AC burst-fire, Time To Kill is higher making firefights last longer and brawling more viable.
I won't tell you to stop carrying the torch in the hope that something could be better, but I think you already have a fair idea of how it will play out.
In case you haven't noticed, i've bitched a lot about this game. Just ran out of steam.
I'm still extremely pissed off at the existence of 3rd person view.
Just have to play this, can't get Mechwarrior 4 (either one) running properly on this laptop (the game doesn't recognize mouse).
No one uses third person view aside for the reason of checking out your paintjob in-game. Playing with third person view is a death sentence. At the very least it will allow super noobs some way of learning how to move around, with the intention of them to eventually play with first person mode once they get the hang of it (as they will need to if they want to actually be effective).
Its whole existence is a fucking disgrace. And they did say they would not add it, it is the frigging lie that makes it worse. Non-existence of promised hardcore mode.
If there's something i really don't like, it is pandering to noobs (and this applies to all games. A game can be accesible without doing shit like PGI does). Make good tutorials and easy to understand UI, not third person views.
Did they add the bushwacker yet?
We are long passed this lore bullshit with all the other crap I see them doing.3053 mech. Wait 4 years.
EDIT actually, the final model is '58 mech. So...
That's a joke do they really think with the lack of content in game I'm going to wait around till November for the Mad Cat.There's a release schedule. Each mech is available for Cbills some week or two after the MC availability. Lemme find it... EDIT make that 3 weeks. EDIT make that 4 weeks.
http://mwomercs.com/forums/topic/158453-clan-mech-release-schedule/
It is a bit better with switchable ammo. The ammo is a problem, i'd swap a ton of LRM ammo for the autocannon.The Summoner Prime has probably the worst default loadout I've seen since the Griffon 1N.
1 LBX-10 (15 rounds), 1 ER PPC, 1 LRM15 (360 rounds)
It would be hard to intentionally design a more useless setup. This is a 70 ton mech for crying out loud. I can't even...
We are long passed this lore bullshit with all the other crap I see them doing.
Could try cataphract, victor, jenner, or if you can tolerate the speed battlemaster.
Do note that Premium Day is not banked but activates right away, so make the most of it.
EDIT also, i need a new mech. My T-Bolt is good but not really liking my others anymore, Griffin, Wolverine, Quickdraw. The last one is not bad but... eh, my T-Bolt is a tad similar but better.
EDIT So, any ideas? Don't want Catapult and decided i don't like Jagermech after testing it on the test server. Assaults are too slow.
Also, what's a good hero mech? Not buying now but perhaps if there's a sale.
4x and quad ac5s is interesting (although other builds are better). On the slow side though. Muromets is good. UAC5s and LL/PPC are decent too. Don't have to guass it up.
The rest for muromets are kind of meh usually invovling PPCs, JJ, and either AC 10 or 5.
I think it says something that I haven't generally seen Quickdraws on the battlefield in 6 months (excepting folks who bought the IV-Four).
So no Assaults eh... and you don't like the Griffin or Wolverine. Have you tried the Shadowhawk? How about the Hunchback 4SP? SRMs being fixed makes it awesome again. There's also the venerable Centurions for zombie action.
One of the best Hero mechs is the Ilya Muromets due to being able to mount 3 large ballistics (Triple LBX10 is great fun, and quite effective). Even though you don't want a Catapult, the Jester is a very good Hero basically obsoleting the K2 for all but ballistic-focused builds (at which point you should probably just buy a damn Jager). And if you want a Light that borders on OP, you can always pick up the Ember. Replace Flamers w/ MLs and proceed to own (with appropriate piloting skill of course).
The Orions in general are considered a good heavy mech for a variety of builds including brawling and missile boats.
Raven is pretty terrible b/c it's legs are too vulnerable. The only really effective thing you can do with it is put LL's on it and keep at far range. I mean it does that job well, but so does every other light mech. I say this as someone who loves their Raven 3L, but also recognizes its shortcomings.Lights... if i did get an IS light, i'd get a Raven. BUT the Clan Kit Fox, will be the first Clan mech available for C-Bills, and i figure i will get it. Besides, it looks like something that can duplicate Raven's abilities more or less (either for scouting or harasser).
Not sure about the others. Perhaps i should take a few of the light trials for test runs.
They changed UAC firing this patch so you explicitly have to fire again during the reload window in order to fire the extra shot instead of just continuing to hold the fire button down. It makes it easier not to jam but on some of the faster firing weapons can make it a little tricky to double-fire properly in time.EDIT as for UACs, i haven't ever gotten used to using them. I just can't figure out the correct rhytm for using them, or proper use for them for that matter (Sniping? Brawling?). Always been a fan of LB-Xes though, triple LB-X sounds really fun. (I don't use macros, borderline cheating in my mind).
EDIT also interested in getting Centurion YLW. Just not sure it is worth it, especially since some HBK variants can run with that AC20.