I think radar deprivation should be a basic feature, making indirect fire only possible when cooperating with a spotter. Or against NARCed target.
Beagle Active Probe could use a boost, give it limited ability to see through terrain and buildings (within short range), considering it is supposed to be able to see hidden units. And give it target decay too.
While at it, reduce base data sharing and implement C3 system with good boosts to data sharing, limited lock decay (depended upon how many C3 participants have seen the target) and some sensor and zoom boost, and make it useful.
Generally speaking role warfare should be promoted and made better.
The Command Console needs to be redone as well, not just some silly IS Targeting Computer...
Oh and re-implement rearming and repair costs, favoring lights and mediums. And another twist: repairing a destroyed mech that has Endo-Steel should cost more, to balance its incredible utility. Ferro-Fibrous on the other hand shouldn't cost more (unlike the table top game, if you play a campaign with repairs, FF-equipped units cost way too much in the long run) than standard armor, or very little at most.
And boost single heatsinks to 1.2 cooling and heat capacity, while DHS would still be undeniably better, SHS wouldn't be so terrible anymore.
My budget (no DHS) Ravens don't actually cool down in hot maps, not without me running somewhere safe for few minutes.
Beagle Active Probe could use a boost, give it limited ability to see through terrain and buildings (within short range), considering it is supposed to be able to see hidden units. And give it target decay too.
While at it, reduce base data sharing and implement C3 system with good boosts to data sharing, limited lock decay (depended upon how many C3 participants have seen the target) and some sensor and zoom boost, and make it useful.
Generally speaking role warfare should be promoted and made better.
The Command Console needs to be redone as well, not just some silly IS Targeting Computer...
Oh and re-implement rearming and repair costs, favoring lights and mediums. And another twist: repairing a destroyed mech that has Endo-Steel should cost more, to balance its incredible utility. Ferro-Fibrous on the other hand shouldn't cost more (unlike the table top game, if you play a campaign with repairs, FF-equipped units cost way too much in the long run) than standard armor, or very little at most.
And boost single heatsinks to 1.2 cooling and heat capacity, while DHS would still be undeniably better, SHS wouldn't be so terrible anymore.
My budget (no DHS) Ravens don't actually cool down in hot maps, not without me running somewhere safe for few minutes.