Spiegel said:That's the point. PSP bombas are something unacceptable, Wii bombas are no big deal.
Who is saying that? I haven't seen anyone in this thread say Wii 3rd party sales are good in a long time.
Spiegel said:That's the point. PSP bombas are something unacceptable, Wii bombas are no big deal.
Spiegel said:That's the point. PSP bombas are something unacceptable, Wii bombas are no big deal.
schuelma said:Who is saying that? I haven't seen anyone in this thread say Wii 3rd party sales are good in a long time.
You`re tying to hard i think. No one say that Wii 3rd Party sales are good but it`s not like Wii has been getting the best stuff from 3rd Partys yet. If Games like Tales, Monster Hunter, Samurai Warriors 3, Crystal Bearers etc. bomb, then its over.
Spiegel said:That's the point. PSP bombas are something unacceptable, Wii bombas are no big deal.
Spiegel said:Where are you getting that?
Saying that the wii bombas are no big deal is not saying that Wii 3rd party sales are good.
Pureauthor said:I distinctly remember the period where Soul Calibur Legends, NiGHTS Wii, Chocobo Mysterious Dungeon and something else all came out at the same timed and bombed. There were many, many cries of DOOOOOOOOOMED
schuelma said:I think you're grossly misstating/exaggerating most people's positions here.
I don't think anyone is saying Wii 3rd party sales are good.
What some people are saying is that its more complicated than just saying "Wii 3rd party games are all bombs LOLZ".
There are some 3rd party games where it might not be the fault of the userbase that they didn't sell. Some games probably are (I think Tenchu would have done better on another system for example).
I distinctly remember the period where Soul Calibur Legends, NiGHTS Wii, Chocobo Mysterious Dungeon and something else all came out at the same timed and bombed. There were many, many cries of DOOOOOOOOOMED
Spiegel said:Again, WHERE have I said that anyone is saying Wii 3rd party sales are good?
I wouldn't put this in the likely category, but if they don't insist on using Excite Truck/Mario Kart type of steering I think it can work. When playing around with using wiimote on PC with N64 emulation, F-Zero X was one of my favorites. Most of the stick/buttons could be mapped right over, but I did things like control the vehicle bumps by swiping the wiimote left or nunchuk right, or boost by tilting both forward quickly.Cosmonaut X said:F-Zero GX (Unlikely - control issues. The game would have to be significantly redesigned to work with the looser motion control.)
Well then what double standard are you talking about?Spiegel said:Again, WHERE have I said that anyone is saying Wii 3rd party sales are good?
:lol I shouldnt even answer this. You just posted your own demise in that link.Spiegel said:Name some of them since the Wii launch. And how much more those third party games should have sold ?
It's easy, here's the list:
http://garaph.info/gamesearch.php?t...d2=&gameid=&orderby=SalesLTD+DESC&res1=&res2=
Yeah, this is true. In year two especially the platform saw lots of noted bombs (Rockman remakes, UGNG, Tokobot, Ridge Racers 2, Ace Combat X, Musou P2, AC!D2, Innocent Life, pretty much everything from Sega, etc).cvxfreak said:By the time the 2000 rolled around, the PSP was nearly 3 years old and companies knew better than to release stuff that was unproven on the platform.
The PSP's catalog today is so different from what it was when it first launched. I still get nostalgic for the Japanese PSP launch from time to time. Ridge Racers and Lumines...
JoshuaJSlone said:Well then what double standard are you talking about?
jarrod said:Yeah, this is true. In year two especially the platform saw lots of noted bombs (Rockman remakes, UGNG, Tokobot, Ridge Racers 2, Ace Combat X, Musou P2, AC!D2, Innocent Life, pretty much everything from Sega, etc).
Spiegel said:People excuses wii titles bombing because there aren't big titles released. The truth is, the number of BIG third party psp games and the number of BIG third party wii games in the first two years is not that different.
.
Ye, i wonder how much money Microsoft has used to get those exclusive (and timed exclusive) RPGs in Japan and how much money they have made on this. I would assume that Microsoft have used money on getting these exclusive RPGs at least, since i cant really see why the games wont come to PS3 as well if Microsoft havnt payed anything for it, but who knows.HiResDes said:So no 360 title in the top 50, man that just seems so ridiculous to me, the fact that Microsoft is pouring a crapload of money into the eastern market and yet it seems to all find its way down in the depths of Japan's sewage system.
How do you mean? If a game sells for example 50,000 copies (or maybe even lower like for example 10,000 copies) it doesnt necessarily mean that the game is a bomb, if hat is what you are reffering to? (seeing that there are several of PSP games on that list that has sold under for example 50,000).jrricky said::lol I shouldnt even answer this. You just posted your own demise in that link.
schuelma said:Yeah come on I really don't think that is true.
Defining a bomb and coming up with a list on PSP is beyond me at the moment, but to give a starting point for potentials, here are PSP games released since PSP-2000 that have known totals lower than 100K so far.ccbfan said:Actually can anyone list PSP bombs since the introduction of the 2000 series?
The only one I can think of is Prinny (originally I thought the last tales port was a bomb but after seeing how the recent new original main tales games are selling. The port isn't really a bomb anymore)
Spiegel said:Can you read what I've posted?
Puncture said:I just went back and read what you posted and I still cant seem to find who or what your arguing with. I see a guy saying that PSP and Wii are often argued along the same lines when it comes to their mediocre third party performances, and then you respond by saying "Exactly, see theres a double standard" when thats not what he said, he was arguing that both are somewhat equal. You responded to him as if he was cutting the Wii some slack but holding the PSP to a higher standard.
But he wasn't, I think thats why people are asking you "what double standard". You should go back and read it IMO.
But you started railing on this based on a donny2112 quote about few PSP games passing 300K, and that companies should budget accordingly? Did you leave out a quote of him saying that they should put all their high-budget high-expectations games on Wii?Spiegel said:Can you read what I've posted?
"PSP bombas are something unacceptable, Wii bombas are no big deal."
JoshuaJSlone said:But you started railing on this based on a donny2112 quote about few PSP games passing 300K, and that companies should budget accordingly? Did you leave out a quote of him saying that they should put all their high-budget high-expectations games on Wii?
Uh, Ace Combat X and Ridge Racers 2 both sold 20-30k 1st week and never charted again iirc. That's in line with agreed upon Wii "bombs" like Chocobo Dungeon, which like RRs2 crawled to 70k territory eventually. You never know, TastuCap may do similarly.Spiegel said:Ace Combat X bomba? 130k
Ridge Racer Expansion bomba? No shit, it was the same game but ended selling 70k
And Sega games? Yeah, psp has had awesome sega support...
The rest are low "budget" games like the lots of wii bombas
http://garaph.info/softwareindividual.php?gameid=336 (LTD = 104,017)jarrod said:Uh, Ace Combat X and Ridge Racers 2 both sold 20-30k 1st week and never charted again iirc. That's in line with agreed upon Wii "bombs" like Chocobo Dungeon, which like RRs2 crawled to 70k territory eventually. You never know, TastuCap may do similarly.
Where are you getting the ACX ltd btw?
Sega's list included IPs like Virtua Tennis, Sakura Taisen, Puyo Puyo, Initial D... granted most were ports, but it's not like Sega didn't throw the platform a decent effort early on. It was better than their DS lineup at the time by far.
Spiegel said:Yeah come on, name those lots of BIG BUDGET games in the first two years please.
JoshuaJSlone said:I was afraid Famitsu would combine the last week of 2008 and the first week of 2009.
JoshuaJSlone said:I wonder where their Top 100/500 lists will cut off? If it ends with the week of December 22 - December 28 we should be able to deduce almost all of the Top 30 for each week.
Spiegel said:No, you missed previous arguments between he and me about where are third parties going to put ps2-like games now.
Ah thanks.test_account said:http://garaph.info/softwareindividual.php?gameid=336 (LTD = 104,017)
http://garaph.info/softwareindividual.php?gameid=2941 (LTD = 29,337)
Total LTD for both the versions = 133,354 to be exact
jarrod said:Uh, Ace Combat X and Ridge Racers 2 both sold 20-30k 1st week and never charted again iirc. That's in line with agreed upon Wii "bombs" like Chocobo Dungeon, which like RRs2 crawled to 70k territory eventually. You never know, TastuCap may do similarly.
Where are you getting the ACX ltd btw?
Sega's list included IPs like Virtua Tennis, Sakura Taisen, Puyo Puyo, Initial D... granted most were ports, but it's not like Sega didn't throw the platform a decent effort early on. It was better than their DS lineup at the time by far.
donny2112 said:I remember discussing that companies need to lower their expectations from typical PS2 levels if they want to put their game on the PSP due to the different levels of software sales seen between the two consoles.
cw_sasuke said:SO now that they include a MH Tri Demo - how much will MHG on Wii sell ?
LOL. Okay, you got me on ACX first week... for some reason I confused the best version's ltd with the original's 1st week. :/Spiegel said:Again, Ridge Racer 2 IS Ridge Racer 1 (i.e the exact same game) + few courses/cars more. It was a joke, not a new game but I suppose you have not played it.
ACX + best = 130k+
ACX sold 50k+ first week, not 25k
http://garaph.info/gamesearch.php?t...2=&sltd1=&sltd2=&gameid=&orderby=&res1=&res2=
Those Sega games are low key/ports (VT, ST).
Puyo Puyo sold EXACTLY the same as the ds version
Yeah, Initial D only sold 100k+, that's so bad.
jarrod said:If it makes you feel better, let's sub in Taiko PSP. An IP which coincidentally has now replaced Tales as Namco's strongest. :lol
JoshuaJSlone said:I wouldn't put this in the likely category, but if they don't insist on using Excite Truck/Mario Kart type of steering I think it can work. When playing around with using wiimote on PC with N64 emulation, F-Zero X was one of my favorites. Most of the stick/buttons could be mapped right over, but I did things like control the vehicle bumps by swiping the wiimote left or nunchuk right, or boost by tilting both forward quickly.
Not to quote other parts of your list, but "Out - full sequel on Wii already" doesn't convince me by itself. In that case, Metroid Prime 1 and 2 should be out of consideration. In a case like Pokémon Colosseum, sure, the sequel is basically a replacement. But for games where there are unique stories and/or worlds, that's not such a problem.
Wait, so 15k 1st week isn't a bomb now?!Spiegel said:Yeah, playing a Taiko game without drum sticks/stylus makes so much sense. It's like playing DDR without dance mat, AWESOME!
And even then, they sold 60k.
jarrod said:Wait, so 15k 1st week isn't a bomb now?!
We may have to revise some of these Wii games then!
jarrod said:Wait, so 15k 1st week isn't a bomb now?!
We may have to revise some of these Wii games then!
Spiegel said:No, I'm saying that a Taiko game without you know, PLAYING WITH SOME STICKS/STYLUS is pointless. The psp games are gimped and of course they are going to sell like shit if the only way to play is with the d-pad/buttons.
Have you played a Taiko game?
Stumpokapow said:What, you mean it's possible that there are reasons that games bomb? And that reason could be related to the game and its positioning rather than the console it's on?
Stumpokapow said:What, you mean it's possible that there are reasons that games bomb? And that reason could be related to the game and its positioning rather than the console it's on?
The DS game is drumless (ie: gimped), but that hasn't held it back in the slightest. Granted tapping a touch screen is arguably more faithful a recreation than button presses but still, it's gimped. Shouldn't there have been some degree of dropoff then according to you, or with your vast Taiko experience do you consider tapping fully equal to the drum?Spiegel said:No, I'm saying that a Taiko game without you know, PLAYING WITH SOME STICKS/STYLUS is pointless. The psp games are gimped and of course they are going to sell like shit if the only way to play is with the d-pad/buttons.
Have you ever played a Taiko game?
Spiegel said:I like you, tell me more about that.
jarrod said:LOL
You really don't see it huh?