Spiegel said:
			
		
	
	
		
		
			They also don't have trouble supporting the highest selling console and handled now (Wii/DS)
		
		
	 
But those aren't the top two platforms exactly?  I mean honestly, Armor Project's just a planning company, they'd easily be able to contract out a PSP dungeon crawler or something.  Nomura/Kitase/Kawazu seem capable of spreading the wealth and moving to more machines, why not Horii?
And what about the PSone classics?  I know SE's got a strict "no DQ/FF/Chrono" policy for VC/PSN, but I doubt that would extend to Torneko or Monsters?
edit: also just noticed that ISP is their worst selling game since the merger. Still, looking at their overall sales, Horii's team has 
got to be the biggest proportional earner among SE's R&D divisions?
03.23.2003  Dragon Quest Monsters: Caravan Heart (GBA) 593,458
11.14.2003  Dragon Quest Slime Morimori (GBA) 346,190
03.25.2004  Dragon Quest V (PS2) 1,611,974
06.24.2004  Dragon Quest Characters: Torneko no Daibouken 3 (GBA) 115,262
11.27.2004  Dragon Quest VIII (PS2) 3,538,860
12.22.2004  Dragon Quest & Final Fantasy in Itadaki Street Special	(PS2) 380,482
12.01.2005  Dragon Quest Heroes: Rocket Slime (NDS) 293,970
04.20.2006  Dragon Quest Characters: Shonen Yangus (PS2) 301,755
05.25.2006  Dragon Quest & Final Fantasy in Itadaki Street Portable (PSP) 110,823
07.20.2006  Dragon Quest V: Ultimate Hits (PS2) 145,524
07.20.2006  Dragon Quest VIII: Ultimate Hits (PS2) 100,240
12.28.2006  Dragon Quest Monsters: Joker (NDS) 1,458,149
06.21.2007  Itadaki Street DS (NDS) 413,537
07.12.2007  Dragon Quest Swords (Wii) 486,222
11.22.2007  Dragon Quest IV (NDS) 1,201,771
07.17.2008  Dragon Quest V (NDS) 1,152,229