i dont think they lost money on Zelda Tp and i dont think they will loose money on mario galaxy..dark10x said:I can't imagine Nintendo scrapping those franchises, of course, but one has to wonder if they'll be willing to spend as much time and money creating new installments in each franchise. You know what I'm saying? Consider how much time went into the creation of Zelda TP and Mario Galaxy. Clearly those games required larger budgets, a larger staff, and more time to complete. What good does it do Nintendo to focus on such productions when they can cheaply create simplistic content that will sell at a higher volume? I'd say it's pretty unlikely that they would take this approach, but it's not as if it doesn't make sense.
Opus Angelorum said:In a country with over 3 million Wii consoles, how can anyway say 130,000 first day sales for a game as big as SMG is good?
Yes, it will have legs but I find this number quite unbelievable.
ccbfan said:I have to say this is probably the funniest and saddest thread I've seen in a while.
It went from average SMG prediction of around 400k first day -> joking around that SMG will bomb and making fun of people that thought it was serious -> SMG selling 130 k -> massive damage control -> the death of hardcore gaming in japan -> 130K for a flagship title for the most popular console in Japan are actually good numbers
JavyOO7 said:SMG has bombed.
God damn it, that's bullshit.
EDIT: I'm not too optimistic it'll even beat Super Mario Sunshine numbers, right now. I honestly thought this game would hit 1M out of the gate. Guess the crowd that has a Wii just isn't into Mario. :|
Nintendo certainly isn't doomed, but this type of things seems to suggest that traditional gaming may be (at least in Japan).Either way, Nintendo is not d00med. Look at their financial statements.
Don't celebrate too much. The question isn't which console is the home of casuals, it's which is the home of the hardcore. It looks like, at the moment, they'll show up for one or two games per season on the DS or PSP and that's it.Elios83 said:QFT
IMO this just confirms that Wii is a product for casuals. Wii Fit is probably where its holyday season is at.
:lol fuck you.loosus said:That seems extremely low to me, even in light of Nintendo's casual crusade against real games.
Well, actually it isn't a bomb per se, but selling 10% of the initial shipment definitely is. Poor Opoona. ;_;acuul said:2.5k first day is a bomb?
DeaconKnowledge said:Disappointing to be sure, but i'd hardly call it a bomb.
I completely agree. Perhaps just d00med for the moment of this generation though. I think it is going through a natural, and needed, process of refinement. Maybe it will become as broad as the book industry, where every game has a slight variation on others and only a very very select few end up being significantly profitable. Is that where we are moving?dark10x said:Nintendo certainly isn't doomed, but this type of things seems to suggest that traditional gaming may be (at least in Japan).
I don't like being a grammar nazi (total lie, I love it, I just usually keep it to myself), but I've seen you make this mistake a few times now, so I'm going to correct you in hopes you won't make the same error in the future.ccbfan said:A week ago people were saying that this game was going to sell 400k minimum first day. A month ago people were predicting 1 million first week and it will not only make the Wii supply constraint but also help other hardcore games sell better.
Gahiggidy said:I'll be dissapointed if it doesn't ultimately sell 2 Million units.
dark10x said:I'm really shocked and disappointed with the sales of SMG. Hopefully long term sales will look much better.
With Nintendo's BIG budget games (Mario, Metroid, and Zelda) selling below expectations while simplistic waggle productions sell in the millions, I'm beginning to worry that they will focus even less on creating content for fans of traditional games. Metroid Prime 3 completely destroys everything else on the system, yet it couldn't even come close to matching the sales of garbage mini game collections. Hopefully Mario does not suffer the same fate.
It seems that traditional games still have a place on Nintendo DS, but they just don't seem to do as well on Wii. :\
SovanJedi said:So does anybody have any second-day numbers to add to the boiling pot?
No.DeaconKnowledge said:130k first day is a bomb?
Frillen said:So how do you know that Galaxy will sell below expectations with only seeing first day sales from Japan?
These are only Japanese figures, I'm sure Galaxy will sell fantastic in America and Europe. And over time it will also sell great in Japan.
Lastly, Zelda Twilight Princess Wii version alone has sold over 4 Million world wide. That's already more than what Wind Waker ever did, and the game hasn't stopped selling yet.
The Experiment said:130,000 for the first day is not good. This is Nintendo's most important franchise.
cw_sasuke said:no more mario games confirmed... :-/
The Experiment said:Plus many people seem to believe that Wii = instant million seller, which is not the case.
130,000 for the first day is not good. This is Nintendo's most important franchise.
Kurosaki Ichigo said:By the way, I found this extremely amusing:
http://ca.today.reuters.com/news/ne...697_RTRIDST_0_TECH-NINTENDO-SONY-GAME-COL.XML
TOKYO (Reuters) - Nintendo Co Ltd's Wii game console outsold Sony Corp's PlayStation 3 by 2-to-1 in Japan in October, a game magazine publisher said, but its lead over the PS3 shrank for the fourth consecutive month.
Nintendo sold 110,415 units of the Wii in the four weeks to October 28, compared with 47,183 units of the PS3, Enterbrain said on Friday.
The Wii, which features an innovative motion-sensing controller that allows gamers direct on-screen play by swinging it like a racket or sword, outsold the PS3 by more than 6-to-1 in Japan in June.
But the PS3, which suffered a slow start after its launch a year ago due to its high price and scarcity of strong game titles, has been closing the gap with the Wii in recent months as Sony cut console prices and beefed up its software lineup.
The Wii's narrowing lead in Japan is a welcome sign for Sony as the electronics and entertainment conglomerate heads into the crucial holiday season.
Sony's game business posted an operating loss of 96.7 billion yen ($841.8 million) in July-September, while blistering demand for the Wii and the DS handheld player helped Nintendo zip past Sony and other corporate giants to become Japan's third-most valuable company.
During the same four weeks to October 28, Microsoft Corp sold 18,717 units in Japan of its Xbox 360, which is popular overseas but struggling in the home turf of Nintendo and Sony, Enterbrain said.
Awesome doing, Reuters! :lol
Hard to decide such things. Is it a bigger advantage that it's a main entry, or a bigger disadvantage that it's not specifically attracting the Gundam crowd? Are the crowd who bought Gundam Musou and maybe Musou Orochi earlier this year ready for more already?Phife Dawg said:So a main entry in the DW series on a bigger user-base will do worse than a Gundam spin-off? OK!
Good point, but part of the situation is also reversed. Super Mario Sunshine was the late July game, while Mario Party 4 was the early November game.AniHawk said:Mario Party 4 outsold Super Mario Sunshine in 2002.
Closer to 800K.Mrbob said:What did super mario sunshine sell in Japan?
Wasn't it only like 700K?
Those would be some incredibly poor legs for a Mario title.Chû Totoro said:300k first week and 500 000 before 2008 seems good for me.
Well, we know Mario Party 8 and Super Paper Mario have at least tripled their first week sales. Super Mario Sunshine nearly did that back in the day. The most front-loaded Nintendo-published Wii title so far has been... Fire Emblem and Donkey Kong Barrel Blast have only done a bit more than double first week sales. Some like Endless Ocean and Eyeshield 21 might be lower, but since they didn't stick in the top of the charts long we don't have as much to go on.ccbfan said:It could have Brain traning like legs or it could have Final Fantasy like legs. At this point we don't know and considering the Japanese market right now you can't even make an educated guess on how the game is going to do.
Enterbrain is Famitsu.Pristine_Condition said:What gives with Enterbrain's numbers?
ethelred said:I still find it very amusing that a few short months ago, a bunch of members in the Wii Fan Club were insisting that it was the perfect machine to inherit the hardcore, niche, completely non-casual RPG fanbase of the Atluses and the Nippon Ichis. Fun thread! But I imagine the Wii is looking less and less appealing to these publishers with every passing week.
That is indeed a very interesting issue. I believe we (and the companies in question) will know a lot more after the Disgaea 3 release.Stumpokapow said:Do you drop console development entirely? Try to use PS2/PSP/Wii multiplat releases to shore up income? What will replace the PS2 in 2009, 2010, and onwards?
JoshuaJSlone said:Enterbrain is Famitsu.
Their process is very similar to Media Create's, and they survey a similar number of retailers. GAF considers both sources equally reliable.Pristine_Condition said:Ahhh.
Why are Famitsu's numbers so different from Media Create? Does anyone know how are they generated, or is the process as "mysterious" (or shady) as Famitsu's review process?
Do they not survey certain retailers?
DefectiveReject said:it bloody better do Japan, or there'll be trouble!!
Notorious_Roy said:Can't you make a nice overview of the hardwaresales when posting them? I say, do it the cheesemeister way, or don't do it at all. Now we have to search for the numbers of last week and that is annoying.
Amir0x said:i'm pretty shocked at those SMG sales, i mean... it'll go on to sell that 500,000+ lifetime, of course, but i thought NSMB indicated that there was still some fairly large contingent of Japan that still enjoyed games. I guess it was just that they enjoyed DS and accidentally purchased NSMB instead of Nintendogs.
Great Rumbler said:Actually, when we the last time that a major Nintendo game in Japan was really frontloaded? All the multi-million sellers I can think of started around 300k-500k, or even less, on opening week and then just stayed in the charts for years.
Danne-Danger said:Speaking of which, what is the next heavy hitter set for Japan on Wii? Apart from Wii-Fit and that whole genre.
Jcgamer60 said:I hope Wiifit bombs.
Mithos Yggdrasill said:2 millions is not a realistic number. It has to sell better then Super Mario Sunshine, and then it will be ok.
SovanJedi said:So does anybody have any second-day numbers to add to the boiling pot?
Stumpokapow said:Ignoring the fanboys, I think this brings up a very important discussion.
You're NI/Atlus/Marvelous. The Wii has software sale issues. The 360 is a non-issue. The PS3 has even worse software sale issues. The PS2 userbase won't hold on for too much longer.
Mobile phone is not really an option for most of your stuff technically (although there are a few exceptions; Yggdra Union is the town whore.) That leaves the PSP, which TBQH has software sales that are as similarly anemic as the Wii... although they're starting to pick up... and the DS.
Do you drop console development entirely? Try to use PS2/PSP/Wii multiplat releases to shore up income? What will replace the PS2 in 2009, 2010, and onwards?
Mario a very important franchise but 3D Mario is a long way from Nintendo's most important at the moment. It matters hugely to many hardcore gamers but it's going to have to earn its place with the mass market. From the recent sales I'd say the hierarchy in terms of Nintendo's internal development priorities is:The Experiment said:130,000 for the first day is not good. This is Nintendo's most important franchise.
Yeah, it's certainly a dilemma.Stumpokapow said:Ignoring the fanboys, I think this brings up a very important discussion.
You're NI/Atlus/Marvelous. The Wii has software sale issues. The 360 is a non-issue. The PS3 has even worse software sale issues. The PS2 userbase won't hold on for too much longer.
Mobile phone is not really an option for most of your stuff technically (although there are a few exceptions; Yggdra Union is the town whore.) That leaves the PSP, which TBQH has software sales that are as similarly anemic as the Wii... although they're starting to pick up... and the DS.
Do you drop console development entirely? Try to use PS2/PSP/Wii multiplat releases to shore up income? What will replace the PS2 in 2009, 2010, and onwards?
Yep.DeaconKnowledge said:DS. That wasn't hard.
if the wii __-only buyers aren't buying many other games, then getting stronger "hardcore gamer" representation on the platform is really important for nintendo. they *do* seem to be blowing the "we're for the hardcore too" horn a bit more strongly of late.Phife Dawg said:Seems to me that to have success with the core demographic like Iwata plans to, means that you have to change the perceiption of the Wii and it's software. Nintendo better think their marketing strategy over if they really want to make it happen (not that they need to from a sales-perspective, since they'll be selling millions regardless).
a someone who did practically all of my last-gen gaming on the ps2, and have an extensive collection of quirky japanese stuff and rpgs - this gen is starting to give me some serious concerns too. i'd surely be getting the fear if i were making big decisions regarding console development for a japanese company.Jonnyram said:I think the PS3 and 360 could well fight with each other, but the Wii is a different market, and it's gonna be an ugly gen for Japanese devs. Will write more on the subject when I have time, it's a massive issue that could be good for discussion here on GAF. I just hope it doesn't get bogged down with typical GAF nonsense.
it'll be interesting to see how disgaea does on the ps3, which is looking more and more like the only real go-to option with a potentially solid market for these type of games. there isn't *any* console that has proven that they can support these games yet this gen.ethelred said:I still find it very amusing that a few short months ago, a bunch of members in the Wii Fan Club were insisting that it was the perfect machine to inherit the hardcore, niche, completely non-casual RPG fanbase of the Atluses and the Nippon Ichis. Fun thread! But I imagine the Wii is looking less and less appealing to these publishers with every passing week.
donny2112 said:As for Super Mario Galaxy's first day sales, I'm disappointed. I think anyone who even partially bought into the comparison to NSMB would be. It's certainly possible for it to sell 1 million by the end of the year, but I wouldn't consider it a foregone conclusion. Blame Nintendo for not advertising, blame Wii owners for not being hardcore enough, whatever. I'm just disappointed that Super Mario Galaxy didn't open with more sales.
DeaconKnowledge said:DS. That wasn't hard.
Stumpokapow said:I don't think ANYONE thought it would sell 900k first week. I know that I personally had expected around 500k, and obviously that's not going to be possible at this point, so in a sense I'm disappointed... but I really do not think this is an epic bomb.
I personally do feel that it is a forgone conclusion that it will reach 1 million by the end of the holiday season (IE including the first two weeks in January as well). Mainly because unless sales tank catastrophically year over year, there aren't many other tentpole releases. Wii Fit, SMG, and what else? DS has Mario Party... PS2, PS3, and 360 have nothing of substance. The new SRW is megatanking.
MGS4, DMC4, and Brawl are (after Wii Fit) the next nontrivial console games. I don't see how we could see anything other than Galaxy having strong legs.
Well, no shit that the DS is a good option; but do you seriously believe that it's sufficient in terms of revenue to supplant the PS2? Consider that the 5040yen pricepoint is substantially lower than most PS2 releases, and given the graphical fidelity of NI games, I highly doubt the DS budget is substantially lower
Stumpokapow said:I don't think ANYONE thought it would sell 900k first week.
They started strong, but still weren't really front-loaded, though. They're still going, but so far Pokémon D/P has more than tripled its first week, NSMB has sextupled it, and Brain Age 2... uhh, I'm not sure what the word is for eleven-times-ing it.donny2112 said:Brain Training 2, New Super Mario Bros., and Pokemon had monster opening weeks.
JoshuaJSlone said:They started strong, but still weren't really front-loaded, though.