BishopLamont said:
Nintendogs and Brain training propelled the DS though, not hardcore games. So in reality it's casual first, hardcore second that made the DS into the phenomenon it is today. It's really a icky situation to compare the DS with the Wii. The Wii is competing not with only the PS3/360 but also with the DS, since that's where the gamers are shopping and it's this gen's "PS2".
Yeah, that's a good point.
I think we'll have a good idea about the true fate of traditional gaming on Wii by mid January in Japan. If Wii Fit has the effect of snowballing Wii's popularity to new highs and in turn increases sales of Wii Sports and Wii Play (which is expected) along with SMG, then we could see a DS type scenario. I expect casual Nintendo games to be, by and large, the biggest sellers, but the audience still buys into hardcore gaming to an extent.
However, the real problem could be SMG is just not casual friendly. Obviously many people here won't get this, but from the limited amount I've seen and read about the game, it seems very hardcore orientated.
ethelred said:
They didn't make the right incentives (whether monetary or otherwise) to bring third parties on from the start to make the games they couldn't make and have them there during this critical first year period, and they didn't make any effort to broaden out their own software development efforts -- despite the fact that they had all the time in the world (a good two years as lead time) and the easiest developmental platform available (one using all but identical programming structures to their last console). Man, it's amazing how Sony gave them the absolute most perfect opportunity when they priced the natural successor to the PS2 out of the market, but Nintendo just couldn't follow through by providing the games that would make people want to jump in.
You're right to an extent. Nintendo has dropped the ball with the broad audience on Wii, however 3rd parties were unlikely to abandon the PS3 until they saw the wreck its created for themselves. The system is virtually dead in every territory, selling poor amounts of sw for most developers and shows no real signs of recovery, yet big budgeted, and more importantly, big resourced titles are still continuing (obviously).
Without Nintendo going to Konami, Square, Namco, etc and saying come exclusively to Wii and with your biggest franchises and we'll pay you the difference if you don't get xxx sales, about a year before Wii launched, 3rd parties were never going to do it. And even then, with the success Sony had there would have been much debate. So, 3rd parties are partially to blame, they backed an extremely lame horse in PS3, are were always going to be a tougher nut to crack.
Really though, I think Nintendo is banking on the continued poor sales of PS3, in the sense it looks to be providing virtually zero competition until MGS, which is risky. Nintendo had the perfect time to go for PS3's jugular this year, but due to lack of preparation has extended the competition.
I don't think they should divert any resources from the Wii Sports, Nintendogs, games because no other developer is capable of making these kind of titles at the level of appeal EAD/SPD achieves, so Nintendo has to make them because they're going to be key to this generation. However, while MH3 is a good start, Nintendo really needs more moneyhatting of big 3rd party exclusives.