Pretend the dollars are yen.test_account said:Expencive games on that list. Thousands of dollars pr. game
Huh. It's ugly but readable to me. Maybe it's time to import into a spreadsheet and reformat.ethelred said:I'm looking at that list, and, uh... Can someone page Crushed and ask him to post one of those "you're doing it wrong" images?
bmf said:Pretend the dollars are yen.
test_account said:I know hehe, but its still alittle funny to mix up dollar and yen since it makes a huge difference
Well, that's certainly interesting! What was the game's reported first stock batch supposed to be?Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu (Wii, Square Enix) - 72,710
http://www.neogaf.com/forum/showpost.php?p=8939324&postcount=466jesusraz said:Well, that's certainly interesting! What was the game's reported first stock batch supposed to be?
Around 100k it seems, doesn't look like it'll need a second shipment.First day sales:
Wii Chocobo Dungeon: 30k (30% sell-through)
Maybe, but I wouldn't be sure about that. Previously I've compared Chocobo's Mysterious Dungeon's performance to Chocobo Tales, noting that CMD had a higher first week than Land. It looks like it's slowed down since, but if it continues similarly it could have a bit more meat on its bones. Here's Chocobo Tales's LTD history as we know it so far.Kurosaki Ichigo said:http://www.neogaf.com/forum/showpost.php?p=8939324&postcount=466
Around 100k it seems, doesn't look like it'll need a second shipment.
Knastluder said:Believe me your beloved US Dollar will go down the toilet ,soon.In fact it's already dying.
On the contrary, surely if it sold ~73,000 in December alone and the first stock was only about 90,000-95,000 units, then given the recent high sales and evidence of it lingering around the No.50 mark, it could crawl its way back up if more stock is forthcoming. Seems odd how it had such a decent first week then nose-dived, though...Kurosaki Ichigo said:http://www.neogaf.com/forum/showpost.php?p=8939324&postcount=466
Around 100k it seems, doesn't look like it'll need a second shipment.
You are mixing things here, the data for December and first day is Famitsu, but the one who had it at nº50 last thread is MC. From the monthly Famitsu top we know it sold 28,954 between the 12/17-12/23 and 12/24-12/30 weeks after its 43,756 debut, but we don't know the breakdown of those weeks. Chocobo DS came back to top30 in the 1/8-1/14 week last year (surge of popularity or overshipment?) so if Chocobo Wii is going through the same we should see it next Wednesday in the Famitsu chart for 1/7-1/13.jesusraz said:On the contrary, surely if it sold ~73,000 in December alone and the first stock was only about 90,000-95,000 units, then given the recent high sales and evidence of it lingering around the No.50 mark, it could crawl its way back up if more stock is forthcoming. Seems odd how it had such a decent first week then nose-dived, though...
True, it's a bad habit that I mix MC and Fam data at times Thanks for listing the data clearly. That 72,710 Famitsu figure is for December alone, right? So that means it doesn't include the data for the biggest week, which was up to 6th January, no? Potentially it could have done another 10,000+ that week easily, given its numbers for 2nd and 3rd week, which would bring it very close to its first stock limit.Kurosaki Ichigo said:You are mixing things here, the data for December and first day is Famitsu, but the one who had it at nº50 last thread is MC.
To see it like a trend:
Chocobo DS 1st day - ~10000-15000
Chocobo DS 1st week - 29065
Chocobo DS 2nd and 3rd week - 49400
Chocobo DS 4th and 5th week - 35309
Chocobo Wii 1st day - ~30000
Chocobo Wii 1st week - 43756
Chocobo Wii 2nd and 3rd week - 28954
jesusraz said:True, it's a bad habit that I mix MC and Fam data at times Thanks for listing the data clearly. That 72,710 Famitsu figure is for December alone, right?
JoshuaJSlone said:So I've added a nifty new thing to my game group pages; an image of comparative sales...
...Some of these turn out pretty decent and easy to read...
In most cases I'd imagine games would be shaped more like uhh... r or something. However, games released near enough the holidays to get a chartable bump (like 5 of the 7 listed Mario Party titles there) will get that S look. Kirby Squeak Squad and Super Mario Galaxy also share this.liuelson said:Now this is really interesting, given our discussion (brief) about the lack of a traditional S-shaped curve in console hardware adoption. It appears that software follows the traditional S-shaped curve more closely than the hardware...
I'm think it was a PS2 game. I vaguely remember you asking whether it was for Wii or PS2.Lobster said:Did that Naruto game on Wii release in December?
Chocobo Wii sales..are alright I guess..Square must not be too happy.
Umbrella Chronicles is doing very well for itself.
BishopLamont said:I'm think it was a PS2 game. I vaguely remember you asking whether it was for Wii or PS2.
Captain Smoker said:Top50 Famitsu for December is in
http://www.elspa.com/?i=7067
DS 26
Wii 9
PS2 7
PSP 5
PS3 1
XB360 1
JoshuaJSlone said:In most cases I'd imagine games would be shaped more like uhh... r or something.
Er, it did actually... suppossedly since the BHUC bundles sold out, people were buying BHUC disc only and the Ghost Squad bundle to get the Zapper. :lolDefuser said:It didn't help ghost squad.
Twilight Princess HD is coming.Vinnk said:Something interesting.
I was on the "Minna no Nintendo" channel on my Japanese Wii today and I saw something unexpected. You see, on the front page they have promo videos. These are for brand new titles that have just been released or are being released soon (Like Smash Bros.) But strangely enough the trailer for Twilight Princess (2:06 version) was up there as well. It's the only title older than WiiFit/Dragon Quest IV. I am just wondering why they are featuring a launch title in with their brand new lineup.
I wonder if Nintendo is trying to give Zelda a second push. It seems weird this late in the game but maybe they are trying to sell the game to all the brand new Wii owners. Or (more likely) I am just reading too much into this.
Still, there must be some reason someone at Nintendo decided to feature the game.
Vinnk said:Something interesting.
I was on the "Minna no Nintendo" channel on my Japanese Wii today and I saw something unexpected. You see, on the front page they have promo videos. These are for brand new titles that have just been released or are being released soon (Like Smash Bros.) But strangely enough the trailer for Twilight Princess (2:06 version) was up there as well. It's the only title older than WiiFit/Dragon Quest IV. I am just wondering why they are featuring a launch title in with their brand new lineup.
I wonder if Nintendo is trying to give Zelda a second push. It seems weird this late in the game but maybe they are trying to sell the game to all the brand new Wii owners. Or (more likely) I am just reading too much into this.
Still, there must be some reason someone at Nintendo decided to feature the game.
Vinnk said:I wonder if Nintendo is trying to give Zelda a second push. It seems weird this late in the game but maybe they are trying to sell the game to all the brand new Wii owners. Or (more likely) I am just reading too much into this.
Still, there must be some reason someone at Nintendo decided to feature the game.
swerve said:Minna no Nintendo is many shades of awesome.
JoshuaJSlone said:Noone specifically said anything to me about it, but best theory I've heard from fellow GAFfers is that it has to do with my personal site's section with notes on GAFfers.
Vinnk said:10. The 2nd Layton game still has a dedicated kiosk for it at Wanpaku and both it and the first game are nicely positioned in the stores. Neither game is sold out but seem to be selling well. No used copies of the second game at any store. A few used copies of the first.
Lobster said:The first one sold really well on the cube though..and we're talking the cube..
Wii version didn't even do half its LTD.
test_account said:
ethelred said:And I'll be interested in seeing if a more credible source confirms those numbers, as they definitely didn't chart on the top 100 with sub-40k in sales.
Kurosaki Ichigo said:A) No, it was lower, 37,588
donny2112 said:Late to the third-party/core game discussion, but oh, well.
Why are Core games heavily underperforming on Wii? Core users in Japan seem to have left the GameCube in 2004 and, thus, haven't been a large portion of the Wii buyers going into fall 2007.
Nintendo needs to actively try to bring back the core gamer to its console. They've started this with the renewed Galaxy advertising in Fall 2007, and I'm hopeful that Brawl will bring almost all of the rest back from the GameCube's base. Monster Hunter 3, while not a driver on its own, will hopefully be a good step to reach out to the PS2 core gamer, as well.
Segata Sanshiro said:We don't hate lapsed gamers. We just hate Lapsed.
I think its this one...well, this is the 2007 one, as in having 2006 top500.Stumpokapow said:Do we have a publication date for the 2007 Top 500 yet, or are we just relying on Geimin or another Japanese source? Actually, are there even any GAFfers in Japan who are willing to buy the "big book"?
Kurosaki Ichigo said:I think its this one...well, this is the 2007 one, as in having 2006 top500.
(If someone bought the 2005 one, it'd be great since we don't have 2004 Top500, do we? )
Wait, so this thing it says it has from page 354: 2004年ゲームソフト売上年間TOP500 plus the Top300 for earlier years is without numbers? What a scam if trueStumpokapow said:Nope, inexplicably we do not have 2004 Top 500 yet. But the 2004 Top 500 is not in the 2005 book. Top 100 only.
Xisiqomelir said:Actually, a Lapsed post inspired me to join GAF. Let me see if I can find it.
This one: http://www.neogaf.com/forum/showpost.php?p=5143116&postcount=308
Speaking of which, has anyone seen jimbo ever since Nintendo went to #1 WW?
He was the smartest person on this board.DeaconKnowledge said:Nope.
Also, funny how pretty much everything Lapsed said has or is coming to fruition.
Roders5 said:He was the smartest person on this board.
Some might say.
jarrod said:I'd say the PS2esque design ethos more than anything... simply put the market shifted and conceptully, PSP's a backwards looking games platform.
PSP's got an insanely low price given what you get, it's gotten huge gaming brand exclusives like Final Fantasy, GTA, Metal Gear and others and (rather significantly) it's a PlayStation. Value, software and brand isn't the problem here, if anything PSP had more of an advantage in these areas initially than DS....
ethelred said:though, I'd like to note that I think this is basically the same argument Charlie and I have been making for a while now.
Stumpokapow said:which other consoles Wii owners have in their houses.
Stumpokapow said:I think your thoughts on US Gamecube owners are a little overreaching... a far more simple explanation is that many or most US console owners own multiple consoles, and the vast majority of GameCube owners owned a PS2 at the same time. They still bought GameCube games when they came out, but they were more than willing to buy PS2 software in the mean time.
Stumpokapow said:If, on the other hand, we might actually conceive of a customer as platform-specific or at least more platform-specific than in the US, then you're almost certainly right that Wii owners have not for the most part been traditional gamers.
Stumpokapow said:Nintendo needs to put marketing and development muscle into third parties. Zack and Wiki would likely never have done well, but certainly Nintendo pitching $250,000 for marketing could have made sales respectable. It works for everyone; Nintendo gets Wii purchasers it might not have and future Capcom support, Capcom gets to recoup its budget for the game. I think even as a "loss leader" of sorts, this is a good investment. Also, unlike MS, Nintendo is cash rich and more than able to burn off some cash for developer goodwill, so if the gamble does not immediately pay off it's a much less pressing problem.
Stumpokapow said:I also conjectured in the previous argument that when the full Top 500 is available we'll be able to track off-chart growth.
Stumpokapow said:I still think that even incredible off-chart boosts will still result in a Wii (third-party) software situation that is less favorable than the PS2,
Stumpokapow said:Do we have a publication date for the 2007 Top 500 yet, or are we just relying on Geimin or another Japanese source?
donny2112 said:Why do they have to have another one?
I'm saying that Nintendo lost a large majority of its core gamers in the transition from GameCube to Wii in Japan. I don't think that's exactly what you're saying there.
Congratulations. You just suggested that Nintendo should throw out its financial plannings from as far back as I can remember. "Loss leader"? A cold day in Yamauchi's living room.
Stop comparing any current video game system to the PS2 for third-party sales. They will all fail miserably. Even the DS, which is pacing well above the PS2 in total software in Japan, will be hard-pressed to match the third-party sales performance of the PS2.
I'm still just a fan of the "holiday bump" theory, rather than attributing it to something else. Many times over the last couple months I've compared SMG to other late October/early November Nintendo games, particularly 2006's Kirby Squeak Squad. SMG had a much bigger first week, but past that they've behaved very similarly.donny2112 said:Third-party traditional games aren't selling well on the Wii. More importantly traditional core games aren't selling well on the Wii for the most part. "Super Mario Galaxy!" Super Mario Galaxy was well on its way to sub-Sunshine levels, and it was only a supreme marketing effort by Nintendo that refused to let this game die that brought it back. Wii users were getting it confused with Mario Party, for goodness's sake. A renewed advertising campaign that apparently was comparing it directly to the 5 million selling New Super Mario Bros. brought this game back to respectability. I do not believe it was the general Wii user suddenly "smartening up."
There may be some exception, but most of the stuff there is straight from GAF, or other publicly available web source. More than any GAFfer, the biggest information-sharing accident I got in was when an entry about a teacher friend of mine linked to his LJ, and his students found the link on my site through Google. Oops!donny2112 said:Thanks for the entry. I usually try to keep personal information off the web. However, there's no real personally identifiable information in there, so it's good. That probably also explains why my site hits jumped a couple of days ago. :lol
donny2112 said:Actually, it has.
GCN Super Mario Strikers 192K (20061231)
WII Mario Strikers: Charged 105K (20071125)
Vinnk said:donny2112, that is really interesting. Since I hang out with gamers who own all the main consoles I forget that there was indeed a large exodus from GC in 2004. Only the hardest of the hardcore (and the kids) kept buying GC games beyond that point. Even back in 2003, you could get a used gamecube for almost nothing since they were so plentiful. I doubt those people selling the Gamcube were giving up on games, they probably just switched to Sony.
Right now DS and Wii are VERY popular with elementary and Jr. Jigh school students. I am very interested to see what the gaming scene will be like in a few years when those kids grow up and want more grown up games. Will they stay with Nintendo (Wii 2? DS+?) Or will they jump ship?
If Nintendo can retain these kids, who will be the hardcore gamers of tomorrow, they are all set. Or will Nintedno create the stigma that it:s only for Kids and "Old People".
He was banned for coming into threads, posting the same old block of text paraphrased differently, copping an "I'm right and you're wrong" attitude, and refusing to debate any of his points. If it happened once in a while, he'd still be with us, but virtually every one of his posts followed that pattern.Xavien said:Wasn't he banned for constantly quoting paragraphs or references from that Blue Ocean book?
I still think it was a bit harsh imho.
ethelred said:I really don't think the DS should be lumped in with the Wii. The Wii's problems are its own. The DS has proven to have a far larger demographic appeal and was always, from the very start, pushed and marketed as a gamer's system +... the exact opposite as the Wii.