Galactic Fork
A little fluff between the ears never did any harm...
LanceStern said:Enough beating around the bush, here's what I'm getting at. The underlying concept being my 300k benchmark and the refutation you guys have provided for so long.
If you guys have been saying for the past year or so that titles can sell significantly less than 300k and still be considered a success in your eyes, the publishers eyes, the developers eyes, GAFFers eyes, and Nintendo's eyes, and you had no problem with it, why are you complaining abuot restock issues?
Most of the titles that have a shortage are titles that have already sold near 1 million copies already, shouldn't you and everyone else be happy with it by now, and then even more happy when they can etch out a couple more (two digit thousand) cartridges?
And for companies that are getting shortages and only selling around 70k or so. Not only do I ask "Shouldn't you still be happy with it and call it a success?" but also, "Aren't these the same companies that have a FREAKING HISTORY OF UNDERSHIPPING IN THE FIRST PLACE?" The answer, in relation to Atlus most definitely, is yes; I dont' need your sarcastic runaround answers.
Double standards folks.
Wow! You just don't get it at all do you? Ok! Explaining.
companies want every sale they can get.
If a low budget niche game sells 200k in its lifetime, that's great! It sold every copy it could, which turned out to be a lot!
If same game finally sold 200k after selling out a lot and long delays of restocks, then you have to wonder what it COULD have sold. The games aren't meeting their potential sells within the market. The companies could be making more money in the market, but aren't because the carts aren't being supplied. It makes no difference if the sales are 100k or 1 million. Potential is being lost!