MasterMFauli
Banned
AniHawk said:I'd be glad to see that happen, because it'd be a big disappointment for you.
Someday, i hope i can write such thing. Until then, i have to lol about your things, as I would get banned for it :lol
AniHawk said:I'd be glad to see that happen, because it'd be a big disappointment for you.
That's how things would turn out if PS2 continued selling 20K every week while DS sold 128K each week. It's the grandson of the "when will PSP catch up to DS" bit from 2 years back.... oh damn, I get it now, I put PSP instead of PS2. Old comparison habits die hard?AniHawk said:who did what now
That's doofy. If we're just playing imaginary and pushing up the GCN and Xbox launches 1-2 years while leaving all early sales the same, PS2 starts off in a minority position due to supply issues. Eventually it would be a majority, but for the entirety of its life would have a lower percentage of the market than in our reality. Of course that's going to affect third party support, which would in turn affect the sales of non-PS2 consoles in a positive way.Amir0x said:I'm 100% positive it would have dominated exactly the same. Sony marketed the thing so perfectly in every way that it would have not been any different whether Xbox and GCN launched the very same day. Well, they would have had an extra year of sales so maybe Xbox and GCN would be at 24,000,000 or something as opposed to 21,000,000.
I think it's more like Nintendo figured they could get away with not doing true new tech due to their unique controller and the large price advantage. No way can they get away again with just stretching out Flipper and Gekko a few more megahertz in 4-6 years time. And as long as they're going for newly designed tech at all, there's no reason a Wii-priced console shouldn't handily outdo X360 at that time.Mrbob said:Err, after what Nintendo pushed out with the Wii five years after GC, I highly doubt the Wii HD will have 360 level visuals.
Considering how cheap they are now, throwing in the futuristic equivalent of Broadway and Hollywood into the Wii successor should cost peanuts.justchris said:Wherever they decide to go, they will probably want to consider that breaking backwards compatibility for the GC & Wii in their next system will run the risk of hurting sales.
:lol :lol :lolaloof said:Once a few good JP games release for PS3, expect it to regain its stranglehold on the Japanese market. I simply don't see more than a couple pieces of compelling software for Wii in 2007. It's barren. The playable FF13 demo this year will end any doubts.
JoshuaJSlone said:That's doofy. If we're just playing imaginary and pushing up the GCN and Xbox launches 1-2 years while leaving all early sales the same, PS2 starts off in a minority position due to supply issues. Eventually it would be a majority, but for the entirety of its life would have a lower percentage of the market than in our reality. Of course that's going to affect third party support, which would in turn affect the sales of non-PS2 consoles in a positive way.
JoshuaJSlone said:That's doofy. If we're just playing imaginary and pushing up the GCN and Xbox launches 1-2 years while leaving all early sales the same, PS2 starts off in a minority position due to supply issues. Eventually it would be a majority, but for the entirety of its life would have a lower percentage of the market than in our reality. Of course that's going to affect third party support, which would in turn affect the sales of non-PS2 consoles in a positive way.
bmf said::lol :lol :lol
What's with all the new joke characters lately?
Are you from this imaginary universe? The PS2 already had more then the other's lifetime totals at the time of their launches. That was a massive, massive advantage that can't be swept under the rug like it didn't matter.Amir0x said:Hey, if you want to pretend it was the year headstart that made PS2 so massively, insanely successful - that's your prerogative.
Whether GCN or Xbox launched the same day or a year later, the scenario remains precisely the same. PS2 would have annihilated them.
D.Lo said:Are you from this imaginary universe? The PS2 already had more then the other's lifetime totals at the time of their launches. That was a massive, massive advantage that can't be swept under the rug like it didn't matter.
Amir0x said:All I said the scenario would have been precisely the same. PS2 would have won, massively. By 70,000,000 or more, all the same.
I have to disagree here man. I think that Nintendo thinks that it's in their best interest to stay out of that race. If they can keep limitations in place, it help keep budgets from ballooning, and they probably figure that that's better for them in the long run as it helps keep projects profitable. Wii HD will be 1.5ghz tops. It will include 50% more ram, and it will have a better GPU (fill rates to render at HD res) and it will have a scaler chip similar to the Ana from the 360. There will be some other things, like a bigger chunk of flash, but it will be built to support HD resolutions, not propel game budgets into orbit.JoshuaJSlone said:I think it's more like Nintendo figured they could get away with not doing true new tech due to their unique controller and the large price advantage. No way can they get away again with just stretching out Flipper and Gekko a few more megahertz in 4-6 years time. And as long as they're going for newly designed tech at all, there's no reason a Wii-priced console shouldn't handily outdo X360 at that time.
if if ifAmir0x said:Hey, if you want to pretend it was the year headstart that made PS2 so massively, insanely successful - that's your prerogative.
Whether GCN or Xbox launched the same day or a year later, the scenario remains precisely the same. PS2 would have annihilated them.
Amir0x said:All I said the scenario would have been precisely the same. PS2 would have won, massively. By 70,000,000 or more, all the same.
Now that PSP/PS3 are underperforming I've noticed people have been trying to find ways to downplay the success Sony found with PS2, as if it was a fluke and as if everyone else handed it to them. But Sony won because they marketed the thing insanely well, from the get go. And Nintendo and Microsoft didn't, from the get go. Whether that started on the same day in 2001 would have made no difference to PS2's destruction of those systenms.
Amir0x said:he didn't list any statistics in that paragraph?
Amir0x said:Notice the markets are different for everything, though. For handheld gaming $199 and $250 was too expensive as illustrated by PSP. Although I think next handheld generation, that will be just right.
AniHawk said:I ****ing hope you're wrong as ****. $150 is too much for a handheld system.
God, I tire of the "FACTORING INFLATION" bullshit. $300 in 2000 isn't THAT MUCH MORE than $300 in 2006 (it's what? A $40 difference max?). Gamers shouldn't be shrugging their shoulders at all these price increases and basically saying, "well, it'd happen eventually." They didn't with the 3DO and they didn't do it with the Saturn.
Amir0x said:$50 is a lot of money. If you factor in the new burgeoning technology not included with previous gens, such as motion sensing or something, and additional functionality a net increase of $50 over inflation is not bad at all.
$300 is a lot more.Amir0x said:$50 is a lot of money.
AniHawk said:I just wanted to point out the "WELL IT'S REALLY GOOD FOR WHAT YOU'RE GETTING" is just as ridiculous as it's always been. I really really oppose the idea of higher pricepoints becoming standard.
AniHawk said:I thought the idea of $50 handheld games was ****ing insane.
D. Lo said:$300 is a lot more.
Amir0x said:All I am saying is you can't have a phobia over a price increase, provided it's reasonable. That's what happens as time goes on, prices always go up. That's the economy, and that's what happens when you try to add functionality to give people more reasons to adopt your product as competition heats up.
Amir0x said:Well, I don't know where you got the first point from... I never said that. The "it's good for what you're getting" may be true regardless of if you want to pay the price or not, that's a separate discussion honestly. PS3 is a good price for the stuff you're getting, objectively... but no one will pay it, 'cause most people just want it to play videogames. And for that, there's a limit on what most people are willing to pay.
All I am saying is you can't have a phobia over a price increase, provided it's reasonable. That's what happens as time goes on, prices always go up. That's the economy, and that's what happens when you try to add functionality to give people more reasons to adopt your product as competition heats up.
Heh. Well, I can understand why the market rejected it... handhelds are and always have been a market geared mostly toward kids. And parents like cheaper things for kids. As an adult, though, my perspective is: if you're gonna give me a console experience, I have no problem paying for a console experience. I appreciate not having to lower my standards, and I'll pay a little premium for it.
AniHawk said:To go from $150 (let's face it: $130) to $200-$250 as a STANDARD in FIVE-SIX years?! What?? There's no way that's gonna happen. It took 15 years before Nintendo moved above $100 for their handheld systems (and let's face it, $100 for a GBC and GBA/SP was pushing it [on the consumer end]).
Yeah, my brain's been functioning a little off ever since I started this semester. Also, I've taken about three sleeping pills, so.Amir0x said:I meant in general, and was gearing my comments toward the situation with next-generation (and using it to say why PS3 is a disaster because it abandoned even those limitations). PSP is in a unique position of offering so much functionality over the competition, and I liked it and thought it was easily worth the money thanks to that and other reasons such as offering console-calibre experiences. But if you cut that functionality out, you won't need to have it priced so dramatically. DS was $150, so I could definitely see a $199 DS 2 if they add palm pilot-esque functionality.
AniHawk said:a removed GBA slot, replaced by a sort of DS Store where you can download oldschool GB/C/A games to your system. Of course, if that's some time in, say, 2010-2011, then I doubt it'd be so much as $200 at retail.
Pureauthor said:I'd pay USD 200 for that. Just sayin'.
Deku said:Also it will probably feature the advanced touchscreen tech found on the iPhone.
AniHawk said:I don't keep up with Apple/iPod stuff. What's all this then?
ziran said:imo the graphics race is over for consoles and i wouldn't be surprised if the next gen machines are less capable than 360 and ps3, because dev costs are already way too high. if you want cutting edge graphics the pc will be your only hope.
the other thing i've noticed is over the last few weeks there seems to be a sense of glee coming from some 360 fans because the ps3 isn't doing so well in japan. if ps3 loses japan it won't be to 360, it's going to be to wii, with major development support shifting accordingly, and there's little chance of a wii game being ported to 360, the assets alone would make it pointless, whereas there's a good chance of a ps3 game coming to the console. imo, if ps3 loses japan it's bad news for 360.
AniHawk said:I don't keep up with Apple/iPod stuff. What's all this then?
the other thing i've noticed is over the last few weeks there seems to be a sense of glee coming from some 360 fans because the ps3 isn't doing so well in japan. if ps3 loses japan it won't be to 360, it's going to be to wii, with major development support shifting accordingly, and there's little chance of a wii game being ported to 360, the assets alone would make it pointless, whereas there's a good chance of a ps3 game coming to the console. imo, if ps3 loses japan it's bad news for 360.
AniHawk said:I think what 360 fans are really hoping for is the PS3 to "fail" so that third parties will have no choice but to move their more expensive projects to the 360 and hope the combined userbase will make them a profit.
Pureauthor said:Or at the very least, make 'em multiplatform.
Pureauthor said:Yeah, I missed the 'as well', so I thought you meant abandon the PS3 projects entirely.
the issue isn't the price of the technology it's the cost of developing games.Pureauthor said:I'll be first in line to tell you I care nothing for graphics, and I will also be first in line to tell you that this would be a stupid idea. In 5 years time, the tech needed to make a PS3 would be far less costly.
you're right, but i was thinking more about future games and development which is starting now, because of wii's success in japan.AniHawk said:I've thought about this...
I mean, on one hand there's the fact that developers could be missing out on a huge userbase for the Wii (if it becomes a big force in the industry). On the other hand, I think developers are going to try protecting their investments. I'm looking at DMC4 right now and wondering if that's going to stay on the PS3 forever. The 360 may not be doing so hot in Japan or Europe (though its sales are picking up in Europe, apparently), but software does REALLY well in North America, and especially for two of Capcom's games so far.
I think what 360 fans are really hoping for is the PS3 to "fail" so that third parties will have no choice but to move their more expensive projects to the 360 and hope the combined userbase will make them a profit.
ziran said:the issue isn't the price of the technology it's the cost of developing games.
It won't change anything if they can't get those supposed killer-app OUT soon.Deku said:Sony can still moneyhat their exclusives and get more news ones. They are not poor. Don't underestimate them.
And they will DO EVERYTHING to win. So far, MS has played the implicitly help Nintendo to dethrone Sony angle but nothing stops Sony from doing the same against MS, well unless they continue blundering like they have.
And my 8-ball predicts they will stop March 2007.
i think the development process will be refined, but i disagree the costs will be reduced enough to encourage more and more power in console hardware, especially if games like wii sports continue to sell so well.Pureauthor said:The cost of developing games will also go down too, you know. That's what technology does. Costs are constantly going down.
it's debut is here:Kurosaki Ichigo said:Btw, I hate you all ; ; no one gave me Shining Force Neo numbers to compare to EXA.
Feb 21-27 2005
01 World Soccer Winning Eleven 8 Liveware Evolution
PS2 / Konami / TW: 238,000 / LW: NEW
02 Wild Arms The 4th Detonator - SCE - 131,000 (NEW)
PS2 / SCE / TW: 131,000 / LW: NEW
03 Touch! Kirby
DS / Nintendo / TW: 75,000 / LW: NEW
04 Shining Force Neo
PS2 / Sega / TW: 63,000 / LW: NEW
05 Bleach: Heat the Soul
PSP / SCE / TW: 37,000 / LW: NEW
06 Egg Monster Hero
DS / Square Enix / TW: 31,000 / LW: NEW
07 Dynasty Warriors 5
PS2 / Koei / TW: 26,000 / LW: 825,000
08 Phantom Kingdom
PS2 / Nippon Ichi / TW: 17,000 / LW: 90,000
09 Harvest Moon Corobockle Station
DS / Marvellous / TW: 17,000 / LW: 45,000
10 Donkey Konga 3 Tabehoudai
GC / Nintendo / TW: 16,000 / LW: 53,000
ziran said:the other thing i've noticed is over the last few weeks there seems to be a sense of glee coming from some 360 fans because the ps3 isn't doing so well in japan. if ps3 loses japan it won't be to 360, it's going to be to wii, with major development support shifting accordingly, and there's little chance of a wii game being ported to 360, the assets alone would make it pointless, whereas there's a good chance of a ps3 game coming to the console. imo, if ps3 loses japan it's bad news for 360.
Kurosaki Ichigo said:Btw, I hate you all ; ; no one gave me Shining Force Neo numbers to compare to EXA.
justchris said:It would be fairly easy (and cheap) to port a game directly from the Wii to the 360/PS3, and just bump the graphics up to HD resolution, add some AA, and not even bother adding polys or redrawing textures.