AniHawk said:Well it's no Smash Bros, that's for sure.
They didn't have rabid Nintendo fans with marked calendars you mean.
AniHawk said:Well it's no Smash Bros, that's for sure.
sprsk said:That's a bomb?
AdventureRacing said:Why? This game is not going to bomba in price so what is the difference between upfront sales and sales in a couple months time?
If this goes on to sell 1.5-2 million copies or more why does it matter what it sold upfront?
It's also interesting that you mention first month as well because i expect this title to hold up very strongly and it's first month sales will most likely be more impressive than it's first week in comparison to other titles.
What the hell is current-generation-level gameplay, particularly in a JRPG? I know that Ar Tonelico 2 for example (a PS2 game) has a more progressive, well-designed and generally better battle system than any JRPG on one of the current consoles.icecream said:And honestly what is that difference? Gust, N1, Compile Heart, Idea Factory (specifically their recent stuff)... they're all niche developments who try to sell using those cute, moe characters to substitute for real graphics and current generation-level gameplay. There's nothing that Gust does that puts them heads-over-shoulders above the others.
androvsky said:Current generation-level gameplay? What is that, in terms of JRPGs?
(Real edit: That's "pwning" now? With 7 'w's? Really?)Pureauthor said:What on earth is 'current generation - level gameplay', anyway?
Stumpokapow said:wii sports resort in one week - 353k
wii music lifetime - 362k
tee hee hee hee
Cosmonaut X said:It's a shame. I know Wii Music was/is one of GAF's favourite whipping boys, but it's a wonderful piece of software and I'd like to see Nintendo return to the concept for a fuller sequel (Wii Music Plus?).
Cosmonaut X said:it's a wonderful piece of software and I'd like to see Nintendo return to the concept for a fuller sequel (Wii Music Plus?).
Hero of Legend said:Yeah... Arc Rise isn't even in the Top 100 Overall anymore. :'(
Let's just wait and see if it now does that exact same figure EVERY week for the next 2 years.AniHawk said:Wii Sports Resort bombed. Holy shit.
pswii60 said:Let's just wait and see if it now does that exact same figure EVERY week for the next 2 years.
donny2112 said:I think a LTD of ~37 million in Japan alone might be overdoing it just a bit.
donny2112 said:I think a LTD of ~37 million in Japan alone might be overdoing it just a bit.
AniHawk said:Wii Sports Resort bombed. Holy shit.
Vinnk said:But if they ever do and allow actual composting and sharing of music, I will be in line day one.
But if you're following your own compositions, where does the chance to play things differently on the fly come from? Is it going to take a player's simple Mario Paint-like composition and fill in all the sixteenth note spots between by algorithm?charlequin said:I continue to maintain that this is the fundamental mistake made with Wii Music. The game quite obviously doesn't hold a candle to the GH model of rhythm-based buttom pressing gameplay when it comes to playing pre-composed tracks. But we've already seen a very popular and successful Nintendo-authored take on simple, multi-track music composition with Mario Paint back in the day. Imagine a composition mode equivalent to that (with 4 to 8 separate instrumental tracks on each part) which then allows you to play your compositions by waggling. I think you'd find that this is suddenly more appealing.
AniHawk said:Wii Sports Resort bombed. Holy shit.
Gaborn said:Just for the record, judging from the first day numbers (and the simple math to estimate the first shipment at ~375k) WSR sold out ~94.1% of it's first shipment.
JoshuaJSlone said:But if you're following your own compositions, where does the chance to play things differently on the fly come from? Is it going to take a player's simple Mario Paint-like composition and fill in all the sixteenth note spots between by algorithm?
vicissitudes said:Wow after getting so used to seeing frontloaded sales in Japan it's surprising to see WSR more than double its first day sales. But I'm really curious to see the hardware boost.
Cosmonaut X said:It's a shame. I know Wii Music was/is one of GAF's favourite whipping boys, but it's a wonderful piece of software and I'd like to see Nintendo return to the concept for a fuller sequel (Wii Music Plus?).
Most (almost all) new games usually have 2-3 days on the market before the numbers are tallied up.RyuKanSan said:is this first week or like 3 or 4 days into it?
schuelma said:I'm guessing it wasn't that substantial since Famitsu didn't see fit to mention it, as cvx alluded to.
I never ignored this, I already said that I'd expect all these things to be taken into consideration when the expectations are set for the game. We're not putting two games directly against each other, we're putting them against their respective expectations. (Or since we don't have the expectations, the shipment sell-through.)Kurosaki Ichigo said:But you keep ignoring me saying that they are not comparable, one is a full blown, new release and the other is a budget re-release which usually have totally different sales patterns, nearly no development cost and its sales are just extra on top of the original full-blown, new release.
But doing this you'll still end up with an arbitrary number as there's no exact science for how all these things are weighed. Like I said above, I'm sure this is what each publisher takes into consideration when determining budget and expectations for a project but since they all do it in their own ways it makes the most sense to let them set the bar for their own projects.Kurosaki Ichigo said:I don't think I could call it a bar but certainly when a title is released I look at previous titles if its a franchise, the developer, the budget (as in the push its given in game content, development, advertising... since we don't have raw numbers), the genre, the platform, the patterns (genre decline, franchise decline, long legged titles...) for comparable titles. Since they are so many I can't see it just black or white and consequently I'd rather not use success/failure but just stick it up with the likes of it.
We just don't have the same view on their expectations. You are saying all the context is applied already, and I say all the context has to be taken in when we get such data. Comparing two such different products by one single slice of data isn't going to tell me one is better because its higher.Jokeropia said:I never ignored this, I already said that I'd expect all these things to be taken into consideration when the expectations are set for the game. We're not putting two games directly against each other, we're putting them against their respective expectations. (Or since we don't have the expectations, the shipment sell-through.)
I don't agree at all, the expectations we see them throwing are just flat-out analyst predictions on how much they will ship in a fiscal year so they can anticipate investors the results they are going have as best as they can. If they expect a bomb, and it bombs, they will have successfully predicted it, and the game would still be a bomb.Jokeropia said:But doing this you'll still end up with an arbitrary number as there's no exact science for how all these things are weighed. Like I said above, I'm sure this is what each publisher takes into consideration when determining budget and expectations for a project but since they all do it in their own ways it makes the most sense to let them set the bar for their own projects.
Why is Opoona so cheap to buy? I read something about that they made too many copies, but how many copies were made compared to how much the game sold (that we have sales data for at least)?Vinnk said:I bought a brand new copy of Oppona last week for 350yen. It being #76 in no way makes it less of a total failure. Captain Rainbow, even more so (Oppona outsold that).
Spiegel said:Sinobi:
[WII] Wii Sports Resort / 354k
Wii hardware 21k
Spiegel said:Sinobi:
Wii hardware 21k
I think that this is a good start for Wii Sports Resort Not a too big big of a bump in the Wii hardware sales this week, but i am looking forward to see how the Wii hardware will sell in the upcomming months, and on how the legs for Wii Sports Resort will beSpiegel said:Sinobi:
[WII] Wii Sports Resort / 354k
Wii hardware 21k
[NDS] Tomodachi Collection (Friend Collection) 70k/170k LTD
[PS3] Atelier Rorona: Arland no Renkinjutsushi 47k
That's the best first week the series for the series since PS1 I believe. (highest on PS2 44k first week, highest on DS 15k).test_account said:Are the sales for Atelier Rorona: Arland no Renkinjutsushi good, average or bad?
Spiegel said:Sinobi:
Wii hardware 21k
Spiegel said:[WII] Wii Sports Resort / 354k
Wii hardware 21k
Nirolak said:
I decided to try seeing if this was more impressive from a percentage perspective, but apparently it's only 8% higher than last week.
Well isn't that a pip.Spiegel said:[WII] Wii Sports Resort / 354k
Wii hardware 21k
lulz. I guess it was a mini-bump. :lolWii hardware 21k