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Media Create Sales: June 15-21, 2009

Narcosis

Member
So basically, by Capcom's expectations, RE5's above and beyond performance doesn't amount to any profit but just covers the losses of BC?

Ouch.
 

donny2112

Member
Famitsu June 8-14

01./00. [NDS] Infinite Space (SEGA) - 40,266 / NEW
02./01. [NDS] Kingdom Hearts: 358/2 Days (Square Enix) - 23,846 / 409,645 (-75%)
03./05. [NDS] Sloane and MacHale's Mysterious Story (Level 5) - 16,122 / 118,659 (-21%)
04./02. [NDS] Gyakuten Kenji (Ace Attorney Investigations: Miles Edgeworth) (Capcom) - 15,515 / 252,016 (-55%)
05./07. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 12,826 / 768,593 (-1%)
06./04. [PS3] Shin Sangoku Musou 5 Empires (Koei) - 12,111 / 115,591 (-51%)
07./00. [WII] Play on Wii: Chibi-Robo! (Nintendo) - 10,757 / NEW
08./08. [WII] Wii Fit (Nintendo) - 10,583 / 3,410,071 (-4%)
09./06. [PSP] Evangelion: Jo (Prologue) (Namco Bandai Games) - 8,920 / 28,633 (-55%)
10./10. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Nintendo/Pokemon Co.) - 6,861 / 345,429 (-24%)

11./14. [NDS] Mario & Luigi RPG 3!!! (Nintendo) - 6,521 / 637,686 (-9%)
12./03. [WII] Arc Rise Fantasia (Marvelous) - 6,428 / 34,472 (-77%)
13./09. [PSP] Yuusha 30 (Half-Minute Hero) (Marvelous) - 6,030 / 42,787 (-45%)
14./00. [PSP] Shinseiki Evangelion: Koutetsu no Girlfriend 2nd Portable (Iron Girlfriend) (CyberFront) - 5,696 / NEW
15./11. [NDS] Pro Yakyuu Team o Tsukurou! 2 (SEGA) - 5,436 / 78,628 (-36%)
16./00. [PSP] Onore no Shinzuru Michi wo Yuke (Believe in My Own Way) (From Software) - 5,104 / NEW
17./12. [NDS] Made in Ore (Wario Ware) (Nintendo) - 4,855 / 168,996 (-35%)
18./16. [NDS] Rhythm Tengoku Gold (Nintendo) - 4,808 / 1,739,670 (-10%)
19./17. [WII] Taiko Drum Master Wii (Namco Bandai Games) - 4,635 / 569,486 (-13%)
20./21. [WII] Wii Sports (Nintendo) - 4,563 / 3,517,121 (+7%)
21./00. [NDS] Majo ni Naru (To Become a Witch) (Try First) - 4,475 / NEW
22./18. [WII] Mario Kart Wii (Nintendo) - 4,311 / 2,262,257 (-10%)
23./15. [PS3] H.A.W.X. (Ubisoft) - 3,978 / 27,551 (-35%)
24./27. [NDS] Animal Crossing: Wild World (Nintendo) - 3,926 / 5,012,942 (+7%)
25./13. [PS2] Evangelion: Jo (Prologue) (Namco Bandai Games) - 3,903 / 11,344 (-48%)
26./00. [WII] Deca Sporta 2: Wii de Sports 10 Shumoku! (Hudson) - 3,636 / 47,310
27./00. [WII] Monster Hunter G (Capcom) - 3,358 / 219,119
28./25. [WII] Winning Eleven Playmaker 2009 (Konami) - 3,272 / 31,962 (-12%)
29./29. [NDS] Mario Kart DS (Nintendo) - 3,266 / 3,450,518 (-8%)
30./00. [NDS] Metal Fight Beyblade (Hudson) - 3,200 / 62,101

*. [WII] Play on Wii: Metroid Prime 2: Echoes (Nintendo) - 1,700 / NEW
*. [NDS] Hayari Gami DS: Toshidensetsu Kaii Jiken (Chilling Urban Legends) (Nippon Ichi) - 1,200 / NEW


Bar Chart June 8-14 (thanks to JoshuaJSlone/garaph.info)

2009-06-08

Note: Image may be delayed from the time of this post, but will automatically show once the data is ready.


Recent Famitsu Top 30s

May 11-17, 2009
May 18-24, 2009
May 25-31, 2009
June 1-7, 2009
 

Archie

Second-rate Anihawk
Bionic Commando should have stayed a download only title. No one under the age of 20 remembers the Bionic Commando franchise and a $60 game is a much harder sell than a $10 one. Capcom dropped the ball big time.

(It also doesn't help that it is one of the worst games I've played in recent memory. The swinging mechanics are pretty good and would make for a decent open world game, but it's moot when you can't even explore because of the goddamn radiation that is everywhere.)
 
bttb said:
Famitsu First Day Sales (06/25)

[WII] Wii Sports Resort (Nintendo) - 155,000 (41%)
[PSP] Ken to Mahou to Gakuen Mono 2 (Acquire) - 25,000 (53%)
[PS3] BlazBlue (Arc System Works) - 21,000 (52%)
[PS3] Atelier Rorona: Arland no Renkinjutsushi (Gust) - SE 18,000 (63%) / LE 3,900 (72%)
[360] BlazBlue (Arc System Works) - 15,000 (64%)
[PS3] Agarest Senki Zero (Compile Heart) - SE 7,300 (44%) / LE 2,200 (53%)
[PSP] Valhalla Knights 2: Battle Stance (Marvelous Entertainment) - 5,800 (23%)
[PS3] Bionic Commando (Capcom) - 3,800 (25%)
[360] Time Leap (Prototype) - 3,700 (48%)
[PSP] Kono Aozora ni Yakusoku o: Tenohira no Rakuen (TGL) - LE 3,100 (74%) / SE 1,700 (47%)
[360] Bionic Commando (Capcom) - 3,000 (32%)
[NDS] Really? Really! DS (Kadokawa Shoten) - LE 2,800 (47%)
[360] Mamoru-kun wa Norowarete Shimatta! (G.Rev) - LE 2,400 (48%) / SE 1,600 (36%)
[PS2] Wand of Fortune (Idea Factory) - SE 2,200 (50%) / LE 1,500 (75%)
[PS3] Wanted: Weapons of Fate (Spike) - 2,000 (25%)
[PSP] Pia Carrot e Youkoso!! G.P. Gakuen Princess Portable (GN Software) - SE 1,600 (36%)
[PS2] Himehibi: New Princess Days!! Zoku! Ni-Gakki (Takuyo) - 1,600 (35%)
[PSP] Memories Off: AfterRain (5pb.) - LE 1,400 (41%)
[NDS] Fushigi Yuugi DS (Idea Factory) - SE 1,300 (25%)
[PS2] Eureka Seven: New Wave Graduation, Welcome Price w/DVD (Bandai Namco Games) - 1,200 (32%)

http://dubai.2ch.net/test/read.cgi/ghard/1245846313/347

SE = Standard Edition / LE = Limited Edition

BOMBA. I mean, ouch Capcom. Ouch Gust. Ouch Marvelous. Ouch IF.
 

donny2112

Member
FateBreaker said:
BOMBA. I mean, ouch Capcom. Ouch Gust. Ouch Marvelous. Ouch IF.

:/

Atelier and Wand of Fortune sold a good amount of their first shipment. As has been said for the Wii games, it's hard to sell a decent amount when the retailers only order a "bomba" number. Obviously how much a retailer orders has to do with customer preorders and (mainly, by my thinking) how much the publisher is pushing the title with ads (especially in-store ads), though.
 

donny2112

Member
Hero of Legend said:
basically all the MMV Wii games.

Here's what I have through varying weeks of availability.

WII Arc Rise Fantasia 34472
WII Fish Eyes Wii (Reel Fishing: Angler's Dream) 750
WII Harvest Moon: Exciting Animal March 30009
WII Harvest Moon: Tree of Peace 69879
WII Katekyoo Hitman Reborn! Dream Hyper Battle! Wii 6900
WII Katekyoo Hitman Reborn! Forbidden Black Delta 5400
WII No More Heroes 27873
WII Oboro Muramasa: The Demon Blade 33956
WII Rune Factory Frontier 30221
 

Eteric Rice

Member
donny2112 said:
Here's what I have through varying weeks of availability.

WII Arc Rise Fantasia 34472
WII Fish Eyes Wii (Reel Fishing: Angler's Dream) 750
WII Harvest Moon: Exciting Animal March 30009
WII Harvest Moon: Tree of Peace 69879
WII Katekyoo Hitman Reborn! Dream Hyper Battle! Wii 6900
WII Katekyoo Hitman Reborn! Forbidden Black Delta 5400
WII No More Heroes 27873
WII Oboro Muramasa: The Demon Blade 33956
WII Rune Factory Frontier 30221

Ouch, hopefully Europe and the USA can help them out there.
 

donny2112

Member
Eteric Rice said:
Ouch, hopefully Europe and the USA can help them out there.

They will. For all the third-party core game difficulties the Wii has in Japan, it's simply not like that in the U.S. (and likely Europe, too). Whether those regions will help enough is another question. They obviously did in the case of No More Heroes to the point where they're considering not even releasing the sequel in Japan. I think Muramasa will have similar success overseas.

Another "maybe it'll get better now?" example coming up for Japan is Super Robot Wars NEO launching one week after Monster Hunter 3. We should get to see if MH3's release can have an immediate impact on core game sales in Japan with that game.
 

Nirolak

Mrgrgr
donny2112 said:
They will. For all the third-party core game difficulties the Wii has in Japan, it's simply not like that in the U.S. (and likely Europe, too). Whether those regions will help enough is another question. They obviously did in the case of No More Heroes to the point where they're considering not even releasing the sequel in Japan. I think Muramasa will have similar success overseas.

Another "maybe it'll get better now?" example coming up for Japan is Super Robot Wars NEO launching one week after Monster Hunter 3. We should get to see if MH3's release can have an immediate impact on core game sales in Japan with that game.
Out of curiosity, what are the next three major, third party core Wii game coming out after Monster Hunter 3 in Japan?

I think it'll be most interesting to see how Monster Hunter 3 might bolster the sales of those games as opposed to the smaller core Wii titles like SWR NEO, since I think Monster Hunter 3 will be more likely to catch the spectrum of core gamers that tend to mostly play the big titles as opposed to the smaller ones.
 

Kilrogg

paid requisite penance
Nirolak said:
Out of curiosity, what are the next three major, third party core Wii game coming out after Monster Hunter 3 in Japan?

I think it'll be most interesting to see how Monster Hunter 3 might bolster the sales of those games as opposed to the smaller core Wii titles like SWR NEO, since I think Monster Hunter 3 will be more likely to catch the spectrum of core gamers that tend to mostly play the big titles as opposed to the smaller ones.

Well, if we're talking major third-party support... Dragon Quest X ^^'. Can't think of anything else, but then again it's 8:40 AM here.
 

batbeg

Member
Kilrogg said:
Well, if we're talking major third-party support... Dragon Quest X ^^'. Can't think of anything else, but then again it's 8:40 AM here.

Tales of Graces, too. Oh, and Final Fantasy Crystal Chronicles: The Crystal Bearers, though I doubt Japan will eat that one up too much...
 

HK-47

Oh, bitch bitch bitch.
batbeg said:
Tales of Graces, too. Oh, and Final Fantasy Crystal Chronicles: The Crystal Bearers, though I doubt Japan will eat that one up too much...

I dont see why Tales keeps getting brought up as a big title. The best selling Tales game recently was a spinoff on PSP. 200k isnt big if we dont lower standards.
 
Famitsu Software Stuff

Monster Hunter G Wii popped back on the charts this week; this is probably the last time. It looks like it should definitely have the juice to do another 12K and pass up the PS2 Monster Hunter G, but with MH3 around the corner I'd say there's pretty much no chance for it to do the additional 56K needed to pass up the original PS2 Monster Hunter, which it fell behind on the third week.
MHG+Wii


Wii Sports resort anticipation? This week sees appearances by sometimes-charters Wii Sports (up to 3.52 million now) and Deca Sporta 2 (up to 0.05 million almost).
HK-47 said:
I dont see why Tales keeps getting brought up as a big title. The best selling Tales game recently was a spinoff on PSP. 200k isnt big if we dont lower standards.
In the world of today, 200K is big for a third party game. A game hitting 200K today would be within the top 20 console third party games of the generation, or top 10 for Wii. There's also that a Wii Tales already surpassed 200K with what was clearly not a full-out effort, so with a bigger title and a few million more people to sell to we wonder how much higher it could go. Is PSP really the Tales system now? Or is there still a large market for Tales on a leading home console that just hasn't been properly tapped since a 2005 PS2 original and a 2006 PS2 remake?
 

duckroll

Member
JoshuaJSlone said:
In the world of today, 200K is big for a third party game. A game hitting 200K today would be within the top 20 console third party games of the generation, or top 10 for Wii. There's also that a Wii Tales already surpassed 200K with what was clearly not a full-out effort, so with a bigger title and a few million more people to sell to we wonder how much higher it could go. Is PSP really the Tales system now? Or is there still a large market for Tales on a leading home console that just hasn't been properly tapped since a 2005 PS2 original and a 2006 PS2 remake?

200k seems to be what every Tales game does these days, regardless of the "effort" or the platform. Personally I'll say it's likely that since the core fanbase of Tales are more of the otaku crowd in Japan who would also spend lots of money on soundtracks, audio dramas and anime, they probably have all the systems including the 360. This is why pretty much every single Tales game sells the same these days regardless of platform or effort. I expect ToG to do a bit more, maybe even hit 300k, but hey I expected that of ToH too! Lulz.
 

Nirolak

Mrgrgr
duckroll said:
200k seems to be what every Tales game does these days, regardless of the "effort" or the platform. Personally I'll say it's likely that since the core fanbase of Tales are more of the otaku crowd in Japan who would also spend lots of money on soundtracks, audio dramas and anime, they probably have all the systems including the 360. This is why pretty much every single Tales game sells the same these days regardless of platform or effort. I expect ToG to do a bit more, maybe even hit 300k, but hey I expected that of ToH too! Lulz.
Well, on the plus side, it must make budgeting these games extremely easy for Namco...
 

icecream

Public Health Threat
bttb said:
[PS3] Atelier Rorona: Arland no Renkinjutsushi (Gust) - SE 18,000 (63%) / LE 3,900 (72%)
From what I understand, the series doesn't sell highly in general, so maybe this is a good number for first day sales...

[PS3] Agarest Senki Zero (Compile Heart) - SE 7,300 (44%) / LE 2,200 (53%)
Looks like it's going to pass the first game in first week sales, and probably pass its LTD too.

bttb said:
[360] Time Leap (Prototype) - 3,700 (48%)
Demo seemed to have come out way too late to influence 1st day sales... hopefully it picks up during the rest of the week.
 
icecream said:
From what I understand, the series doesn't sell highly in general, so maybe this is a good number for first day sales...
No Atelier did over 100k in PS2, and there isn't any Atelier over 50k since 2005 (Atelier Iris 2 - 57k). Only in these threads you will hear an Atelier having a 22k first day bomba.

schuelma said:
Why in the hell are we devoting so much time to freaking Valhalla Knights???

Jesus
So easy, its Marvelous. Since they can't spin Marvelous Wii titles to success, they must spin their other titles to failure. Of course, Yuusha 30 gets totally ignored in the process, have you seen any of the Marvelous cheering crowd saying anything about it? I'm sure they will be here when Little King Story releases though.
 

Durante

Member
charlequin said:
I find the argument that all developers across the board can magically keep development costs down the same way that nigh-shovelware niche game companies can when moving to development on a new, more powerful hardware platform equally disingenuous to the one that assumes high dev costs for "any" game on an HD system just because of where they're developed.
Out of curiousity, has anyone ever actually made that argument? The one the original poster complained about (HD=expensive) is certainly popular. (I also object to calling Gust and others "nigh-shovelware". There is a world of difference between making niche games on a realistic budget and shovelware.)

Liabe Brave said:
I think you meant "knock on wood".

...or maybe you didn't.
Well, English is not my first language, and I was under the (humorously mistaken?) impression that the expressions were equivalent.

FateBreaker said:
BOMBA. I mean, ouch Capcom. Ouch Gust. Ouch Marvelous. Ouch IF.
Did you see the first week numbers for recent Atelier titles I posted earlier in this thread? (as a reminder, 24k on PS2, 15k for the most recent one on DS) It's also a good portion of the shipment. I think it sold just as well as they expected it to.

However, I very much agree with "ouch Capcom". Lol @ BC expectations
 

Stumpokapow

listen to the mad man
Durante said:
(I also object to calling Gust and others "nigh-shovelware".

Yes and you also approvingly started an official thread for Cross Edge which is sitting pretty with a 47 Metacritic and qualifies as nigh-shovelware (or shitware, garbageware, kusoge, or whatever the hell else you want to call it) so I think we can probably release an 8-1 opinion finding that "Even if you enjoy shovelware, it's still shovelware" and let your blistering dissent go down in the history books.
 

Paracelsus

Member
I would have never expected people to show such ignorance, calling Gust games "shovelware". Compile Heart? Probably. Idea Factory? Yeah. Gust? Good God no.
 

Stumpokapow

listen to the mad man
Paracelsus said:
I would have never expected people to show such ignorance, calling Gust games "shovelware". Compile Heart? Probably. Idea Factory? Yeah. Gust? Good God no.

With all due respect, charlequin was referring collectively to the tiny niche companies that make tiny niche games for the HD consoles with low / last-gen visual fidelity (ie menial effort/budget/quality) and have truly prolific output rates (ie high quantity).

It's not meant to be a knock on Gust in specific, and I think by Durante saying "Gust and others", the implication is pretty clearly that he feels that the others (Compile Heart, Idea Factory, the part of Red Entertainment that does this stuff--I'm sure there are others) are also not shovelware companies. Which they are.
 

duckroll

Member
While you guys discuss this profoundly important debate on whether Gust is a shovelware developer or not, I think I'm going to play some more Infinite Space. ^_^
 

Nirolak

Mrgrgr
Actually, I wonder how companies that make "shovelware" niche titles compare financially to companies that make generally well received niche titles. I was looking through the sales age thread and comparing it to the sales here and started wondering how some of these niche companies can even stay in business.

donny2112 said:
Here's what I have through varying weeks of availability.

WII Arc Rise Fantasia 34472
WII Fish Eyes Wii (Reel Fishing: Angler's Dream) 750
WII Harvest Moon: Exciting Animal March 30009
WII Harvest Moon: Tree of Peace 69879
WII Katekyoo Hitman Reborn! Dream Hyper Battle! Wii 6900
WII Katekyoo Hitman Reborn! Forbidden Black Delta 5400
WII No More Heroes 27873
WII Oboro Muramasa: The Demon Blade 33956
WII Rune Factory Frontier 30221
Especially considering this: (From the Sales Age thread)

Marvelous: $ - 12,146,380

donny2112 said:
*. [NDS] Hayari Gami DS: Toshidensetsu Kaii Jiken (Chilling Urban Legends) (Nippon Ichi) - 1,200 / NEW
Nippon Ichi doesn't seem to be doing that great either really:

Nippon Ichi: $ - 646,613

Does anyone have the financial data for companies like Gust and Idea Factory? I wonder if their strategy actually does make them profitable, or at least have less losses relative to their revenue.
 

test_account

XP-39C²
donny2112 said:
It was a little longer than normal, but the last week of the month usually has a larger than normal release list. A game like Animal Crossing: WW would show up on the Top 30 for all the weeks of the month except the last one, and then reappear in the first week of the following month due to the extra releases that week.

Last week in March
Last week in April

Also, there are often more games released than get mentioned at 2ch or sinobi for any particular week. Don't think that all the games released each week are the games we see some numbers for.

http://game.watch.impress.co.jp/docs/ship/index.htm

Browse that for a few months back to get an idea of how much is released each week.
Ah ok, i see that there are some more games at the end of the months indeed after looking at those 1st day numbers that you linked too. I havnt really noticed this before, so now i have learned a new thing :) Thanks for the info! :)

And thanks for the link to http://game.watch.impress.co.jp/docs/ship/index.htm by the way. I was thinking about this site a while ago, but i couldnt remember the link, so thanks for mentioning this link now :)
 
Kurosaki Ichigi said:
So easy, its Marvelous. Since they can't spin Marvelous Wii titles to success, they must spin their other titles to failure. Of course, Yuusha 30 gets totally ignored in the process, have you seen any of the Marvelous cheering crowd saying anything about it?
Well, neither was there ever any expectation that the success or failure of Yuusha 30 would demonstrate how much of a proper home for RTS/ARPG/shoot-em-ups PSP is.
 

Danthrax

Batteries the CRISIS!
Dalthien said:
Try 1.5 Million - this may very well be the biggest bomb of this generation thus far.

I finally have a reason to use this!!

IMG_2714.jpg


This is an actual photo I took with my digital camera last year. I saw these "cap bombs" at a knickknack store in Ohio while on vacation. I instantly recognized it for its GAF-posting potential. ......I know
 

test_account

XP-39C²
Dalthien said:
Try 1.5 Million - this may very well be the biggest bomb of this generation thus far.

Capcom expectations:
http://i42.tinypic.com/b997vr.jpg
source: Page 7 - http://ir.capcom.co.jp/english/data/pdf/fy2009_2rd_quarter_a.pdf
Wow, 1.5 Million copies sold for Bionic Commando is alot compared to how much that the game has sold so far (at least from the numbers that we know, i have no idea how much this new Bionic Commando game has sold in Europe). Hopefully it will have some legs over a longer period of time, but if it doesnt, then it seems that Capcom over estimated how much this new Bionic Commando game will sell, and based on this, it is a big bomb indeed as you say.



FateBreaker said:
BOMBA. I mean, ouch Capcom. Ouch Gust. Ouch Marvelous. Ouch IF.
Was Wand of Fortune a "big-titled" game that were expected to sell much? It is a serious question, i have never even heard of the game, so i have no idea. I know that looking at the first shipment numbers and looking at the percentage sell through arent always the best indicator to see if a game is selling great or not though, but seeing that the first shipment number is less than 10k for Wand of Fortune, i was just wondering :)
 
Danthrax said:
I finally have a reason to use this!!

http://i17.photobucket.com/albums/b55/Danthrax40/IMG_2714.jpg[IMG]

[spoiler]This is an actual photo I took with my digital camera last year. I saw these "cap bombs" at a knickknack store in Ohio while on vacation. I instantly recognized it for its GAF-posting potential. ......I know[/spoiler][/QUOTE]
I used to play with these as a kid. I shit you not. Great fun.
 

markatisu

Member
test_account said:
Wow, 1.5 Million copies sold for Bionic Commando is alot compared to how much that the game has sold so far (at least from the numbers that we know, i have no idea how much this new Bionic Commando game has sold in Europe). Hopefully it will have some legs over a longer period of time, but if it doesnt, then it seems that Capcom over estimated how much this new Bionic Commando game will sell, and based on this, it is a big bomb indeed as you say.

It will need the greatest legs in the history of video games sales and the EU will have to provide almost 100% of the sales
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
donny2112 said:
Another "maybe it'll get better now?" example coming up for Japan is Super Robot Wars NEO launching one week after Monster Hunter 3. We should get to see if MH3's release can have an immediate impact on core game sales in Japan with that game.


donny I think you have your robot games mixed up- I think its SD Gundam launching 8/6- SRW Neo doesn't have a date yet (though I imagine it gets one soon since its 80% complete).

I don't have very high hopes for SD Gundam since its also coming out for PS2 at the same time, price, etc.
 

test_account

XP-39C²
markatisu said:
It will need the greatest legs in the history of video games sales and the EU will have to provide almost 100% of the sales
Ye, based on the sales numbers that we know, i dont think it is really likely that this new Bionic Commando game will sell 1.5 million copies, or something around 1.5 million copies. But for Capcom's sake i hope that this game will have some legs over time at least, especially if they predicted that it would sell 1.5 million copies.

Maybe this new Bionic Commando game will get a price drop relatively soon as well, but even if that should result in more copies sold of the game, a priced rop might also mean less profit made for Capcom as well :\

EDIT: I added some text.
 

cvxfreak

Member
I think major stores are sold out of Wii Sports Resort. Saw one store without the game today, which was Shibuya Tsutaya.

k0j8dt.jpg
 
cvxfreak said:
I think major stores are sold out of Wii Sports Resort. Saw one store without the game today, which was Shibuya Tsutaya.

k0j8dt.jpg

Nah. Saw a bunch in Akiba and the Yamada in Shibuya as well.

Softmap also had Another Code R for 980 yen and Fragile for 1980 yen. Such a shame.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
cvxfreak said:
I think major stores are sold out of Wii Sports Resort. Saw one store without the game today, which was Shibuya Tsutaya.


Interesting. Wonder how fast Nintendo has a second shipment ready to go.
 
Durante said:
Out of curiousity, has anyone ever actually made that argument? The one the original poster complained about (HD=expensive) is certainly popular. (I also object to calling Gust and others "nigh-shovelware". There is a world of difference between making niche games on a realistic budget and shovelware.)

I was trying to be polite and avoid calling you out by name on your constant, mantralike repetition of the idea that there are no meaningful cost increases associated with more powerful hardware, which you support by completely ignoring the concept of rising graphical standards (and the ways in which these affect the majority of developers) in favor of unrepresentative examples drawn from niche companies whose marketing approach involves substituting moe for graphical prowess.

Stumpokapow said:
It's not meant to be a knock on Gust in specific, and I think by Durante saying "Gust and others", the implication is pretty clearly that he feels that the others (Compile Heart, Idea Factory, the part of Red Entertainment that does this stuff--I'm sure there are others) are also not shovelware companies. Which they are.

I'd honestly put Gust and N1 at the very top end of this area -- they're both niche companies, but they tend to float above the others in terms of product quality and reception. But that whole corner of the market does have specific similarities -- moe-driven character-based appeal, complicated game systems, graphics that are often a whole generation behind the "standard" that other companies operate at, etc. Their market positioning is very different compared to other developers and I don't think lessons about their performance can easily be generalized out to almost anyone else.
 
duckroll said:
While you guys discuss this profoundly important debate on whether Gust is a shovelware developer or not, I think I'm going to play some more Infinite Space. ^_^
Is the game good? I really wish more "new RPG IPs" for the DS are localised. There was so many that I've forgotten due to waiting so long on them.
 
Narcosis said:
So basically, by Capcom's expectations, RE5's above and beyond performance doesn't amount to any profit but just covers the losses of BC?

Ouch.

It's covered BC and then some, but, yeah,it's a crying shame. All that success only to be wiped away by all that subsequent failure. Serves them right for pumping 20 million into an unproven developer and "franchise".

If you want some real lols, though, just look at their projected sales for Dark Void. I'll save you the trouble, it's 2 million. 2 million. Not even Resident Evil will be able to absorb that kind of atomic capbombage when it drops later this year..
 

donny2112

Member
Hero of Legend said:
Now you say varying weeks... meaning not all are up to date?

Those are the last updated numbers I have for those games. Some of them are first week numbers. Others are after a few weeks. I can get what date those numbers are through, if you need it, but no, they're not all up to date.

schuelma said:
donny I think you have your robot games mixed up- I think its SD Gundam launching 8/6- SRW Neo doesn't have a date yet (though I imagine it gets one soon since its 80% complete).

I don't have very high hopes for SD Gundam since its also coming out for PS2 at the same time, price, etc.

Oops. I somehow got in my head that SRW NEO had a date already. I'm not sure about the affect on sales, but I am glad that the SD Gundam game is Wii as well as PS2. I've thought it the height of stupidity on Namco Bandai's part to not have brought out dual releases of all the Post 2007 PS2 Gundam games to this point, especially Gundam Musou 1/2 Special.
 

Jokeropia

Member
Kurosaki Ichigo said:
So easy, its Marvelous. Since they can't spin Marvelous Wii titles to success, they must spin their other titles to failure.
If Muramasa was a failure, why wasn't Valhalla? I don't think we know the expectations for either, but at least Muramasa sold better in relation to it's shipment.
 

Spiegel

Member
Jokeropia said:
If Muramasa was a failure, why wasn't Valhalla? I don't think we know the expectations for either, but at least Muramasa sold better in relation to it's shipment.

His point was that nobody should care about the sales of a re-release with some extras of a year old, awful and low-budget rpg when that old game sold much more than any Marvelous game on the Wii.

We don't know if Marvelous positioned this re-release as an "overpriced best version" but at least it seems that way. I'm not surprised about the low first day percentage sold, it seems in line with almost every budget (best) re-release.

And yeah, although its first day numbers are pretty low I don't see the point on comparing expectations for a re-release with sales expecations for new games.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Any other topics relating to Marvelous we can beat to death?
 
Arguing about bomba status for games by a publisher as small as Marvelous is pretty redundant. None of their games really sell well in Japan, period.
 
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