duckroll said:
Dragon Quest VI - 1 million
I know it's the first remake and IX has expanded DQ on DS even more, but that's still a pretty big jump over the 600-700K IV and V did.
Metal Gear Solid Peace Walker - 460k
And I know this is a bigger effort, but that would be outselling all previous MG PSP games in one week, and putting it right in the range of what 2-4 opened at.
duckroll said:
Before Crisis Core was released, there were pretty much zero Final Fantasy games on the PSP.
Excluding Bests or improved editions there were 3 before and 1 since. Though those 3 before were all ports/remakes.
slaughterking said:
NSMB Wii did 936,734 first week. That makes it the best performing Wii game.
And at least within the scope of what Garaph covers, it's the first game with Mario in the title to pass 900K in its first week. EDIT: To expand, it's higher than any Nintendo-published game on Garaph, thanks to the existence of Pokémon as a slightly-separate publisher.
mclem said:
Wasn't it NSMB DS that pretty much signalled the DS turnaround from quirky, interesting novelty machine to all-consuming sales monster?
In the US it was around the time of NSMB/Lite that things really blew up. In Japan it was more Nintendogs time when DS started doing consistently better than PSP, and holidays of that year (Brain Age 2/Animal Crossing/Mario Kart) when things really blew up. NSMB was surfing on a tsunami half a year later.
Based on the latest Famitsu hardware numbers...
PSP comparisons: After 259 weeks, PSP is where PS2 was at 199.6 (+0.2) weeks (December 25, 2003), where DS was at 106.2 (+0.1) weeks (December 12, 2006), and where GBA was at 180.5 (+1.0) weeks (September 1, 2004).
X360 comparisons: After 207 weeks, X360 is where GCN was at 21.6 (+0.2) weeks (February 7, 2002), where PS3 was at 43.4 (+0.2) weeks (September 5, 2007), and where Wii was at 6.3 (+0.0) weeks (January 9, 2007).
PS3 comparisons: After 159 weeks, PS3 is where PS2 was at 61.1 (+0.5) weeks (April 30, 2001), where PSP was at 88.7 (+0.7) weeks (August 18, 2006), where GCN was at 221.4 (+4.0) weeks (December 7, 2005), and where Wii was at 52.2 (+0.6) weeks (November 26, 2007).
Wii comparisons: After 156 weeks, Wii is where GBA was at 105.2 (+0.2) weeks (March 24, 2003), where DS was at 80.6 (+0.2) weeks (June 15, 2006), where PS2 was at 126.5 (+0.3) weeks (August 1, 2002), and where PSP was at 174.3 (+0.2) weeks (April 12, 2008).
PSPgo comparisons: After 4 weeks, PSPgo is where GBm was at 0.5 (+0.1) weeks (September 14, 2005).
At this point it was my intent to replace the DSi comparison with a DSiLL comparison, but since it looks like Famitsu will normally be combining them that's not a very good option.
Based on this week's Media Create hardware numbers...
DS vs PSP: Weekly shares of 72.3 / 27.7 bring total shares to 68.3 / 31.7. If DS stopped selling and PSP continued at this week's rate, it would catch up in 357.5 weeks (October 6, 2016).
X360 vs PS3: Weekly shares of 7.3 / 92.7 bring total shares to 23.1 / 76.9. If PS3 stopped selling and X360 continued at this week's rate, it would catch up in 742.2 weeks (February 20, 2024).
PS3 vs Wii: Weekly shares of 49.9 / 50.1 stop PS3's twelve weeks on top and bring total shares to 30.8 / 69.2. If Wii stopped selling and PS3 continued at this week's rate, it would catch up in 104.9 weeks (December 4, 2011).
Week over week, DS comes down from the LL bump, the ~40K systems start to see the holiday effect, and nobody cares about PS2/X360.
Through the first forty-eight weeks of the year, overall sales are down. However, the systems can be split into camps of 3 up and 3 down. Here's how the year-to-date year-over-year percents stand as of now.
Wii: -46.4%
DS family:
+7.3%
PS2: -55.8%
PS3:
+54.4%
PSP family: -42.2%
X360:
+24.6%
Home hardware: -21.6%
Portable hardware: -18.2%
Nintendo hardware: -16.4%
Sony hardware: -25.9%
Sum of all hardware: -19.5%
Last year:
This year: