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Media Create Sales: Nov 30-Dec 6, 2009

RamzaIsCool

The Amiga Brotherhood
duckroll said:
1.85 million is impossible. Even if S-E ships 500k over the weekend, it still cannot hit 1.85 million even if EVERY SINGLE COPY is sold out in the entire country of Japan. For any shipment higher than 500k, it probably can't make the weekend simply because of logistics and distribution. It doesn't matter if Japan goes batshit insane for it, you cannot sell what you cannot ship.

true.... ok revising it too: 1.05M first day and 1.55M first week.
 

duckroll

Member
schuelma said:
Its definitely possible, but I don't think its a complete lock yet. If it "only" sells 1.1million or so first week I don't think it will get there- that's how front loaded the series is.

I dunno. Unlike the Monster Hunter developers, I think Square Enix is much more dedicated. If it sells 1.1 million in the first week, and only does 100k the subsequent week, and 50k the week after that..... then Wada will order everyone who worked on FFXIII to buy 100 copies each. That should easily push the game over 1.5 million.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
duckroll said:
I dunno. Unlike the Monster Hunter developers, I think Square Enix is much more dedicated. If it sells 1.1 million in the first week, and only does 100k the subsequent week, and 50k the week after that..... then Wada will order everyone who worked on FFXIII to buy 100 copies each. That should easily push the game over 1.5 million.


You're on fire today!
 

u_neek

Junior Member
[PS3] Final Fantasy XIII (Square-Enix) - 1st day - 1.1m
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1.4m
[WII] New Super Mario Bros Wii (Nintendo) - 3rd week - 180k
PS3 Hardware - 170k
WII Hardware - 120k
 

dolemite

Member
duckroll said:
I dunno. Unlike the Monster Hunter developers, I think Square Enix is much more dedicated. If it sells 1.1 million in the first week, and only does 100k the subsequent week, and 50k the week after that..... then Wada will order everyone who worked on FFXIII to buy 100 copies each. That should easily push the game over 1.5 million.
1.5 million would still be ridiculously low for a major FF title, heads will roll at Square Enix.
 

duckroll

Member
dolemite said:
1.5 million would still be ridiculously low for a major FF title, heads will roll at Square Enix.

That's okay, Wada is a leader who leads by example. Since his employees are buying 100 copies each, he will buy a million copies himself. Problem solved.
 
duckroll said:
That's okay, Wada is a leader who leads by example. Since his employees are buying 100 copies each, he will buy a million copies himself. Problem solved.

And now they have Eidos employees as well, 10m worldwide sales confirmed, finally the real reason for buying Eidos is clear.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Dark Oni said:
when will the first day numbers be in for ff13?


Early Friday morning/Thursday night around 2 A.M or so EST.
 

jett

D-Member
dolemite said:
1.5 million would still be ridiculously low for a major FF title, heads will roll at Square Enix.

1.5 million would be like a 40% adoption rate with the way things are now. If Squeenix is expecting something over 2 million they would have to be insane. :p
 

duckroll

Member
jett said:
1.5 million would be like a 40% adoption rate with the way things are now. If Squeenix is expecting something over 2 million they would have to be insane. :p

I think, somewhere deep inside, S-E is indeed hoping to be able to hit 2 million. It's not completely impossible, just very very unlikely. I think the biggest hurdle facing FFXIII's legs in the long term is something most people don't seem to have mentioned - the price. The game is over 9000yen. It's almost a hundred dollars. With a price like that, not only will tons of people want to sell the game asap after finishing it even if they like it, but many more people will be holding out just to buy the game for less. The game will need really strong word of mouth to be VERY compelling for people to buy it in the first month and a half of release. If a ton of people feel that it's worth getting the game brand new without waiting for it to hit substantially lower prices at used stores, then it has a chance of selling more.
 

Culex

Banned
1.5 million is a VERY respectable number, considering the PS3 user base in Japan right now.

It won't reach what FF12 did, only because there simply aren't THAT many systems out there.

Also, there's roughly 4 million PS3's out there, so 1.5 million sold would make it about 40% attach rate! Insane!
 

gerg

Member
Culex said:
1.5 million is a VERY respectable number, considering the PS3 user base in Japan right now.

"Good in spite of" may just be another way of saying "bad because of".

I don't know enough about the Final Fantasy series and its sales in recent years to give an estimate of what it would be reasonable for FF XIII to sell on a hypothetical PS3 that had sold an infinite number of units, but I imagine that Square Enix would prefer FF XIII to sell above 1.5 million copies.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
How long until the stories of people selling back copies of FFXIII (games and/or bundles) after finishing the game? I think we've always seen it happen to some degree after major releases for either HD console over there, or will this be the one to buck the trend?
 

duckroll

Member
XiaNaphryz said:
How long until the stories of people selling back copies of FFXIII (games and/or bundles) after finishing the game? I think we've always seen it happen to some degree after major releases for either HD console over there, or will this be the one to buck the trend?

It's not something new or limited to HD consoles. It's been a problem since the PS2 era. There's no reason why someone who buys a 60-90 dollar game won't want to make a part of that back after being done with the game. What we have to look at is how healthy the supply and demand is for the new unused copies.

If say 2 weeks after the game is released, it starts hitting used stores, but demand for the game is still relatively there with people buying copies off the shelf. In this scenario, the used game stores are not going to sell the used copies they have bought back for like, half price or anything, they'll just have them at lower than the lowest the new copies are going for in that area.

If on the other hand, demand for new copies have totally started to dry up, and there are TONS of unsold copies on the shelves, then the used stores will begin to buy it back at a much lower rate and start selling for significantly lower prices to attract people who aren't biting on the new copies. This will then result in the regular retailers having to lower the price of new copies to fight the used copies AND to clear their stock.
 

dolemite

Member
Square Enix is probably planning to release a shitload of FF spin offs within a year or two to make any $$$ to cover their development expenses.
 
[PS3] Final Fantasy XIII (Square-Enix) - 1st day - .85m
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1.15m
[WII] New Super Mario Bros Wii (Nintendo) - 3rd week - 240k
PS3 Hardware - 160k
WII Hardware - 145k

I think Final Fantasy XIII will be ~1.7mil LTD. That's what I've been saying for the last year, and I'm sticking with it.
 

faridmon

Member
where ever platform they will go this Gen, FF XIII will never sell 2 Million in japan. maybe on the DS, but even on that platform i doubt it since it will defeat the purpose of a FF game with beautiful and eye dazzling graphics and effects.

really, SE like many other 3rd parties must miss the PS2 era.
 

farnham

Banned
faridmon said:
where ever platform they will go this Gen, FF XIII will never sell 2 Million in japan. maybe on the DS, but even on that platform i doubt it since it will defeat the purpose of a FF game with beautiful and eye dazzling graphics and effects.

really, SE like many other 3rd parties must miss the PS2 era.
meh FF wasnt always about shiny graphics... and FF III did pretty well for a remake didnt it.. (IV did not perform as well.. but it was released like 2 years after the FF IV port on the GBA)
 

Road

Member
Not to mention that without any online component and no DLC planned in the horizon, there's absolutely no reason to keep the game whatsoever at all.

I don't know if it works, but many big games in Japan are pushing DLC, and, I assume, one of the reasons is to make the game appealing in the long run.


^ Your names are so similar I thought one of you was talking to himself. /random
 
Road said:
Not to mention that without any online component and no DLC planned in the horizon, there's absolutely no reason to keep the game whatsoever at all.

I don't know if it works, but many big games in Japan are pushing DLC, and, I assume, one of the reasons is to make the game appealing in the long run.


^ Your names are so similar I thought one of you was talking to himself. /random

Well, Dragon Quest IX is obviously. I heard something about DLC for Samurai Warriors 3 also. Not really sure on most other games, but I have to imagine that Gran Turismo 5 will.
 

duckroll

Member
dolemite said:
Square Enix is probably planning to release a shitload of FF spin offs within a year or two to make any $$$ to cover their development expenses.

Why do they need spinoffs, when there are two more FFXIII games already in development for years now? :lol
 

faridmon

Member
duckroll said:
Why do they need spinoffs, when there are two more FFXIII games already in development for years now? :lol
how will the recoup the money the $$$ if those other two games also need $$$?
reuse assets?
 

gerg

Member
faridmon said:
how will the recoup the money the $$$ if those other two games also need $$$?
reuse assets?

I think the implication is that SE doesn't need (any more) spin-offs because they already have spin-offs.
 

Y2Kev

TLG Fan Caretaker Est. 2009
[PS3] Final Fantasy XIII (Square-Enix) - 1st day - .90m
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1.15m

Going with that.
 

ethelred

Member
gerg said:
I think the implication is that SE doesn't need (any more) spin-offs because they already have spin-offs.

No, didn't you hear? Versus and Agito aren't spinoffs. They're all FF13, even though they're named differently they're all the same game. Think of it as how, like, in Christianity, God and Jesus and the Holy Spirit are all God even though they're different. FF13 doesn't have any spinoffs, it just has Jesus (Versus, the game that will bring unto the PS3 its salvation) and the Holy Spirit (Agito).
 

faridmon

Member
[PS3] Final Fantasy XIII (Square-Enix) - 1st day - 0.70m
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 0.80m
[Wii] New Super Mario Bros. Wii (Nintendo) - 3rd week 300K

That week

PS3 Hardware - 150k
Wii Hardware - 130k

my very first prediction ever in this forums. Be gentle.
 
When Final Fantasy VII was released in Japan in January 1997, the PSOne had sold about 4.5 million consoles there.

FFVII sold 2 million copies in the first three days it was available.

Repeat performance for FFXIII? Doubtful. But some of you guys underestimate things.
 

faridmon

Member
ethelred said:
No, didn't you hear? Versus and Agito aren't spinoffs. They're all FF13, even though they're named differently they're all the same game. Think of it as how, like, in Christianity, God and Jesus and the Holy Spirit are all God even though they're different. FF13 doesn't have any spinoffs, it just has Jesus (Versus, the game that will bring unto the PS3 its salvation) and the Holy Spirit (Agito).
so my question still stand.
 
darkhunger said:
When Final Fantasy VII was released in Japan in January 1997, the PSOne had sold about 4.5 million consoles there.

FFVII sold 2 million copies in the first three days it was available.

Repeat performance for FFXIII? Doubtful. But some of you guys underestimate things.

FFVII was the new hotness at the time. It had the amazing new CG going for it and presented more of a "wow" factor than any game ever created. XIII doesn't have that going for it, it is on a smaller userbase, and the series is in decline, not an upswing. Then you have the shipment numbers to supplement this, meaning that there is no way that the game gets close to 2mil, when only 1.3mil is shipping in its first week.
 

Sage00

Once And Future Member
darkhunger said:
When Final Fantasy VII was released in Japan in January 1997, the PSOne had sold about 4.5 million consoles there.

FFVII sold 2 million copies in the first three days it was available.

Repeat performance for FFXIII? Doubtful. But some of you guys underestimate things.
It's based on the quoted shipment numbers we have. It can't sell 2 million in 3 days if there aren't more than 1.15 million out there.
 
Thanks for updating the system, Kurosaki! Now I'm honor-bound to predict.

[PS3] Final Fantasy XIII (Square-Enix) - 1st day - 900K
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1.15M
[WII] New Super Mario Bros Wii (Nintendo) - 3rd week - 350K
PS3 Hardware - 175K
WII Hardware - 155K

Uuurgh, predicting Wii and NSMBW with the intervening week info is rough.
 
Fafalada said:
Is there any credible source of "massive increase" in costs relative to PS2 entries?

No. Honestly, from what sketchy info we have, FF seems like (currently) one of the least expensive generational transitions -- the games already spent $40 million budgets on so much art, CGI, and development that it doesn't really seem likely that FFXIII costs drastically more.

The thing to do, I think, is check the credits when the game's out. I'm guessing we'll see a very similar staff size, and we already know we're looking at a similar development time to FFXII.

Bebpo said:
No, I think you are right. I think for the most part, a few loudmouth studios made statements about how OMG HD GAMES ARE SO EXPENSIVE and it got carried around without much proof. I bet most HD games generally cost about as much as last gen SD entries + inflation.

That's taking it too far, though.

There are two kinds of HD games that, I imagine, fit this category. One is games that already cost so much and had such high staffing and development requirements that simply upgrading to HD assets is a drop in the bucket. (I'm not sure what, if anything, qualifies besides, like, Halo and FF, but I might be missing something.) The other is the category is stuff that avoids the big price hike by either using visually unimpressive assets, visual tricks, or both to go HD without increasing the asset budget. (Vesperia, Valkyria, and Disgaea 3 are all good examples off the top of my head.)

But most of the stuff in the middle really is seeing a big cost increase, which is easy to see just by comparing staffing numbers and development cycle lengths. The biggest offenders are going to be games with realistic art styles (necessitating a drastic increase in quantity, not just quality, of art assets), open worlds, and/or "cinematic" qualities. MGS4 cost way more to make than MGS3. GTA4 cost way more to make than GTA:SA. And so on.

I do think you're broadly correct about Japanese games, though, just since so many Japanese games this gen (MGS4 and FF13 being notable exceptions) haven't applied the same level of graphical upgrade that Western games have.
 

gerg

Member
duckroll said:
Or both. There is also that possibility, and it has nothing to do with morality. :)

Logically, I don't think that's a possibility (assuming ethelred was being sarcastic).

This is like when you have two brothers at a fork in the road, and one of them is lying, isn't it? ; )
 

onken

Member
OK based on that shipment info I'm revising down:

[PS3] Final Fantasy XIII (Square-Enix) - 1st day - 950k
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1.25m
[WII] New Super Mario Bros Wii (Nintendo) - 3rd week - 350k
PS3 Hardware - 185k
WII Hardware - 130k
 
Stopsign said:
FFVII was the new hotness at the time. It had the amazing new CG going for it and presented more of a "wow" factor than any game ever created. XIII doesn't have that going for it, it is on a smaller userbase, and the series is in decline, not an upswing. Then you have the shipment numbers to supplement this, meaning that there is no way that the game gets close to 2mil, when only 1.3mil is shipping in its first week.
Should have read the thread a bit more... :lol

But the point is... Its possible to sell tons on a low userbase, unlike some people were saying in this thread. Maybe not for this game.
 

dolemite

Member
darkhunger said:
Should have read the thread a bit more... :lol

But the point is... Its possible to sell tons on a low userbase, unlike some people were saying in this thread. Maybe not for this game.
It's certainly possible, as long as the game disks are actually available at the retailers.
 

Bebpo

Banned
Yeah, sadly I'm redoing my FF #s

Day 1 = 957k
Week 1 = 1.25M
PS3 hard = 140k
SMB = 335k
Wii = 98k

I think FF13 has the potential to sell 1.5 first weekend and 2 million LTD. But the low # 2nd/3rd/4th+ shipment numbers are going to kill the games potential because, yeah, by the time those shipments are out there there will be used copies on the market.

And for the Wii hardware, I see a downward trend year after year. Mario gives a boost, but we shall see how long that lasts. Afterwards I see it doing less than last year on a week vs. week basis. So if it was 130~ last year, I think it could be below 100 this year.
 

kswiston

Member
In light of the FFXIII shipment info, I decided to drop my FFXIII prediction numbers a little. From 1.35M to 1.275M. I'm hoping that the shipment estimates are on the conservative side (Or FFXIII sell-through is amazing). Doesn't feel right to go much lower.

To compensate, I also bumped up my NSMB Wii third week estimate by 30k and my Wii hardware estimate by 10k.

That will be the only time I adjust the numbers. If I end up too high on FFXIII and too low on NSMB/Wii so be it :lol
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Yeah I'll probably revise downward just a bit. The negative with getting this shipment numbers is everyone is going to be much closer together with their predictions now.
 

Kaworu

Member
Hoping to surpass previous attempts ^^U

[PS3] Final Fantasy XIII (Square-Enix) - 1st day - 882k
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1.242m
[WII] New Super Mario Bros Wii (Nintendo) - 3rd week - 270k
PS3 Hardware - 164k
WII Hardware - 128k
 

iifu

Neo Member
PREDICTIONS:

[PS3] Final Fantasy XIII (Square-Enix) - 1st day - 1,100k
[PS3] Final Fantasy XIII (Square-Enix) - 1st week - 1,300k
[WII] New Super Mario Bros Wii (Nintendo) - 3rd week - 350k
PS3 Hardware - 160k
WII Hardware - 180k
 
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