Who do you think Mama Robotnik is?schuelma said:If only Iwata had a gaf account.
Who do you think Mama Robotnik is?schuelma said:If only Iwata had a gaf account.
duckroll said:If you want to get into that, then all I have to say is "The Wii isn't even capable of HD graphics" and it's all over. Do you really want to turn this into a stupid feature list? Or do you actually want to discuss about how Nintendo is actively making decisions which are hurting core gamers in terms of usability?
duckroll said:Or do you actually want to discuss about how Nintendo is actively making decisions which are hurting core gamers in terms of usability?
duckroll said:You claim that going against the standard is not being anti-consumer, and that losing one benefit does not mean there should be any gain in another. What you are basically saying is that a company can make an active decision which goes against the standard practice, which directly causes consumers to lose a benefit in usability without gaining ANY benefit in any other area, and this should not be seen as being anti-consumer. How would you explain that? Seriously.
duckroll said:For the record, nothing beats the PSP Go in terms of being a stupid anti-consumer product. That is the benchmark for being overpriced, under-delivering, and basically retarded. But since it's bombing, I don't think we have to be too concerned about it at all.
AniHawk said:When I think anti-consumer, I don't think of frustrating features, I think of fucking you over with prices and shit. The Wii was overpriced and so was the DS, and so is the DSi. They don't drop the prices of their games and the Player's Choice line seems to be pretty much dead. Then you look at accessories and see that one fully powered controller costs about $80 at retail. Now that's some grade-a bullshit.
On the plus side, they don't really make you buy a whole lot of extra shit in addition to controllers. If you want WiFi on the 360, that's another hundred bucks, and that system is supposed to be the pinnacle of online gaming ever. And on the Sony side, they used to release their first party titles $10 below the rest, but they stopped doing that and started charging what everyone else did. They raised the price by $10 just because the rest of the industry thought it was a good idea to fuck everyone over too.
Care to name one thing that is "anti-consumer" about PSP Go other then price?duckroll said:For the record, nothing beats the PSP Go in terms of being a stupid anti-consumer product.
Fafalada said:Care to name one thing that is "anti-consumer" about PSP Go other then price?
gerg said:Calling Nintendo stupid and inept and those responsible for their own failure is one thing; calling them consistently "anti-consumer" is another. "Anti-consumer" =/= features that I dislike. (Although, logically, an anti-consumer feature would also happen to be a feature that I dislike.)
timetokill said:Still, the PS2 could go online, so why didn't they put in all those features? It was very anti-consumer of them to not allow you to use the PS2's internet connectivity and store friends and track them in a list and so on, right? And is the PS3 is anti-consumer because its feature set isn't as robust as Xbox Live's?
Yes, the Friend Codes are created and planned by Nintendo, but in order to be anti-consumer there actually has to be intent. They're using a method that is designed to protect players from unwanted contact with random strangers. Nintendo has always been a family-friendly company, so I'm not sure why you're surprised.
Nintendo didn't devise the system as a way to say "haha, SCREW YOU CONSUMERS!" As much as I dislike the Friend Codes system, it's simply there, and its part of the implementation. For us it might be frustrating, but for many parents out there it's a welcome feature. The implementation still allows you to "friend" people based on the game's implementation and having their code. Is it a horrible system for us here on GAF? Of course. It's still not part of a "screw the consumer" initiative on Nintendo's part. It's part of a free service, by the way.
Yes, you are able to run games off the SD card. You are also able to download directly to your SD card from the Wii Shop, meaning you don't even have to go through and move the files around yourself. Nintendo listened to customers and added this feature in, and it works as well as you could want. I have a SD card in my Wii and I run games off of it all the time.
I agree they should be tied to the account and redownloadable, and I hope they remedy this.
Going against the standard practice doesn't mean it's anti-consumer, and just because there's a loss of benefit in one area doesn't mean there is a gain in another. With the Wii Friend Codes system, for instance, it's about an increase in privacy and safety for younger users. For many parents that IS a benefit.
Also, there is still the ability to add friends of yours to the Wii's friends list, and gift them with games, send messages, game screenshots, and so on. It's not like there isn't a friends system whatsoever.
You also haven't commented on my list of, in comparison to your Nintendo list, then Sony is super anti-consumer. Do you agree with those points, or are they off-base?
Fafalada said:Care to name one thing that is "anti-consumer" about PSP Go other then price?
I was really surprised with the big jump yesterday (200 - 279). It put it ahead of the DS version. I guess marketing is paying off? It'll be interesting to see how it performs from now on.schuelma said:For anyone that follows the comgnet preorder rankings. NSMB Wii certainly looks like its going to be absolutely massive (like possibly coming close to or equalling NSMB DS's first week).
shinshero said:Are you seriously comparing the online infrastructure of a console that launched 9 years ago (and did not natively support online out of the box) with a console that launched 3 years ago that was supposed to support online out of the box?
Stumpokapow said:Text.
Region locking and actively moving to block region-free solutions even if they weren't piracy-enabling. Microsoft has a limited region lock and does not encourage or discourage publishers to use it, Sony is region free for games.
Poor localization record and choices appear to be related to image rather than quality or financial viability. Microsoft, obviously, is a North American company so there's no room for worry there. Sony's record isn't as good, although at the very least we know that they've allowed other publishers (in the last year, Natsume with Afrika and Atlus with Demon's Souls) to pick up their stuff whereas publishers have commented that Nintendo titles are pretty generally off limits--if Nintendo passes, it ain't coming here.
Refusal to drop software MSRP on first-party titles even when they are done selling, bullying retailers not to drop MSRP on first-party titles (most public example; when Nintendo literally threatened not to ship any DSes to Japanese retailers who price-dropped copies of Mario Galaxy in the first three months). Discontinued Player's Choice line. Both Sony and MS have greatest hits lines and both are generally pretty good at dropping MSRP with very few exceptions.
This is probably a contentious one. Releasing peripherals and products and then abandoning them. The eReader. The DS Rumble Pak. The Balance Board. The Wii Speak. The Wii Motion Plus. GBA connectivity. DS connectivity. The Vitality Sensor. There's nothing wrong with coming up with a software feature that's delivered for free and then not really making optimal use of it. But Nintendo's pattern of coming up with devices, marketing them as something that will be standard in the future, and then bailing on software leading third-parties to ignore it... It's anti-consumer if you think they exaggerate the long-term viability in marketing or make claims knowing the hardware will be dead. It's inept but not anti-consumer if they're just totally unable to figure out what to do with their own stuff. Either way, it's a pattern of behaviour with Nintendo.
RpgN said:Should this question even be asked? It's anti-consumer from top to toe. And I'm so glad it bombed badly, hopefully it will stay that way. DD is good and I buy lots of DD games, but not at this condition.
shinshero said:Are you seriously comparing the online infrastructure of a console that launched 9 years ago (and did not natively support online out of the box) with a console that launched 3 years ago that was supposed to support online out of the box?
Road said:I was really surprised with the big jump yesterday (200 - 279). It put it ahead of the DS version. I guess marketing is paying off? It'll be interesting to see how it performs from now on.
Last Momotaro Railway for Wii was a 6 month late port of the PS2 version. This one is this years main entry and should have a better start/LTD. But besides this and Layton everything else seems like a lost case. Puyo Puyo 7 has already come out for DS and WII and PSP late versions will sell near to zero copies, Cooking Mama is a small franchise in Japan, Tea Dogs Room DS may sell in the long run, but not at the first week, Naruto isnt as popular as it used to be, goes down on Wii with every new release and two weeks later Naruto: Shippuuden Narutimate Accelerator 3 comes out for PSP, Karaoke Joysound Wii DX is Karaoke Joysound Wii 1.1 and Higurashi Daybreak Portable: Mega Edition is an updated version of Higurashi Daybreak Portable. From all the new releases this week I would pick Layton, Momotaro Railway and maybe Higurashi.Kurosaki Ichigo said:Given the lack of first day sales and most likely any DSi LL sales not coming until Monday-Tuesday, good time to discuss about which next week titles we could predict. See Chris1964 list. Thought it'd be easier, but doesn't seem so. Last 2 puyo puyo games on both PSP or Wii didn't start in top30. Cooking Mama 2 didn't either. So I'm left with: Layton 4, Higurashi PSP, Joysound DX Wii, Momotaro 2010 Wii and Naruto 4 Wii. But quite a few questions about those: the Higurashi is a Mega Edition of a last year title on the same dates that managed top10 (so I suppose it'll be smaller), I'm not really sure if Joysound DX is a proper sequel or repackage or something, Momotaro on Wii isn't anywhere as strong as it was on PS2 or DS (previous one barely made top30), and Naruto on Wii has been going down with each new title (last one #24 start).
Some help would be appreciated
shinshero said:Anyone want to make guesses for PS3 December HW number? How about whether the PS3 will hit 4M before FF XIII hits. I'd say yes.
So ummm...here's my prediction:
Week 1: 70K
Week 2: 100K
Week 3: 280K
Week 4: 140K
Past launch probably once. The last week of 2001 and the first week of 2002 was one of Famitsu's two week combined periods, but they averaged out to 281,818.schuelma said:Holy frack 280K?? :lol :lol :lol Did the PS2 ever get that high? Wow
schuelma said:Holy frack 280K?? :lol :lol :lol Did the PS2 ever get that high? Wow
Here are my rough predictions..subject to change (I'm really going to try and get a December hardware PS3/Wii prediction going next week!).
W1- 50
W2- 65
W3- 155
W4- 140
410 total
shinshero said:Haha...I'm just expecting some crazy numbers because there is some serious pent up demand for FF XIII + Holiday Effect (not to mention LE FFXIII PS3 looks really nifty).
I mean, if PS3 sales went up to 56K over a FF XIII demo (in spring) imagine whats going to happen with FFXIII + Cool LE PS3 FFXIII + Holiday Season.
Plus if FFXIII is going to realistically meet a 2M+ LTD in Japan, PS3 has to do some crazy numbers so that the tie ratio is less than 50% which is pretty much unheard of for a game.
schuelma said:I mean, don't listen to me- I've consistently underestimated the PS3 since September...it just feels high to me. I think people have been buying PS3's for FF for a while and so I'm not convinced we're going to see such an epic bump. Should be interesting though.
shinshero said:Thats true but think about this.
There are 2.2 to 2.5M potential FF XIII purchasers (not saying all of them will be able to afford to experience FF XIII within the next 3 montsh) BUT I doubt all of them have PS3's by now. Simply because 2.2 to 2.5M people represent 56% to 64% of the current PS3 install base. While I'm expecting close to 45% of PS3 owners to buy FF XIII, which means the PS3 needs a big boost for it to achieve 2M + FF XIII sales in Japan.
Yoboman said:Most major franchises have seen an increase in fanbase rather than a decrease in recent years. I think FFXIII has the killer-app label stitched on as well that'll help a lot.
Yoboman said:Most major franchises have seen an increase in fanbase rather than a decrease in recent years. I think FFXIII has the killer-app label stitched on as well that'll help a lot.
schuelma said:Like what? Nintendo games? I think Biohazard and DMC maybe, but the numbers are so much lower than Final Fantasy I don't know how many conclusions you can draw.
duckroll said:Nope, RE5 PS3+360 is still lower than RE4 GC+PS2.
Eh, I don't like that line of thinking. Just because there might be "2.2 to 2.5M potential FFXIII purchasers" it doesn't mean that all of these people are interested enough in the game to buy a PS3 because of it. In that case you're assuming that everyone who bought previous FF games is a hardcore FF fan and therefore buys even a new console just to play the newest game. That's not a very likely scenario, if you ask me. It's more likely that many people only bought previous FFs because they already owned the console it was released on.shinshero said:There are 2.2 to 2.5M potential FF XIII purchasers (not saying all of them will be able to afford to experience FF XIII within the next 3 montsh) BUT I doubt all of them have PS3's by now.
wrowa said:It kinda reminds me of the guy (with one important difference: that guy was absolutely dumb and you're not) who said that Blue Dragon will sell a million 360s. Why? Because every Sakaguchi game sells at least a million copies in Japan. It was a given to him that Blue Dragon will sell at least a million units, so people also have to buy a million 360s in order to play it. That was what he called "logic".
wrowa said:Eh, I don't like that line of thinking. Just because there might be "2.2 to 2.5M potential FFXIII purchasers" it doesn't mean that all of these people are interested enough in the game to buy a PS3 because of it. In that case you're assuming that everyone who bought previous FF games is a hardcore FF fan and therefore buys even a new console just to play the newest game. That's not a very likely scenario, if you ask me. It's more likely that many people only bought previous FFs because they already owned the console it was released on.
It kinda reminds me of the guy (with one important difference: that guy was absolutely dumb and you're not) who said that Blue Dragon will sell a million 360s. Why? Because every Sakaguchi game sells at least a million copies in Japan. It was a given to him that Blue Dragon will sell at least a million units, so people also have to buy a million 360s in order to play it. That was what he called "logic".
shinshero said:Hence why I said "(not saying all of them will be able to afford to experience FF XIII within the next 3 montsh)"
shinshero said:Hence why I said "(not saying all of them will be able to afford to experience FF XIII within the next 3 montsh)"
duckroll said:So what do you think of my analysis?
Yoboman said:Most major franchises have seen an increase in fanbase rather than a decrease in recent years. I think FFXIII has the killer-app label stitched on as well that'll help a lot.
If it delivers as a quality game, it should deliver on sales
Opiate said:I've already been burned by this after claiming something similar.
It's not true. Virtually everything has sold less (RE, MGS, Winning Eleven, Hot Shots Golf, Gundam, DMC, Dynasty Warriors, and many more). These franchises have sold anywhere from 15%-50% less, and presumably cost significantly more to make, so it's a bad deal all around.
shinshero said:Fighting games have taken the greatest hit. I guess SF/Tekken was more of a mid to late 90's thing. :lol
Actually, I'm interested to know why. Does anyone have any information which could give us an idea as to why fighting games on home consoles have declined so greatly.
Stumpokapow said:To me, "anti-consumer" means behaviour that knowingly shifts the balance of power from the consumer to the manufacturer with an eye towards making additional money.
I think it's less a matter of "being able to afford" as of "wanting to afford"shinshero said:Hence why I said "(not saying all of them will be able to afford to experience FF XIII within the next 3 montsh)"
EDarkness said:I don't see how we can place that much blame on Nintendo. It's third parties that screwed up the show.
Dragona Akehi said:If the Wii wasn't attracting third party games on the basis of its massive install base, it is Nintendo's prerogative to convince them otherwise.
duckroll said:The core gamer market is so segmented now that a huge userbase on the Wii is not an immediate draw to any publisher to development team, unless they feel they will be able to also tap into the more casual market that Nintendo has captured so successfully.
EDarkness said:There will be groups that you simply can't convince without giving up too much.
gerg said:Calling Nintendo stupid and inept and those responsible for their own failure is one thing; calling them consistently "anti-consumer" is another.
shinshero said:Haha...I'm just expecting some crazy numbers because there is some serious pent up demand for FF XIII + Holiday Effect (not to mention LE FFXIII PS3 looks really nifty).
shinshero said:While I'm expecting close to 45% of PS3 owners to buy FF XIII, which means the PS3 needs a big boost for it to achieve 2M + FF XIII sales in Japan.
Yoboman said:Most major franchises have seen an increase in fanbase rather than a decrease in recent years.
charlequin said:In fairness, there isn't a hardware manufacturer that has not implemented anti-consumer practices that would be completely unimaginable a generation ago this time around. Microsoft has far more offensive pricing than they do and Sony's ruined all the cred they built up with the consumer-friendly PS3 by releasing literally the most anti-consumer product gaming has ever seen in the PSP Go.
I don't think everything that people have listed in this thread qualifies, certainly, but Nintendo's storage policies and their doubling-down on region-locking when everyone else is loosening up on it is downright regressive and sleazy.
Third party games are going to sell. Certainly they'd be better off if the consumer hardware purchases and publisher licensing fees were headed their way rather than somewhere else.DR2K said:Does Nintendo even want 3rd parties to be successful? A sale for a 3rd party title is potentially a sale less for a 1st party title.
Kenka said:This thread is going on without first day numbers ?
gerg said:Sure. But "regressive and sleazy" isn't "anti-consumer".