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Media Create Sales: Week 12, 2013 (Mar 18 - Mar 24)

Clov

Member
I would have figured that the Vita would have dropped this week! Glad it's kept hanging on.

Wii U also seems to have gotten a small bump, for some reason. Keep holding on for now!
 
I would have figured that the Vita would have dropped this week! Glad it's kept hanging on.

Wii U also seems to have gotten a small bump, for some reason. Keep holding on for now!

There was a holiday this week! It bumped sales higher than normal.
 

Spiegel

Member
The thing about the Vita doing good numbers now is that the next three months are barren, so it will have to go down considerably in sales. And maybe this August they can put God Eater 2/the Jump fighting game/FFX/Gundam/anything else that might get announced and get the sales to 35-50k again during that month but then it will go down until the next batch of games.

It's a vicious cycle. One very hard to get out.

But who knows, maybe the system will hold in the 20k level even without games.
 

Laguna

Banned
Continuation:

Here a comparison with another March release that was released roughly after the same time after their respective system launched. KI:U 13 months after 3DS was launched and SS 15 months after PSVs launch.

One game part of a very popular genre multiplayer-hunting game the other a hybrid of a more niche hybrid between railshooter+action.



Kid Icarus: Uprising

1.week KI:U 132.526 / 132.526
3DS 94.011 | prelaunch 64.017

2nd week KI:U 47.179 / 179.705 (KH release)
3DS 121.921 | 94.011

3rd week KI:U 25.710 / 205.415
3DS 72.115 | 121.921

4th week KI:U 15.228 / 220.643
3DS 63.796 | 72.115



Soul Sacrifice

1st week SS (92.396 / 92.396) + dp (22.050 / 22.050)
PSV 63.581 | prelaunch(pricedrop) 62.543

2nd week SS 29.121 / 121.517 + dp (22.050+<5.000)
PSV 36.028 | 63.581

3rd week SS 15.488 / 137.006 + dp (22.050+<5.000+ ?)
PSV 41.073 | 36.028 |
 

Celestial

Banned
Continuation:

Here a comparison with another March release that was released roughly after the same time after their respective system launched. KI:U 13 months after 3DS was launched and SS 15 months after PSVs launch.

One game part of a very popular genre multiplayer-hunting game the other a hybrid of a more niche hybrid between railshooter+action.



Kid Icarus: Uprising

1.week KI:U 132.526 / 132.526
3DS 94.011 | prelaunch 64.017

2nd week KI:U 47.179 / 179.705 (KH release)
3DS 121.921 | 94.011

3rd week KI:U 25.710 / 205.415
3DS 72.115 | 121.921

4th week KI:U 15.228 / 220.643
3DS 63.796 | 72.115



Soul Sacrifice

1st week SS (92.396 / 92.396) + dp (22.050 / 22.050)
PSV 63.581 | prelaunch(pricedrop) 62.543

2nd week SS 29.121 / 121.517 + dp (22.050+<5.000)
PSV 36.028 | 63.581

3rd week SS 15.488 / 137.006 + dp (22.050+<5.000+ ?)
PSV 41.073 | 36.028 |

LOL you are still continuing comparing KIU with SS?You have a bigger problem than i thought.Sad....
 
1. A third of sales are digital would mean that digital is at 50% of retail. So if we want to speculate, shouldn't we start assuming digital number is 50% of retail numbers in Japan?

2. If the information you posted was not for Japan market, it wouldn't be applicable. Japanese market is vastly different from the west. It wouldn't be the closest we have for an answer at all.

3. the 10% figure actually applies to all games based on the same source.

Nakanohito says that the download version of F sold about 10% of the package version. He believes this is a typical figure for games.

So let's pretend that 10% is still the baseline for every vita game, as ridiculous as that is, and that at retail SS is between 166-180k including the double pack, then that would put Soul Sacrifice at around 18-20k units sold digitally and put it at very close or at 200k sold ltd already. Bump that up to 20% just for fun and you are looking at around 200-220k sold thus far. That is why I said looking at this in the absence of digital sales is silly especially on a platform outside of pc that has unprecedented access to digital content.
 

BasilZero

Member
Hopefully the Vita stays around 30k after this week.

I just wish it did better in NA lol and wish they would cut the price here as well along with the memory cards >_>.
 

L Thammy

Member
I think they are comparable, pretty much equal. In regards to your other questions I think it depends if famitsu increases their prices :p

But having to put in the same amount of marketing to produce 40-50% of the sales isn't a particularly good thing. If Soul Sacrifice was the one debuting over 250K and the next strongest competitor was doing 100K, then I'd be more inclined to believe the game was exceptional.

What I'm getting at is this. Why would we believe a Soul Sacrifice 2 would rise over its predecessor when similar games haven't experienced that same thing? What would it do differently? God Eater has DLC too.

Again, I don't think it can't happen, but I think marketing costs would have to inflate in order for it to grow.
 

Foshy

Member

I really appreciate you posting these weekly, thanks! :)

It'd be better if you zoomed in vertically, though. For example, lower the ceiling from 400k to 100k in the weekly sales. It's pretty hard to make out the difference between the Vita line and the Wii U line now.
 

Laguna

Banned
LOL you are still continuing comparing KIU with SS?You have a bigger problem than i thought.Sad....

If you had read the comment I explained why I did this comparison. Basically for these reasons.

1. both are March releases
2. released at a comparable time after the respective system launch
SS after 15 months and KI:U after 13 months
---------------------------------------------------------
3. new IP (SS) and a IP (KI:U) that has been dormant for 20years
 
At least the DoA comparison kind of made sense when the 3ds and vita had near similar userbases but KI and SS have very little in common besides when they released.

Not fair to compare the times of 10-15 years ago to today's market when is completely different.

What a terrible argument. You can basically use this argument to excuse any game that underperforms and TP came out 5 years from SS.
 

L Thammy

Member
Much loved franchise on larger userbase vs. new IP on smaller userbase?

Cool.

Um, not to throw my hat in with Laguna, but there was only one Kid Icarus game in Japan. It's completely different and it came out in the '80s. I don't know if it should be called a "much loved franchise."

I really appreciate you posting these weekly, thanks! :)

It'd be better if you zoomed in vertically, though. For example, lower the ceiling from 400k to 100k in the weekly sales. It's pretty hard to make out the difference between the Vita line and the Wii U line now.

I'll try to update it by tomorrow.
 
Um, not to throw my hat in with Laguna, but there was only one Kid Icarus game in Japan. It's completely different and it came out in the '80s. I don't know if it should be called a "much loved franchise."

But let's not pretend there wasn't a bit of a clamor for Kid Icarus to return. His inclusion in Smash also made him more recognizable as well.
 
I just want Vita to continue doing good to see the mental gymnastics by Laguna, hopefully he doesn't get a brain cramp. Like how deep down the rabbit hole can he go.
 
At least the DoA comparison kind of made sense when the 3ds and vita had near similar userbases but KI and SS have very little in common besides when they released.



What a terrible argument. You can basically use this argument to excuse any game that underperforms and TP came out 5 years from SS.

Why are you so angry over my comment saying that Japan doesn't like Zelda (which is true)?
 

extralite

Member
I don't think GC titles for Wii U have ever been anounced.

Well, I was getting ahead of myself here but Gamecube VC is inevitable and since it's the year of Luigi what game would be better suited to kick it off than LM?

Anyway, other examples of what I described would be NSMB2 and NSMBU, or DQMR and DQX. Many have critizised that these would canibalize each other but DQX has done better than many expected and what holds NSMBU back is the hardware prize, not the game's sales potential.

Nintendo probably expected it to sell the U on its own similar to SMW and SM64 did for their consoles they launched with. With a lower prize for the U that would probably worked out better too.
 

Celine

Member
Not sure. I think it implies that Namco-Bandai and Sony didn't expected OP2 to be big for Vita.

While in reality, I think they might had higher expectation for the overall sales and it turn out to be decent only, but manged to push some Vitas.

So Vita's next biggest game opened at 60K.
You really have a weird definition of big game.
 
KI and SS comparison does make sense. Both are multiplayer-centric games and are new IPs (KI is basically a new IP since its been dormant for so long) but ultimately they both underperformed and failed to make the impact Sony and Nintendo expected from them. Decent sellers but not the evergreens they expected.
 

JavyOO7

Member
Luigi's debut vs. The Brother and The other Green hero (Famitsu)

[3DS] Luigi's Mansion 2 (Nintendo) - 301.080 / 301.080 / 100,00% 20/03/13

The Brother

[GCN] Super Mario Sunshine (Nintendo) - 280.610 / 789.989 / 35,52% 19/07/02
[N64] Super Mario 64 (Nintendo) - 162.111 / 1.639.921 / 9,89% 23/06/96
[3DS] Super Mario 3D Land (Nintendo) - 344.698 / 1.825.838 / 18,88% 03/11/11
[WII] Super Mario Galaxy (Nintendo) - 256.341 / 1.021.470 / 25,10% 01/11/07
[WII] Super Mario Galaxy 2 (Nintendo) - 337.569 / 1.012.632 / 33,34% 27/05/10

The other Green hero

[GCN] The Legend of Zelda: The Wind Waker (Nintendo) - 287.346 / 742.609 / 38,69% 13/12/02
[N64] The Legend of Zelda: Ocarina of Time (Nintendo) - 386.234 / 1.143.570 / 33,77% 21/11/98
[N64] The Legend of Zelda: Majora's Mask (Nintendo) - 314.044 / 601.542 / 52,21% 27/04/00
[NDS] The Legend of Zelda: Phantom Hourglass (Nintendo) - 288.282 / 902.386 / 31,95% 23/06/07
[NDS] The Legend of Zelda: Spirit Tracks (Nintendo) - 320.940 / 740.109 / 43,36% 23/12/09
[WII] The Legend of Zelda: Skyward Sword (Nintendo) - 194.894 / 337.452 / 57,75% 23/11/11

Disappointing. Was hoping LM2 would triple 3D Land's opening.
 
Much loved franchise on larger userbase vs. new IP on smaller userbase?

Cool.

Really hate to side with laguna in any way, but Kid Icarus was very, very far from a much loved franchise, and even if it was, Uprising bore little resemblance to it.

Still, his overall point is fatuous, I agree.
 
I don't see why you guys are giving him attention.



It has only been 3 weeks...
Hyped up game like SS would show signs of legs already, especially with the marketing given. Its not some unknown sleeper hit that will show legs when people learn about the game.
 

Jamix012

Member
If you had read the comment I explained why I did this comparison. Basically for these reasons.

1. both are March releases
2. released at a comparable time after the respective system launch
SS after 15 months and KI:U after 13 months
---------------------------------------------------------
3. new IP (SS) and a IP (KI:U) that has been dormant for 20years

4. They both saw big marketing pushes from their respective console manufacturers
5. They both had a big name behind them (Sakurai for KI and Inafune for SS)
6. They were both hyped as selling more than they actually did by some (at least in the inital weeks)

I'm agreeing with you, I think it's a very apt comparison
 
Using sales to indicate whether or not a country dislikes a game.

Wow.

Using nothing at all to say a country dislikes a game. If Japan hated zelda the series would have died a long time ago. Are you trolling right now or really just cant comprehend that what you said has no evidence or basis in any reality besides the fact that you dont want to admit SS underperformed
 
Using nothing at all to say a country dislikes a game. If Japan hated zelda the series would have died a long time ago. Are you trolling right now

If Japan hated the series, the series wouldn't die considering the series is VASTLY more popular in the west.

And where did I say SS didn't underperform? I said that Japan, as a whole, is not keen on Zelda, and this is a given considering none of the games sell very well.
 
If Japan hated the series, they series wouldn't die considering the series is VASTLY more popular in the west.

And once again the point of what i was saying goes right over your head. Zelda has consistently sold well across multiple entries indicating that no, Japan does not hate Zelda

and this is a given considering none of the games sell well.

please dont post in here if you have no idea wha you are talking about
 
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