The Wii U situation probably made them play it very safe.
The reasoning I see for holding back stock for game releases is to get more people into the store to buy the newer game, especially for a game like ARMS.
They are more likely to buy the new game with the system when they buy it than if they buy the system a couple weeks earlier.
Are scalpers as common in Japan as in the west?Also, more casual consumers will be in circulation. Unlike scalpers which can scoop up the trickle.
DQ 1-3 collection of ROMs on Wii sold very well, let us not forget:
01./00. [WII] Dragon Quest 25th Anniversary: Famicom & Super Famicom Dragon Quest I-II-III <RPG> (Square Enix) {2011.09.15} (¥4.440) - 263.398 / NEW
It went on to sell at least another 100K after that in the following month.
Yeah SD is not such a big franchise in comparison, but if DQ roms can do 375K+, I think SD roms can do at least 50k. Especially considering Switch owners are starved for new games.
tbf if the starvation for games on the switch is real, then titles like I am setsuna and others should have had better salesWell, u said urself there.^^ DQ vs SD series is so far if u ask me in terms of popularity and relevance. And again, starved on content should not be problem for early owner of Switch as they should also own other platform to satisfies their gaming need there.
tbf if the starvation for games on the switch is real, then titles like I am setsuna and others should have had better sales
Yup. The starved for game argument is literally a bad argument when we see so much Wii U game flopped even when they come out during drought session lol.
I am Setsuna was available on PC, PS4 and Vita before the Switch release. It's also not a game with great reviews. Seiken Densetsu 3 has never been ported since its Super Famicom release 20+ years ago and is considered a classic. Seiken Densetsu 2 is also a beloved game.
Hmmm, that's solid reasoning. But does it really outweigh the benefits of getting switches into people's hands earlier? The longer people own a system, the more stuff they ultimately buy for it (hence why attach rates grow over time). It's an interesting question.
And I have to wonder if 40-50k is really the baseline. Maybe 25k is the real production baseline, and they're not stockpiling. What if they were only able to do those 45k weeks because they were drawing on a stockpile they built up before launch? It's difficult to say.
how well did those two do in JP anyway?
so there is gonna be a much bigger restock before Splatoon launch then, I mean a much bigger one than the MK8D launch which was fairly disappointingPossibly, Kimishima stated in the last Q&A they had none in inventory. They forecasted 2 million for March and ended up shipping 2.72 million where some of those were shipped by air.
They will most likely have inventory now because they are stocking up on Splatoon 2 bundles which won't release until July.
Things will be clear in the next quarter earnings release at the end of July for how much they have shipped to each region.
Good question, I'd like to know as well. I don't know the sales numbers from the 90s.
why didn't they put the remade one into the package?Ōkami;237992850 said:Dragon Quest collection was 1500 yen cheaper than the Seiken collection, was released to a 10 million Wii install based and contained the first rerelease of the original versions of Dragon Quest I through III and its Super Famicom remakes, it was the first time the games were rereleased since the Game Boy Color versions of them and, well they were Dragon Quest games.
Seiken Densetsu offers 3 games, the first one got a 3D remake on Vita, and the second a digital rerelease on both Wii and Wii U, so Seiken 3 is probably the reason to get the collection, but they're asking a bit too much for it.
Seiken 2 sold over a million, Seiken 3 about 700k (but it was an insanely expensive 11k yen game)
Ōkami;237992850 said:Dragon Quest collection was 1500 yen cheaper than the Seiken collection,
Seiken 2 sold over a million, Seiken 3 about 700k (but it was an insanely expensive 11k yen game)
like
star fox
color splash.
but then again I wonder if those could've done better....if they didn't stink.
heh, even SMT4 sold more than TMSLol. U don't even need to use those 2 as example. Xenoblade X and TMS for what quality it brought also don't really sell well in Japan there.^^
heh, even SMT4 sold more than TMS
heh, even SMT4 sold more than TMS
heh, even SMT4 sold more than TMS
ARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
ARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
1.5 mil ww or japan onlyyou tell all those people predicting 1.5 million for ARMS.
you tell 'em
Crawl to 200kARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
ARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
ARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
Holding systems back for Arms and Splatoon 2.
ARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
I think Crystal Bearers had more marketing when it was originally announced with a bullshot trailer than when the game actually released. Lol.
ARMS will debut at around 100k, and crawl to 200k when all is said and done.
Yeah yeah yeah people can point out how much it has been advertised, but that didn't help out titles like Final Fantasy Crystal Chronicles The Crystal Bearers in previous generations.
There's absolutely no indication ARMs will be a hit. Splatoon was the outlier not the standard.
they both have weird characters, maybeA lot of people have quoted you already, but seriously what relation exists between Crystal Bearers and ARMS? I don't get the comparison at all.
I actually don't think they are holding much back each week (5k-10k), if they are holding them back at all. I also think it's a publicity thing as well. "We sold this many Switches on the debut of new game." Not everybody follows sales charts to know sales have been lower (maybe that it's been sold out) and it makes a good headline.Hmmm, that's solid reasoning. But does it really outweigh the benefits of getting switches into people's hands earlier? The longer people own a system, the more stuff they ultimately buy for it (hence why attach rates grow over time). It's an interesting question.
And I have to wonder if 40-50k is really the baseline. Maybe 25k is the real production baseline, and they're not stockpiling. What if they were only able to do those 45k weeks because they were drawing on a stockpile they built up before launch? It's difficult to say.
Are scalpers as common in Japan as in the west?
That is true. Felt like a bait and switch. I was so excited for the game from the reveal. But by the time the game finally released I decided to wait for a sale. Got it in the bomba bin for 500yen not too long after.
Switch sold out in 5 minutes today on My Nintendo Store. Next shipment will be June 1.