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Media Create Sales: Week 21, 2013 (May 20 - May 26)

Jonnyram

Member
So according to Media Create, SMTIV sold about the same as SMTIII:Nocture in its first week (Nocturne debuted at 185k with 75% sell through) and imply that the same fanbase is buying it. If 189k is 80% sell through, that basically means there's 235k copies out there, and 45k left in the marketplace. I don't think there would be a new shipment by next week.
 

Soriku

Junior Member
So according to Media Create, SMTIV sold about the same as SMTIII:Nocture in its first week (Nocturne debuted at 185k with 75% sell through) and imply that the same fanbase is buying it. If 189k is 80% sell through, that basically means there's 235k copies out there, and 45k left in the marketplace. I don't think there would be a new shipment by next week.

Famitsu has Nocturne at 151k. Is there that big of a difference between Famitsu and MC first week sales for it?
 
Vita seems to be stabalized at 100% over the same week the prior year now, post price drop (and post bigger numbers right at the drop). And the PSP seems to be 50% of last year.

Not awesome for the vita, considering how low it was. But better than it declining.


So I'm kinda reaching for a silver lining. So what!!
 
I have to wonder if the economy of scale right now for Vita is making what could be a slightly profitable machine unprofitable,

The innards either are or are based off of mass produced phone parts. As far as we have heard the screen is the only real expensive single part right?
 
Lately not even that. They should consider definitely consider it.
I think there would be smarter buys than MAQL. Buying an entire publisher wouldn't be the best use of resources, there's a ton of bloat there if SCE's just looking for dev muscle/IP. And even on those terms, their biggest IP worldwide (Bokujou Monogatari) is inherently tied to a tiny publisher overseas (Natsume actually owns the "Harvest Moon" brand) and additionally a lot of the key staff already left to form start ups like Arzest or Toybox Inc.

I'd personally dislike it too as it'd most likely kill Xseed.
 

L Thammy

Member
I think some people are making the mistake of looking at the Vita's LTD and thinking "it's not going down, so things are looking up!"
That is to say, things can look worse than they initially seem.

Vita had a new release this week. Let's look at previous three weeks in which it did not.
Tally the Vita software we can find in Famitsu and divide by their hardware numbers.

Code:
Week 20: [u]17.7%[/u] (2,048 / 11,564 * 100%)
Week 19: [u]36.3%[/u] (4.63 / 12.738 * 100%)
Week 18: [u]34.1%[/u] (6.083 / 17.855 * 100%)

If the software numbers are complete, then that would mean that the majority of individuals purchasing the Vita on those weeks did not purchase a game alongside the system.
Let's compare with the other systems for the same weeks, excluding systems receiving a new game.

Code:
Week 20
    3DS - [u]345.9%[/u] (125,077 / 36,162 * 100%)
    WII - [u]294.8%[/u] (3,505 / 1,189 * 100%)
    WIU - [u]101.3%[/u] (6,137 / 6,058  * 100%)
Week 19
    3DS - [u]408.9%[/u] (189,918 / 46,443 * 100%)
    PS3 - [u]312.2%[/u] (39,141 / 12,537 * 100%)
    WII - [u]422.1%[/u] (4,727 / 1,120 * 100%)
    WIU - [u]63.6%[/u] (4,291 / 6,744 * 100%)
Week 18
    360 - [u]0%[/u] (0 / 1,120 * 100%)
    3DS - [u]514.2%[/u] (367,061 / 71,384 * 100%)
    PS3 - [u]517.5%[/u] (90,504 / 17,490 * 100%)
    PSP - [u]236.3%[/u] (20,878 / 8,834 * 100%)
    WII - [u]698.4%[/u] (11,663 / 1,670 * 100%)
    WIU - [u]72.9%[/u] (7,711 / 10,573 * 100%)

Healthy systems didn't experience the same phenomena. Even the Wii U had more accounted for during these weeks. Well, obviously, Famitsu's weekly software numbers are not totally complete. So where are those hidden Vita software sales?

- Possibility 1: there aren't any. These people have bought the Vita without a single game. This is the most unlikely. But if that is the case, it's not a good result for anyone. Publishers will be dissatisfied and pull support. Retailers will be dissatisfied and reduce Vita shelf space. Prices on Vita products will drop. Eventually, Sony is bitten.

- Possibility 2: the sales exist below the charts. Five or more titles selling 2,009 or fewer units on Week 20. Five or more titles selling 2,016 or few units on Week 19. Four or more titles selling 3,338 or fewer units on Week 18. Certainly a much brighter possibility, but the Vita is the second best-selling hardware for each of these weeks, the sales for each game are surprisingly low. Individual publishers may not feel much of the effect of the Vita's hardware increase because the software sales are spread so thin; publishers may still pull out.

- Possibility 3: the sales are digital. This is nice for Sony and the publishers, not very nice for retailers. If retailers are dissatisfied, they will reduce Vita shelf space and retail prices will drop.

- Possibility 4: the sales are used. This is probably the best for keeping retailers happy. However, this means that the publishers aren't getting a share of the revenue, nor is Sony. If the publishers are dissatisfied they will pull support.​

Bear in mind, this isn't meant to advocate some highly influential software gap that the Vita is facing. I won't defend that position. And certainly not on just three weeks.

This is just to illustrate that an increase in hardware sales is not the be all and end all of evaluating the Vita's price drop and its current viability. There may still be other problems that make it impossible to give it much support.

Sony still needs retailers and publishers, and if things worsen enough, they will not bleed themselves in an effort to replace them. It's ridiculous to think that Sony will act in such a way due to pride alone.
 

DarkMehm

Member
I meant 10 million worldwide. I believe the platform has sold close to 3 million at this point total, so say about 2 million a year for the next couple of years and you get to 10 million.

You can't get far in a serious discussion about sales number with "I believe". PSV sold 3.1 million in the 2012 calendar year alone and that's only the US (per NPD), 13 countries of Europe (per Nintendo) and Japan (per MC). Sell-through should be at least 4.5 million by now.
 
You can't get far in a serious discussion about sales number with "I believe". PSV sold 3.1 million in the 2012 calendar year alone and that's only the US (per NPD), 13 countries of Europe (per Nintendo) and Japan (per MC). Sell-through should be at least 4.5 million by now.
Yeah made the dumb mistake of forgetting the pre fy 2012 sales. Ive been posting from my phone so it was just an off the cuff guess. The overall point does not change though. 2 million a year is also being generous as the system will have to make the majority of that in japan
 

hiska-kun

Member
Media Create:

01./00. [3DS] Shin Megami Tensei IV # <RPG> (Atlus) {2013.05.23} (¥6.980) - 188.562 / NEW <80,14%>
02./00. [PS3] Kamen Rider: Battride War # <FTG> (Bandai Namco Games) {2013.05.23} (¥7.480) - 128.659 / NEW <93,67%>

---

21./00. [PSP] 0-ji no Kane to Cinderella: Halloween Wedding # <ADV> (QuinRose) {2013.05.23} (¥6.300)
22./12. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040)
23./15. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040)
24./14. [PSP] Pro Baseball Spirits 2013 <SPT> (Konami) {2013.03.20} (¥3.980)
25./00. [PS3] BlazBlue: Continuum Shift Extend (PlayStation 3 the Best) <FTG> (Arc System Works) {2013.05.23} (¥2.940)
26./19. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985)
27./20. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800)
28./13. [PSV] PhotoKano Kiss <SLG> (Kadokawa Games) {2013.04.25} (¥7.140)
29./11. [PS3] Tomb Raider <ADV> (Square Enix) {2013.04.25} (¥7.980)
30./22. [PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) {2012.12.20} (¥7.980)
31./23. [PSP] Sword Art Online: Infinity Moment # <RPG> (Bandai Namco Games) {2013.03.14} (¥6.280)
32./17. [PS3] Naruto Shippuden: Narutimate Storm 3 <FTG> (Bandai Namco Games) {2013.04.18} (¥7.480)
33./25. [PS3] One Piece: Pirate Warriors 2 # <ACT> (Bandai Namco Games) {2013.03.20} (¥8.190)
34./00. [PSP] Rakuen Danshi <ADV> (Takuyo) {2013.05.23} (¥7.140)
35./24. [WIU] Dragon Quest X: Rise of the Five Tribes Online # <RPG> (Square Enix) {2013.03.30} (¥6.980)
36./30. [PSV] Soul Sacrifice # <ACT> (Sony Computer Entertainment) {2013.03.07} (¥5.980)
37./35. [3DS] Puyo Puyo!! Puyo Puyo 20th Anniversary (Special Price) <PZL> (Sega) {2012.12.13} (¥2.940)
38./33. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
39./27. [PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980)
40./34. [3DS] Professor Layton and the Azran Legacy <ADV> (Level 5) {2013.02.28} (¥5.500)
41./26. [PS3] Pro Baseball Spirits 2013 <SPT> (Konami) {2013.03.20} (¥7.980)
42./18. [PSP] 7th Dragon 2020-II <RPG> (Sega) {2013.04.18} (¥6.279)
43./32. [PSV] Muramasa Rebirth <RPG> (Marvelous AQL) {2013.03.28} (¥4.980)
44./28. [3DS] Detective Conan: Marionette Symphony <ADV> (Bandai Namco Games) {2013.04.25} (¥5.480)
45./39. [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)
46./29. [3DS] Card Fight!! Vanguard: Ride to Victory!! <TBL> (FuRyu) {2013.04.11} (¥5.229)
47./38. [WII] Wii Sports Resort with Wii Remote Plus # <SPT> (Nintendo) {2010.11.11} (¥5.800)
48./45. [3DS] Aikatsu! Cinderella Lesson <SLG> (Bandai Namco Games) {2012.11.15} (¥5.040)
49./40. [PSP] Uta no Prince-Sama: All Star # <ACT> (Broccoli) {2013.03.07} (¥6.090)
50./00. [3DS] Pretty Rhythm: My Deco Rainbow Wedding <ACT> (Takara Tomy) {2013.03.20} (¥6.279)

Top 50

3DS - 18
PS3 - 13
PSP - 7
PSV - 4
WII - 3
WIU &#8211; 3
NDS &#8211; 1
360 - 1

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    844.000 |    456.000 |    894.000 | 18.647.000 | 18.246.000 |
--------------------------------------------------------------------------

Extra information:

[3DS] Shin Megami Tensei IV [Limited Edition] <RPG> (Atlus) (¥25.880) - 9.000 / NEW
[PS3] Kamen Rider: Battride War [Premium TV Sound Edition] <FTG> (Bandai Namco Games) (¥10.480) - 52.000 / NEW

These sales are included in the other SKU and Hardware.
 

Oregano

Member
I think Opiate has discussed this before but it seems that there's still the expectation for a Sony system to get the best third party support, from both fans and Sony. It seems Sony really got complacent after years of dominating with the PS2 and started to take third party support for granted and the Vita is really the first time they've faced the consequences. Third parties are not obligated to support their systems and if that system is failing it's their sole responsibility to fix that. It seems Sony has begun to get it though between their indie push and stuff like Freedom Wars and Soul Sacrifice.

I think this is why there's so much uncertainty about the Vita. Sony has never really been in this situation before and we don't know how well they can adapt to being a big first party or having to fight for third party support. I think the fact that Vita is dropping back towards 10K despite a price cut and Soul Sacrifice indicates that they've got a ways to go.
 
I think some people are making the mistake of looking at the Vita's LTD and thinking "it's not going down, so things are looking up!"
That is to say, things can look worse than they initially seem.

Vita had a new release this week. Let's look at previous three weeks in which it did not.
Tally the Vita software we can find in Famitsu and divide by their hardware numbers.

Code:
Week 20: [u]17.7%[/u] (2,048 / 11,564 * 100%)
Week 19: [u]36.3%[/u] (4.63 / 12.738 * 100%)
Week 18: [u]34.1%[/u] (6.083 / 17.855 * 100%)

If the software numbers are complete, then that would mean that the majority of individuals purchasing the Vita on those weeks did not purchase a game alongside the system.
Let's compare with the other systems for the same weeks, excluding systems receiving a new game.

Code:
Week 20
    3DS - [u]345.9%[/u] (125,077 / 36,162 * 100%)
    WII - [u]294.8%[/u] (3,505 / 1,189 * 100%)
    WIU - [u]101.3%[/u] (6,137 / 6,058  * 100%)
Week 19
    3DS - [u]408.9%[/u] (189,918 / 46,443 * 100%)
    PS3 - [u]312.2%[/u] (39,141 / 12,537 * 100%)
    WII - [u]422.1%[/u] (4,727 / 1,120 * 100%)
    WIU - [u]63.6%[/u] (4,291 / 6,744 * 100%)
Week 18
    360 - [u]0%[/u] (0 / 1,120 * 100%)
    3DS - [u]514.2%[/u] (367,061 / 71,384 * 100%)
    PS3 - [u]517.5%[/u] (90,504 / 17,490 * 100%)
    PSP - [u]236.3%[/u] (20,878 / 8,834 * 100%)
    WII - [u]698.4%[/u] (11,663 / 1,670 * 100%)
    WIU - [u]72.9%[/u] (7,711 / 10,573 * 100%)

A lot of effort but you built your results on wrong data. There's a lot of action going below top 30 famitsu and we have dengeki top 50 numbers which have total software sales for week.

http://www.neogaf.com/forum/showpost.php?p=59411013&postcount=346

Code:
TOTAL SOFTWARE
Code:
-------------------------------------------
| SYSTEM | THIS WEEK | LAST WEEK | CHANGE |
-------------------------------------------
| 3DS    |   159,881 |   236,872 |   -33% |
| PSP    |   145,610 |    60,238 |  +142% |
| PS3    |    79,653 |    89,863 |   -11% |
| PSV    |    21,796 |    28,950 |   -25% |
| WII    |    15,362 |    21,767 |   -29% |
| NDS    |     7,896 |     9,699 |   -19% |
| WIU    |     7,872 |    10,699 |   -26% |
| 360    |     5,565 |     4,310 |   +29%
-------------------------------------------
| ALL    |   443,635 |   462,398 |    -4% |
Dengeki Sales: Week 19, 2013 (May 06 - May 12)


Also all those Vitas need memory cards - so there's probably a lot of money exchanging hands on accessory sales.
 
Senran Kagura Burst hits 100k

http://www.siliconera.com/2013/05/31/senran-kagura-burst-busts-past-100000-units-sold/

I'm pretty curious to see what Marvelous will do next with the brand. I think there are two possibilities: SK2 for 3DS/Vita or SK2 for 3DS and SK Shinovi Versus 2 for Vita.

Seems it got some additional legs thanks to Shinovi Versus and anime/manga release.

I think they could release SK2 on 3DS and then release port of Burst for Vita and then SK2 for Vita as delayed port.
 

L Thammy

Member
A lot of effort but you built your results on wrong data. There's a lot of action going below top 30 famitsu and we have dengeki top 50 numbers which have total software sales for week.

http://www.neogaf.com/forum/showpost.php?p=59411013&postcount=346

Code:
TOTAL SOFTWARE
Code:
-------------------------------------------
| SYSTEM | THIS WEEK | LAST WEEK | CHANGE |
-------------------------------------------
| 3DS    |   159,881 |   236,872 |   -33% |
| PSP    |   145,610 |    60,238 |  +142% |
| PS3    |    79,653 |    89,863 |   -11% |
| PSV    |    21,796 |    28,950 |   -25% |
| WII    |    15,362 |    21,767 |   -29% |
| NDS    |     7,896 |     9,699 |   -19% |
| WIU    |     7,872 |    10,699 |   -26% |
| 360    |     5,565 |     4,310 |   +29%
-------------------------------------------
| ALL    |   443,635 |   462,398 |    -4% |
Dengeki Sales: Week 19, 2013 (May 06 - May 12)


Also all those Vitas need memory cards - so there's probably a lot of money exchanging hands on accessory sales.

Fair enough, but between PhotoKano, Soul Sac, Muramasa, One Piece, and PSO, Vita's sales, aren't you still left with 28.2% of Vitas sold without an game accounted for? Referring to the week 20 you linked me to. Doesn't that mean a lot of titles selling in very small amounts?

Anyway, I wasn't really trying to point out a problem that the Vita has, but illustrate the sort of problems it might have or continue to develop. I'll admit that I totally forgot memory cards, though. That's good for Sony, probably for retailers, but I doubt memory card sales matter to publishers.
 

sense

Member
no wonder kamen rider was hyped up by famitsu when they teased it. there were a lot of low predictions in this thread for that title. very good limited edition sales as well. so more one piece, kamen titles on the way!!
 

Chris1964

Sales-Age Genius
new releases {2013.06.06}

[PSP] Soreyuke! Burunyan Man Portable: Torimodose! Ai to Seigi to Kibo no Tsunya-kan (Best) <STG> (Alchemist) (¥2.940)
[PSP] God Eater: Burst (PSP the Best Reprint) <ACT> (Bandai Namco Games) (¥1.800)

[WIU] Rabbids Land <ACT> (Ubisoft) (¥5.040)

[PS3] Nera Broken Campus: The Movie Animation & Complete Material Collection - Hybrid Disc <ETC> (Bandai Namco Games) (¥6.615)
[PS3] Gal Gun (Best) <ACT> (Alchemist) (¥3.990)

[360] Halo: Origin Pack <ACT> (Microsoft Game Studios) (¥7.980)
[360] Minecraft: Xbox 360 Edition <ACT> (Microsoft Game Studios) (¥2.079)
 
I think there would be smarter buys than MAQL. Buying an entire publisher wouldn't be the best use of resources, there's a ton of bloat there if SCE's just looking for dev muscle/IP. And even on those terms, their biggest IP worldwide (Bokujou Monogatari) is inherently tied to a tiny publisher overseas (Natsume actually owns the "Harvest Moon" brand) and additionally a lot of the key staff already left to form start ups like Arzest or Toybox Inc.

I'd personally dislike it too as it'd most likely kill Xseed.

Buying a niche developer won't change their pathetic spot in JP. I say they should buy Marvelous and/or something else of at least equal size in order to try and start getting some good 1st party efforts there.

Senran Kagura Burst hits 100k

http://www.siliconera.com/2013/05/31/senran-kagura-burst-busts-past-100000-units-sold/

I'm pretty curious to see what Marvelous will do next with the brand. I think there are two possibilities: SK2 for 3DS/Vita or SK2 for 3DS and SK Shinovi Versus 2 for Vita.

iOS
 

benao

Neo Member
There is an error in MC HW for 3DS it says for the week it did 14.059. It's not including the LL sales.
 
Buying a niche developer won't change their pathetic spot in JP. I say they should buy Marvelous and/or something else of at least equal size in order to try and start getting some good 1st party efforts there.
And what would SCE do with Xseed? With Atlus Online? How would they navigate Natsume for the one brand that's worth anything worldwide? You're aware MAQL doesn't actually develop most of their games inhouse right? And a big revenue stream for them is in developing for larger publishers (SCE, Square Enix, Nintendo, etc), what happens to those relationships?

I'm sorry, MAQL would be a terrible buy for what SCE really needs (workforce). I just don't think you've really thought this one through.
 
Could be Puzzle & Dragons Z the third game of the new trinity? It's planned for a winter 2013 release.
I strongly doubt PAD-Z is going to pull the lofty numbers the smartphone version has by virtue of being a spinoff. There's a chance it'll capture that refuse-to-pay-for-freemium-game crowd, assuming one even exists in Japan, though.
 
Fair enough, but between PhotoKano, Soul Sac, Muramasa, One Piece, and PSO, Vita's sales, aren't you still left with 28.2% of Vitas sold without an game accounted for? Referring to the week 20 you linked me to. Doesn't that mean a lot of titles selling in very small amounts?

Anyway, I wasn't really trying to point out a problem that the Vita has, but illustrate the sort of problems it might have or continue to develop. I'll admit that I totally forgot memory cards, though. That's good for Sony, probably for retailers, but I doubt memory card sales matter to publishers.

I don't see your logic here on how you arrived at 28,2%.

Japan sales are usually very front loaded so majority of existing owners who were interested in those games already bought them. So the copies sold now are probably mostly bough by new Vita owners.

Also they might be buying used games or PSN cards (to bu digital versions) for their new consoles.

I think there would be smarter buys than MAQL. Buying an entire publisher wouldn't be the best use of resources, there's a ton of bloat there if SCE's just looking for dev muscle/IP. And even on those terms, their biggest IP worldwide (Bokujou Monogatari) is inherently tied to a tiny publisher overseas (Natsume actually owns the "Harvest Moon" brand) and additionally a lot of the key staff already left to form start ups like Arzest or Toybox Inc.

I'd personally dislike it too as it'd most likely kill Xseed.

Why would Sony need to buy someone ? They can outsource development like they did with Soul Sacrifice.
 
And what would SCE do with Xseed? With Atlus Online? How would they navigate Natsume for the one brand that's worth anything worldwide? You're aware MAQL doesn't actually develop most of their games inhouse right? And a big revenue stream for them is in developing for larger publishers (SCE, Square Enix, Nintendo, etc), what happens to those relationships?

I'm sorry, MAQL would be a terrible buy for what SCE really needs (workforce). I just don't think you've really thought this one through.

They can sell those assets.

Sounds to me like you're saying SCE is better off doing nothing and just staying as irrelevant as they are today.
 
They can sell those assets.

Sounds to me like you're saying SCE is better off doing nothing and just staying as irrelevant as they are today.
So they should just sell half the company the just bought? So easy!

I'm saying MAQL would be an overly complicated, illsuited purchase for SCE. If they're going to buy an entire publisher I'd suggest soneone smaller and more streamlined like Falcom, NIS, etc. But really, buying a publisher would be a dumb move in the first place to grab dev talent. SCEJA definitely needs to grow but this would be a self defeating way to go about it.
 
So they should just sell half the company the just bought? So easy!

I'm saying MAQL would be an overly complicated, illsuited purchase for SCE. If they're going to buy an entire publisher I'd suggest soneone smaller and more streamlined like Falcom, NIS, etc. But really, buying a publisher would be a dumb move in the first place to grab dev talent. SCEJA definitely needs to grow but this would be a self defeating way to go about it.

Agree to disagree.
 
There's slmost no real value there, it's like fantasy. Like saying MS should buy Bethesda, or Nintendo should buy Atlus. It just doesn't really make much sense when you sit down and look at it.

Marvelous is not near as big as Bethesda or even Atlus. Had I said L5 you would have a point. Again, agree to disagree.
 
Are we seriously discussing the possibility of Sony outright buying Marvelous? That...doesn't make any sense for all of the above reasons. Forming exclusive partnerships for exclusivity (timed or otherwise) makes way more sense and would way more profitable in the long run.
 
Buying a niche developer won't change their pathetic spot in JP. I say they should buy Marvelous and/or something else of at least equal size in order to try and start getting some good 1st party efforts there.
Sony's western acquisitions have generally been independent studios they groomed and built a relationship with over time. I think Crispy's! (Tokyo Jungle) is the only equivalent for SCEJ right now, though of course it remains to be seen how their next game does.

They already released a Senran Kagura card game for iOS and Android.
 
MAQL is about 2-3 times the size of Atlus iirc. Even Level-5 is bigger than Atlus now.

Guess my point still stands. :)

Not to me, it doesn't. You're counting MAQL anime's side as well whereas I'm just looking at the game side.

I disagree with you, not sure why it's hard for you to agree to disagree.

Sony's western acquisitions have generally been independent studios they groomed and built a relationship with over time. I think Crispy's! (Tokyo Jungle) is the only equivalent for SCEJ right now, though of course it remains to be seen how their next game does.

Well, SCE is a healthy publisher and developer in the west so they can take that approach. It's too late to take that approach in JP now.
 
Do you mean chart highly, or just chart in general? From a quick look they still seemed to be charting in 2009.

Sorry for the late reply. I was thinking about a situation where it was still a better ROI to stick to PS2 rather than push into the PS3 development.

If we go with 2009 as the 'rule' then we could be seeing PS3 games selling (well) into 2017-2018 before the Japanese developers need to make their decision. At that point, the market will have picked a winner and they can move on with some assurance. My point then, is that I don't expect the majority of smaller and/or niche developers to concern themselves too much with how the PS4 does in Japan.
 
Not to me, it doesn't. You're counting MAQL anime's side as well whereas I'm just looking at the game side.

I disagree with you, not sure why it's hard for you to agree to disagree.
Sony wouldn't be buying just the game side though, it's the majority of the company so they'd get all the subsidiaries too. And even game side, MAQL is still bigger than Atlus. Level 5 is also bigger than Atlus, I'm not sure why it's hard for you to admit when you're wrong?
 
Sony wouldn't be buying just the game side though, it's the majority of the company so they'd get all the subsidiaries too. And even game side, MAQL is still bigger than Atlus. Level 5 is also bigger than Atlus, I'm not sure why it's hard for you to admit when you're wrong?

I said they should offload those subsidiaries, but even then, if MAQL's gaming side is indeed larger than Atlus, sure I'll admit I was wrong. I don't think they are though, but maybe you can prove they are as you vehemently claim.

Whether or not Sony should buy them is an opinion, one that you disagree with, which is fine. The problem is, you don't think it's fine for me to disagree with your opinion, hence why you are not willing to agree to disagree.
 
Whether or not Sony should buy them is an opinion, one that you disagree with, which is fine. The problem is, you don't think it's fine for me to disagree with your opinion, hence why you are not willing to agree to disagree.
I'm not even sure what you're arguing here? It's self evident we disagree, I'm not sure what you want me to say?

I'm simply arguing my point, buying MAQL would be a dumb move for Sony for a multitude of reasons with little real upside. You're totally entitled to believe otherwise, and you don't need my permission for that.
 
I'm not even sure what you're arguing here? It's self evident we disagree, I'm not sure what you want me to say?

I'm simply arguing my point, buying MAQL would be a dumb move for Sony for a multitude of reasons with little real upside. You're totally entitled to believe otherwise, and you don't need my permission for that.

Cool.
 
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