Samurai Warriors Chronicles 2nd did well. I wonder what the average sale price of those new 30k were though.
Very nice. So, is photo archive, not possible to copy and paste the names?
Well ofc I'm joking, but still I secretely want it to at least do decent so it can (it wont) send a message to Capcom D:
Frontier is a lose-lose situation for Vita. If it were to do well, Capcom has no reason to release a proper MH on Vita (lol) because Frontier is an ever evolving service game and the audience has been satiated. When it flops, Capcom can wash their hands of Vita entirely and say that the userbase won't buy anything from them, including Monster Hunter.
That's why I'm surprised to see Sony feature the game in their ads. They didn't really pay for a years-old port of a game no one wanted, right?
Sales for 2013
[3DS] Samurai Warriors: Chronicles 2nd <ACT> (Koei Tecmo) {2012.09.13} (¥6.090) - 37.110 / 115.577
Smh Japan.
And I agree with your prediction, it's unusual for a Samurai Warriors game to have legs, maybe SWC attracted some female players? That would give the 3DS version some advantage.
Unless Level 5 suddenly stops production of Youkai Watch 2, the 3 million mark is a lock. I expect virtually no drop for week 32 and next week is Obon, so the game will have a bump. Its LTD at the end of August should be close to 2,5 million units.
What I would like to know is its exact sell-through to see if they are being able to meet demand. Famitsu digital sales estimates should be a good indicator, if its digital sales are abnormally high, then there must be some supply issues.
Anyway, the question is whether Youkai Watch 2 can get to the exclusive tier of 4 million sellers. Only 3 third-party titles managed to reach such a godly status (Monster Hunter Portable 3rd, Dragon Quest IX and Monster Hunter Portable 2nd G). But I guess it still is to premature for such speculations, I must not to get carried away by Youkai Watch hype.
[PS3] JoJo's Bizarre Adventure: All-Star Battle (Bandai Namco Games)
First Week- 425.718
2013 LTD- 483.378
Terrible legs.
Well ofc I'm joking, but still I secretely want it to at least do decent so it can (it wont) send a message to Capcom D:
First semester of 2015: new 3DS redesign with built-in Amiibo reader, followed by Youkai Watch 3 and other Amiibo compatible games.As for Yokai Watch I feel it is getting a little out of control, that sculpters and their stories make top news of the day and my colleagues with 5-6 years old kids actually buy medals from them.
At the TV interview Hino said he has been meeting with Dentsu (google it for the meaning of it) once in every two weeks to make extremely deliberate plans to generate hype, but I don't know if he was expecting this much of hype.
At this point it seems rather moot.
If they greenlit a Vita Monster Hunter today, it would finish at about the time Nintendo's next handheld would be launching anyway.
I wonder if next MH will be some kind of multiplatform release. I'm thinking more in terms of 3DS/4DS rather than Vita getting a version. I guess that depends on how soon MH5 will come out.
First semester of 2015: new 3DS redesign with built-in Amiibo reader, followed by Youkai Watch 3 and other Amiibo compatible games.
3DS ha spring awakening.
It's all Bamco that almost monopolizing Japanese licensed toy industry. I don't know if Amiibo could penetrate the ironclad with no reputation.
[PS3] JoJo's Bizarre Adventure: All-Star Battle (Bandai Namco Games)
First Week- 425.718
2013 LTD- 483.378
Terrible legs.
Actually, Level-5 may very well have some influence on the next Nintendo handheld's design. The 3DS' StreetPass feature is based off of Dragon Quest IX's tag mode.
Setting aside Frontier and late ports, how many Monster Hunter games have been multiplatform so far?
MH2 and MH3, if we strictly speaking of ports.
I would imagine the next MH will be ready by the time 4DS will be ready to come out. Logically, they'll just release it on 3DS again but it'll leave 4DS without one for quite a while. I'm sure Nintendo would be happier if a 4DS version of MH existed as soon as possible. I suppose if 4DS is backwards compatible it's not too bad, otherwise adoption rate won't be as great.
If they greenlit a Vita MH today, it would be a port of MH4. I don't think it'll take them 2 years to port it.
Monster Hunter 4G Plus Edition - 4DS launch, with some additional content, amiibos support for a specific mode and improved connectivity
Monster Hunter 5 - 4DS, one year and a half later
That's what I think we'll see.
everythingwasamiibo.jpgAmiibo support ? why and for what ? xD
Comgnet retail chain: preorder stats / comparisons as of August 11th, 2014
[3DS] Monster Hunter 4G - 767pt
[3DS] Puzzle & Dragons Z - 279pt
[3DS] Yokai Watch 2 - 290pt + 215pt = 505pt
[3DS] Super Smash Bros. For Nintendo 3DS - 430pt
[PS3] Persona 4 Arena - 91pt
[PS3] Persona 4 Arena Ultimax - 63pt + 32pt = 95pt
[PSV] Toukiden - 51pt
[PSP] Toukiden - 40pt
[PSV] Toukiden: Kiwami - 44pt
[WiiU] Pikmin 3 - 67pt
[WiiU] Super Mario 3D World - 55pt
[WiiU] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online - 59pt
[WiiU] Donkey Kong Country: Tropical Freeze - 20pt
[WiiU] Mario Kart 8 - 235pt
[PS3] Shin Gundam Musou - 115pt
[PSV] Shin Gundam Musou - 20pt
[PS3] Samurai Warriors 4 - 103pt + 15pt = 118pt
[PSV] Samurai Warriors 4 - 26pt
[WiiU] Hyrule Warriors - 28pt + 19pt = 47pt
[PS3] Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice - 32pt
[PS3] Super Robog Wars OG Saga: Masou Kishin F - Coffin of the End - 27pt
[WiiU] Super Smash Bros. For Wii U - 22pt
I'm a bit confused to those saying the number of preorders for Hyrule Warriors are bad. It's no Mario Kart 8 (obviously), but doing a bit worse than Pikmin 3 & 3D World, which both had about 100K openings, isn't that terrible right? This is the Wii U after all...
Where Hyrule Warriors is at is extremely difficult to really gauge where it will launch at. Comgnet usually seems to work decently for the same series and usually can predict a huge flop (i.e. not showing up at all or being very very low in comparison to something in the same series). Hyrule Warriors could open at half of Pikmin 3's FW.
Amiibo support ? why and for what ? xD
I'd be pretty shocked if third parties used amiibos.
They have no incentive. The idea is to sell toys that you make.
MH2 and MH3, if we strictly speaking of ports.
I would imagine the next MH will be ready by the time 4DS will be ready to come out. Logically, they'll just release it on 3DS again but it'll leave 4DS without one for quite a while. I'm sure Nintendo would be happier if a 4DS version of MH existed as soon as possible. I suppose if 4DS is backwards compatible it's not too bad, otherwise adoption rate won't be as great.
MKF will manage to sell less than 3 on PS3 alone and that one was already a bomb. TBH, I'm not touching F because 3 dropped in price a couple of weeks after release and there's no Vita version. So I'm waiting for a price drop or a Vita release.[PS3] Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice - 32pt
[PS3] Super Robog Wars OG Saga: Masou Kishin F - Coffin of the End - 27pt
Amiibos are there as a possible feature the 4DS version could have that makes that version different from 4G on 3DS, combined with the others, just a thought...and the first thing that came to my mind XD
3DS and Wii U each also got fewer Warriors titles than even the original Xbox. Koei just holds Nintendo to a different standard it seems. It's especially glaring with 3DS, which is pretty much the only system this gen where Musou didn't tank hard day one.Again, Warriors series is synonymous with PlayStation brand, therefore it makes sense to keep their mainline titles there. WiiU and 3DS actually got more Warriors titles than any of the previous Nintendo consoles, contrary to what you're implying.
[3DS] Gaist Crusher # <ACT> (Capcom) {2013.12.05} (¥4.990) - 8.092 / 24.460 <7,05%>
I thought Project Mirai 2 came close to 200k in the end as well?The original Project Mirai had pretty great legs for the kind of title it is.
sörine;125044838 said:I thought Project Mirai 2 came close to 200k in the end as well?
Dengeki Week 11 2014sörine;125044838 said:I thought Project Mirai 2 came close to 200k in the end as well?
sörine;125044838 said:I thought Project Mirai 2 came close to 200k in the end as well?
Look, it's not uncommon for companies to focus their titles on a certain platform due to various reasons. Take Level-5 for example. Nearly all of their games are on Nintendo hardware. Does that mean that they hate Sony or Microsoft?sörine;125015507 said:3DS and Wii U each also got fewer Warriors titles than even the original Xbox. Koei just holds Nintendo to a different standard it seems. It's especially glaring with 3DS, which is pretty much the only system this gen where Musou didn't tank hard day one.
So they shipped more than 100k copies, seriously ?
They thought it was going to be big with the kids.
They were right, it is big ... in the bomba bins.