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Media Create Sales: Week 38, 2017 (Sep 18 - Sep 24)

fortunato

Banned
Factoring in the later Steam release as well, I think it has quite a lot of potential to hit 1.5/2m life time in the West. I think the biggest question mark and concern (?) is how it does in Japan.

1.5-2m would be a bad result all things considered. Capcom is chasing the Western audience by developing the game for PS4, Xbox One and PC. It's forgoing Japanese sales to expand worldwide. It'll not satisfied with simply a 50-100% increase with respect to previous entries.

Doing less than, or just about as well as, 3DS entries would be seen as not good enough by investors---Capcom invested a lot in this game and they weren't able to improve the popularity of the franchise on a global scale. Not a very good outlook if you ask me. Especially when Monster Hunter becomes the main product of the company, considering the failure of fighting games and Resident Evil VII's underperformance. Capcom's marketing campaign for World is pretty big, and comparable to its other AAA games. Selling less than 4m worldwide would be pretty embarrassing.

Oh come on... a ton of the posts in the reveal thread were nothing more than variants of:

[I've completely ignored the series while it was not on my favorite branded platform, but now that it's coming home I care again]
or
[Nintendo hardware held this franchise back, it's about time they moved it to power platforms again].

Those messages were pure garbage.

The problem is more with those people that wrote "Never tried a Monster Hunter game, it looks fine, I'll buy it for sure!". Writing a post like this is one thing, dropping 60 bucks on the game is another. Many people seem interested but as far as I saw, the fanbase is pretty thrilled while the others... Not so much. After all, World is faithful entry in the franchise and Capcom didn't accommodate a more action-y and fast-paced gameplay which might better fit Western tastes.

When all is said and done, it can be a success like Persona and Nier... Huge successes for their respective companies, but Atlus is a relatively small SEGA team, while Nier wasn't the top Square Enix product... Capcom is a big company, and Monster Hunter: World is their top product.
 

ksamedi

Member
Is switch selling 2-3mil in Japan over a year even that good? I know it’s Japan and all but is that better or worse than a typical year for 3DS for example?

How much will switch ytd be globally? If they hit 10mil that’s pretty good but if not will it even be a 40mil system if it’s lifetime is 4-5 Years?

I think Switxh will be closer to 4 million this year in Japan, but its very supply constrained right now so who knows what the actual potential is. But 3-4 million would be impressive and I think it will easily match or exceed the 3DS lifetime, which would be a fantastic result.

Worldwide its doing great too so its more likely it will pass 100 million then not hitting 40 million in 5 years.40 million would be a disaster with the start it had.
 

Laplasakos

Member
Nier had plenty of hype it had the previous games fans, platinum games fans and it's appealing aesthetic.

What previous games? Only one Nier game arrived in the west before. You can't possibly mean the Drakengard games because all bombed in the west. The game clearly sold better thanks to the positive reception and word of mouth, that's why it hit 2m just recently.
 
I think 2.5m when all is said and done. Capcom is really aggressive with sales and Steam is going to open up a huge market for the series. Japan I think between 1.4-1.5m units. I'm on the higher end of predictions.

On the one hand I kind of doubt that. Especially considering UMvC is also on Steam for a lower price but on the other hand SFV did manage to claw up to 300k on PC in over a year (granted it was incredibly frontloaded).

What previous games? Only one Nier game arrived in the west before. You can't possibly mean the Drakengard games because all bombed in the west. The game clearly sold better thanks to the positive reception and word of mouth, that's why it hit 2m just recently.

Automata also had gameplay demos available to the public, the hype was there before launch. The worry was if it would still retain its niche status.
 
Can't take dude seriously when he's saying we need to wait for hard numbers about Sonic Mania selling well on Switch.

-_-

Well yeah there is a degree of bullshitting there but I just choose to not engage in that :p

I do wanna know Sonic Mania's numbers though since it's the first good Sonic game since Generations.

On the one hand I kind of doubt that. Especially considering UMvC is also on Steam for a lower price but on the other hand SFV did manage to claw up to 300k on PC in over a year (granted it was incredibly frontloaded).

Most of Capcom's games on 3DS and WiiU saw lots of deep discounts and I thi k the stronger digital store fronts on PS4, XB1 and PC will help given the game will actually be fully featured and not half assed like SFV.
 

Fiendcode

Member
Don't worry. You even partialy corrected it by removing Namco Museum and Sonic from the list.
That wasn't a correction, what I said was entirely correct in the first place. We have indications that both games were global successes based in their eShop rankings in many markets. That's all.

It's not like I made a truly insane claim like only games that sell 500k-1m can be considrred a global success.
 

BitStyle

Unconfirmed Member
Monster Hunter isn't a very casual friendly series, so it will be interesting to see if the QoL changes and hopefully a way superior tutorial can help ease new players in better. It took me giving up on two previous MH games before I finally picked up Generations and was able to not be turned off instantly.

I honestly think they should be doing more, but I know purists to the series would hate that.
 

Oregano

Member
Might be my Switch bias showing but I'd say a lot of stuff flies under the radar because wanting a game on Switch, or being annoyed a game isn't coming to Switch is seen as an inherently fanboyish attitude to have but people being happy games aren't coming to Switch or advocating for developers not to make Switch version is seen as a perfectly normal attitude to have.

It's the thinly veiled excuse of "I don't want my games to be held back!".
 
Worst part is they have it in HD already.

MHS_Sep042015_01.jpg

IIRC, 3DS dev kits can easily render at higher than native resolution. Doesn't mean the game was ever up and running on any true HD platform.
 

Laplasakos

Member
That wasn't a correction, what I said was entirely correct in the first place.

No it wasn't.

We have indications that both games were global successes based in their eShop rankings in many markets.

No we don't have, unless we have actual numbers.

It's not like I made a truly insane claim like only games that sell 500k-1m can be considrred a global success.

You made one more insane. 70k can be considered global success.
 
Switch will sell 5 million in 2018 and in 2019 in Japan alone (10 million in the next two years).

Animal Crossing, Pokemon, redesign, price cut will ensure that.

Monster HunteD is not needed. Kiii.
 
What previous games? Only one Nier game arrived in the west before. You can't possibly mean the Drakengard games because all bombed in the west. The game clearly sold better thanks to the positive reception and word of mouth, that's why it hit 2m just recently.

The PS4 demo (and the word of mouth that followed) did wonders for the game.
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 39, 2017 (Sep 18 - Sep 24)

01./00. [3DS] Pokemon Gold / Silver _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Nintendo) {2017.09.22} (¥1.111) - 56.013 / NEW <80-100%>
02./00. [NSW] Pokken Tournament DX <FTG> (Pokemon Co.) {2017.09.22} (¥5.980) - 51.960 / NEW <40-60%>
03./02. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 20.697 / 1.208.502 <80-100%> (-32%)
04./01. [PS4] Winning Eleven 2018 <SPT> (Konami) {2017.09.14} (¥7.600) - 19.275 / 88.465 <60-80%> (-72%)
05./00. [NSW] Dragon Quest X: All in One Package <Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online \ Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online \ Dragon Quest X: Inishie no Ryuu no Denshou Online> <RPG> (Square Enix) {2017.09.21} (¥4.800) - 13.588 / NEW <40-60%>
06./09. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 11.620 / 650.781 <80-100%> (+5%)
07./00. [PS4] Marvel Vs. Capcom: Infinite <FTG> (Capcom) {2017.09.21} (¥6.990) - 10.105 / NEW <20-40%>
08./07. [3DS] Dragon Quest XI: Echoes of an Elusive Age # <RPG> (Square Enix) {2017.07.29} (¥5.980) - 9.371 / 1.704.994 <80-100%> (-23%)
09./05. [PS4] Destiny 2 <ACT> (Sony Interactive Entertainment) {2017.09.06} (¥7.900) - 8.023 / 74.713 <80-100%> (-47%)
10./13. [PS4] NBA 2K18 # <SPT> (Take-Two Interactive Japan) {2017.09.19} (¥7.300) - 7.849 / 13.556 <60-80%> (+38%)
11./03. [3DS] Metroid: Samus Returns # <ACT> (Nintendo) {2017.09.15} (¥4.980) - 7.714 / 36.310 <60-80%> (-73%)
12./11. [3DS] The Snack World: TreJarers <RPG> (Level 5) {2017.08.10} (¥4.800) - 6.976 / 171.976 <80-100%> (-7%)
13./10. [NSW] Monster Hunter Double Cross: Nintendo Switch Ver. # <ACT> (Capcom) {2017.08.25} (¥5.800) - 6.947 / 152.656 <60-80%> (-27%)
14./00. [PSV] Nil Admirari no Tenbin: Kuroyuri En'youtan # <ADV> (Idea Factory) {2017.09.21} (¥6.300) - 6.845 / NEW <80-100%>
15./08. [PS4] Everybody's Golf <SPT> (Sony Interactive Entertainment) {2017.08.31} (¥5.900) - 6.830 / 144.511 <80-100%> (-41%)
16./00. [PS4] Project Cars 2 <RCE> (Bandai Namco Games) {2017.09.21} (¥7.200) - 5.516 / NEW <40-60%>
17./16. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 5.387 / 519.943 <80-100%> (+24%)
18./04. [PS4] Uncharted: The Lost Legacy <ADV> (Sony Interactive Entertainment) {2017.09.14} (¥4.900) - 5.366 / 26.641 <60-80%> (-75%)
19./12. [PS4] Dragon Quest XI: Echoes of an Elusive Age # <RPG> (Square Enix) {2017.07.29} (¥8.980) - 4.296 / 1.311.249 <80-100%> (-33%)
20./14. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch <FTG> (Bandai Namco Games) {2017.09.07} (¥6.800) - 4.149 / 32.023 <80-100%> (-15%)
21./06. [PS3] Winning Eleven 2018 <SPT> (Konami) {2017.09.14} (¥6.600) - 3.848 / 16.195 <60-80%> (-69%)
22./00. [PS4] Patapon Remastered <ACT> (Sony Interactive Entertainment) {2017.09.21} (¥1.800) - 3.538 / NEW <40-60%>
23./18. [3DS] Animal Crossing: New Leaf - Welcome amiibo <ETC> (Nintendo) {2016.11.23} (¥2.700) - 3.380 / 226.724 <80-100%> (+6%)
24./00. [PS4] Yakuza: Kiwami [New Price Edition] <ADV> (Sega) {2017.09.21} (¥1.990) - 2.629 / NEW <20-40%>
25./20. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 2.534 / 296.432 <80-100%> (+7%)
26./17. [3DS] Etrian Mystery Dungeon 2 # <RPG> (Atlus) {2017.08.31} (¥6.480) - 2.039 / 46.435 <60-80%> (-39%)
27./24. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400) - 1.945 / 254.993 <80-100%> (-4%)
28./30. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571) - 1.863 / 2.748.559 <80-100%> (+8%)
29./28. [NSW] Arms <FTG> (Nintendo) {2017.06.16} (¥5.980) - 1.771 / 218.312 <80-100%> (+2%)
30./25. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 1.760 / 1.013.579 <80-100%> (-8%)

Top 30

PS4 - 12
NSW - 8
3DS - 7
PSV - 2
PS3 - 1

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
|  NSW  |     50.146 |     38.006 |            |  1.734.083 |            |   1.734.083 |
| PS4 # |     25.819 |     27.480 |     48.443 |  1.356.732 |  1.030.338 |   5.278.348 |
| 3DS # |     18.868 |     20.413 |     34.877 |  1.363.217 |    996.992 |  23.274.630 |
| PSV # |      3.871 |      4.308 |      8.525 |    318.694 |    668.834 |   5.566.113 |
|  WIU  |         73 |        174 |      2.681 |     20.949 |    291.598 |   3.300.687 |
|  PS3  |         39 |         59 |        794 |     15.949 |     43.639 |  10.273.668 |
| XB1 # |         26 |         51 |        162 |      6.032 |      4.237 |      78.980 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     98.842 |     90.491 |     95.482 |  4.815.656 |  3.035.638 |  49.506.509 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 S |         26 |         51 |            |      1.250 |            |       6.978 |
|PS4 Pro|      5.678 |      5.670 |            |    244.661 |            |     361.711 |
|  PS4  |     20.141 |     21.810 |     48.443 |  1.112.071 |  1.030.338 |   4.916.637 |
|  PSV  |      3.871 |      4.308 |      8.525 |    318.694 |    668.834 |   5.566.113 |
|n-2DSLL|      9.417 |     10.427 |            |    300.858 |            |     300.858 |
|  2DS  |      1.529 |      1.397 |     17.805 |    243.600 |     37.057 |     540.747 |
| n-3DS |      7.922 |      8.589 |     16.845 |    818.759 |    911.487 |   5.512.748 |
+-------+------------+------------+------------+------------+------------+-------------+
 
I think 2.5m when all is said and done. Capcom is really aggressive with sales and Steam is going to open up a huge market for the series. Japan I think between 1.4-1.5m units. I'm on the higher end of predictions.

I think the game is going to do really well. I just question Capcom's franchise strategy.

All these ~1m estimates in the West baffle me. I just want the game to come out and do good numbers so we can stop talking about Capcom abandoning Nintendo and talk about the actual strategy for the franchise going forward. Because I think splitting it into portable and mainline after they just merged it is a mistake.

I'm almost certain that they will split it again, but I do agree that it may be unnecessary. The game isn't cross play, so porting World to the Switch seems like a better idea than creating a brand new game entirely for it, especially if the game ends up doing as well as I think it will do. Switch will satisfy the domestic market, PC/PS4 will make up the bulk of the sales in the west, while also pleasing the audience they've built up on Nintendo platforms.

1.5-2m would be a bad result all things considered. Capcom is chasing the Western audience by developing the game for PS4, Xbox One and PC. It's forgoing Japanese sales to expand worldwide. It'll not satisfied with simply a 50-100% increase with respect to previous entries.

Doing less than, or just about as well as, 3DS entries would be seen as not good enough by investors---Capcom invested a lot in this game and they weren't able to improve the popularity of the franchise on a global scale. Not a very good outlook if you ask me. Especially when Monster Hunter becomes the main product of the company, considering the failure of fighting games and Resident Evil VII's underperformance. Capcom's marketing campaign for World is pretty big, and comparable to its other AAA games. Selling less than 4m worldwide would be pretty embarrassing.

I disagree. Selling 1.5-2m in the west for the first entry that actually attempts to capture that market isn't far from bad.

but people being happy games aren't coming to Switch or advocating for developers not to make Switch version is seen as a perfectly normal attitude to have.

People are doing this?
 
You made one more insane. 70k can be considered global success.

... I hate to interject into this argument again but this is an incredibly wrong statement. 70k can easily be considered a global success if the publisher expected that or less. Not all games have equal budgets or targets, so 70k sales for one game (like an indie game or Neo Geo port) can be an extremely good result while being absolutely horrible for another (like MvCI).

Okay you can continue your insane argument please.
 

WestEgg

Member
I think MHW will sell more than one million copies eventually on Steam alone.

That's where I'm planning to pick it up
assuming a Switch Port isn't announced first
. Even people who are fans of the series but only play on Nintendo consoles likely have a PC that can play it.
 

fortunato

Banned
I disagree. Selling 1.5-2m in the west for the first entry that actually attempts to capture that market isn't far from bad.

I would agree if World was some spin-off or parallel entry (similar to Tri on Wii). Point is, right now World is main Capcom's 2018 game, the product they are heavily betting on, with a huge marketing campaign, and a constant presence across gaming fairs. They were selling around 1m on 3DS. They said that handheld were limiting the potential of the franchise in the West... and they would be happy in selling 1.5-2m on PS4, Xbox One and PC (3 platforms with a huge installed base), while forgoing at least 2m in the domestic market? You must not have high regard for Capcom all things considered. In fact, you think Capcom is making a good business decision in losing ground for one of its most important franchises of all time, by having lower sales with much higher investment. Investors will not be happy in seeing same or lower sales with lower ROI, and nothing in the future to make up for this decline in profitability for the franchise. Very bad outlook if you only expect 1.5-2m sales from Western markets.
 
I'm almost certain that they will split it again, but I do agree that it may be unnecessary. The game isn't cross play, so porting World to the Switch seems like a better idea than creating a brand new game entirely for it, especially if the game ends up doing as well as I think it will do. Switch will satisfy the domestic market, PC/PS4 will make up the bulk of the sales in the west, while also pleasing the audience they've built up on Nintendo platforms.



I disagree. Selling 1.5-2m in the west for the first entry that actually attempts to capture that market isn't far from bad.



People are doing this?

1.5-2 in the west I would think would be the bare bottom of what they would hope for. If its under 1.5 for the west then I don't think Capcom will be happy at the effort and extra marketing + dev costs.
 
... I hate to interject into this argument again but this is an incredibly wrong statement. 70k can easily be considered a global success if the publisher expected that or less. Not all games have equal budgets or targets, so 70k sales for one game (like an indie game or Neo Geo port) can be an extremely good result while being absolutely horrible for another (like MvCI).

Okay you can continue your insane argument please.

Not to mention 70k isn’t the WW number for the game.
 
The problem is more with those people that wrote "Never tried a Monster Hunter game, it looks fine, I'll buy it for sure!". Writing a post like this is one thing, dropping 60 bucks on the game is another.

I mean, when MHTri was announces for the Wii I did this. Gotta start sonewhere. When the company is specifically trying to get people who never played interested it's weird that this is what you would take issue with. Some will convert, some wont but the whole point is that "some will".
 

Sandfox

Member
I'm almost certain that they will split it again, but I do agree that it may be unnecessary. The game isn't cross play, so porting World to the Switch seems like a better idea than creating a brand new game entirely for it, especially if the game ends up doing as well as I think it will do. Switch will satisfy the domestic market, PC/PS4 will make up the bulk of the sales in the west, while also pleasing the audience they've built up on Nintendo platforms.



I disagree. Selling 1.5-2m in the west for the first entry that actually attempts to capture that market isn't far from bad.



People are doing this?

MH4 sold over 1 million in the west, so something like 1.5 million when they are actively targeting that audience doesn't exactly sound all that good.
 

Fiendcode

Member
No we don't have, unless we have actual numbers.
We do get indications of numbers thanks to knowing some eShop sales numbers here and there (110k for Kamiko in June being a good example). All indications are eShop sales are brisk so a $30 Namco Museum knocking Minecraft and everything else out of the top spot for several weeks probably means it's done rather well. And when it charts high like this in every major market, particularly the US and Japan, we can infer a degree of global success.

We might not hear about Namco Museum though as Bandai Namco isn't as thorough in their IR about console sales as they used to be, but I'm pretty certain we'll hear how Sonic Mania did.

You made one more insane. 70k can be considered global success.
For an old port of a Puyo Puyo game it is. Meanwhile on PS4...
 

fortunato

Banned
I mean, when MHTri was announces for the Wii I did this. Gotta start sonewhere. When the company is specifically trying to get people who never played interested it's weird that this is what you would take issue with. Some will convert, some wont but the whole point is that "some will".

I just don't see there will be plenty of gamers that will be willing to drop 60 bucks on a pretty hardcore action-RPG that doesn't excel under a technical point of view, has a pretty steep learning curve, and is releasing in January (happy to be wrong though). I mean, we have successful franchises in this type of games (e.g., Dark Souls), but they are not selling 4m+ worldwide with each entry.
 
Yeah dude, it's not even hard to find posts like that. Just go look at the thread where Tabata talked about the mere possibility of porting FFXV to Switch.

Actually, now that you mention it I remember posting in a thread about FFXV regarding this. I'm not sure where this irrational fear of Switch holding back multiplatform games comes from when, it's more than likely that those games will always target PS4/XB1/PC and will be downported if it's possible.

I can seldom think of any AAA game developers who will compromise their overall vision to get their game running on the Switch. It's just not something that I see happening.
 

Eliseo

Member
I'm almost certain that they will split it again, but I do agree that it may be unnecessary. The game isn't cross play, so porting World to the Switch seems like a better idea than creating a brand new game entirely for it, especially if the game ends up doing as well as I think it will do. Switch will satisfy the domestic market, PC/PS4 will make up the bulk of the sales in the west, while also pleasing the audience they've built up on Nintendo platforms.



I disagree. Selling 1.5-2m in the west for the first entry that actually attempts to capture that market isn't far from bad.



People are doing this?


2M sales in the west side are quite good, same with 1m in Japan. Now the main problem is that they didn't think on the Switch at all (I can't blame them after how the wii u performed) but is it really that hard to announce MHW is coming to the Nintendo switch later on? why not throw Nintendo fans a bone? the install base it's getting bigger and the audience is there.

And yes, some people don't want the Nintendo switch to get more games.
 

Laplasakos

Member
We do get indications of numbers thanks to knowing some eShop sales numbers here and there (110k for Kamiko in June being a good example). All indications are eShop sales are brisk so a $30 Namco Museum knocking Minecraft and everything else out of the top spot for several weeks probably means it's done rather well. And when it charts high like this in every major market, particularly the US and Japan, we can infer a degree of global success.

We might not hear about Namco Museum though as Bandai Namco isn't as thorough in their IR about console sales as they used to be, but I'm pretty certain we'll hear how Sonic Mania did.

Well, you should have said this from the start, puts things in a better perspective.

For an old port of a Puyo Puyo game it is. Meanwhile on PS4...

I am not sure why you are bringing PS4 in the discussion but whatever.
 

Oregano

Member
Actually, now that you mention it I remember posting in a thread about FFXV regarding this. I'm not sure where this irrational fear of Switch holding back multiplatform games comes from when, it's more than likely that those games will always target PS4/XB1/PC and will be downported if it's possible.

I can seldom think of any AAA game developers who will compromise their overall vision to get their game running on the Switch. It's just not something that I see happening.

Yup, it's especially daft when it was about a game that already exists and is available on store shelves.
 
How much of those at bomba prices, though? I really do think that not having the PC version day and date will really hurt it full price sales.

They get a larger cut through digital sales, so each sale on Steam is important. What would you consider a "bomba" price?

I wouldn't worry about it not being there on day one. Great games will sell on Steam no matter how late they are. What would really harm it is a bad port — something they're surely looking to avoid by giving the port optimization time before it's released.
 

Lonely1

Unconfirmed Member
Factoring in the later Steam release as well, I think it has quite a lot of potential to hit 1.5/2m life time in the West. I think the biggest question mark and concern (?) is how it does in Japan.



That thread was a clusterfuck of fanboyism on both sides and since then, the only intrinsically fanboyish comments I see regarding Monster Hunter World are coming from Nintendo fanboys.

2.5M with steam at ~full price for ROW. I'm not convinced of the value of inflated sales number through $5 Humblebundles.

They get a larger cut through digital sales, so each sale on Steam is important. What would you consider a "bomba" price?

I wouldn't worry about it not being there on day one. Great games will sell on Steam no matter how late they are. What would really harm it is a bad port &#8212; something they're surely looking to avoid by giving the port optimization time before it's released.
I have gotten a lot of my Capcom's steam catalogue through $5-10 Humblebundles.
 
I'm almost certain that they will split it again, but I do agree that it may be unnecessary. The game isn't cross play, so porting World to the Switch seems like a better idea than creating a brand new game entirely for it, especially if the game ends up doing as well as I think it will do.

This is my position. I don't think that splitting the series solves any of their problems. I feel like both as a fan and as someone interested in the business of it they should be consolidating their efforts into one globally appealing product. I feel like MHW on the Switch is what they should have been aiming for.

When they split the lines what we are gonna have as fans is a product for Japan that we will want to play to try all the new additions and a muddy idea of where the franchise wants to go. If you have a Switch and are in the West you are going to want it localized but now Capcom have to contend with competing product lines. I dont believe they will localize Switch MH because they want to clean up the product lines in the West. Which I feel if you wanted one strong brand you wouldn't split the base in the first place.

Switch will satisfy the domestic market, PC/PS4 will make up the bulk of the sales in the west, while also pleasing the audience they've built up on Nintendo platforms.


This is how I think they should have done it. 1 product line. If the hardware can satisfy the game it gets ported. I don't think domestic and worldwide lines is good for anyone. As a fan I also just don't wanna fucking buy essentially the same game on multiple hardwares because Capcom can't consolidate worth shit.

The Spinoff team should be working on massive content additions. Almost Generation type gameplay additions and such. Give the base game a fresh look and some new mechanically interesting play things. They can release it as standalone too.

That would be my take. We'll see what Capcom does.
 

Ex-Psych

Member
For Capcom sake I hope MHW is a great success, I'll be there day one on ps4 since I never touched the franchise.

I can't even imagine the path Capcom will go if MHW underperformed as well.
 

lyrick

Member
The MonHun franchise has to be somewhat split just to reintroduce the more social ad-hoc coop element back into the franchise.

Porting an Internet only coop version of World to Switch completely misses the point of why the portable versions of the game have sold well.
 

LordRaptor

Member
I think MHW will sell more than one million copies eventually on Steam alone.

Given it has no details announced so is going to be a late port (I'll just assume the 'standard' 6 months), its sales ceiling is going to be directly dependent upon its critical reception on PS4/X1.

A late port of a lukewarm title isn't doing a million (until its in deep discount sales territory).
 
This is my position. I don't think that splitting the series solves any of their problems. I feel like both as a fan and as someone interested in the business of it they should be consolidating their efforts into one globally appealing product. I feel like MHW on the Switch is what they should have been aiming for.

When they split the lines what we are gonna have as fans is a product for Japan that we will want to play to try all the new additions and a muddy idea of where the franchise wants to go. If you have a Switch and are in the West you are going to want it localized but now Capcom have to contend with competing product lines. I dont believe they will localize Switch MH because they want to clean up the product lines in the West. Which I feel if you wanted one strong brand you wouldn't split the base in the first place.




This is how I think they should have done it. 1 product line. If the hardware can satisfy the game it gets ported. I don't think domestic and worldwide lines is good for anyone. As a fan I also just don't wanna fucking buy essentially the same game on multiple hardwares because Capcom can't consolidate worth shit.

The Spinoff team should be working on massive content additions. Almost Generation type gameplay additions and such. Give the base game a fresh look and some new mechanically interesting play things. They can release it as standalone too.

That would be my take. We'll see what Capcom does.

Agree with everything you say and, if they want this game to work as a service driven title rather than having G versions, which I'm also 95% certain they'll be doing (Street Fighter style seasons supplemented by the standard MH free DLC support) then having two product lines makes even less sense.

Then continue with spin offs like Stories, Frontier etc.

The MonHun franchise has to be somewhat split just to reintroduce the more social ad-hoc coop element back into the franchise.

Porting an Internet only coop version of World to Switch completely misses the point of why the portable versions of the game have sold well.

I don't see anything about Monster Hunter World, save for it not having local co-op, that would make it feel out of place on a portable system. Adding local co-op to the game (as far as I can see) wouldn't necessitate any major design overhauls. In fact, the drop in/drop out multiplayer may actually suit local co-op extremely well.
 

fortunato

Banned
MH selling 4m worldwide on 3DS

Capcom: "We're not happy, we want to expand the franchise such that it reached a wider audience."

MH selling <4m worldwide on PS4/XB1/PC

Capcom: "Great result, we are selling less than before while spending much more in development and not having Nintendo backing marketing&distribution expenses!"

Some people really need to put things into perspective. Investors will not be happy in seeing this, and they don't really care about platform war.
 
I agree with this. Get people streaming it on twitch and i think you could build that audience up. It's why im considering grabbing it on pc and PS4.

Twitch streams are a great marketing tool that could greatly benefit the game's sales, for sure. The demo will be very important, too. Like I mentioned regarding NieR: Automata, the PS4 demo resonated with a lot of people and, in turn, boosted its visibility through positive word of mouth. The Nioh beta had a positive effect on sales and visibility, too.
 

Laplasakos

Member
MH selling 4m worldwide on 3DS

Capcom: "We're not happy, we want to expand the franchise such that it reached a wider audience."

MH selling <4m worldwide on PS4/XB1/PC

Capcom: "Great result, we are selling less than before while spending much more in development and not having Nintendo backing marketing&distribution expenses!"

Some people really need to put things into perspective. Investors will not be happy in seeing this, and they don't really care about platform war.

If MHW manages to sell 4m, the majority of the sales will be from the west, which is what Capcom is trying to achieve.
 

Delio

Member
Twitch streams are a great marketing tool that could greatly benefit the game's sales, for sure. The demo will be very important, too. Like I mentioned regarding NieR: Automata, the PS4 demo resonated with a lot of people and, in turn, boosted its visibility through positive word of mouth. The Nioh beta had a positive effect on sales and visibility, too.

Yeah a really strong demo will get people interested for sure. Cant wait till that comes out.
 
MH selling 4m worldwide on 3DS

Capcom: "We're not happy, we want to expand the franchise such that it reached a wider audience."

MH selling <4m worldwide on PS4/XB1/PC

Capcom: "Great result, we are selling less than before while spending much more in development and not having Nintendo backing marketing&distribution expenses!"

Some people really need to put things into perspective. Investors will not be happy in seeing this, and they don't really care about platform war.

I think you're failing to put things into perspective here, ironically. If Monster Hunter World achieves 4m sales, then at least 2.5/3m of those sales will be from the West. That's a huge amount of growth coming off the back of MH4, which is the whole point of this game. The problem is Japan of course, but they no doubt have plans on what they're going to do to retain that audience. If Monster Hunter can become a consistent 2-3m seller in the west then they're good. Not sure what your comment about platform wars is about, no one is suggesting anything like that.
 
MH selling 4m worldwide on 3DS

Capcom: "We're not happy, we want to expand the franchise such that it reached a wider audience."

MH selling <4m worldwide on PS4/XB1/PC

Capcom: "Great result, we are selling less than before while spending much more in development and not having Nintendo backing marketing&distribution expenses!"

Some people really need to put things into perspective. Investors will not be happy in seeing this, and they don't really care about platform war.

Investors are not always right. It's the CEO and co's job to explain why they are heading down a certain path even if it seems to make less sense initially. If they can't do that then they obviously have no idea what they are doing to begin with

At the end of the day the only thing Capcom should have been doing is making sure they had MHW on Switch ready for launch with the other versions. They aren't going to sell 4m+ releasing another 3DS game so I don't get what you are getting at here.

Is your suggestion that the game should also have a Switch version or?
 
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