Kind of funny how shit planning puts you in a box eh?
I think the expectations for 2-3m in the west for MHW are reasonable ...but the fact that all their other titles already underperformed put some extra pressure on the title to perform.
Probably because they have two design teams and have been doing this since the first game. Why have one 6-7 million seller when you could have two 4-5 million sellers?I'll make it simple.
Release Monster Hunter World on the Switch in addition to the other platforms and you will sell an additional 2 million units in Japan plus more to the current Western MH fanbase on Switch. Why sell 4 million units when you can sell 6-7?
Release Monster Hunter Switch on PS4/XB1/PC as well and you again, you have the ability to sell whatever you would in Japan + all the extra Western sales.
Why would you develop 2 games that have limited reach in various markets instead of 2 games on all hardware that have total global reach?
I mean, last page people were just casually dropping that 1 million + on steam is basically a lock, but I really don't think thats close to being true.
Their biggest seller so far (RE6 - which came in way below that before heavy bundling and deep discounts) had already released titles in the series on that platform to establish an audience, and had a huge marketing push to compensate for its being a late port, with all console DLC bundled as the standard edition and PC exclusive content with crossovers with the popular Left 4 Dead franchise.
I would be extremely surprised if Monster Hunter has the appeal that Resident Evil does, or that they make as much of an effort specifically for the later PC release as they did for RE6.
Probably because they have two design teams and have been doing this since the first game. Why have one 6-7 million seller when you could have two 4-5 million sellers?
I'll make it simple.
Release Monster Hunter World on the Switch in addition to the other platforms and you will sell an additional 2 million units in Japan plus more to the current Western MH fanbase on Switch. Why sell 4 million units when you can sell 6-7?
Release Monster Hunter Switch on PS4/XB1/PC as well and you again, you have the ability to sell whatever you would in Japan + all the extra Western sales.
Why would you develop 2 games that have limited reach in various markets instead of 2 games on all hardware that have total global reach?
How does it turn into a Monster Hunter thread everytime lol.
Probably. Did Pokemon crack over 5mil in Japan?GTAV is a bass
so what's the biggest franchise in Japan right now?
Animal Crossing? It pulled like 4.5-5 mil right, and a low tier spinoff did 1 mil easy.
Yes but there was also a larger performance dispairity then between PSP and Wii than there is now between Switch and PS4.Yup, it's also worth remembering that Portable 3rd already had to cut out a major gameplay element and significantly change level design from Tri.
Probably because they have two design teams and have been doing this since the first game. Why have one 6-7 million seller when you could have two 4-5 million sellers?
But his question is, why have two 4-5 million sellers when you can have two 6-7 million sellers? AKA, why isn't every game targeting every platform?
The scenario I proposed nets you 2 6-7 million sellers. Not 1. I dont get how you missed that?¿¿?
This man gets it.
I dunno, bandwidth? Multiplatform support means more development, more QA, more certs, more delays, more complexity and cost in general. They're already going multi for ome team, along with the biggest tech and asset jump the serires has seen. Can they scale up for twice that?But his question is, why have two 4-5 million sellers when you can have two 6-7 million sellers? AKA, why isn't every game targeting every platform?
Yes but there was also a larger performance dispairity then between PSP and Wii than there is now between Switch and PS4.
Also I'm not sure if cutting underwater segments was even something they *had* to do due to hardware or not?
so what's the biggest franchise in Japan right now?
Animal Crossing? It pulled like 4.5-5 mil right, and a low tier spinoff did 1 mil easy.
Ah, now i get it. Can't say i disagree.
Was there? I honestly don't know.
It's hard to say whether if it was power related. It was definitely hardware related though, you need camera control underwater.
Capcom discussion naturally shifts to it as MH is their only viable IP left next to RE. Considering many have been discussing at length the writings on the wall that MvCI experienced, others are talking about what's next for Capcom. Their next big title is MHW.
Probably. Did Pokemon crack over 5mil in Japan?
I will never underestimate Pokemon again after how successful Go was. Its the most valuable video game IP in the world imo.
I think we can all agree that there is no portable MHW in the works. It just isn't. Capcom has no back up plan. If MHW under delivers there will be nothing Capcom can do. Obviously though they believe the much larger ww PS4 base will make up for lost sales. But what incentives do PS4 people have to buy MHW? There are far better looking games on the system, games which will control better and frankly the MH brand is not strong enough imo to carry a console game to the sales they need.
Obviously ps4 MH fans will bite but really how many of them are there? Question. What does success look like? SFV numbers? MVC:I numbers? What would prove the investment is worth it?
To me it would need to sell more than the mobile games by a significant margin just due to the cost increases of making the game.
GTAV is a bass
so what's the biggest franchise in Japan right now?
Animal Crossing? It pulled like 4.5-5 mil right, and a low tier spinoff did 1 mil easy.
It's probably still Pokemon. It and MH are the only yearly releases that pull big numbers. Animal crossing is once a gen. Even if the sales of 1 title exceed all other games nothing supports the idea that the franchise can handle a volume of big releases like those 2.
Nintendo always go after the best selling games in Japan, and currently they already have all of them, except for Final Fantasy which is never going to be day to day on Nintendo platforms because Square Enix are always focusing on graphics and shitI think the expectations for 2-3m in the west for MHW are reasonable ...but the fact that all their other titles already underperformed put some extra pressure on the title to perform. Especially since they kinda put their Nintendo benefits/support on hold with MHW...so who knows how the relationship will develop for future releases.
Nintendo can own Japan without Capcom and MH as the Switch is showing....i can see them working with other partners to fill that MH void and i expect announcements early 2018.
For the western market it def. was the right choice to get Mojang, Bethesda, Ubisoft and co. on board early instead of whatever they could get from japanese publishers like Capcom. They would have looked quite bad if they relied on Capcom to deliver xD
Ōkami;250233191 said:Famitsu Digital Estimates (Jul 31st - Aug 27th)
01. [SWI] Splatoon 2 - 46.125 / 106.330 (Nintendo) {21/07/2017}
02. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 32.376 / 145.558 (Square Enix) {29/07/2017}
03. [PS4] Undertale - 30.360 / 30.360 (8-4) {16/08/2017}
04. [PS4] Dragon Quest X: All in One Package - 18.006 / 18.006 (Square Enix) {17/08/2017}
05. [PS4] Dragon Quest II: Luminaries of the Legendary Line - 17.926 / 17.926 (Square Enix) {10/08/2017}
06. [PSV] Undertale - 15.722 / 15.722 (8-4) {16/08/2017}
07. [PS4] Crash Bandicoot N. Sane Trilogy - 15.663 / 15.663 (SIE) {03/08/2017}
08. [PS4] Dragon Quest III: The Seeds of Salvation - 14.396 / 14.396 (Square Enix) {24/08/2017}
09. [SWI] Monster Hunter XX: Nintendo Switch Ver. - 14.061 / 14.061 (Capcom) {25/08/2017}
10. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 11.675 / 74.614 (Square Enix) {29/07/2017}
11. [PS4] Minecraft: PlayStation 4 Edition - 9.238 / 316.467 (SCE) {25/12/2014}*
12. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo - 8.149 / 8.149 (Capcom) {03/08/2017}
13. [PS4] Hitman: The Complete First Season - 6.475 / 6.475 (Square Enix) {10/08/2017}
14. [SWI] Mario Kart 8 Deluxe - 5.407 / 57.025 (Nintendo) {28/04/2017}
15. [3DS] The Snack World: TreJarers - 5.338 / 5.338 (Level 5) {10/08/2017}
16. [PS4] Mega Man Legacy Collection 2 - 5.036 / 5.036 (Capcom) {10/08/2017}
17. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 2.451 / 19.499 (Nintendo) {23/11/2016}*
18. [SWI] Arms - 2.205 / 25.616 (Nintendo) {16/06/2017}
19. [PS4] Final Fantasy XII: The Zodiac Age - 2.156 / 23.171 (Square Enix) {13/07/2017}
20. [PS4] Yomawari: Midnight Shadows - 2.085 / 2.085 (Nippon Ichi) {24/08/2017}
21. [3DS] Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy - 1.781 / 6.541 (Level 5) {20/07/2017}
22. [PS4] Megadimension Neptunia VIIR - 1.707 / 1.707 (Compile Heart) {24/08/2017}
23. [PSV] Minecraft: PlayStation Vita Edition - 1.281 / 357.935 (SCE) {23/06/2014}*
24. [SWI] The Legend of Zelda: Breath of the Wild - 961 / 49.715 (Nintendo) {03/03/2017}
25. [3DS] Hey! Pikmin - 806 / 2.798 (Nintendo) {13/07/2017}
26. [PS4] Gundam Versus - 714 / 48.974 (Bandai Namco) {06/07/2017}
27. [3DS] Pokémon Sun / Moon - 424 / 96.080 (Pokémon Co.) {18/11/2016}
28. [3DS] Mario Kart 7 - 349 / 7.249 (Nintendo) {01/12/2011}*
29. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? - 231 / 539 (Nippon Columbia) {20/07/2017}
**LTD not up to date, month(s) of data may be missing
Top Downloads of 2017
01. [PS4] Assassin's Creed: Unity - 169.273**
02. [PS4] Assassin's Creed IV: Black Flag - 159.885**
03. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 145.558
04. [SWI] Snipperclips: Cut it Out, Together! - 113.287**
05. [3DS] Monster Hunter XX - 110.458**
06. [SWI] Splatoon 2 - 106.330
07. [PS4] Minecraft: PlayStation 4 Edition - 77.521
08. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 74.614
09. [SWI] Minecraft: Nintendo Switch Edition - 73.741**
10. [PS4] Nier: Automata - 70.911**
I think we can all agree that there is no portable MHW in the works. It just isn't.
How does it turn into a Monster Hunter thread everytime lol.
Where is switch Minecraft?
CPU wise PSP was basically a full generation behind Wii. More like a specced up PS1. It's GPU was also also a lot more limited in what it could do versus Wii's TEV and had about a third the overall performance. And finally it had about a third the RAM (24MB vs 80MB).Was there? I honestly don't know.
It's hard to say whether if it was power related. It was definitely hardware related though, you need camera control underwater.
I kinda really want to know what they think of its salesDidn't that do above expectations in the West?
CPU wise PSP was basically a full generation behind Wii. More like a specced up PS1. It's GPU was also also a lot more limited in what it could do versus Wii's TEV and had about a third the overall performance. And finally it had about a third the RAM (24MB vs 80MB).
Switch has a CPU that compares more favorably to PS4 core for core, it just has half as many. It's GPU is more modern than PS4 and can do more with proper utilization (fp16) but also has roughly a quarter the brute force. It also has around two thirds the RAM (3.25GB vs 5GB).
I kinda wanted to say this but realized what's the pointWhat an odd point to make. "Franchise sells more across 5 entries once it has reached mass-market appeal than across 4 entries during its growth phase".
Well, duh
Right but what would that actually achieve?
That's just shifting sales from one region to another.
SF3 killed Capcom fighters and now SF5 is following in its footsteps.Ōkami;250238984 said:It's the worst first week for a brand new Capcom fighter since at least 1995, and even since then the only games to do worse are water down handheld ports, late console ports and Xbox 360 games.
I think we all can conclude the same from thisthey should've made Capcom vs. SNK 3 instead.
That's quite interesting. PSP got a downport of Silent Hill: Shattered Memories, which was one of the most impressive Wii games.
At least it gave us this gem of an analogy by Vinnk:Woah, I "missed" a lot since the thread was made.
Not sure it's even worth a tl;dr at this point...
But yeah, obviously it's worth talking about Capcom this week and some others. Probably not about MH this time for once though...
Let's hope Campcom actually ends up only extremely caressing the goose there.Yeah. Portable Monster Hunter games were like consistently laid golden eggs for the company. But everyone knows there must be more gold in the goose itself. So it's best to just rip that thing open. What could go wrong?
Ōkami;250238984 said:I think we all can conclude the same from thisthey should've made Capcom vs. SNK 3 instead.
How does it turn into a Monster Hunter thread everytime lol.
So if you're Capcom, what do you do?