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Media Create Sales: Week 38, 2017 (Sep 18 - Sep 24)

ggx2ac

Member
So we can expect similar conversations if Puzzle Fighter underperformed?

Well, you can spend time now predicting if Puzzle Fighter will do well by reading my impressions of the game here or if you want to try out the game yourself.

Summary: The game wasn't for me with regards to what I like about action puzzle games. So, yes, making the game be f2p with gacha mechanics affected how the game is played compared to Super Puzzle Fighter 2 Turbo.

I made five posts that go into detail about my impressions, what happened while I was playing, the mechanics, etc:

http://m.neogaf.com/showpost.php?p=250264250
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http://m.neogaf.com/showpost.php?p=250265516
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http://m.neogaf.com/showpost.php?p=250266881
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http://m.neogaf.com/showpost.php?p=250267838
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http://m.neogaf.com/showpost.php?p=250268474
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Edit:

Note: Someone reminded me about Lumines and it's good as a puzzle game on mobile because it doesn't use Gacha mechanics, only reason I forgot about the game was that I had it uninstalled due to lack of space on my phone.

Once I finish Adventure of Mana since I was almost at the end, I'll uninstall that and reinstall Lumines.

Edit 2: So the funny thing is, since someone reminded me about Lumines on mobile, I would be more likely to recommend Lumines on mobile compared to Puzzle Fighter on mobile. It's just unfortunate that Puzzle Fighter's mechanics are affected because of gacha and f2p but I'm glad Lumines didn't compromise on its gameplay since they did not use Gacha mechanics.
 
You said that you think they will work with 3rd parties to fill the void. Hunting action games in development in Japan will likely end up on Switch given the system that it is, but Nintendo has no reason to proactively partner with third parties to "fill a void" left by a franchise that will see releases on the Switch for years to come. Why? Because Nintendo knows that Monster Hunter still has a future on the Switch, even if their fans don't just yet.



Heh, 2019 isn't that far away. Unless something is in development already, no developer is going to spot that void on the Switch now and begin developing a game that will release before the next Monster Hunter Switch title. Given that timescale, I still see no need for Nintendo to partner with anyone, especially considering how many of you keep saying that Nintendo doesn't need Monster Hunter to be successful. Third parties will try and take advantage of this gap with games that are maybe already in development, but Nintendo has zero need to do anything other than keep doing what they're doing until the next MH game for Switch hits.
It's because you always think that hunting games will be the only coop action rpgs on the console in the future.Hunting games are just a small part of the entire genre as a whole.There is always a chance of a coop action rpg find its success on the switch and directly eat into the big pie that is left on the table,it doesn't have to be a hunting game
 
It's because you always think that hunting games will be the only coop action rpgs on the console in the future.Hunting games are just a small part of the entire genre as a whole.There is always a chance of a coop action rpg find its success on the switch,it doesn't have to be a hunting game

I don't think that, what? I'm just saying that Nintendo has no need to specifically partner with anyone to fill a supposed void left by Monster Hunter when they know that more Monster Hunter games are coming to their system anyway.
 
I don't think that, what? I'm just saying that Nintendo has no need to specifically partner with anyone to fill a supposed void left by Monster Hunter when they know that more Monster Hunter games are coming to their system anyway.
They doesn't have to partner with anyone while they are a game publisher themselves.As I said before,the void left by Capcom is not a hunting game,but rather a big hole of the coop action genre on a healthy console.It doesn't have to be a hunting game that will eat into a pie and directly affect future games and it probably wouldn't be intentional either.One of the reasons that Capcom game was successful on the 3ds was also because the system really lack coop action games as a whole,not just because it was a famous hunting game
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I don't think GE3 will be on switch,it's too late for Bamco to do anything right now.There could be a coop action rpg that eat that piece of the cake that capcom left on the table,but it doesn't have to be a hunting game
Do you have information we dont have ? xD
The only remaining Hunting Action games were already moving to the PS4. They will only be bolstered by the market leader doing the same. God Eater would never have it's marketing focus on Switch, even if it did release there.

New Gen new rules...no one said it cant be a new IP. You are getting worked up about details of stuff no one can know at this point. Its a general statement and its not like 3rdPartys are allergic to money either...your think Bamco would catch feeling if Nintendo decided to push GE3 offer bundles etc. ? I doubt that...and yes this is just an example of a title.
You said that you think they will work with 3rd parties to fill the void. Hunting action games in development in Japan will likely end up on Switch given the system that it is, but Nintendo has no reason to proactively partner with third parties to "fill a void" left by a franchise that will see releases on the Switch for years to come. Why? Because Nintendo knows that Monster Hunter still has a future on the Switch, even if their fans don't just yet.

I dont know why you are getting hanged out about me using the term "partnering" - Nintendo has a relationship with all of the 3rdParty devs that deliver content. Obv. the bigger or more interesting the title the more push it will get from Nintendo. You think if Publisher comes X comes to Nintendo with a potential big hunting action game they wont do the most to push the game if it makes sense ? They arent going to wait because Capcom might bring MH 2019 when another publisher is releasing a interesting title next year - its just common sense.

CoD or Battlefront werent on Switch this year for example but its. obv. that Nintendo worked with Bethesda on having games ready this season that can attract a similar audience.

Thats all im saying...the likelihood of the portable hunting action genre dying or waiting until MH comes back is rather slim.
 

fortunato

Banned
This isn't going to happen. They already have a Monster Hunter game on their platform and will continue to receive Monster Hunter games for the foreseeable future. They have absolutely no reason to shop around and partner with other third parties to fill a void that doesn't even exist, with games that won't sell anything close to what Monster Hunter sells anyway.

Again, it's nice if you have inside information about Capcom plans, and you are so sure the company is developing a Monster Hunter game for Switch. Point is, publicly Capcom has made a statement: the real Monster Hunter will be on home consoles and PC. Further, the real Monster Hunter will be aimed at Western markets. This is what fans are seeing. In Japan, some of them will keep supporting the franchise; some of them (probably, many of them) will not, because they don't have an interest in purchasing a PS4, or they liked Monster Hunter for local multi-gaming. We are also assuming the game is going to be a top-tier entry in the franchise, which is, indeed, an assumption---for example, if the game will be lacking in contents, I can totally see Japanese fans being upset about it; after all, they were spoiled by previous games. The lack of contents is something I can totally see on Capcom side: the game is built from the ground-up (meaning that they couldn't recycle many contents from previous entries, while creating new ones is very costly) and the game will be sold as a GaaS, meaning that many contents will be saved for future DLC/expansions (G expansions were already criticized in Japan).

The point is, you are so sure about the existence of a Switch entry that you forget how much Capcom is investing in World, and how difficult is for a company to backtrack if things don't go as planned, especially after public perception has been tainted. Firstly, the hypothetical Monster Hunter for Switch will be, at most, an early 2019 game---a long enough span of time to piss Japanese fans off (at least those who didn't want to welcome World on PS4). I wrote at most because, as you stated, Capcom is likely to launch World as a GaaS, which requires all the focus in terms of promotion and marketing. If World is releasing in late January, I can't see Capcom announcing a new Monster Hunter game before TGS... At that point, an early 2019 release for the hypothetical Switch entry seems pretty optimistic. Capcom is really interested in making World succeeding, because they don't have much else in the pipeline, with their top IPs underperforming/bombing, and the sales of legacy titles to cover losses. Hence, it's hard to see Capcom ditching World to announce an handheld version soon after.

Secondly, Capcom finds itself in a very fragile and risky position. I totally see why they developed World on PS4, Xbox One and PC... At that time, it was likely the most reasonable business decision, given the information they had. But things change over time, and what might have seem reasonable now might be highly risky and uncertain. I'm pretty sure that Capcom wasn't expecting Generations to succeed to the extent it did, especially in Western markets---after all, it was a low-effort "celebration" game released in 3DS late lifecycle. I'm also pretty sure Capcom was expecting PS4 to succeed by a wider margin in Japan (perhaps Sony reassured them by saying the platform would receive top-tier support from other third parties as well, such as Square Enix---this is the most common and easy way for platform owners to solve the chicken-and-egg problem of multi-sided platforms). What they think was the most reasonable decision might become a risky bet.

Monster Hunter is a popular franchise over here, but the extent of its popularity is up to debate. You might say (well, Capcom also said) that 3DS was limiting its appeal. Point is, Monster Hunter was one of the most important and relevant third party games on 3DS; it was a graphical showcase and pushed a lot on 3DS features, especially portability and local multi. Also, Nintendo promoted and marketed those games in North America and Europe. On home consoles, instead, Monster Hunter will be another Japanese third party game: it won't be a graphical showcase; it will offer a pretty "clunky" battle system and a steep learning curve (for Western standards); also, it will lack a "first party" marketing support (unless Sony will kick in). We had many Japanese games selling very well on PS4 recently---Persona 5, Nier, Ni-Oh. They sold well for what they were, though: new IPs or niche jRPG. Monster Hunter: World is Capcom main 2018 product as of now, and I doubt Capcom (and investors, especially) would be happy with 1.5-2m sales in Western markets.

1.5-2m in Western sales would be an improvement over 3DS entries, true. Is the improvement Capcom was expecting, though? We don't know Capcom expectations, but they moved the franchise to home consoles specifically to reach a wider audience. Going from 1m to 1.5-2m in Western markets, and then losing at least 2m in the domestic market seems a terrible business decision---also accounting for increasing development costs (you said the game has been under development for 4 years?). Then, someone can say that it is the first step in the right direction, meaning that if World will sell 1.5-2m then next entries can do even better.

Given all what you said and what we discussed, this conclusion seems a bit naif. First, this kind of business decisions (when you lose in the short term to gain later on) makes sense when the company is in good shape, and has a workable back-up plan. I can't think of software houses that did the same thing as Capcom---at least, Square Enix developed Dragon Quest XI on 3DS as well, and spread the game on multiple platforms. Even Capcom itself was more reasonable in moving the franchise on 3DS, with a preparation title, 3G, and, perhaps, the possibility to develop something (a multi MH4?) on PS Vita as well (which didn't materialize eventually). Second, if World will be a GaaS, its lifecycle will be pretty long; how can Capcom start seeing the increased popularity in the franchise? They can release a World G---do you really thing Western audience will be there to buy World G as much as they bought World? It might happen, but it's a pretty uncertain forecast. Or perhaps is Capcom betting on the growth from World to World 2? When is World 2 releasing when, according to you, Capcom has a Switch Monster Hunter in the pipeline? 2020 might be a good year? Wouldn't it be too late? In sum, the narrative that World can sell "just" 1.5-2m in Western markets to simply raise the franchise awareness and rack up on subsequent entries is pretty naif in my opinion. The truth is, Monster Hunter: World must be a breakout hit, and sell at least as well as 3DS entries worldwide such that investors are pleased, Capcom stategy finally looks credible and reasonable, and the franchise can coexist on both home and handheld space.
 

Orgen

Member
Switch can survive 2018 without a Monster Hunter title (even more if Pokemon Switch makes it in 2018) besides I wouldn't discard another MH title at the end of 2018 in Japan (but probably no worldwide simultaneous reléase).

Good to see that Zelda Switch still have legs, maybe it can reach 1 million before year end adding digital and Wii U version. And which one do you think will get second place on the HW YTD battle? 3DS or PS4? (I just saw that PS4 is ahead on Famitsu).
 

random25

Member
Switch can survive 2018 without a Monster Hunter title (even more if Pokemon Switch makes it in 2018) besides I wouldn't discard another MH title at the end of 2018 in Japan (but probably no worldwide simultaneous reléase).

Good to see that Zelda Switch still have legs, maybe it can reach 1 million before year end adding digital and Wii U version. And which one do you think will get second place on the HW YTD battle? 3DS or PS4? (I just saw that PS4 is ahead on Famitsu).

3DS is getting Pokemon this year, and holidays favor Nintendo hardware more so I'm leaning towards the 3DS getting the title of the Prince this year.
 

EDarkness

Member
I don't think that, what? I'm just saying that Nintendo has no need to specifically partner with anyone to fill a supposed void left by Monster Hunter when they know that more Monster Hunter games are coming to their system anyway.

You're still going with this idea that Capcom will bring over another Monster Hunter game? Hell, maybe they will, but it maybe be a couple of years away and by then, will it even matter?
 

Aostia

El Capitan Todd
Switch can survive 2018 without a Monster Hunter title (even more if Pokemon Switch makes it in 2018) besides I wouldn't discard another MH title at the end of 2018 in Japan (but probably no worldwide simultaneous reléase).

Good to see that Zelda Switch still have legs, maybe it can reach 1 million before year end adding digital and Wii U version. And which one do you think will get second place on the HW YTD battle? 3DS or PS4? (I just saw that PS4 is ahead on Famitsu).

I would be really surprised to see that Pokemon game come out next year, going by their wording ("it will be at least 1 year to see it" or something like that), but...who know?! I agree that IF a "real" Pokemon game will hit the Switch next year, the console can continue its good hw sales through the 2018
 
I would be really surprised to see that Pokemon game come out next year, going by their wording ("it will be at least 1 year to see it" or something like that), but...who know?! I agree that IF a "real" Pokemon game will hit the Switch next year, the console can continue its good hw sales through the 2018

I'm still expecting it to be REVEALED for 2018 and out 2019, and it'll be an E3 Headliner with Prime.
 

Zedark

Member
I would be really surprised to see that Pokemon game come out next year, going by their wording ("it will be at least 1 year to see it" or something like that), but...who know?! I agree that IF a "real" Pokemon game will hit the Switch next year, the console can continue its good hw sales through the 2018

It was more than 1 year as of E3, so a release next year's fall fits the bill just as well.

Edit: the wording was that it won't "release" for more than a year.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
They can take their time with Pokemon considering how well the Switch is doing - they will have Smash Bros. and AC out as big titles for next year in addition to increased 3rdParty content.

I think a new Pokemon Spin-off is more likely than them fast tracking their first mainline console Pokemon just to hit a release date. I dont see them releasing Pokemon before the more compact/cheaper Switch is out tbh....and thats likely a 2019 thing considering the current Switchs demand.
 
Until recently I was VERY bullish on Pokémon Switch arriving next year, but the introduction of new Pokémon into Ultra Sun and Ultra Moon has given me pause.

If there is a new Mythical Pokémon hidden in the game files ready for promotion next year and a headlining spot in the next movie, I expect it to be 2019 before the next generation arrives. If not, and they are only adding a handful of new Ultra Beasts which are accessible in game, I still expect it at the end of 2018, with an initial reveal in February and promotions and reveals over the course of the year. Pokémon game schedules are pretty easy to predict once you know how many Pokémon a generation is dealing with, but Ultra Sun and Ultra Moon are flipping the script.
I'm still expecting it to be REVEALED for 2018 and out 2019, and it'll be an E3 Headliner with Prime.
The Pokémon Company like a compact run-up to launch and a holiday release for the mainline RPGs. Showing off an RPG in one year and not releasing it until the next would be unprecedented.
 

hiska-kun

Member
Merchant_Logo-120-480x150.jpg


Bic Camera Switch lotteries, saturday, september 30, 20 stores (+3)

switch_color_b.jpg


Switch blue/red: 9 stores ( = )

switch_gray_b.jpg


Switch gray: 11 stores ( +4 )

Switch Splatoon 2: 0 store ( -1 )

http://www.biccamera.co.jp.e.lj.hp.transer.com/shopguide/news/nintendo_switch/index.html

So this week lotteries on Saturday, instead of Sunday.
More stores than last week, and Tokyo stores are back.
No Spatoon 2 Bundle anymore.

Interesting.
 

casiopao

Member
Switch can survive 2018 without a Monster Hunter title (even more if Pokemon Switch makes it in 2018) besides I wouldn't discard another MH title at the end of 2018 in Japan (but probably no worldwide simultaneous reléase).

Good to see that Zelda Switch still have legs, maybe it can reach 1 million before year end adding digital and Wii U version. And which one do you think will get second place on the HW YTD battle? 3DS or PS4? (I just saw that PS4 is ahead on Famitsu).

Animal Crossing alone is going to save Japan lol.
 

L~A

Member
So this week lotteries on Saturday, instead of Sunday.
More stores than last week, and Tokyo stores are back.
No Spatoon 2 Bundle anymore.

Interesting.

Surprised at possible shipment increase after this week, tbh.

***
About Pokémon VC:

01./00. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Dedicated Download Card Special Version_ <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 69.234 / NEW <80-100%>

vs

01./00. [3DS] Pokemon Gold / Silver _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Nintendo) {2017.09.22} (¥1.111) - 56.013 / NEW <80-100%>


Pretty good result, all things considered... though of course that doesn't include the 100k for the Pokémon 2DS bundles.
 

Vena

Member
Heh, 2019 isn't that far away. Unless something is in development already, no developer is going to spot that void on the Switch now and begin developing a game that will release before the next Monster Hunter Switch title. Given that timescale, I still see no need for Nintendo to partner with anyone, especially considering how many of you keep saying that Nintendo doesn't need Monster Hunter to be successful. Third parties will try and take advantage of this gap with games that are maybe already in development, but Nintendo has zero need to do anything other than keep doing what they're doing until the next MH game for Switch hits.

2019 is an eternity. If this were the western market with much more fluid development and you said there were 2mil+ unserved users, we'd be hearing about a clone three weeks ago from Ubisoft. We have PUBG clones coming on a dime six months in and more to come.

Nintendo has plenty the of reason (but not necessarily need) why they could be interested in an alternative. Having *more* software and for a potentially fairly large audience is never a bad thing. The only group that wouldn't want such a possibility would be Capcom themselves since it directly competes for and potentially grabs at a market they leave completely unserved for 2+ years through an active early life.

But that's just Capcom having the managerial foresight of a blind goldfish in a barrel of crude oil.

Switch can survive 2018 without a Monster Hunter title (even more if Pokemon Switch makes it in 2018) besides I wouldn't discard another MH title at the end of 2018 in Japan (but probably no worldwide simultaneous reléase).

Pokemon won't be till 2019, imo.
 

ggx2ac

Member
Sora to Umi no Aida was supposed to be released between 2pm to 6pm.

Instead it got delayed:

https://twitter.com/soraumi_app/status/913322449696997376

Google translate said:
[Information from operation] Although we were informed that today's service start time is from 14 o'clock to 18 o'clock, there is a delay in preparing for release at the moment.
 
I am sorry for the inconvenience caused to everyone waiting.
We will inform you again at the timing of service start. Thank you.
 

Chris1964

Sales-Age Genius
After last week's break Tokyo stores are back for lotteries at Bic Camera, more stores and back to Saturday schedule. Since Nintendo will try to push Fire Emblem Warriors the signs show a rise at shipments this time, and not only at Famitsu.
 

Chris1964

Sales-Age Genius
Prediction League August 2017 Results

Mess!

I think everything went as expected, month of bombs and under performers. If there was a small surprise that's MvC selling so bad.

As it was obvious since a long time ago, this situation won't improve next months. Things will be tough and Y-O-Y comparisons for hardware and software won't look good for everything not named Switch. Only US/UM could escape but I still wait to see if it will reach the height of previous third entries since the timing of its release is unknown territory. So far it has managed to cut whatever legs S/M had.
 
I think everything went as expected, month of bombs and under performers. If there was a small surprise that's MvC selling so bad.

As it was obvious since a long time ago, this situation won't improve next months. Things will be tough and Y-O-Y comparisons for hardware and software won't look good for everything not named Switch. Only US/UM could escape but I still wait to see if it will reach the height of previous third entries since the timing of its release is unknown territory. So far it has managed to cut whatever legs S/M had.
Tbf it's the same at other "second entry" pokemon games,right?
 

StormKing

Member
Fire Emblem Switch is 2018 as well right? What are the expectations for that title? Would 2 million in sales be a good result?
 

LordRaptor

Member
2019 is an eternity. If this were the western market with much more fluid development and you said there were 2mil+ unserved users, we'd be hearing about a clone three weeks ago from Ubisoft. We have PUBG clones coming on a dime six months in and more to come.

In fairness, the rapid response to PUBG is that the FPS is a well trodden genre that most publishers understand and are well equipped to produce an entry in.
For other disruptive titles that had proven audiences but were unfamiliar to publishers - DOTA, MineCraft - there definitely weren't any clones appearing in only a few months.
 

fortunato

Banned
Switch can survive 2018 without a Monster Hunter title (even more if Pokemon Switch makes it in 2018) besides I wouldn't discard another MH title at the end of 2018 in Japan (but probably no worldwide simultaneous reléase).

Of course it can. The question is (and I repeated this many times) if and how Capcom can re-establish the coexistence of two different Monster Hunter games, one on home consoles and one on Switch/handhelds. It's not a trivial question. People keep saying "Don't worry, Monster Hunter for Switch is coming, Capcom is not abandoning the handheld audience" but they don't realize that it's not that simple in light of Capcom current strategy with Monster Hunter: World.

In fact, a Switch entry is less likely the more successful World is (or less likely to be a relevant entry). Capcom is betting all on World, as shown by the worldwide release, the marketing campaign, the constance presence across all gaming exhibitions. It's making a statement: "The real Monster Hunter will be on PS4, Xbox One and PC and we don't bother with any other platform". This is what the public sees, and not insider information saying that *perhaps* Capcom is working on an handheld Monster Hunter. The public sees a rushed Monster Hunter XX HD version that's not leaving Japan, as a way to cash-in on Switch and not disturb World spotlight. The public sees that for the first time ever Capcom is releasing Monster Hunter simultaneously worldwide. The public sees Capcom re-launching the IP on home consoles and PC.

An hypothetical handheld version would be problematic no matter how they'll release it (and if they will!). Timing is not playing in Capcom favor. World will be pushed throughout 2018 as a GaaS, which would very little room to announce/release another Monster Hunter game. The most optimistic scenario is that Monster Hunter for Switch, if it exists, will likely target the domestic market, perhaps not even leaving Japan if World is successful enough, and be modeled on World (as a downgraded version but expanded in contents).
 

Cerium

Member
In fairness, the rapid response to PUBG is that the FPS is a well trodden genre that most publishers understand and are well equipped to produce an entry in.
For other disruptive titles that had proven audiences but were unfamiliar to publishers - DOTA, MineCraft - there definitely weren't any clones appearing in only a few months.

Vast majority of publishers and developers are not prepared for a game that has 100 players in every match.

The only reason Epic was able to do it so fast was because they actually helped Bluehole modify Unreal Engine 4 to accommodate their needs.

This is why Bluehole is pissed, because they feel like Epic took that work and then turned around and made their own competitor.
 
Rough results for MvC, but I suppose the writing was on the wall for a while now. Perhaps Capcom can best put their fighting games on ice for a while.

Even Capcom isn't dumb enough to announce a version of a game on a system people actually like in Japan with the feature they want to play the game before actually releasing the version due out in a few months.
Yeah, if such a thing would happen, someone at Capcom would cut their own head off.
 

Orgen

Member
Of course it can. The question is (and I repeated this many times) if and how Capcom can re-establish the coexistence of two different Monster Hunter games, one on home consoles and one on Switch/handhelds. It's not a trivial question. People keep saying "Don't worry, Monster Hunter for Switch is coming, Capcom is not abandoning the handheld audience" but they don't realize that it's not that simple in light of Capcom current strategy with Monster Hunter: World.

In fact, a Switch entry is less likely the more successful World is (or less likely to be a relevant entry). Capcom is betting all on World, as shown by the worldwide release, the marketing campaign, the constance presence across all gaming exhibitions. It's making a statement: "The real Monster Hunter will be on PS4, Xbox One and PC and we don't bother with any other platform". This is what the public sees, and not insider information saying that *perhaps* Capcom is working on an handheld Monster Hunter. The public sees a rushed Monster Hunter XX HD version that's not leaving Japan, as a way to cash-in on Switch and not disturb World spotlight. The public sees that for the first time ever Capcom is releasing Monster Hunter simultaneously worldwide. The public sees Capcom re-launching the IP on home consoles and PC.

An hypothetical handheld version would be problematic no matter how they'll release it (and if they will!). Timing is not playing in Capcom favor. World will be pushed throughout 2018 as a GaaS, which would very little room to announce/release another Monster Hunter game. The most optimistic scenario is that Monster Hunter for Switch, if it exists, will likely target the domestic market, perhaps not even leaving Japan if World is successful enough, and be modeled on World (as a downgraded version but expanded in contents).

A lot of assumptions here. Let's wait for Capcom to announce the next movements on the MH series. It could be a World late port for Switch, maybe a G version for all the systems or the renaissence of the portable series on Switch (be it only for japan or worldwide).

The only thing I'm almost pretty sure is that barring a disaster western sales for MH World, all future MH installments will see a western release (except spin offs like the MH Diary games).
 

fortunato

Banned
A lot of assumptions here. Let's wait for Capcom to announce the next movements on the MH series. It could be a World late port for Switch, maybe a G version for all the systems or the renaissence of the portable series on Switch (be it only for japan or worldwide).

The only thing I'm almost pretty sure is that barring a disaster western sales for MH World, all future MH installments will see a western release (except spin offs like the MH Diary games).

Not many assumptions to be honest, but simply possible outcomes given the information we have right now (assumptions =/= forecasts).

Indeed, the most likely move by Capcom is to release a late Switch version based on World (mid-2019), and treat it like a secondary title (e.g., scattered release, no localization by Capcom). If World completely tanks, then I can see anticipating this Switch entry a bit, with the risk of releasing another rushed entry.
 

Orgen

Member
Not many assumptions to be honest, but simply possible outcomes given the information we have right now (assumptions =/= forecasts).

Indeed, the most likely move by Capcom is to release a late Switch version based on World (mid-2019), and treat it like a secondary title (e.g., scattered release, no localization by Capcom). If World completely tanks, then I can see anticipating this Switch entry a bit, with the risk of releasing another rushed entry.

English is not my first language but I'd call the bolded text a big assumption (with almost no base I'd add :3) Anyway I don't think we'll have news about future MH titles until the end of the FY (March 2018) so I don't see the point in devising the future of the series until we have at least sales numbers from MH World or the official word from Capcom.

But seeing how it's the favorite discussion subject here... I expect a very long end of 2017 for MC threads :D
 

H13

Member
Does capcom share their yearly reports?
like nintendo and shareholder stuff?
if they do, when do they release?
 

Aostia

El Capitan Todd
Animal Crossing alone is going to save Japan lol.

Well yes, AC is indeed very strong in Japan.
I just think that they should have met the Holiday '17 milestone for the mobile "app/game" release to build hype for a June '18 Switch game.
Do we have any update on that mobile "software" right now?
 

KtSlime

Member
English is not my first language but I'd call the bolded text a big assumption (with almost no base I'd add :3) Anyway I don't think we'll have news about future MH titles until the end of the FY (March 2018) so I don't see the point in devising the future of the series until we have at least sales numbers from MH World or the official word from Capcom.

But seeing how it's the favorite discussion subject here... I expect a very long end of 2017 for MC threads :D

Capcom is an irrational player on the market, and it would be wise to make as few assumptions about what they will do, as those would be based on sound reasoning, something Capcom as proven incapable of. Who knows what they will do in the future (or whatever future they have left) so even though the rational thing would be to release a MH on Switch before some other entity enters the market, but after they have gotten enough sales out of MHW, there is no guarantee they will do that, or will be capable of doing that.

H13: Like most all Japanese companies, the fiscal year ends at the start of the following April.
 

H13

Member
Since they are a public company yes they do .

Capcom is an irrational player on the market, and it would be wise to make as few assumptions about what they will do, as those would be based on sound reasoning, something Capcom as proven incapable of. Who knows what they will do in the future (or whatever future they have left) so even though the rational thing would be to release a MH on Switch before some other entity enters the market, but after they have gotten enough sales out of MHW, there is no guarantee they will do that, or will be capable of doing that.

H13: Like most all Japanese companies, the fiscal year ends at the start of the following April.

Thanks for the replies guys.
 
I don't understand where all these Capcom investors posts are coming from. Like I think we have a pretty clear idea of what Capcom is trying to do with MHW. Communicating that to investors shouldn't be so difficult that if they sell 3m units the world ends. Feels like lots of crazy assumptions.
 
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