frankie_baby
Member
If DQX manage to sell 500k in JP and 50% of those keep playing/paying it will be a success for SE, still a big if.
between wii and wiiU i'd say thats do-able
If DQX manage to sell 500k in JP and 50% of those keep playing/paying it will be a success for SE, still a big if.
Why people compare Layton 4 and Layton 5 sales ?
I mean, Layton 5 was launched with the 3DS, so there were a few units, not like Layton 4 who launched when the DS was already 4 years old.
GAF has such a boner for games bombing.....crazy.
I'm comparing Layton 4+'s drop with Layton 1-3 actually. I actually don't believe the platform is the main cause of the decline for Layton as a series.
I think launching with the 3DS just made it worse. Some people probably would have picked Latyon 5 on the DS but decided it wasn't worth spending 25.000 yen on a new platform + a game for a story they didn't really care about.
1. DQ is bigger than FF in Japanbetween wii and wiiU i'd say thats do-able
I stopped playing Layton because tapping around for hint coins and to move everywhere just got old. I just want to get to the puzzles with as little wandering around as possible.
2. FF XI was not a mainline, DQX is.
2. FF XI was not a mainline, DQX is.
1. DQ is bigger than FF in Japan
2. FF XI was not a mainline, DQX is.
3. MMOs (online, social games in general) are more relevant now.
4. FF XI on PS2 required some whacky hard-drive and network adaptor.
That's actually an interesting point too. With each game, they have progressively added more and more content that are not puzzles. Minigames, more "adventure" elements, much back backtracking, etc. With Layton 5, they have a ton of mandatory non-puzzle minigame parts which are like cinematic actions as well.
uhh what
edit: GOD DAMN YOU DUCKROLL
What's the difference?
I don't mind the increasingly convoluted story or the yearly release schedule at all. It's purely tedious bloat that is killing these games in my perspective. If the formula was just exposition, handful of puzzles, more exposition, more puzzles until the end I would be all over it. Keep the tea mini games and stuff on the side.
I see your point and it can very well go this way as well when going multiplatform indeed. But since you say that i'm wrong, can you give me an example where a game that was very succesful on one platform, but then that franchise went multiplatform and then people lost a lot of interest in the franchise because of that? I know that several of franchises have lost momentum, but i'm asking for an example where it has been proven that the reason for this loss of momentum is only because the game went multiplatform.That's friction, and friction is deadly to business. Some people play with different groups of people regularly. Some people get started late compared to everyone else. Some people play in large mixed groups -- remember, MH is a game whose biggest market is teenagers, and it took off partially because people can play with everyone at their school, not just necessarily their 2-3 best buddies.
Each time you introduce platform choice here, you concretely lose money. Every person with two groups of friends that break for different platforms, you're looking at someone who might just not bother. When you can't get a monoculture going in large pools like a school, you're no longer dragging in new customers via peer pressure and trend-following because there's no longer a "buy this one thing and you'll be able to play with everyone" option. The factors that drive legs disappear and you split your upfront sales and then drop off the charts, or everyone just picks the preferred entry and standardizes on that and the investment in the second platform is completely wasted.
I mean, I don't know what to tell you here. Your entire theory about how this works is wrong. You want to use online FPSes in the US as an analogy here but the big differences between the two situations make it a really inaccurate analogy. Literally 100% of the appeal of this game is built around the idea that you buy it and play local multiplayer with people, so anything that makes that easier and more fun (rather than complicated and more work) will make the game sell better.
I see your point and i agree to that, although i think this is kinda subjective because someone might want to only play with friends online and not agaisnt random strangers. Online is afterall just a way to play against others that arent in the same place as you, both friends and strangers, the choice is yours. But my point regarding this isnt actually that "deep". My point apply even if there is a single platform game. If you want to play i.e MHTriG, all of you need a 3DS. You need the same platform as your friends if you want to play it. Getting the same platform if you want to play against friends have never been a huge hurdle as far as i know.Right, and your insistence on drawing that equivalence is what's preventing you from seeing how the two situations are different.
From a purely economic standpoint, the purpose of online play isn't to let you play with friends, it's to let you play with strangers. The goal is to make it possible for your customers to play with others even if their friends don't game, or own the game in question, or have time to play with you on the same schedule. It reduces friction by making MP always available: if you buy a game at launch, you're basically guaranteed to find people to play it with at any hour of the day, without doing any coordination or negotiation to get your friends on board. People can do the work to play with their friends if they want, but the feature has still served its purpose even for people who never once play with someone they know personally.
MH is tapping people into a much smaller pool of potential partners, which means they have to optimize for maximizing people's opportunities to play -- which in turn means making sure everyone can play the game with everyone else.
Some people actually make me want to facepalm in real life.
but they are on the side
I never bother with those, just like coins are easily skippable
Want to? I actually do it all the time.
So, in your case, it's a facepalm for the things you said.
An auto face-palm. Interesting.
it is pretty obvious. DQX is going to be the only console DQ for probably a long time, it will have total support of the main designers and that will be their sole concentration.
If you want DQ, DQX is the only thing you gonna get, and that will be only thing main team make anyway.
So, in your case, it's a facepalm for the things you said.
An auto face-palm. Interesting.
It is like saying that a Zelda or Mario that will be fully made under Miyamoto is not a mainline in the series, because he hasn't been fully involved in making recent entries; or that Ueda leaving Ico doesn't matter, or that Saka leaving didn't matter, etc; For these games, higher level people, like Hori, are of absolute importance compared to lower level staff and compared to a game like CoD which is going to follow the exact same formula over and over with minor tweaking than major direction changes. Or another similar example which is somehow relevant in terms of the genre, is saying that Ice-Frog has not been important in the development of DotA.Lol whut? If anything, the "main team" is actually working on handheld DQ games! DQX is the first DQ game to not be outsourced to a company outside of Enix/S-E. It is an outlier in every single respect and is most certainly analogous to FFXI.
it is pretty obvious. DQX is going to be the only console DQ for probably a long time, it will have total support of the main designers and that will be their sole concentration.
If you want DQ, DQX is the only thing you gonna get, and that will be only thing main team make anyway.
What I am saying, is if Miyamoto decides to make the next mario game, that will be the next mainline mario game, regardless of the team.
And FFXI wasn't the only console FF for a long time?
FF XII didn't come out until FOUR YEARS later.
There was 4 console final fantasy last gen, on PS2, another major entry on PSP (crisis core) and two on this gen. There has been only 3 DQ since 2000 and one was a handheld game.And FFXI wasn't the only console FF for a long time?
FF XII didn't come out until FOUR YEARS later.
well, that's what I was saying, that he will be making DQX and not someone else; and he will be only making this one, not like another non-spin off in a year after DQX.Horii is general director on every single DQ game, even the spinoffs. Just saying.
Hmm, DQIX-2 for 3DS a year after DQX?!However X-2 came out on PS2 the very next year.
That said, calling XI not mainline is kind of silly. The fanbase may not agree with it being as such, but it being called "XI" kind of makes it mainline
DQX on Wii requires a USB drive.4. FF XI on PS2 required some whacky hard-drive and network adaptor.
eh, it costs MUCH less and is MUCH easier to handle?DQX on Wii requires a USB drive.
Yeah, like XIV... now how mainline is that?The fact FFXI is actually called FFXI makes it a main entry in the series. It's true that there can be main entries without a number ( Resident Evil: Code Veronica and Revelations, ...the 3D Marios, Metal Gear Solid Peace Walker ), but when there's the number, there can't be any doubt: it's a main entry.
I believe DQX will come bundled with it, just like FFXI was bundled with the PS2 HDD/NA initially.eh, it costs MUCH less and is MUCH easier to handle.
it is pretty obvious. DQX is going to be the only console DQ for probably a long time, it will have total support of the main designers and that will be their sole concentration.
If you want DQ, DQX is the only thing you gonna get, and that will be only thing main team make anyway.
I thought you needed to beat the tea thing to get to some of the bonus puzzles, but it's been a while since I've played.
But since you say that i'm wrong, can you give me an example where a game that was very succesful on one platform, but then that franchise went multiplatform and then people lost a lot of interest in the franchise because of that?
If you want to play i.e MHTriG, all of you need a 3DS. You need the same platform as your friends if you want to play it.
How can you say that i'm wrong if it something like this have never happened before? If you never try it, then you cant know for sure how it will turn out. It can techincally go both ways, but it needs to be proven first. In this case, not everyone will own a 3DS, so making it multiplatform can expand the market. It is of course a possibility that it wont expand as well, but we wont know that for sure before they actually try it.You're asking for something that doesn't exist. The first successful franchise based around local handheld multiplayer was Pokemon, which was a first-party franchise and therefore couldn't go multiplatform. The second is Monster Hunter. And even if there was one, "proving" incontrovertibly that it was a result of being multiplatform would be an impossible standard.
It doesn't really matter, though. You can see the issue just by looking at how the franchise has been successful so far and looking at how different things would affect that success.
I still dont think that this is a big hurlde with being multiplatform. But by going on a single platform only, at least there wont be any issues if you buy the game, that is true.Yes, that's not the issue. It's fine if people need to buy a new platform to play the game; it's not fine if different people all go buy the game and it turns out that they've wound up with different, incompatible versions. The important part is that once you buy the game, the barrier to playing multiplayer is as small as possible.
Horii is general director on every single DQ game, even the spinoffs. Just saying.
Not a significant number of people though. Even on the 3DS, it sold over 400k. Layton 4 on the DS is struggling to sell much more than 600k. At best on the DS it would have sold maybe 500k by now. But there's also a chance that on the DS it might have sold even less, because I think a big "brand" title at the 3DS launch helped it sell a lot faster than it otherwise would have. Being the biggest non-Nintendo title at launch probably helped a lot too.
I don't think the 3DS made it worse at all. I think Layton is at a point where people are starting to get a bit sick of the yearly format, and the bloated storyline and character relations.
How can you say that i'm wrong if it something like this have never happened before?
If that was true, people would never have walked on the moon just to take one example Just think about all the things that people said were impossible before, but that did happen.This is not a real argument. "Well you never know until you try!" Yes, you do, if you possess a basic capacity for reason and can apply information from observation to draw conclusions about new situations.
Your argument is predicated upon finding a justification, however flimsy, for a multiplatform release. I'm going to presume that Capcom's decision-making process is going to hew more towards "what actually makes more sense as a platform strategy here?" And the answer to that latter question is to preserve the viral/word-of-mouth quality of the series by keeping each individual entry on a single platform.
Is that supposed to insult me or BP?Between this and your crazy wrong Amazon based predictions you are reaching BurntPork's level... mare de deu.
Probably, because it seems flash have to be fully dedicated to DQX. However, it still remains much cheaper and there won't be a problem for people at all to choose among literally hundreds of options if they don't bundle it.I believe DQX will come bundled with it, just like FFXI was bundled with the PS2 HDD/NA initially.
So, does anyone know if a game's first week sales have surpassed the purported shipment numbers even without obvious knowledge of a second shipment?
It just seems as if MH3G should have a bigger debut than MH3, but the shipment cap is damning at the same time.
I know this is kinda off-topic but are avatars switched off? =C