- Action-RPG instead of 'open-world' brawler.
- No licenced shops from Akihabara in the world.
- General lower-budget feeling compared to previous games (i.e. NPCs are coloured silhouettes instead of individual designs).
- PS4-only release of previously handheld-focused franchise
I'm sure they all played a role in the decline.
Didn't they remove the clothes stripping too? I felt it was a combination of that and the Akihabara recreation that made the previous games stand out.