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Media Create Sales: Week 51, 2011 (Dec 19 - Dec 25)

Seems like growth to me. Unless you're saying that it should have outsold DS's best year or something...

Yeah, things are looking pretty good. Like I said, I was just wondering if we were seeing big numbers and missing the big picture, that's all. Good to keep things in perspective rather than just pitting 3DS vs. Vita or vs. its predecessor and ignoring the rest. But (sane) GAF's pretty good about looking at every angle.
 

[Nintex]

Member
They are half-dead since their huge Wii RPG was canned and they lost 75% of their workforce (60 employees). Since then they are facing irrelevance with cheap projects such as Pokemon Typing, Classic Book Collection, or Disney's Tinkerbell.

Yep, I can see why they're worried if one dev jumps ship it's certainly them.



That's why we wondered what kind of SWOT analysis SCEJ came with when they tossed the idea of making the Vita. Those product managers must have been crazy/bold/optimistic/under pressure to come up with the device that is on the market now.
After PSP Go bombed Vita was probably next on the to-do list. With Go bombing they most likely wanted to play it safe so they made a more powerful PSP with a touchscreen and dual analogs(the things the PSP lacked). But by doing this they essentially took a much bigger risk because the 3DS is gunning for the same PSP core market.
 

ElFly

Member
My point is that selling better is not necessarily selling at what you should expect. I guess we have Nintendo's expectations to set the bar, but have they had to dial it back from what they really wanted to see?

I guess here's one metric: how much has each new generation of hardware built on the sales of the previous one?

For example, if we see:

GB = 1 million first year
GBA = 2 million
DS = 4 million
3DS = 4.1 million


It's trending above, sure, but every previous gen doubled the last. I'd call this underperforming, despite doing better than its predecessor. Of course I have no idea how previous handhelds actually sold.

Does this help? :p

Geometric growth cannot be expected to be kept forever. Besides, Japan's population grows older all the time.

Maybe it should sell better, but repeating the success of the DS is still a success.
 

manueldelalas

Time Traveler
3DS having a worse first year than the GBA is definitely disappointing, the DS had a bad start because of the third pillar stuff, it sucked a little and had bad games.

But the December boost on 3DS and release of awesome games put it back on track; but being the only relevant handheld on the market; and a market of 200 million units, the numbers are VERY disappointing and the portable gaming exclusive hardware market is definitely shrinking.
 
3DS having a worse first year than the GBA is definitely disappointing, the DS had a bad start because of the third pillar stuff, it sucked a little and had bad games.

But the December boost on 3DS and release of awesome games put it back on track; but being the only relevant handheld on the market; and a market of 200 million units, the numbers are VERY disappointing and the portable gaming exclusive hardware market is definitely shrinking.

Gameboy Advance - the light that burns twice as brightly, burns half as long
 
For example, if we see GB = 1 million first year, GBA = 2 million, DS = 4 million, 3DS = 4.1 million...it's trending above, sure, but every previous gen doubled the last. I'd call this underperforming, despite doing better. Of course I have no idea how previous handhelds actually sold.

Sorry, there's not such a thing as a mathematical pattern, it's just not as simple as that.


You can expect the handheld market to grow only to a certain point, besides you fail to acknowledge in recent years Western countries - but not olny them - have gone through an extremely serious economical recession that is not over yet, many people have run out of a job therefore I think they have not much money to spend on videogames.
 

BurntPork

Banned
Yeah, things are looking pretty good. Like I said, I was just wondering if we were seeing big numbers and missing the big picture, that's all. Good to keep things in perspective rather than just pitting 3DS vs. Vita or vs. its predecessor and ignoring the rest. But (sane) GAF's pretty good about looking at every angle.

Yeah. Allow me to explain a bit further, though.

Let's look at the smartphone market. In that market, the 3DS's results would be pretty disappointing, since you'd expect far more growth. When you were making your point, I'm sure that the reports of every new iPhone selling faster than its predecessor were in the back of your mind. The difference is that smartphones sell based on what you get in the box and only have up to a year in the spotlight, while game systems sell based on games and have 5+ years on the market. (EDIT: And as Gianni said, the economy plays an important role.)

That said, Nintendo is going to be disappointed with worldwide performance most likely, since it seems unlikely that they'll hit their shipment target.
 

Kenka

Member
GB = 1 million first year
GBA = 2 million
DS = 4 million
3DS = 4.1 million
I am a sinner since I didn't take the time to check your numbers but you cannot infer that to be the follower of a successful platform ensures doubles sales in the first year of availability, without taking in account other variables (price, audience, purchasing power...).

edit : nevermind.
 

[Nintex]

Member
Yeah. Allow me to explain a bit further, though.

Let's look at the smartphone market. In that market, the 3DS's results would be pretty disappointing, since you'd expect far more growth. When you were making your point, I'm sure that the reports of every new iPhone selling faster than its predecessor were in the back of your mind. The difference is that smartphones sell based on what you get in the box and only have up to a year in the spotlight, while game systems sell based on games and have 5+ years on the market. (EDIT: And as Gianni said, the economy plays an important role.)

That said, Nintendo is going to be disappointed with worldwide performance most likely, since it seems unlikely that they'll hit their shipment target.

I'm not sure, between all the new colors, bundles and whatnot they might hit that target after all. It's about 16 million units I believe so 4/5 million for Japan means 10 million or so for Europe/US combined with an additional 1 million units in 'other' markets. I guess it depends on the software NoE and NOA ship between now and the end of March 2012. If titles like Resident Evil catch on they might just make it.

I haven't seen Nintendo try this hard since fall 2007/early 2008, when they launched Prime 3, Galaxy, Mario Kart, Wii Fit and Smash Bros back to back.
 
[Nintex];33853244 said:
I'm not sure, between all the new colors, bundles and whatnot they might hit that target after all. It's about 16 million units I believe so 4/5 million for Japan means 10 million or so for Europe/US combined with an additional 1 million units in 'other' markets. I guess it depends on the software NoE and NOA ship between now and the end of March 2012. If titles like Resident Evil catch on they might just make it.

It's 16million on top of the 3.5 they shipped last year so 19.5 million all together, unlikely though you never know with a bit of channel stuffing they might just make it
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
As far as I recall - please correct me if I'm wrong - all previous main series most recent iterations - Rebirth, Zero, RE4, RE5 - did not perform spectacularly in Japan, the biggest sales were in the West.

Oddly enough, I gather the two Umbrella chronicles shooting-gun games fared quite well in Japan, IIRC.

Resident Evil

[PS1] Resident Evil (Capcom) - 148.904 / 1.194.773 / 12,46% 22/03/96
[PS1] Resident Evil: Director's Cut (Capcom) - 144.349 / 513.768 / 28,10% 25/09/97
[PS1] Resident Evil: Director's Cut - Dual Shock Edition (Capcom) - / 97.305 / 0,00% 06/08/98
[GCN] Resident Evil (Capcom) - 119.019 / 267.470 / 44,50% 22/03/02
[SAT] Resident Evil (Capcom) - 68.130 / 148.369 / 45,92% 25/07/97
[NDS] Resident Evil: Deadly Silence (Capcom) - 17.943 / 46.280 / 38,77% 19/01/06
[NDS] Resident Evil: Deadly Silence [Best Price!] (Capcom) - / 22.305 / 0,00% 25/01/07
[NDS] Resident Evil: Deadly Silence [New Best Price! 2000] (Capcom) - 3.500 / 3.500 / 100,00% 25/12/08
[WII] Resident Evil (Capcom) - 23.520 / 23.520 / 100,00% 25/12/08
[WII] Resident Evil [Best Price!] (Capcom) - / 17.934 / 0,00% 03/12/09

Resident Evil 2

[PS1] Resident Evil 2 (Capcom) - 1.389.733 / 2.154.974 / 64,49% 29/01/98
[PS1] Resident Evil 2: Dual Shock Edition (Capcom) - / 301.676 / 0,00% 06/08/98
[GCN] Resident Evil 2 (Capcom) - 9.372 / 9.372 / 100,00% 23/01/03
[N64] Resident Evil 2 (Capcom) - 8.601 / 8.601 / 100,00% 28/01/00

Resident Evil 3

[PS1] Resident Evil 3: Nemesis (Capcom) - 1.005.020 / 1.383.280 / 72,65% 22/09/99
[GCN] Resident Evil 3 (Capcom) - 8.691 / 8.691 / 100,00% 23/01/03
[SDC] Resident Evil 3: Nemesis (Capcom) - 6.332 / 6.332 / 100,00% 16/11/00

Resident Evil: Code Veronica

[SDC] Resident Evil: Code Veronica (Capcom) - 306.778 / 403.962 / 75,94% 03/02/00
[SDC] Resident Evil: Code Veronica - Full Version (Capcom) - 12.852 / 12.852 / 100,00% 22/03/01
[PS2] Resident Evil: Code Veronica (Capcom) - 184.475 / 337.755 / 54,62% 22/03/01
[GCN] Resident Evil: Code Veronica (Capcom) - 5.240 / 5.240 / 100,00% 07/08/03



Resident Evil 4

[GCN] Resident Evil 4 (Capcom) - 145.533 / 220.799 / 65,91% 27/01/05
[PS2] Resident Evil 4 (Capcom) - 234.917 / 454.979 / 51,63% 01/12/05
[PS2] Resident Evil 4 [Playstation 2 the Best] (Capcom) - / 179.237 / 0,00% 24/08/06
[PS2] Resident Evil 4 [Playstation 2 the Best Reprint] (Capcom) - 1.318 / 115.902 / 1,14% 24/07/08
[WII] Resident Evil 4: Wii Edition (Capcom) - 46.813 / 136.344 / 34,33% 31/05/07
[WII] Resident Evil 4: Wii Edition [Best Price!] (Capcom) - / 40.612 / 0,00% 29/05/08
[WII] Resident Evil 4: Wii Edition [Best Price!Reprint] (Capcom) - / 14.827 / 0,00% 09/09/10

Resident Evil 5

[PS3] Resident Evil 5 (Capcom) - 321.670 / 520.564 / 61,79% 05/03/09
[PS3] Resident Evil 5: Gold Edition (Capcom) - 140.175 / 279.951 / 50,07% 18/02/10
[360] Resident Evil 5 (Capcom) - 79.182 / 123.817 / 63,95% 05/03/09
[360] Resident Evil 5 [Platinum Collection] (Capcom) - 500 / 500 / 100,00% 18/02/10

Resident Evil 0

[GCN] Resident Evil 0 (Capcom) - 190.394 / 400.750 / 47,51% 21/11/02
[WII] Resident Evil 0 (Capcom) - 23.223 / 85.605 / 27,13% 10/07/08
[WII] Resident Evil 0 [Best Price!] (Capcom) - / 18.009 / 0,00% 03/12/09

Gun Survivor: Resident Evil

[PS1] Gun Survivor: Resident Evil (Capcom) - 158.101 / 288.623 / 54,78% 27/01/00
[PS2] Gun Survivor 2: Resident Evil - Code Veronica (Capcom) - 32.296 / 118.747 / 27,20% 08/11/01
[PS2] Gun Survivor 4: Resident Evil - Heroes Never Die (Capcom) - 16.847 / 40.622 / 41,47% 13/02/03
[PS2] Gun Survivor 2: Resident Evil - Code Veronica [Playstation 2 the Best] (Capcom) - 645 / 645 / 100,00% 20/02/03

Resident Evil: Outbreak

[PS2] Resident Evil: Outbreak (Capcom) - 208.617 / 437.779 / 47,65% 11/12/03
[PS2] Resident Evil: Outbreak File 2 (Capcom) - 89.131 / 213.881 / 41,67% 09/09/04

Resident Evil: Chronicles

[WII] Resident Evil: The Umbrella Chronicles (Capcom) - 104.960 / 273.791 / 38,34% 15/11/07
[WII] Resident Evil: The Darkside Chronicles (Capcom) - 78.932 / 145.149 / 54,38% 14/01/10
[WII] Resident Evil: The Umbrella Chronicles [Best Price!] (Capcom) - 2.400 / 26.549 / 9,04% 18/09/08
[WII] Resident Evil: The Umbrella Chronicles [Best Price! Reprint] (Capcom) - / 15.197 / 0,00% 25/02/10

Resident Evil: The Mercenaries 3D

[3DS] Resident Evil: The Mercenaries 3D (Capcom) - 61.306 / 118.117 / 51,90% 02/06/11

RE Collections

[PS3] Resident Evil: Revival Selection (Capcom) - 76.638 / 125.202 / 61,21% 08/09/11
[360] Resident Evil: Revival Selection (Capcom) - 5.946 / 5.946 / 100,00% 08/09/11
 

[Nintex]

Member
It's 16million on top of the 3.5 they shipped last year so 19.5 million all together, unlikely though you never know with a bit of channel stuffing they might just make it

I'm wondering if they made their Wii target and how that's going to effect the Wii U launch timing. I dunno, I get the feeling it might launch earlier than fall 2012 after all and quite shortly after E3.
 
Resident Evil

[PS1] Resident Evil (Capcom) - 148.904 / 1.194.773 / 12,46% 22/03/96
[PS1] Resident Evil: Director's Cut (Capcom) - 144.349 / 513.768 / 28,10% 25/09/97
[PS1] Resident Evil: Director's Cut - Dual Shock Edition (Capcom) - / 97.305 / 0,00% 06/08/98
[GCN] Resident Evil (Capcom) - 119.019 / 267.470 / 44,50% 22/03/02
[SAT] Resident Evil (Capcom) - 68.130 / 148.369 / 45,92% 25/07/97
[NDS] Resident Evil: Deadly Silence (Capcom) - 17.943 / 46.280 / 38,77% 19/01/06
[NDS] Resident Evil: Deadly Silence [Best Price!] (Capcom) - / 22.305 / 0,00% 25/01/07
[NDS] Resident Evil: Deadly Silence [New Best Price! 2000] (Capcom) - 3.500 / 3.500 / 100,00% 25/12/08
[WII] Resident Evil (Capcom) - 23.520 / 23.520 / 100,00% 25/12/08
[WII] Resident Evil [Best Price!] (Capcom) - / 17.934 / 0,00% 03/12/09

Resident Evil 2

[PS1] Resident Evil 2 (Capcom) - 1.389.733 / 2.154.974 / 64,49% 29/01/98
[PS1] Resident Evil 2: Dual Shock Edition (Capcom) - / 301.676 / 0,00% 06/08/98
[GCN] Resident Evil 2 (Capcom) - 9.372 / 9.372 / 100,00% 23/01/03
[N64] Resident Evil 2 (Capcom) - 8.601 / 8.601 / 100,00% 28/01/00

Resident Evil 3

[PS1] Resident Evil 3: Nemesis (Capcom) - 1.005.020 / 1.383.280 / 72,65% 22/09/99
[GCN] Resident Evil 3 (Capcom) - 8.691 / 8.691 / 100,00% 23/01/03
[SDC] Resident Evil 3: Nemesis (Capcom) - 6.332 / 6.332 / 100,00% 16/11/00

Resident Evil: Code Veronica

[SDC] Resident Evil: Code Veronica (Capcom) - 306.778 / 403.962 / 75,94% 03/02/00
[SDC] Resident Evil: Code Veronica - Full Version (Capcom) - 12.852 / 12.852 / 100,00% 22/03/01
[PS2] Resident Evil: Code Veronica (Capcom) - 184.475 / 337.755 / 54,62% 22/03/01
[GCN] Resident Evil: Code Veronica (Capcom) - 5.240 / 5.240 / 100,00% 07/08/03



Resident Evil 4

[GCN] Resident Evil 4 (Capcom) - 145.533 / 220.799 / 65,91% 27/01/05
[PS2] Resident Evil 4 (Capcom) - 234.917 / 454.979 / 51,63% 01/12/05
[PS2] Resident Evil 4 [Playstation 2 the Best] (Capcom) - / 179.237 / 0,00% 24/08/06
[PS2] Resident Evil 4 [Playstation 2 the Best Reprint] (Capcom) - 1.318 / 115.902 / 1,14% 24/07/08
[WII] Resident Evil 4: Wii Edition (Capcom) - 46.813 / 136.344 / 34,33% 31/05/07
[WII] Resident Evil 4: Wii Edition [Best Price!] (Capcom) - / 40.612 / 0,00% 29/05/08
[WII] Resident Evil 4: Wii Edition [Best Price!Reprint] (Capcom) - / 14.827 / 0,00% 09/09/10

Resident Evil 5

[PS3] Resident Evil 5 (Capcom) - 321.670 / 520.564 / 61,79% 05/03/09
[PS3] Resident Evil 5: Gold Edition (Capcom) - 140.175 / 279.951 / 50,07% 18/02/10
[360] Resident Evil 5 (Capcom) - 79.182 / 123.817 / 63,95% 05/03/09
[360] Resident Evil 5 [Platinum Collection] (Capcom) - 500 / 500 / 100,00% 18/02/10

Resident Evil 0

[GCN] Resident Evil 0 (Capcom) - 190.394 / 400.750 / 47,51% 21/11/02
[WII] Resident Evil 0 (Capcom) - 23.223 / 85.605 / 27,13% 10/07/08
[WII] Resident Evil 0 [Best Price!] (Capcom) - / 18.009 / 0,00% 03/12/09

Gun Survivor: Resident Evil

[PS1] Gun Survivor: Resident Evil (Capcom) - 158.101 / 288.623 / 54,78% 27/01/00
[PS2] Gun Survivor 2: Resident Evil - Code Veronica (Capcom) - 32.296 / 118.747 / 27,20% 08/11/01
[PS2] Gun Survivor 4: Resident Evil - Heroes Never Die (Capcom) - 16.847 / 40.622 / 41,47% 13/02/03
[PS2] Gun Survivor 2: Resident Evil - Code Veronica [Playstation 2 the Best] (Capcom) - 645 / 645 / 100,00% 20/02/03

Resident Evil: Outbreak

[PS2] Resident Evil: Outbreak (Capcom) - 208.617 / 437.779 / 47,65% 11/12/03
[PS2] Resident Evil: Outbreak File 2 (Capcom) - 89.131 / 213.881 / 41,67% 09/09/04

Resident Evil: Chronicles

[WII] Resident Evil: The Umbrella Chronicles (Capcom) - 104.960 / 273.791 / 38,34% 15/11/07
[WII] Resident Evil: The Darkside Chronicles (Capcom) - 78.932 / 145.149 / 54,38% 14/01/10
[WII] Resident Evil: The Umbrella Chronicles [Best Price!] (Capcom) - 2.400 / 26.549 / 9,04% 18/09/08
[WII] Resident Evil: The Umbrella Chronicles [Best Price! Reprint] (Capcom) - / 15.197 / 0,00% 25/02/10

Resident Evil: The Mercenaries 3D

[3DS] Resident Evil: The Mercenaries 3D (Capcom) - 61.306 / 118.117 / 51,90% 02/06/11

RE Collections

[PS3] Resident Evil: Revival Selection (Capcom) - 76.638 / 125.202 / 61,21% 08/09/11
[360] Resident Evil: Revival Selection (Capcom) - 5.946 / 5.946 / 100,00% 08/09/11

I'm strangely impressed by the Wii version of zero
 
Thank you Mpl90, in fact in recent years all Resident evil iterations are far from being million sellers - Re5 on Ps3 sold quite well though! - so I'm not realistically expecting either Revelations to give 3DS's hardware sales a significant bump.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
[Nintex];33853363 said:
I'm wondering if they made their Wii target and how that's going to effect the Wii U launch timing. I dunno, I get the feeling it might launch earlier than fall 2012 after all and quite shortly after E3.


Probably really all depends on the type of launch lineup they can put together. I'm going to choose to believe Nintendo when they say they have learned from the 3DS launch..but we'll see,
 

[Nintex]

Member
Thank you Mpl90, in fact in recent years all Resident evil iterations are far from being million sellers - Re5 on Ps3 sold quite well though! - so I'm not fairly expecting either Revelations to give 3DS's hardware sales a significant bump.

I'm not sure about Japan but worldwide it could do pretty well if Capcom plays their cards right. Resi 5 launched March 2009 so it's the first proper new Resident Evil in quite a while.
 

Alrus

Member
3DS having a worse first year than the GBA is definitely disappointing, the DS had a bad start because of the third pillar stuff, it sucked a little and had bad games.

The year is not finished and if the 3DS keeps a decent momentum, it will finish very close to the GBA first year.
 
[Nintex];33853598 said:
I'm not sure about Japan but worldwide it could do pretty well.

Yeah, of course I was just referring to Japanese market, whereas I am expecting it to perform pretty well in Western countries such as UK.
 
[Nintex];33853598 said:
I'm not sure about Japan but worldwide it could do pretty well if Capcom plays their cards right. Resi 5 launched March 2009 so it's the first proper new Resident Evil in quite a while.

Capcom usa have sent it to die with the price tag, luckily capcom japan and nintendo Europe have far more sense
 
[Nintex];33853598 said:
I'm not sure about Japan but worldwide it could do pretty well if Capcom plays their cards right. Resi 5 launched March 2009 so it's the first proper new Resident Evil in quite a while.

I dunno, I still think branding matters and this isn't "Resident Evil 6" so I wouldn't expect it to sell like it is. My guess is just over a million worldwide lifetime, like other "off series" mainlines (Code: Veronica, REbirth, Zero). Probably only 150-300k Japan too.
 

TheNatural

My Member!
3DS sold almost half a million last week, maybe dude complaining should wait a couple more weeks and see where they're at. They could pick up another 400K or so this week.
 

Shikamaru Ninja

任天堂 の 忍者
I dunno, I still think branding matters and this isn't "Resident Evil 6" so I wouldn't expect it to sell like it is. My guess is just over a million worldwide lifetime, like other "off series" mainlines (Code: Veronica, REbirth, Zero). Probably only 150-300k Japan too.

I think the general consensus is smarter than that. The name itself will not be be gradient here. Resident Evil 4 and Code Veronica shared very similar success. The indicating factor will be how strong the franchise is and how many people will be willing to indulge in that type of experience on a 3DS.
 
I think the general consensus is smarter than that. The name itself will not be be gradient here. Resident Evil 4 and Code Veronica shared very similar success. The indicating factor will be how strong the franchise is and how many people will be willing to indulge in that type of experience on a 3DS.
Eh, not really. RE4 far outperformed CV overall, and CV released back when RE was still a stable multimillion seller and among the top 3rd party games.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Anyone know when we might get a top 100, 500 or 1000 of the year? I'd love to see how well the older 3ds games have done off chart

Usually, Famitsu top1000 is translated and posted online on Geimin in April, IIRC.
 

Shikamaru Ninja

任天堂 の 忍者
Eh, not really. RE4 far outperformed CV overall, and CV released back when RE was still a stable multimillion seller and among the top 3rd party games.

Resident Evil: Code Veronica

[SDC] Resident Evil: Code Veronica (Capcom) - 306.778 / 403.962 / 75,94% 03/02/00
[PS2] Resident Evil: Code Veronica (Capcom) - 184.475 / 337.755 / 54,62% 22/03/01


Resident Evil 4

[GCN] Resident Evil 4 (Capcom) - 145.533 / 220.799 / 65,91% 27/01/05
[PS2] Resident Evil 4 (Capcom) - 234.917 / 454.979 / 51,63% 01/12/05

The mainline releases in Japan saw slightly better sales for Code Veronica. If you want to count the discounted budget versions and re-re-leases than RE4 will win that. But I think it serves my argument.

Which again. Is just that a game does not need to be called Resident Evil 6 for the audience to deem it significant.
 

Alrus

Member
I dunno, I still think branding matters and this isn't "Resident Evil 6" so I wouldn't expect it to sell like it is. My guess is just over a million worldwide lifetime, like other "off series" mainlines (Code: Veronica, REbirth, Zero). Probably only 150-300k Japan too.

So you expect it to do worse than RE Zero (despite the 3DS having a bigger install base than the GC) and worse than Umbrella Chronicles? I think you're way too pessimistic about the title's ability to sell. (Also, The Mercenaries 3D sold nearly 120k -probably more now- and that was an cash-in released during the "bad days" of the 3DS).
 
Well I think it was two fold. PS1 needed the software, and it got the software by being a smart platform, but to help the software even more there was some money thrown in.

No, that's really not the situation at all. The financial (and control) incentives of the platform were plenty on their own; Sony really wasn't engaged in any sort of direct payment for exclusives at the time.

The thing that's important to remember about moneyhats is that they're actually not very effective. Microsoft really drove the rise of quid pro quo dollars-for-exclusivity swaps on the OG Xbox -- but the net result was a few titles that were worthless in the long run, combined with a drastically raised level of financial investment for all first-parties in maintaining their software. (Certainly this was beneficial to MS to some degree, given their deep pockets, but it didn't actually help them significantly in building their library.)

To write about the PSX as if payments were a significant part of building its library suggests that it's possible to build a compelling and lasting library for a system just by throwing some money around, and that's simply not true. For a system that doesn't compel development on a fundamental level, there's no real moneyhat budget that can fix that problem.

That's why we wondered what kind of SWOT analysis SCEJ came with when they tossed the idea of making the Vita.

Well, again, what's the alternative? (Assuming "fold and give the market back to Nintendo exclusively" is off the table.)

It's trending above, sure, but every previous gen doubled the last. I'd call this underperforming, despite doing better than its predecessor.

This is the sickness at the heart of modern capitalism distilled into a single sentence.
 
So you expect it to do worse than RE Zero (despite the 3DS having a bigger install base than the GC) and worse than Umbrella Chronicles? I think you're way too pessimistic about the title's ability to sell. (Also, The Mercenaries 3D sold nearly 120k -probably more now- and that was an cash-in released during the "bad days" of the 3DS).

You're right, maybe I was myself a little too conservative, but at any rate I'm still convinced this game is not going to sell more than 300k/400k, glad if it should sell more though.
 

VerTiGo

Banned
Nintendo definitely doing its part to revive the Japanese economy. I definitely feel like a mark for Nintendo at this point. Despite what analysts think they know Nintendo may seem like the underdog but is clearly not. Impressive.
 

BurntPork

Banned
I don't think straight system sellers are a huge necessity right now. 3DS already has three huge system sellers that can keep pushing systems for months. What 3DS needs for now is supplementary games to get the "I'm not buying until it has *insert number here* games that I want!" crowd. That should be enough to get it through Q1. Q2 could use a system seller or two, though.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
If the Demo delivers and leaves a great impression i could even see it doin +200K first week - there is no competition on the system after all.
 
This is the sickness at the heart of modern capitalism distilled into a single sentence.

That seems kind of dramatic. Why couldn't that scenario result in an honest judgement of underperformance?

Maybe you're mentally holding too many other factors constant. There's a lot that goes into this. What do you expect to sell? What do you need to sell to be able to even be there next generation?

If you double your first year sales every generation but a competitor arises that proves to be massively popular, tripling your own sales in short order, couldn't you say that you might be underperforming if you hope to maintain relevance in future generations?

If you double your first year sales every generation but this time you spent so much in R&D that you needed to sell triple to break even, isn't that easily classified as underperformance?


Your statement seems to imply that "selling more units than last time" is the only criteria needed to prove your platform is performing adequately. It really isn't.

And I'll reiterate that none of this is a judgement on the current generation or what's happening with 3DS or Vita, it's just based on this concept.
 
Yes indeed, maybe if we are to sum all Gamecube + PS2(AFAIK the best selling one) + Wii + PS3 versions' sales, yet I believe in general Resident evil games sell much better in the West, and that's the point I was making in the first place.
No need to count the HD version, RE4 and RE5 both managed it with their first 3 versions (plus budget reprints).

Biohazard 4 (GC)
Biohazard 4 (PS2)
Biohazard 4: Wii Edition (Wii)

Biohazard 5 (360)
Biohazard 5 (PS3)
Biohazard 5: Alternative Edition (PS3)


Resident Evil: Code Veronica

[SDC] Resident Evil: Code Veronica (Capcom) - 306.778 / 403.962 / 75,94% 03/02/00
[PS2] Resident Evil: Code Veronica (Capcom) - 184.475 / 337.755 / 54,62% 22/03/01


Resident Evil 4

[GCN] Resident Evil 4 (Capcom) - 145.533 / 220.799 / 65,91% 27/01/05
[PS2] Resident Evil 4 (Capcom) - 234.917 / 454.979 / 51,63% 01/12/05

The mainline releases in Japan saw slightly better sales for Code Veronica. If you want to count the discounted budget versions and re-re-leases than RE4 will win that. But I think it serves my argument.

Which again. Is just that a game does not need to be called Resident Evil 6 for the audience to deem it significant.
Oh, I was talking worldwide. In Japan I definitely see more leeway.

Still CV was also released when RE was white hot in Japan. I don't think it's that great to compare it directly to RE4/5, which released when the franchise was comparably weaker. What you should compare it in context to is really RE3.
 
That bad?

That would be a bigger bomba than Peace Walker. And RE is the bigger franchise of the two now.

Eh, it's a $50 M-rated game on a dedicated handheld. Perhaps I'm significantly underestimating the Japanese sales, but I honestly don't see it faring much better than my prediction in the West.
 

manueldelalas

Time Traveler
The problem with Revelations predictions is that there's never been a big RE title exclusively on a handheld platform.

In the past it was because the horror would be lost, but now that the series is action oriented, and the 3D screen makes you follow the action very closely, it may have a chance of succeeding, but I feel some people are setting the expectations too high in Japan just to say it failed when released... We don't really have a point of comparison with this game but it will be interesting to watch.

I predict 200k lifetime sales in Japan, but I really don't have any idea.
 
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