Media Create Sales: Week 52, 2015 (Dec 21 - Dec 27)


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*Stumbles in here*

Man Splatoon could have really been a game changer is it had released earlier. Really highlights how a few pieces of influential software can shape the life of a console. Halo 1 defined the Xbox, Wii Sports pushed the Wii into the mainstream, etc.







"I don't like it or care for it so fuck the developers, fuck anybody who liked it and fuck relatively good impressions!"

C'mon people. Do you really think of yourselves as adults in this situation? Are you really not able to read back what you wrote and see how petty it is? Like its fine not to care about/like the game but wishing ill on it is too much. I feel I grew out of that phase of my gaming life years ago ("ugh why its Brown Shooter X selling 23513132 copies!"). I surprised others haven't as well :(
I don't think it's cool that the people who made this will have to deal with low sales, and I don't think it's cool that people who like these games will get less of them because of this development (and really, that's not going to happen). I explained my feelings in the post you didn't quote.
 
I'm pretty sure the RPG audience is on the PS4 and not the Wii U, though. The west is even less like Japan in that they aren't willing to buy a console for one game.

Well, I think it might be like a Symphonia thing on the west, where the RPG fanbase was 100% on the PS2 , but there were still some holdouts in the west for RPGS on the Cube.

Where it's not like Symphonia is this games 10 times more nichier than Symphonia and Symphonia was already pretty niche.

Does anybody have the splits for Symphonia for the US/Japan?
 
The bolded is possible but publishers definitely had higher expectations and in some cases they did directly blame the 3DS.

I doubt Capcom or L5 have been blaming the 3DS for their own mismanagement, Capcom's fate is tied directly to their method of entering the mobile market and they have no one to blame but themselves. Numerically, their "we're happy with" performances of Rev1/Rev2 HD are par (if not worse) than the performance of the original 3DS Rev1 when you consider the number of platforms vs. one. So take their words with a grain of nonsense.

L5 knows full well what drove their series into oblivion, it wasn't the 3DS.

SE is actually one of the few that I think you would have a point with, but they've in general just been mismanaging everything with regards to the 3DS (and their own titles). I need only point at DQB to say that there's some sort of dissonance in the company and its expectations. BD is a completely mismanaged series that did well only (largely due to Nintendo) to get a knife put through its heart.

Namco is everywhere, they'll remain everywhere. For them, the biggest limiters are really portability and accessibility of development for big titles. They target known demographics. If Nintendo launched a capable handheld, and brings their S/JRPGs and audiences in tow, I wouldn't be the least shocked by Tales proper (not ports) showing up with said audiences.

I have no idea what KT is going to do... other than more musou.
 
Well, I think it might be like a Symphonia thing on the west, where the RPG fanbase was 100% on the PS2 , but there were still some holdouts in the west for RPGS on the Cube.

Where it's not like Symphonia is this games 10 times more nichier than Symphonia and Symphonia was already pretty niche.

Does anybody have the splits for Symphonia for the US/Japan?

Might I ask why are you looking at a GC game?
 
Splatoon should be ~1.40 million retail + digital by end of year. ( ~1.16m at retail + the usual ~18% digital )

Yeah, it is gonna become the bigger Wii U game by end of 2015.

I'm not sure we can extrapolate the digital sales as the same ratio always. I'm almost sure the ratio is inferior than months ago respect retail sales.
 
To be honest, while I really don't like how far they went with the idol theme in #FE, I'm still glad to see this great team managed to put in really good gameplay. Will buy just for that despite my problems with the rest of the game.
Hope Nintendo and Atlus will try a different collaboration next time and will be smarter about it.

just out of curiosity how much would a game like smtxfe sold on 3ds?

At least 50k, but I don't think there's a point speculating on that since the game wouldn't look like that.

New Years in generally better for Sony?

Yes.
 
Hmm fair enough, wonder if were to do better if it was just traditional SMT designs mixed with FE gameplay and characters.

Maybe... or not. SRPG isn't going to sell on home console. Last two notable releases I can remember are Valkyria Chronicles (PS3) and Disgaea 5 (PS4), both debuted at ~25k first week.
 
Don't worry #FE, I got you. I'll buy a few more copies and gift them to couple of friends to spread your misunderstood love.

Seriously, I can't believe there are people out there that wanted this game to bomb. It's a new IP for christsakes! Aren't we always complaining about this industry being sequel heavy and afraid of taking risks? We actually got what seems to be an actual good RPG on a console and people want to tear it down because it's too "pop"? The hell?

I can understand not being interested, but why would you want to see it fail? Y'all got no financial stake in this.
 
Well generally when a game declines over multiple releases in a generation, you want the next generation(with higher production values) to rebound sales.

KH3D is still probably the (second) lowest selling console KH despite that. Theatrhythm did okay but what helped it get a sequel was the massive amount of expensive DLC.

SSFIV3D hit the bomba bins really quick and Capcom never ported the other version of SSFIV or made any attempt at their other fighting games.
It's nice to "want" something but it isn't how it works.
The series launched several games year after year and from the start it began losing steam (first game is the best selling one).

KH3D sales were disappointing in Japan.
Said that KH games on handheld never did perform as well as the first two games on PS2.
The disparity between KH3D and CoM, BBS or 358/2 Days isn't that big.

SSFIV3D hit the bomba bins but it shipped a nice amount for Capcom.
 
Didn't the new FE games basically revive the franchise? The circumstances behind #FE are so different that I don't see IS learning any kind of lesson to apply towards the main series.
Well, it seems pretty clear. #FE is even more otaku pandering than Awakening and Fates, and that didn't automatically translate into sales. That's a good thing, at least, IMHO. As for Awakening reviving the series, it might or might not be the case, but I'm pretty sure the DS games sold pretty well. It's the Radiant games the ones that sold rather disappointingly IIRC.
 
Might I ask why are you looking at a GC game?

Because it was the biggest divergence point that I could think of from what he stated? SNES/PSX/PS2 were the golden age of RPGS.

Obviously, it's a different era and this game would be nowhere near as popular, but I remember people being outright shocked how popular Symphonia was in the west.

Well, it seems pretty clear. #FE is even more otaku pandering than Awakening and Fates, and that didn't automatically translate into sales. That's a good thing, at least, IMHO. As for Awakening reviving the series, it might or might not be the case, but I'm pretty sure the DS games sold pretty well. It's the Radiant games the ones that sold rather disappointingly IIRC.

DS games didn't sell well either (there was a reason the second one wasn't released in the West), but there are various factors for them just like the Wii/GC games (mainly ugly and piracy).
 
So many million sellers this week. Welcome the club Splatoon.
Retail Only
. Easily keep chugging through the New Year and possibly through the Summer drought.

3DS, I never doubted you. Wii U breaks 100k. PS4 having a better holiday. Can't be mad at it. PSV and MineCraft. Awsome.


Lol
 
Well, I think it might be like a Symphonia thing on the west, where the RPG fanbase was 100% on the PS2 , but there were still some holdouts in the west for RPGS on the Cube.

Where it's not like Symphonia is this games 10 times more nichier than Symphonia and Symphonia was already pretty niche.

Does anybody have the splits for Symphonia for the US/Japan?
If there's any game that's taking the "that one core JRPG" slot for the Wii U, it's Xenoblade Chronicles X, and even that's operating with just a fraction of what Tales of Symphonia had :/

SE is actually one of the few that I think you would have a point with, but they've in general just been mismanaging everything with regards to the 3DS (and their own titles). I need only point at DQB to say that there's some sort of dissonance in the company and its expectations. BD is a completely mismanaged series that did well only (largely due to Nintendo) to get a knife put through its heart.
I think you misplaced the bolded? presumably you meant "BD is a completely mismanaged series that did well (largely due to Nintendo) only to get a knife put through its heart."

:P
 
Capcom does have lots of releases elsewhere. Resident Evil, Devil May Cry, Sengoku Basara, Dragon's Dogma, Breath of Fire(tollolol) and it is extremely notable that they went from publishing lots of different brands to just two. Any attempt to dismiss that is laughable.

Youkai Watch came well after the 3DS was established. I was asked about who was burnt early on which is why I didn't mention any recent bombs, I was strictly talking about early on in the 3DS' life. To address Youkai Watch, Level 5 won't make the same mistake they did with Layton and make it NX/4DS exclusive.

But how many IPs is Capcom releasing on each platform and how well are those doing? Dragon's Dogma was turned into a F2P MMORPG, Devil May Cry is nowhere to be seen, and even Resident Evil sold below expectations with its 6th entry - 3DS, on the other hand, has two successful IPs that keep going, and early line-up was pretty successful (SSFIV 3D is still one of the best-selling SKUs for SFIV).

And 3DS is not blame for early Level'5's line-up - Level-5 is.
 
I don't think it's cool that the people who made this will have to deal with low sales, and I don't think it's cool that people who like these games will get less of them because of this development (and really, that's not going to happen). I explained my feelings in the post you didn't quote.

Are you referring to this post:

I'm half joking, but yeah, Fire Emblem is already drifting too much towards this direction, and at least this sends the message that otaku pandering by itself won't make a FE-related game automatically successful. So, I'm focusing on the silver lining I guess?

Well that post didn't exist when I first started typing my post (I had to pause to take care of something else) so I missed that. However, nothing I've seen so far about this game suggests it was some cheap cash grab with some tits slapped on there haphazardly to sell a substandard product. They did what they wanted to do and that's fine if you're not interested in buying it but I don't think its fair to revel in its failure because it didn't match-up with what you thought the game might have been in your head. I do agree it probably worked against them to announce the project so soon given that as of January 2013 it seems clear the "game" was still mostly an idea sketched out on a napkin.
 
I doubt Capcom or L5 have been blaming the 3DS for their own mismanagement, Capcom's fate is tied directly to their method of entering the mobile market and they have no one to blame but themselves. Numerically, their "we're happy with" performances of Rev1/Rev2 HD are par (if not worse) than the performance of the original 3DS Rev1 when you consider the number of platforms vs. one. So take their words with a grain of nonsense.

L5 knows full well what drove their series into oblivion, it wasn't the 3DS.

SE is actually one of the few that I think you would have a point with, but they've in general just been mismanaging everything with regards to the 3DS (and their own titles). I need only point at DQB to say that there's some sort of dissonance in the company and its expectations. BD is a completely mismanaged series that did well only (largely due to Nintendo) to get a knife put through its heart.

Namco is everywhere, they'll remain everywhere. For them, the biggest limiters are really portability and accessibility of development for big titles. They target known demographics. If Nintendo launched a capable handheld, and brings their S/JRPGs and audiences in tow, I wouldn't be the least shocked by Tales proper (not ports) showing up with said audiences.

I have no idea what KT is going to do... other than more musou.

True, I still don't think we're going to see anyone as gung ho as they were at 3DS launch.

As to the bolded I'd still be very surprised. The Steam versions show they're willing to expand outside of PlayStation but Baba didn't/doesn't think Nintendo platforms have the Tales audience.

It's nice to "want" something but it isn't how it works.
The series launched several games year after year and from the start it began losing steam (first game is the best selling one).


KH3D sales were disappointing in Japan.
Said that KH games on handheld never did perform as well as the first two games on PS2.
The disparity between KH3D and CoM, BBS or 358/2 Days isn't that big.

SSFIV3D hit the bomba bins but it shipped a nice amount for Capcom.

That's exactly how it works. Publishers want a game to sell a certain amount, it doesn't, they're disappointed, the next game is lower budgeted or doesn't exist.

EDIT:
But how many IPs is Capcom releasing on each platform and how well are those doing? Dragon's Dogma was turned into a F2P MMORPG, Devil May Cry is nowhere to be seen, and even Resident Evil sold below expectations with its 6th entry - 3DS, on the other hand, has two successful IPs that keep going, and early line-up was pretty successful (SSFIV 3D is still one of the best-selling SKUs for SFIV).

And 3DS is not blame for early Level'5's line-up - Level-5 is.

Resident Evil 6 underperforming means it's not by far their most successful game, it still sold several million. Devil May Cry had two recent remasters that both did well.
 
On an interview, I think it was Miyamoto? I think he mentioned that if Awakening sold less than 200k units, they'd kill the series.

So yeah, DS FE underperformed and Nintendo was preparing to go Old Yeller on the series, Awakening did revive it, and then Fates brought it even higher.

Awakening is by far the best selling game in the series and the only million seller, so there's that too.
 
I'm pretty sure the RPG audience is on the PS4 and not the Wii U, though. The west is even less like Japan in that they aren't willing to buy a console for one game.

Vita you could probably argue has built up a solid market for this but PS4 has only been of interest to western gamers and developers. Wii U by virtue of Nintendo being Japanese and catering to such will always have an audience that skews a little more toward those tastes in the West and we know that their recent RPGs have done better in the west. Obviously #FE for Playstation isn't even an option but it's not unreasonable to think it could do a lot better in west still on Wii U. Xenoblade's western reception may be a big factor too.

Of course, making back the investment seems unlikely even with better western sales, given this they'll probably be best served with a long term strategy of keeping stock low, prices high, fostering a niche fanbase, and re-releasing it on their next portable which will certainly have that market in all regions.
 
Don't worry #FE, I got you. I'll buy a few more copies and gift them to couple of friends to spread your misunderstood love.

Seriously, I can't believe there are people out there that wanted this game to bomb. It's a new IP for christsakes! Aren't we always complaining about this industry being sequel heavy and afraid of taking risks? We actually got what seems to be an actual good RPG on a console and people want to tear it down because it's too "pop"? The hell?

I can understand not being interested, but why would you want to see it fail? Y'all got no financial stake in this.

There are a remarkable number of English speakers that are happy to see this game not sell, and that sentiment has also been common on Japanese blogs where they've been mocking the game.

I think they just burned a lot of goodwill with the core audience.

  1. They teased this game as seemingly something the core audience would absolutely want—creating the anticipation they aimed for with their first teaser trailer—but it was something thematically and aesthetically diametrically opposed to what they thought it would be.
  2. A subset of that core audience for Fire Emblem and SMT has a dislike for pandering, fanservice material, and #FE presented that at the forefront of its initial marketing.
  3. Kiria "censorship" (if that really actually mattered for anyone).
Not that any of these significantly impacted the game's sales, but this kind of stuff would explain why there's been such backlash against the product from people you see commenting on forums and such.
 
Ōkami;190801854 said:
On an interview, I think it was Miyamoto? I think he mentioned that if Awakening sold less than 200k units, they'd kill the series.

So yeah, DS FE underperformed and Nintendo was preparing to go Old Yeller on the series, Awakening did revive it, and then Fates brought it even higher.

Awakening is by far the best selling game in the series and the only million seller, so there's that too.

It was in an Iwata (RIP) asks.

http://iwataasks.nintendo.com/interviews/#/3ds/fire-emblem-fates/0/0


FE3/FE4 also outsold Awakening in Japan IIRC. FE3 is the seminal favorite for alot of Japanese fans (hence all the love to it in #FE).
 
sharp FE is not a otaku pandering game, but it's seem to swing that way and didn't come back
It is by far and by Japanese standard pay very respect to women cast and core gameplay is very very megaten
 
Ōkami;190801854 said:
On an interview, I think it was Miyamoto? I think he mentioned that if Awakening sold less than 200k units, they'd kill the series.

Each DS game sold more than 250k in Japan by itself though. The only games that failed to break the 250k barrier were the Japanese versions of the GC/Wii ones.

FE3/FE4 also outsold Awakening in Japan IIRC. FE3 is the seminal favorite for alot of Japanese fans (hence all the love to it in #FE).

Only FE3 stands above Awakening's Japanese numbers. FE4's numbers were beaten too, although not by much.
 
Don't worry #FE, I got you. I'll buy a few more copies and gift them to couple of friends to spread your misunderstood love.

Seriously, I can't believe there are people out there that wanted this game to bomb. It's a new IP for christsakes! Aren't we always complaining about this industry being sequel heavy and afraid of taking risks? We actually got what seems to be an actual good RPG on a console and people want to tear it down because it's too "pop"? The hell?

I can understand not being interested, but why would you want to see it fail? Y'all got no financial stake in this.

Truth, I'll be gifting this game as well
 
True, I still don't think we're going to see anyone as gung ho as they were at 3DS launch.

As to the bolded I'd still be very surprised. The Steam versions show they're willing to expand outside of PlayStation but Baba didn't/doesn't think Nintendo platforms have the Tales audience.



That's exactly how it works. Publishers want a game to sell a certain amount, it doesn't, they're disappointed, the next game is lower budgeted or doesn't exist.

EDIT:

Resident Evil 6 underperforming means it's not by far their most successful game, it still sold several million. Devil May Cry had two recent remasters that both did well.
I don't have it in front of me but I'm pretty sure that Baba statement was about exclusive Tales games.
 
I don't have it in front of me but I'm pretty sure that Baba statement was about exclusive Tales games.

It was but only because every Tales game was exclusive by default. It's not like they couldn't have been multiplatform already. Even Berseria is cross gen.
 
Hmm fair enough, wonder if were to do better if it was just traditional SMT designs mixed with FE gameplay and characters.
It would have done maybe 40k. Issue is not just mismatched audience but WiiU itself. Look at TW101. Also for everyone hoping the game would bomb, did anyone even bother reading some reviews and impressions? The game itself actually seems pretty good. Just WiiU does not have the audience. M
 
It would have done maybe 40k. Issue is not just mismatched audience but WiiU itself. Look at TW101. Also for everyone hoping the game would bomb, did anyone even bother reading some reviews and impressions? The game itself actually seems pretty good. Just WiiU does not have the audience. M

Games can be good without them being appealing.
 
3DS finally reached 20 million! I still remember the joke from someone that the 3DS will not reach 20 million because of PSV on par with 3DS. Good times.
 
Each DS game sold more than 250k in Japan by itself though. The only games that failed to break the 250k barrier were the Japanese versions of the GC/Wii ones.
Those numbers were pretty decent, Miyamoto saying they'd kill FE if Awakening hadn't sold 200k basically means they didn't want it to drastically outperform. But yeah, it's hard to argue that the new focus doesn't brings new money.
 
That's exactly how it works. Publishers want a game to sell a certain amount, it doesn't, they're disappointed, the next game is lower budgeted or doesn't exist.
But what is the cause 3DS or Level-5 management of the series?

Look at the progression of lost sales after each entries and consider the rapid succession of games:

600K->850K->1000K->500K

Also the idea that production values alone would improve the situation considering the kind of game Professor Layton is, well, it's a bit naive.
 
Hmm fair enough, wonder if were to do better if it was just traditional SMT designs mixed with FE gameplay and characters.

I think it'd have done significantly better even on the Wii U. 100k at least. The issue with how #FE turned out is that it really doesn't take advantage of the FE brand and it completely dissociated itself from the SMT brand in the final marketing. The FE characters look little like themselves aren't even the actual focus of the game, and obviously the gameplay is nothing like FE. At that point, why even bother?

The use of the FE characters in-game, once you get over them not resembling themselves, also seems pretty generic based on what I've seen in streams. They're there in general personality terms, but the references to their original world seem really generic most of the time (like how both Awakening and Shadow Dragon characters talk like they came from the same world, without acknowledging that they're supposed to be from different ages,at least on the dialogue I've seen). It really feels like they could replace the main mirages with anything and the game would come out relatively unchanged. The use of FE characters doesn't even tie with the general idol theme of the game - compare with the generic enemy mirages, which when they aren't based on random FE classes, or a few recurring SMT demons, are based on pop culture characters, like Sadako, Casper, Cenobite, etc. The later seems like something that would make much more sense as the main "demons/Persona" of this game.
 
It was but only because every Tales game was exclusive by default. It's not like they couldn't have been multiplatform already. Even Berseria is cross gen.
ToB is the first real multiplat game in the series, which is in clearly struggling so I wouldn't be surprised either way.
 
Does anybody have the splits for Symphonia for the US/Japan?


NA+EMEA sales
[GC] Tales of Symphonia 738.000

Japan sales
[GC] Tales of Symphonia 311.473
[PS2] Tales of Symphonia 390.414

Tales of the Abyss bombed - stock problems in Japan and Europe, where it greatly sold above expectations (Namco Bandai rep).

There was no stock problems in Japan (or else please provide a source for that statement), in fact they expected 250k sales, something the game still didn't reach despite having great legs (for a Tales of that is).
Regarding Europe the stock was almost non existant (the game was english only), selling greatly above very subpar expectations is nothing astounding (source me asking the Namco Bandai rep you're talking about)

Ace Attorney is also becoming a relevant IP given the recent push with an anime and the 6th entry.

Theatrhythm bombed so hard on 3DS that it even got a sequel on the same platform (Curtain Call is still a 3DS exclusive, while the first entry got a mobile porting quite soon), and a new entry featuring Dragon Quest music.

Ace Attorney is dwindling down while still maintaining a mid-tier IP statut, also Capcom doesn't seem to think the series is worth anything outside Japan (no AAI2 release, AA5 digital only and only translated in english, Dai Gyakuten Saiban doesn't sound like it will be released outside of Japan either...)
The effect of the anime remains to be seen, but at least it confirms Capcom's long term commitment for the series, something I was worried about after Ace Attorney 6.

Also Theatrythm DQ underperformed.
 
I think it'd have done significantly better even on the Wii U. 100k at least. The issue with how #FE turned out is that it really doesn't take advantage of the FE brand and it completely dissociated itself from the SMT brand in the final marketing. The FE characters look little like themselves aren't even the actual focus of the game, and obviously the gameplay is nothing like FE.

The use of the FE characters in-game, once you get over them not resembling themselves, also seems pretty generic based on what I've seen in streams. They're there in general personality terms, but the references to their original world seem really generic most of the time. It really feels like they could replace the main mirages with anything and the game would come out relatively unchanged. The use of FE characters doesn't even tie with the general idol theme of the game - compare with the generic enemy mirages, which when they aren't based on random FE classes, are based on pop culture character. The later seems like something that would make much more sense as the main "demons/Persona" of this game.

I don't think so, PoR only did 150k and that's a well received mainline game on a console more popular than the Wii U. There was no way a spin off would do as well as that.

NA+EMEA sales
[GC] Tales of Symphonia 738.000

Japan sales
[GC] Tales of Symphonia 311.473
[PS2] Tales of Symphonia 390.414

Thanks!
 
Jesus, man.... history could have been different if Super Mario Maker and Splatoon were release titles and Mario Kart 8 and Smash Bros Wii U (first than 3DS) following that but, it's too late now to complain about that.
 
I don't think so, PoR only did 150k and that's a well received mainline game on a console more popular than the Wii U. There was no way a spin off would do as well as that.

It depends on how much of a "spin off" it would be. It's not like FE even uses numbers for game titles. If it had FE gameplay, recognizable popular FE characters, a presentation as good as the one that #FE has, I don't think the presence of demons or human SMT guests would somehow hit it and cause it to sell less.

What we're seeing with #FE is a game that completely fails to connect with either fanbase and gains no advantage from the "Atlus x FE" marketing. I doubt that's irrelevant to its failure.
 
But what is the cause 3DS or Level-5 management of the series?

Look at the progression of lost sales after each entries and consider the rapid succession of games:

600K->850K->1000K->500K

Also the idea that production values alone would improve the situation considering the kind of game Professor Layton is, well, it's a bit naive.

Right, Level 5 has been guilty of mismanagement but making Layton 5 a launch title for the next big platform and in 3D was intended to hold off that decline. It didn't.

ToB is the first real multiplat game in the series, which is in clearly struggling so I wouldn't be surprised either way.

True, I guess we'll see. I imagine eventually they'll want to make PS4 level games though.
 
It depends on how much of a "spin off" it would be. It's not like FE even uses numbers for game titles. If it had FE gameplay, recognizable popular FE characters, a presentation as good as the one that #FE has, I don't think the presence of demons or human SMT guests would somehow hit it and cause it to sell less.

What we're seeing with #FE is a game that completely fails to connect with either fanbase and gains no advantage from the "Atlus x FE" marketing. I doubt that's irrelevant to its failure.
Yeah, I agree. It's like announcing a Street Fighter x Mortal Kombat collaboration, and getting Vanguard Princess as a result. Makes no sense at all.
 
There was no stock problems in Japan (or else please provide a source for that statement), in fact they expected 250k sales, something the game still didn't reach despite having great legs (for a Tales of that is).
Regarding Europe the stock was almost non existant (the game was english only), selling greatly above very subpar expectations is nothing astounding (source me asking the Namco Bandai rep you're talking about)


Ace Attorney is dwindling down while still maintaining a mid-tier IP statut, also Capcom doesn't seem to think the series is worth anything outside Japan (no AAI2 release, AA5 digital only and only translated in english, Dai Gyakuten Saiban doesn't sound like it will be released outside of Japan either...)
The effect of the anime remains to be seen, but at least it confirms Capcom's long term commitment for the series, something I was worried about after Ace Attorney 6.

Also Theatrythm DQ underperformed.

I remember wrongly, only in PAL countries Abyss was out of stock. Anyway, TDQ underperformed but both TFF sold well (the initial argument was that TFF bombed); AA is an alive IP which, for today's standards, is something unique for Capcom - downsized or not, Capcom is still investing in it.
 
The fact it sold so bad while the Wii U hardware sold so well is just sad

hopefully NoA does a better job marketing the game, although given the botched announcement it's not off to a good start
 
For the type of game it was, the numbers for #FE aren't too bad considering it was released a day after the holiday rush, and that would be the only day recorded on that weeks charts.

The fact it sold so bad while the Wii U hardware sold so well is just sad

hopefully NoA does a better job marketing the game, although given the botched announcement it's not off to a good start

Don't think you can get much better than plastering the game all over buildings and subways around Akihabara.
 
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