That's where the P&D vs. Mario comparison comes from I think. On paper, you see it and say "these two franchises both sell well on the platform it's releasing on, it should be a smash hit!" and then the game releases and isn't all it should be so overships and underperforms.
Similar situation with SMT x FE I suppose, whereas on paper you've got a game that could sell decently there, but the execution is all off.
And again, I think it's applicable here. On paper DragonQuestCraft should be massive, but they've made a lot of errors with it by the looks of things.
I do not understand the comparison...
on the left corner : P&D was a rpg with puzzle combat system took from the mobile game, P&DSMB was the same game you can play on mobile (for free) with just some characters from nintendo
on the right corner : Minecraft is a first person adventure with multiplayer online features and set with a "budget" price, DQB is a Minecraft clone with characters from a popular brand, but without multiplayer features and set with a "high level game" price
it's totally different...
on the other side I agree with you about #FE, but expectations here were on 100k or more, but based on what? cause it took 2 popular brands ?
And as it happened for P&DSMB on COMG the same happened to #FE (it barely charted into top30 iirc) and it's actually happening to DQB: as I said, look at Odin's Spere HD remake, do we really think that if DQB must sell like hotcakes the same will happen to OSHD cause they have almost the same points ?
I likely think that sales will be low for both products cause DQB is a good idea (as it was #FE) but it's badly executed
I just hope we'll not have another "Gundam Extreme" situation, cause also in this case the idea was good but was totally ruined by the worst choices BandaiNamco could have done...
but in the end if I am wrong I will be the first to be happy cause it means that DQB is selling