Now that's an avatar quote if I ever saw one.
Played some Rockman and Forte today. Completely forgot how fucking weird that game is. It feels like a fan-game based off of MM8. I completely hated the way it felt at first , but it's growing on me. The layout of most of the levels and pacing of the game really feels like it was made with Bass in mind, and having Megaman be playable was an afterthought, or something.
I miss cool, equippable upgrades that you get via screws. They were so useless in MM9/10.
I was discussing this with someone a few months ago, and we basically ended up saying the same thing. The game seems to be more balanced for Bass in terms of the level design, and the bosses seem to be balanced more in favour of Mega Man, I felt (since the Mega Buster's stronger than the Bass Buster despite the Bass Buster being multidirectional and you can rapid fire it... and Mega Man takes less damage than Bass does). Actually, that person's doing a 100% playthrough of MMnB right now, which I linked earlier and in the
Pokecapn/LP thread. He played Rockman and Forte: Mirai Kara no Chousensha for the Wonderswan one day and that ended up being a wonderful, terrible, and hilarious disaster.
I do love MMnB's music, though. It's pretty darn catchy, like
Intro Stage,
Cold Man,
Ground Man,
Pirate Man, and
King Tower. Really love the bass channel utilization in this game, but I shouldn't be surprised given the year it came out.
I also miss cool shit in MM9/10. I actually miss a lot of things that were either omitted or repurposed in MM9/10. :/