Aha. Bean and I were discussing that earlier. I'll get a list with descriptions up later if I have the time. I still have to write up my Whatcha Been Playin' post.
Thanks for your list, Greenhowse. I don't usually see people explaining their VGM list posts on gaming side (even just a small blurb would do for me, please!), so this is very refreshing to see. I only get to see that sort of stuff during SotY.
I'd recently gotten a copy of Rockman 7 (I'd lucked out and bought Rockman 7 and Rockman X3 for $25. So yay!) Reposting this from another thread because it's more relevant here.
Dark Schala said:
Heh. This is the second-best moment of my day. (Third-best is Sonic.)
Ignore the dust on the game genie because I wanted to see how the darn game (Rockman 7) would work first and I hadn't cleaned it yet. :V
I'm thinking of opening the sucker up and using a needlenose or a dremel tool to take the tabs off inside the console so I don't have to use the Game Genie. I actually had a hell of a time getting this damn thing to work today, that's why. I had to blow and use the isopropyl alcohol a few times (ie: more than I probably should). So either I buy a new Game Genie and take the tabs out, or just take the console apart (and clean the darn thing with alcohol and some static-free stuff while I'm at it) and stop going through the hassle of using the Game Genie.
I thought it was the Game Genie after a while and not the console because I tested a regular NTSC game out on it and it worked fine. I then tested the same game out on the Game Genie and yeah, the darn thing didn't give out a signal. Cleaned and cleaned that Game Genie, and it works. I'll test it out with another SFC game later to make sure that the Game Genie's still working right.
(Game Genie works alright. I just needed to clean the connectors and the cart a little more.)
I realized that I don't really think much of Mega Man 7 upon replaying it myself. A friend of mine played it on a stream a few months ago, and while it looked okay, you don't get the
feel of the game unless you play it yourself. I hadn't played MM7 in a long, long, long,
long time so I don't remember much of it outside of the final boss and some introductions to the series. (It's funny because I own the MM Anniversary Collection, too, and never decided to play it until I'd obtained my own cart for it.) And now that I have, I know why I don't remember much about it. I feel like for the most part, it's unremarkable for me. I like how it looks, and in some places I like how it sounds, but outside of being the first classic game with an intro stage, being the game that introduced Bass & Treble, introducing the Super Rush Adapter, and Auto, I don't really feel like it's utterly remarkable to me.
It's
slow. Lordy, it's slow. The only way I like getting around in that game is through sliding. Though that's probably because of how big the sprites are (so less space on the screen to work with at times). I guess I liked the 7 FC version a little better because of that. It's easy outside of that final boss (and it's hard to time Thunder Bolt to prevent him from using the four laser balls sometimes, but it's doable), so I guess that's why I find it to be less exhilarating than some of its other series' counterparts.
The
unskippable text which can sometimes be unnecessary, or it can sometimes not elaborate on certain things that some weapons do. Argh. I've griped about this to someone else and he chuckled at how irritated I was with it. Haha. It's because, and I say this in many threads, I like games better when they respect the player's time, so unnecessary cutscenes, unskippable text, etc. tend to get on my nerves sometimes. And as much as I like Rush Search's animations, I don't care for watching them play out after the first.
I'm still deciding which of the two versions handled that Law of Robotics scene the best, here. In the English version, he says, "I'm more than a robot!" In the Japanese version, he merely says nothing (and the text bubble is filled with ellipses).
I do like how you can interact with the environment with various weapons, and that you can find stuff off the main road in MM7, though. Using the Freeze Cracker in Junk Man's stage and Cloud Man's stage is real neat, for example. Using the wrong weapon on the wrong enemy penalizes the player, as it ... well, I think it should. It's a neat twist (ex: Thunder Bolt on Turbo Man).
Outside of that, I still don't think much of it. If I had to rank the games right now, it'd be on the lower end of the spectrum. That isn't to say that I dislike it, because I don't dislike it. I just find that these qualities and a little more are enough for me to put it on the lower part of the spectrum as opposed to rating it highly.