Not even robots are immortal.So if everything just sorta ended peacefully after Dr. Light and Wily passed away...what happened to Megaman, Roll, Rush, Protoman, Bass, etc.? They just got sealed away, put in a robot museum, or eventually shut down?
Not even robots are immortal.So if everything just sorta ended peacefully after Dr. Light and Wily passed away...what happened to Megaman, Roll, Rush, Protoman, Bass, etc.? They just got sealed away, put in a robot museum, or eventually shut down?
Not even robots are immortal.
Aside from MMX3 SNES having better music than the saturn/PS1/collection release, is there any real reason to get the original titles again if i've already got X collection?
Without time stop, yeah.
The differences are pretty minor overall. Some effects like the exploding windows and Sigma boss explosions relied on slowdown not present in the PS version. Music isn't a code-generated loop but a pre-recorded track on repeat.Aside from MMX3 SNES having better music than the saturn/PS1/collection release, is there any real reason to get the original titles again if i've already got X collection?
Yup, it's an homage to those damn lasers in Quick Man's stage and the Wily Castle stages, with the same solution. You get the time stop from the super easy bat boss, whatever his name was.It's a weapon just like in MM2.
Time stop? Is there some method of doing this that I am unaware of?
Aside from MMX3 SNES having better music than the saturn/PS1/collection release, is there any real reason to get the original titles again if i've already got X collection?
Oh, but like we were saying before, it's not easy when you CAN'T use that, haha.What have I been doing all these years!? Thanks for info.
I think Hitokage meant Dark Hold.
Edit: Beaten like Mega Man.
I wish I could mix and match between the SNES and PS1 tracks. It's probably as a result of having played the PC version first, but I heavily prefer the PC/PS1/Saturn takes on the stage themes over the SNES tracks. :/
Of particular note, the SNES version of Blast Hornet and the PS1 version. The second actually feel like it has a melody and composition to it.
lol that is one of the two tracks im focused on as well. I think the SNES version of Gravity Beetle and Blast Hornet just sound much better. Blast Hornet just seems like its meant to be a hard, driving theme.
lol that is one of the two tracks im focused on as well. I think the SNES version of Gravity Beetle and Blast Hornet just sound much better. Blast Hornet just seems like its meant to be a hard, driving theme.
Haha, like I said, I'm aware that it's probably just a preference due to them being the first versions of the songs I ever heard. Hell, it's weird for me start the game and not have this opening pop up, or the opening for the intro level.
So if everything just sorta ended peacefully after Dr. Light and Wily passed away...what happened to Megaman, Roll, Rush, Protoman, Bass, etc.? They just got sealed away, put in a robot museum, or eventually shut down?
Quint is from the future, yes, but he's still from an era where Wily and Light are still alive. That doesn't answer what happens to them, though they very likely get rusty and malfunction.
SNES Gravity Beetle is seriously too good. It got a heavier instrumentation than anything in X1 or 2 but I feel like it is in some ways, a song that was born around the same time most of X1's soundtrack came about.
The PS1 soundtrack btw, is bad. (IMO of course) It's OK to listen to if you don't know better, but when compared to its source material,. it's just nowhere in the same league. That and then there's stuff like the Doppler Stage Theme loop being so horribly done on top of its lighter feel or the boss theme just being dull to hear in repetition.
Totally agreed. I think that the PSX version of the X3 soundtrack is surprisingly watered down compared to the SNES version.
Favorite Sigma battle theme: Sigma 1st - X5 , good call Sigmaaah
Favorite Maverick fight theme: Mega Man X5
Favorite Fortress themes: I can't do this, there are lots of good ones
X1 - Sigma Stage 1
X2 - Counter Hunter Stage 1
X3 - Doppler Stage 1
X4 - Final Weapon Stage 2
X5 - Zero Stage 2
X8 - Jakob Elevator
Dr. Wily stole the experimental Time Skimmer and traveled years into the future, where he found that Mega Man had been remodeled back into a household robot, and that his future self reformed from his evil ways. Dr. Wily was able to convince his future self to help him abduct the now defenseless Mega Man. The future Mega Man was brainwashed and modified back into a battle robot, becoming Quint.
What the...I never knew this! Guess it's because I never played the Game Boy games.
I thought I was the only one that thought X5's Maverick battle theme was the best. Stuff is amazingly tense, yet fits the fights perfectly. One Megaman game I hardly see anyone talking about is Megaman & Bass. Going to have to track down the SNES release for that and MMX3 at some point. I know the GBA version can probably be found for alot less, but i'm sure its watered down in some form.
Im good with the collections for the original series and X for everything else though. Still own my original MM2 cartridge...so if I come across others for cheap, i'll definitely snag them.
Time travel is always fucking weird. Why doesn't Wily go back in time to destroy Mega Man? Logic bounds me. I guess these villains don't know any better. Wily goes forward to steal Mega Man, and characters like Dr. Eggman and Bowser go back in time to do evil shit. None of them actually use time travel to kill the people who destroy their plots, but then there would be no video games. :3
In the interest of full disclosure: I hated X3's soundtrack as a kid and I'm still not crazy about it.
X1 sigma stage boss intro and theme are my favorite. (X1 Maverick intro is also good.)
Although I love MMZ1's boss music probably just as much. Bosses need to be tense, losable affairs and funky themes don't really do that justice.
X2 has good stage music but lackluster maverick music.
Normal bosses, yeah. Of course, in my mind it gets compared to X1 first and foremost so that doesn't help it.Are you talking about the boss battle music?
I'm gonna get flamed to hell and back for this, but I actually never liked X3's soundtrack as a whole. I like Blizzard Buffalo, Gravity Beetle, and Blast Hornet, the rest are extremely generic muffled rock blaring repetitively out of the speakers. Strangely enough, that crappy style of music was never really explored again in the series, and to me it stands out pretty badly like a sore thumb.
The X2 soundtrack, by contrast, is EXTREMELY fucking good and it's a damn shame no one ever remembers it. It's so good. SO GOOD. >:O
The X1 soundtrack is great too, but I actually owned that game as a kid and heard the songs so much I just take them for granted.
I'm gonna get flamed to hell and back for this, but I actually never liked X3's soundtrack as a whole. I like Blizzard Buffalo, Gravity Beetle, and Blast Hornet, the rest are extremely generic muffled rock blaring repetitively out of the speakers. Strangely enough, that crappy style of music was never really explored again in the series, and to me it stands out pretty badly like a sore thumb.
The X2 soundtrack, by contrast, is EXTREMELY fucking good and it's a damn shame no one ever remembers it. It's so good. SO GOOD. >:O
The X1 soundtrack is great too, but I actually owned that game as a kid and heard the songs so much I just take them for granted.
Well, logical or not, you've got to admit that turning a future Rock into Quint to have him fight his past self is pretty damn evil.
X3 is overrated
Most of the opinions I remember about it is that it is the weakest SNES game, not sure how that counts as overrated :T
Really? I'm surprised. A lot of people I know LOVES X3 and considers it the best of the X series. Good to know I'm definitely not alone. I beat the game twice and I still didn't get the love some people had for it.
This isn't to say X3 is a bad game though. Far from it. It's pretty good but X1, X2 and X4 outclasses it.
Oh, but like we were saying before, it's not easy when you CAN'T use that, haha.
Amazing thread title.![]()
Guardians not being in Z4 is only the tip of the iceberg in the colossal mess of Z4.And speaking of problems with the Zero series, the reason the guardians are not Z4 is complete, and total bullshit.
Hmm, X6 in collection doesn't have voiced cutscenes.
X5 - Zero Stage 2 is godlike for sure. And I agree the PSX version doesn't really do the SNES version justice.Totally agreed. I think that the PSX version of the X3 soundtrack is surprisingly watered down compared to the SNES version.
Favorite Sigma battle theme: Sigma 1st - X5 , good call Sigmaaah
Favorite Maverick fight theme: Mega Man X5
Favorite Fortress themes: I can't do this, there are lots of good ones
X1 - Sigma Stage 1
X2 - Counter Hunter Stage 1
X3 - Doppler Stage 1
X4 - Final Weapon Stage 2
X5 - Zero Stage 2
X8 - Jakob Elevator
Yah that seems to be the consensus. Most people seem to like X1 or X4 as their favorite. Personally I think X4 is overrated while X3 is my favorite though.Most of the opinions I remember about it is that it is the weakest SNES game, not sure how that counts as overrated :T
How about Network Transmission? Seems like anything with ARIKA involved has catchy music (see Street Fighter EX+a). Gameplay wasnt bad either, or at least it didnt seem that way back then. One MM game i've been meaning to replay as well, especially since I honestly cant remember whether I beat it or not. The boss intros looked really great in action, and the special effects were just as nice.