Romulus
Member
This looks brilliant
BMFVR loved it too. He had a lot bigger play space.
This looks brilliant
Just want to vent about my ongoing experience with Meta Support. First off, their support chat is straight out of 2017.
They ask for info that requires you to switch to another app briefly, BAM disconnected, start over.
You are waiting for an agent to respond and your screen times out for 2 seconds, BAM disconnected, start over.
You act super careful not to let screen timeout, and make sure to use another device to gather info to avoid switching apps, BAM disconnected for no reason, start over.
Once I get to speak with an agent, they try to gaslight me into believing that nothing is wrong. I can't access the God damn store to buy software, how the fuck am I supposed to believe that nothing is wrong. Doesn't pull up at all on my headset, and on any other device every sale or bundle is completely absent. Example, RE4 is on sale for everyone else, but if I pull it up then it is full price.
Now my issue has been escalated so I am conversing through email. A real time conversation is impossible. Responses take 24 hours, and in my case where they continually keep asking for more screenshots, videos, etc., a simple dialog exchange has taken days.
Lastly, I'm having an account issue that is effecting my Quest 3, Quest 1, iPad meta app, android meta app, and meta.com. They would not move forward unless I factory reset my quest 3. I questioned how erasing all of my content installed on my Quest 3 is going to correct an issue that spans multiple devices. No good answer, "just do it". Of course that didn't work as expected. I tried act as if I had already performed the reset, and those son of a bitches can actually tell if you legitimately performed the operation.
To tie it all together. I have had an issue since last Tuesday. They have been a huge pain in the ass every step of the way, and a week later nothing has been fixed.
Got an annoying glitch where virtual desktop is like half passthrough half game. Idk what's going on.
I restarted stuff. maybe it's the guardian ill remake itDid you reset everything and it still does it?
What ended up working was walking to a different guardian in my house. Weird.Did you reset everything and it still does it?
Pancake lenses man. They're something.
I might need to pop on flightsimulator again. I do remember the trees where I live weren't accurate. All oak trees instead of pine.How are the trees looking so good?
Hasn't it got some paid dlc coming very soon? I thought I saw something about that and wondered if it would be on psvr2 which I have it on.Demeo has a Quest 3 update but to be honest I can't tell the difference. Anyone else?
You are probably sitting too close to your guardian boundry, I did the exact same thing in bigscreen by mistake and was tripping.Did you reset everything and it still does it?
This is actually seriously impressive, its so damn versatile and has so much content...sony really dropped the ball with psvr2 in comparison. I still dont know why sony didnt make it pc compatible, they already abandoned it so why not give it a lifeline with the vast amount of content since they cant support it really.
It seems like it would make sense. Lots of PS5 owners who may be potentially pushed to purchase a PSVR2 if it was PC compatible. As long as Sony invested in exclusive content, those new owners would still be spending money in their ecosystem.This is actually seriously impressive, its so damn versatile and has so much content...sony really dropped the ball with psvr2 in comparison. I still dont know why sony didnt make it pc compatible, they already abandoned it so why not give it a lifeline with the vast amount of content since they cant support it really.
Yes, there's quite a bit that doesn't overlap, enough so I'm very happy to have both devices, but I find that's mainly just true of old content that's been out for a few years now, not current stuff since the PSVR2's release.
New VR games that are very notable and exclusives not on PSVR2 really aren't a common thing I'm aware of. I'd be hard pressed to think of a single upcoming VR game that's more notable than RE4 Remake on PSVR2 at the moment, but if you have any I'd love to hear them (yes, I'm aware of Asgard's Wrath 2, but that doesn't hold a candle to RE4r)! If they're not on my list of games to play, I'll add them in.
I’m not sure about Asgard’s Wrath 2 not holding a candle. The previews are absolutely glowing and some are saying it has serious potential to be a system seller. Built from the ground up for VR. A brand new game. 60-hour high quality fantasy RPG. I think it’ll have a bigger impact than Resident Evil 4 VR personally.
I’m not sure about Asgard’s Wrath 2 not holding a candle. The previews are absolutely glowing and some are saying it has serious potential to be a system seller. Built from the ground up for VR. A brand new game. 60-hour high quality fantasy RPG. I think it’ll have a bigger impact than Resident Evil 4 VR personally.
Hmmm, I was torn between a psvr2 but is this the way to go now? I’ll have a decent pc going in a month or so (5800x3d, 32 gigs of ram, and an amd 6800)
I was thinking of getting a PSVR2 and going in on that VR ecosystem. But when I looked at the game list, I saw mostly... ports of Quest games. The crossover is enormous. There are a handful of great exclusives that I am missing out on, yes - I whined about one of them in one of these threads yesterday. But on the other hand, you have Meta which is all-in making exclusive games vs. Sony which is half-assing it. They didn't even update some of the best PSVR1 games (like Astrobot and WipeOut). Plus, the Quest gets you access to SteamVR and the best VR game yet (Alyx).Hmmm, I was torn between a psvr2 but is this the way to go now? I’ll have a decent pc going in a month or so (5800x3d, 32 gigs of ram, and an amd 6800)
Hey there guys, a question regarding Meta Quest 2 (sorry for using this thread but i see no Meta Quest 2 thread)
I've ordered a Meta Quest 2 and i wanna know if it is possible to turn the monitor off when i connect the Meta Quest 2 to my PC?
So my PC doesn't have to render the Meta Quest 2 AND the monitor when playing a game.
Is this possible?
Hello, could you explain it a little more in detail, please?I was thinking of getting a PSVR2 and going in on that VR ecosystem. But when I looked at the game list, I saw mostly... ports of Quest games. The crossover is enormous. There are a handful of great exclusives that I am missing out on, yes - I whined about one of them in one of these threads yesterday. But on the other hand, you have Meta which is all-in making exclusive games vs. Sony which is half-assing it. They didn't even update some of the best PSVR1 games (like Astrobot and WipeOut). Plus, the Quest gets you access to SteamVR and the best VR game yet (Alyx).
Nothing gets rendered twice. It just gets encoded and sent to the VR device through USB-C.
There's nothing to explain. It's just an output. Like if you have two mirrored monitors.Hello, could you explain it a little more in detail, please?
So you say when i mirror the same input on my 2 monitors it gets rendered just once?There's nothing to explain. It's just an output. Like if you have two mirrored monitors.
You can turn your monitor off. The quest will still see it.Hey there guys, a question regarding Meta Quest 2 (sorry for using this thread but i see no Meta Quest 2 thread)
I've ordered a Meta Quest 2 and i wanna know if it is possible to turn the monitor off when i connect the Meta Quest 2 to my PC?
So my PC doesn't have to render the Meta Quest 2 AND the monitor when playing a game.
Is this possible?
You can definitely turn the monitor off or use another input. My computer is hooked up to my TV and my son sometimes uses the Quest 2 as just a screen to play Forza while we watch TV.Hey there guys, a question regarding Meta Quest 2 (sorry for using this thread but i see no Meta Quest 2 thread)
I've ordered a Meta Quest 2 and i wanna know if it is possible to turn the monitor off when i connect the Meta Quest 2 to my PC?
So my PC doesn't have to render the Meta Quest 2 AND the monitor when playing a game.
Is this possible?
There's nothing to explain. It's just an output. Like if you have two mirrored monitors.
Apparently it's very childish and basic. Didn't even bother after seeing reviews/impressions.Anyone tried the new Ghostbusters game?
Out of Scale: A Kurzgesagt Adventure might be my next purchase. It's up at $14.99.
Need some reviews first.
A couple of useful tidbits for Airlink people (I haven't needed VD).
I started off using a 5GHz router. In general, you can hit decent latency but it's not the full story.
Basically, if you live in a crowded area, you will have a lot of interference on your 5Ghz band, which will create problems with occasional hitches and frame drops.
I was getting 50-55 ms latency with airlink (which is fine, note VD calculates theirs differently so they appear lower), but was still getting a weird feeling and getting somewhat woozy when playing.
There are also other devices on my network so that doesn't help.
Went out to get a new router, a 6e. You can check out this one, it's likely the cheapest one and it's decent. It has the same internals as the XE75, cuz you can't find the Archer AXE5400 anymore (it's now the TP-Link 5400 XE75), also has a different enclosure.
If you have a router from your ISP, likely it's not great in general, so you're going to want to put it in bridge mode and disable the networks on it. Then connect it to the router.
Put the Quest 3 (and that alone) on the 6 GHz band, which should be the most uncongested since most people don't have 6 GHz, everything else on the 2.4/5.
In your Oculus PC app, adjust the settings for the quest under device > graphics preferences, to go at 90 Hz and 1.5x render resolution. If you don't have a top GPU, you may have to scale these down.
Then once you connect to airlink with the Quest, set the bitrate to dynamic at 200 mbits.
What I noticed is that my latency is more stable around 50 ms (so not much of a nominal improvement), but it feels like it hangs out at a higher bitrate and I don't feel sick, there is no micro-stutters, it feels almost like playing native.
Hopefully this is useful. You should also see if you can get away with your existing router, but if not you will likely be able to go with the 6e option.
The Oculus desktop app comes bundled with a debug tool somewhere in the folder structure where you can change the codec and adjust the bitrate higher than 200 (manual entry is capped at 500, but you can copy and past higher numbers). You can also increase the video stream's resolution (the 1.5x figure you're referencing in the official menu is the game's 3D render resolution, not the streamed video resolution). H.264 at very high bitrates (600-800mpbs or more, not sure what the cap is) produces the best image quality, far better than even AV1 200mbps. The Quest 3's SoC is too slow to decode any other codecs at very high bit rates.
Banding and posteurization don't even qualify as an issue when compared to the literal MPEG compression artifacts that are omnipresent at 200mpbs.8-bit at any bitrate even 10000000mbps is going to produce terrible banding in certain images when encoding, and real-time hardware encoding is inferior to software encoding. It's an inherent problem with 8-bit not the codec really, but you get banding in smooth gradients.
Banding and posteurization don't even qualify as an issue when compared to the literal MPEG compression artifacts that are omnipresent at 200mpbs.
Ooo okay will try h264.The Oculus desktop app comes bundled with a debug tool somewhere in the folder structure where you can change the codec and adjust the bitrate higher than 200 (manual entry is capped at 500, but you can copy and paste higher numbers). You can also increase the video stream's resolution (the 1.5x figure you're referencing in the official menu is the game's 3D render resolution, not the streamed video resolution), turn on/off sharpening (it's VERY strong, like an edgelord's Reshade config), among other settings. H.264 at very high bitrates (600-800mpbs or more, not sure what the cap is) produces the best image quality, far better than even AV1 200mbps. The Quest 3's SoC is too slow to decode any other codecs at very high bit rates. I legitimately do not understand how people can not see the compression artifacts @ 200mbps, it seriously looks like a Youtube video in heavy torture scenes. Even just the default SteamVR home environment (the modern house up on the moutainside) looks absolutely grotesque when you look off the balcony outside at the moutain vista, or at the tree in the garden with the bark texture. The artifacts show up so bad in the fog/volumetric lighting.
Ooo okay will try h264.
On another note, synth riders, pistol whip or beat saber? (Yes why not all 3, but if ya'll had to pick 1).
This is the best example of what I'm talking about, a sliding comparison of 200mbps AV1 Vs 850mbps H.264. View fullscreen on a large monitor, not a phone or tablet. Pay close attention to the shadowed foggy area under the trees and note how 200mbps turns into a blurry soup by comparison. I'm coming directly from an Index of 4.5 years with like 2000 hours clocked so I'm very familiar with what these environments should look like on a lossless connection. If you've only ever used a Quest and lossy streaming, I can see how you wouldn't necessarily recognize it as an issue in isolation with no point of reference. Visually complex scenes like pictured/linked are where the algorithm falls apart, though I must admit I'm puzzled as to why fog/volumetric effects are the easiest place to see it's failings.I mean, when I boot in to Steam VR Home, and look at the little video stats UI that pops up when you click both thumbsticks it says 5Ghz, then for bitrate between 400-900mbps depending on what I'm viewing, and 10-bit HEVC.
So I'm not 100% sure if this 200mbit/s is a thing, but regardless the image I get through VD is pristine, no compression artifacts (not even in your LotR Hobbit homescapes, or the Half-Life ones, or any of the other dozens I've used, all are totally free from any compression artifacts). Like I can open this on YouTube on my PC and view it fullscreen and I can easily see all the blurriness and compression artifacts as the screen shakes/pans around on my monitor. I can put the headset right back on right now and it looks as clear as viewing a screenshot does back on my PC regardless of how fast I spin around or jump from place to place.
To be honest, I almost feel like your setup is not doing something correctly, because I'm far from the only one who has commented/observed how clear the Quest 3 looks under VD in Alyx/other games.
Edit: I think that 400-900mbps number I see next to 5Ghz is actually the wifi speed? Weird it measures that. I see video bitrate at 150mbit/s, so that's pretty low (well not compared to like a 4k bluray,those generally around 70mbit/sec on average), but still, I ensure you there's no mpeg artifacts in my vision, like in that YouTube video linked. I tried to make a recording from my phone, I'll pm it to you and you can critique there, but yeah, it looks smooth and sharp/clear all the time to me.
This is the best example of what I'm talking about, a sliding comparison of 200mbps AV1 Vs 850mbps H.264. View fullscreen on a large monitor, not a phone or tablet. Pay close attention to the shadowed foggy area under the trees and note how 200mbps turns into a blurry soup by comparison. I'm coming directly from an Index of 4.5 years with like 2000 hours clocked so I'm very familiar with what these environments should look like on a lossless connection. If you've only ever used a Quest and lossy streaming, I can see how you wouldn't necessarily recognize it as an issue in isolation with no point of reference. Visually complex scenes like pictured/linked are where the algorithm falls apart, though I must admit I'm puzzled as to why fog/volumetric effects are the easiest place to see it's failings.
This is a PC VR game right? Are you wired or wireless?Hey there,
i have a problem. My Meta Quest 2 is so blurry in DCS that i can't read the instruments. Resoluton is really bad.
What may be the problem?
This looks brilliant