Videogamer mention you can press yourself against the ground and hold your breath when enemies get close, which is a cool addition.
Sounds good.
So does this:
The most interesting Part in that preview for me was:
"Alerting a guard or enemy soldier won’t spawn a barrage of NPCs running their way with guns blazing, instead the game will react smartly and dynamically meaning guards may choose to approach you solo should they feel brave, or change their minds and call for reinforcements if they feel unmatched."
Sounds good.
So does this:
In MGSV, the AI has been improved enormously, and the greatest change is the addition of unpredictable movements when soldiers are not aware of Snake. In previous games you could watch them perform the same patrols again and again. In MGSV they have patrol paths, but within these they’ll pause at random points, occasionally chat to each other, and have a terrifying propensity to check over their shoulders just when you’re creeping up from behind.