ok
Looks like kid Liquid killed DD, and throw him in the trash. see the 3:33 mark of the most recent trailer.
It'sok
Looks like kid Liquid killed DD, and throw him in the trash. see the 3:33 mark of the most recent trailer.
It'sa pig's head.
It'sa pig's head.
I said it before, Kojima has great taste in music! I had to stop the video though...the feels knowing this is Kojima's final Metal Gear game, with that song...was just too much for me to bare, at this moment.
I concede it's a pig. I'm glad I asked ya'll. Being a dog lover myself, I don't want to see DD harmed. I may need to invest in some glasses. lol
Yep. Definitely need to get the soundtrack.
lol, I hope my fellow MGS-Gaf is right on this one. It sure don't look like a pig to me. *moving on*
That was me that posted the Quiet theme with vocals
If you guys have any questions about the demonstration, shoot away and I'll try to answer.
Same locations?
Demo focused on a new area in Afghanistan.
Same locations?
Demo focused on a new area in Afghanistan.
Yeah, he rescues a female soldier during a side-op, and then fultons her.
And does his fireman's carry animation adjust to the weight of hoisting another person on ones shoulders like in the e3/2013 trailer accordingly? Or does he just run normally/unrealistically when carrying as he does in gz?
You can also choose to play as someone other than Snake, although they mostly have very average stats compared to Snake. Oh, and Diamond Dogs have female soldiers that you can play as as well.
You can play story missions as other characters?
And does his fireman's carry animation adjust to the weight of hoisting another person on ones shoulders like in the e3/2013 trailer accordingly? Or does he just run normally/unrealistically when carrying as he does in gz?
DD automatically detects enemies and the like. Can be ordered to attack enemies and to wait. The player makes his way inside, kicking ass, and extracting the translator, allowing interrogation of Russian soldiers. The player also rescued a female soldier in the location and fultoned her back to base.
Do the soldiers actually speak when interrogated? Or they just groan like in PW/GZ?
Also, thank you very much for the impressions and the pics. Loving the 80's music selection so far.
Aight, right here:
Hello everyone. So I've had the opportunity to attend E3 this year and have seen the gameplay demonstration that was presented today by Sean Eyestone at the Konami booth. Here is what happened in the presentation:
The presentation started with Sean Eyestone confirming Micro-transactions, while reassuring everyone that they are only there for those who don't have a lot of time and won't affect the game in any negative way. Whether you believe that or not is up to you.
The gameplay starts in the air command center (helicopter menu screen). Here, they showed the photos on the walls, confirming that they are indeed moments that you can capture and put attach inside the chopper.
Here, we are shown Quiet sitting in front of us, and the various menu features that you can access in the chopper. Mostly the same as Ground Zeroes, except that now you can also fully customize your loadout from here, as well as choose your mission and where to land.
Customization options are simply awesome. You can of course customize Mother Base's color, custom emblems, and Snake himself, be it outfit, weapons, and buddies. You can also fully customize weapons, everything from scopes, barrels, under-barrels, colors, and various parts of the weapon itself.
There is a face option in the loadout section as well, although they didn't go into that. Might be face paint, masks, or who knows what. You can also choose to play as someone other than Snake, although they mostly have very average stats compared to Snake. Oh, and Diamond Dogs have female soldiers that you can play as as well.
Buddies can be selected here as well. Buddies shown are the four known so far, and each can be customized with a different outfit. For example, the default Quiet outfit we always see her in is called the naked camo, and you can change that if you don't want her to look like a bikini model.
They proceeded with Diamond Dog instead of Quiet for this demo. Then, instead of choosing a mission, they went with "Freerom" and just chose a drop location and time to go into the open sandbox of Afghanistan with no mission restrictions.
Dropped into a new section in Afghanistan. DD proceeded to follow in the D-Horse example and peed. Snake can pet DD if he wants.
After that, the player selected a mission from i-Driod, it was episode 3, "A Hero's Way" I believe it was called. The mission, however, does not start immediately. Instead, the player is given three different mission-start locations on the map where the player has to go to start the mission.
Before doing that, the player noticed a side-op nearby, Side-ops are just points of interest in the map where the player can go to and do either in freerom or in main missions. This one involved the extraction of a Russian translator.
The player, who chose to land here with a vehicle beforehand, rode there alongside DD. The location was a crumbling building with Russian soldiers nearby. The player attempted to interrogate one of the guards but could not understand anything.
DD automatically detects enemies and the like. Can be ordered to attack enemies and to wait. The player makes his way inside, kicking ass, and extracting the translator, allowing interrogation of Russian soldiers. The player also rescued a female soldier in the location and fultoned her back to base.
After that, player started to proceed to the mission area. Sprinting alongside DD to the vehicle and driving to one of the three mission-start locations. Arriving at the mission-start location, the player found a machine or something which he proceeded to plug the iDroid into to download mission data. Doing so starts the mission, with the creators of the mission and the characters appearing in it having their names pop on the screen like a TV show. It does NOT interrupt gameplay, since you can continue playing as the names pop up on screen.
The mission had the player eliminating a Russian captain or commander in a Russian base. For this mission, the player extracted DD and brought in the D-Walker, which is seriously overpowered. It moves very fast (faster than the horse probably), has a lot of firepower, shields the player, and can even perform stealth take-downs. The D-Walker even has a funny robotic voice when Snake orders it to do stuff, like scouting the area for enemies for example.
Proceeding with the mission, Snake found that several soldiers are now carrying shields and wearing heavy armor to counter Snake's previous tactics. Boomboxes with tapes found, and a funny moment in which Snake encountered an enemy inflatable decoy inside a building happened, showing that even enemies can use these tactics.
Snake CQC'ed the target and Fultoned him. He, however, encountered an alert phase and called in the D-Walker to kick some serious ass. Really overpowered. Snake also took an anti-aircraft enemy weapon and called in the chopper for extraction. The chopper itself (driver was NOT Morpho) can fire missiles on enemies, kicking even more ass. Snake rode in the chopper, a gun turret infront of him, and blew up everything in place as he flew away.
Mission over, Snake attached a Kojima Productions emblem on his chest, and the demo was over.
Here are a bunch of pictures I took: from the game presentation, the Konami booth, and myself alongside Sean Eyestone and a bunch of amazingly great cosplayers:
http://imgur.com/a/ptUV3
I do apologize for the low quality of the photos, I didn't have the luxary of taking my time with them.
Also, before the start of the presentation, they played a vocal version of the Quiet theme, which was frigging amazing. Also, I'm sure I've forgotten to mention a lot of stuff, so ask me anything if you want.
That's a good question. He does a bit of a carry with Jackie-tan during the E3 2014 demo, I believe when he rescues him from the room. But that's all we've seen of that. The team did take note of that animation and they said they'd fix it since GZ came out.
They speak to each other, but only "groan" during interrogations unfortunately.
Customization options are simply awesome. You can of course customize Mother Base's color, custom emblems, and Snake himself, be it outfit, weapons, and buddies. You can also fully customize weapons, everything from scopes, barrels, under-barrels, colors, and various parts of the weapon itself.
Aight, right here:
Hello everyone. So I've had the opportunity to attend E3 this year and have seen the gameplay demonstration that was presented today by Sean Eyestone at the Konami booth. Here is what happened in the presentation:
The presentation started with Sean Eyestone confirming Micro-transactions, while reassuring everyone that they are only there for those who don't have a lot of time and won't affect the game in any negative way. Whether you believe that or not is up to you.
The gameplay starts in the air command center (helicopter menu screen). Here, they showed the photos on the walls, confirming that they are indeed moments that you can capture and put attach inside the chopper.
Here, we are shown Quiet sitting in front of us, and the various menu features that you can access in the chopper. Mostly the same as Ground Zeroes, except that now you can also fully customize your loadout from here, as well as choose your mission and where to land.
Customization options are simply awesome. You can of course customize Mother Base's color, custom emblems, and Snake himself, be it outfit, weapons, and buddies. You can also fully customize weapons, everything from scopes, barrels, under-barrels, colors, and various parts of the weapon itself.
There is a face option in the loadout section as well, although they didn't go into that. Might be face paint, masks, or who knows what. You can also choose to play as someone other than Snake, although they mostly have very average stats compared to Snake. Oh, and Diamond Dogs have female soldiers that you can play as as well.
Buddies can be selected here as well. Buddies shown are the four known so far, and each can be customized with a different outfit. For example, the default Quiet outfit we always see her in is called the naked camo, and you can change that if you don't want her to look like a bikini model.
They proceeded with Diamond Dog instead of Quiet for this demo. Then, instead of choosing a mission, they went with "Freerom" and just chose a drop location and time to go into the open sandbox of Afghanistan with no mission restrictions.
Dropped into a new section in Afghanistan. DD proceeded to follow in the D-Horse example and peed. Snake can pet DD if he wants.
After that, the player selected a mission from i-Driod, it was episode 3, "A Hero's Way" I believe it was called. The mission, however, does not start immediately. Instead, the player is given three different mission-start locations on the map where the player has to go to start the mission.
Before doing that, the player noticed a side-op nearby, Side-ops are just points of interest in the map where the player can go to and do either in freerom or in main missions. This one involved the extraction of a Russian translator.
The player, who chose to land here with a vehicle beforehand, rode there alongside DD. The location was a crumbling building with Russian soldiers nearby. The player attempted to interrogate one of the guards but could not understand anything.
DD automatically detects enemies and the like. Can be ordered to attack enemies and to wait. The player makes his way inside, kicking ass, and extracting the translator, allowing interrogation of Russian soldiers. The player also rescued a female soldier in the location and fultoned her back to base.
After that, player started to proceed to the mission area. Sprinting alongside DD to the vehicle and driving to one of the three mission-start locations. Arriving at the mission-start location, the player found a machine or something which he proceeded to plug the iDroid into to download mission data. Doing so starts the mission, with the creators of the mission and the characters appearing in it having their names pop on the screen like a TV show. It does NOT interrupt gameplay, since you can continue playing as the names pop up on screen.
The mission had the player eliminating a Russian captain or commander in a Russian base. For this mission, the player extracted DD and brought in the D-Walker, which is seriously overpowered. It moves very fast (faster than the horse probably), has a lot of firepower, shields the player, and can even perform stealth take-downs. The D-Walker even has a funny robotic voice when Snake orders it to do stuff, like scouting the area for enemies for example.
Proceeding with the mission, Snake found that several soldiers are now carrying shields and wearing heavy armor to counter Snake's previous tactics. Boomboxes with tapes found, and a funny moment in which Snake encountered an enemy inflatable decoy inside a building happened, showing that even enemies can use these tactics.
Snake CQC'ed the target and Fultoned him. He, however, encountered an alert phase and called in the D-Walker to kick some serious ass. Really overpowered. Snake also took an anti-aircraft enemy weapon and called in the chopper for extraction. The chopper itself (driver was NOT Morpho) can fire missiles on enemies, kicking even more ass. Snake rode in the chopper, a gun turret infront of him, and blew up everything in place as he flew away.
Mission over, Snake attached a Kojima Productions emblem on his chest, and the demo was over.
Here are a bunch of pictures I took: from the game presentation, the Konami booth, and myself alongside Sean Eyestone and a bunch of amazingly great cosplayers:
http://imgur.com/a/ptUV3
I do apologize for the low quality of the photos, I didn't have the luxary of taking my time with them.
Also, before the start of the presentation, they played a vocal version of the Quiet theme, which was frigging amazing. Also, I'm sure I've forgotten to mention a lot of stuff, so ask me anything if you want.
micro-transaction is confirmed. It will be paying money for stuff like cutting the cost of development/research cost of weapons.
source (japanese)
...that they are only there for those who don't have a lot of time and won't affect the game in any negative way. Whether you believe that or not is up to you.
Why, that'll fuck the game balance, if i can invade you, but you've payed for defenses/weapons. and i haven't. then that's just P2W bullshit.I see, figured as much. That being the case, I'm sure glad...
You probably won't know this but after you capture a translator, do enemy voices switch to english or we only get subtitles?
Why, that'll fuck the game balance, if i can invade you, but you've payed for defenses/weapons. and i haven't. then that's just P2W bullshit.
Why, that'll fuck the game balance, if i can invade you, but you've payed for defenses/weapons. and i haven't. then that's just P2W bullshit.
Nothing changes, just that you now have subtitles accompanying these "groans"
How about non-interrogation chatter. Like when they talk to each other.
That part is fully voiced in Russian.
People can't help themselves, they'll spend as much money as they can right away to build up their motherbase.Not exactly. You might be able to notice that very early in the release but a couple of days after the release it won't matter.
Some players will go straight for the story, others will spent every minute trying to gather resources. It's the same story with every game that uses microtransactions for items that you can acquire by playing too.
What would be real P2W, would be exclusive items for microtransactions.