Baldwin_the_First
Member
Anyone knows how to shield bash?
I was only reading negative first impressions so wasn't expecting much but just played 2 hours of bounty and loved it. So freaking good with these god like mechanics. Excited for the stealth modes. Gosh this game just keeps on giving.
Everyone is just really negative overall with MGSV. Have to stay away from these threads
Everyone is just really negative overall with MGSV. Have to stay away from these threads
I don't know where this idea that boxes were some super amazing force of nature in MGO2 are coming from. Yea there were boxes scattered around the maps, but they were literally the first thing to get shot every round, I could probably count the number of times I successfully used/was killed with a box on my fingers (maybe toes, I played a lot of MGO2). They're plenty useful in this because no one uses them so no one is looking out for them, I've ran around corners and jumped into a box and had everyone run by like Scooby Doo, I've also walked into rooms and totally glossed over boxes, and apparently I have wizard eyes since I seem to be one of the only ones who has zero issue spotting cloaked people. I ain't saying it's something you should constantly bet your life on, but it works. At least about as much as it did in MGO2.
There seem to be a lot of rose-tinted memories about MGO2 getting thrown around in this thread.
It was primarily a stealth based games and that was the most viable way of playing: Hell no. It was clunky third person Counter-Strike. If you wanted to do well you didn't sneak, you either got really good at headshots and ran around instakilling everyone, or picked a shotgun if you couldn't aim.
CQC was really tight, balanced, and well done: It was barely functional. It was wonky as fuck, it was like rolling the dice every time you pressed the CQC button, sometimes you'd grab, sometimes you'd throw, sometimes you'd punch, sometimes you'd grab someone from 20ft away, sometimes you'd be so close you were sticking your hands through them and it wasn't working. Not to mention max grade CQC basically made you immune to everyone else's CQC.
Was somehow not as "grindy" as MGO3: Try getting any skill in MGO2 to max level and tell me it isn't grindy. You want max scan? Get ready to go into a room with your friend and scan them for 3 hours straight. Or trying to use your 5 point daily login to buy one of the items in the shop that were all like 5000+ points.
Online connection was better: Konami ran that game on some Dollar General servers held together with chewing gum. At least in MGO3 if you have a good connection you can host a room with only a few hiccups, in MGO2 you had to pray whatever rodent was living inside the servers would stop chewing on the wires long enough to get a game in.
I wan to be clear that I loved MGO2 and I played it waaaaaaaaaaay more than I probably should have, but ya'll talking like the game was some forgotten masterpiece that anything else should strive to be like(outside of some level designs) are nuts.
Enforcers need a buff. Right now there's not much point, they're outclassed at a majority or engagement ranges by scouts or infiltrators.
:/
Couldn't that be reflective of something?
I've been having fun on the enforcer, despite whatever shortcomings it may have. Grenade drop on death is somewhat satisfying, especially when you drop a sleeping gas grenade mwahaha
Enforcers need a buff. Right now there's not much point, they're outclassed at a majority or engagement ranges by scouts or infiltrators.
:/
Couldn't that be reflective of something?
Edit: thought I'd double posted.
Hadn't considered enforcer would drop a sleeping grenade! Maybe i'll adapt that setup for c&d attack. He's fun to use in the comms mode and I just got underbarrel grenade launcher too.
I didn't get my stuff either. Tell me how those options work out for youhas anyone gotten their MGO DLC from PSN? I chatted with Amazon so they might be sending me a code hopefully. And I made a support ticket with Konami. Anyone gotten a new code?
It's reflective of people focusing on what MGSV is not rather than what it is.
Even bursts its like 20 shots to land a hit and its like 5 hits to kill besides a headshot.Big chunky recoil bullets of nothing.
Close range they are usable, but only just.
As far as I'm aware you unlock them by normal leveling up to higher ranksSo skills don't level by usage?
I have shields + on but I haven't been winning so I've been stuck at level 13 for a while
Hi guys, I have this game on PC thus I won't play MGO goodness for at least 2 or 3 more months, so I have 2 questions.
- Is MGO micro transactions free? Before launch must people were saying that MGO will have a lot of it.
And second, what is the consensus on the classes so far? I was leaning toward infiltrator but it seems that class is not as good? Thanks
Even bursts its like 20 shots to land a hit and its like 5 hits to kill besides a headshot.
meanwhile they can whip around and hit you with half an SMG mag from across the map.
Could really use the suppression effect from Ghost Recon Future Soldier that made the targets camera get crazy and affected their aim.
-The only micro transactions are cosmetic, and so far the only ones you can actually buy are coloring things gold and silver.Hi guys, I have this game on PC thus I won't play MGO goodness for at least 2 or 3 more months, so I have 2 questions.
- Is MGO micro transactions free? Before launch must people were saying that MGO will have a lot of it.
And second, what is the consensus on the classes so far? I was leaning toward infiltrator but it seems that class is not as good? Thanks
I was a huge fan of the first two.
But no no-respawn mode, transporting, and invincibility = No thanks
Cool, thanks-The only micro transactions are cosmetic, and so far the only ones you can actually buy are coloring things gold and silver.
-infiltrator>scout>enforcer but they're all useful assuming you actually play them properly i.e. Not putting an assault rifle on your scout and trying to go toe to toe with a walker like most people
Edit: the classes are sort of Rock Paper Scissors-ish.
It looks so weird that these soldiers are going into battle without guns in their hands.
Scouts Makes infiltrator useless, enforcer woefully outguns scout, and infiltrator is too fast for enforcers to deal with. It's not 100%, but that's more or less how it balances out.It isn't like rock-paper-scissors.
It's like rock-paper-InvisibleSprintingGunman.
Scouts Makes infiltrator useless, enforcer woefully outguns scout, and infiltrator is too fast for enforcers to deal with. It's not 100%, but that's more or less how it works.
It's reflective of people focusing on what MGSV is not rather than what it is.
You keep believing that.
Scouts Makes infiltrator useless, enforcer woefully outguns scout, and infiltrator is too fast for enforcers to deal with. It's not 100%, but that's more or less how it balances out.
I think the CQC slams are ok, but I do wonder if your ability to CQC should be temporarily disabled of shot. That would make rushing towards an enemy to CQC slam them harder to pull off.
Yeah, skill balance is a pain. Takes 8 levels until Scouts get anti-Infiltrator ENVGI can see that's what they were aiming for. They're pretty much there but the early game is hard on Enforcers and Scouts.
Yeah, skill balance is a pain. Takes 8 levels until Scouts get anti-Infiltrator ENVG
Sleep rifle is at level 6 I think?Yeah, it's a weird one. I would've thought they'd have Stealth Camo open up at a similar time.
Are there no preset loadouts with NVGs? Also, how early do Scouts get a non-lethal primary?
So do we have any confirmation as to what level cap is? I know the ascension thing says it opens up at lvl 37 but 37 seems like a weird level cap number.
Cap is 40 IIRCSo do we have any confirmation as to what level cap is? I know the ascension thing says it opens up at lvl 37 but 37 seems like a weird level cap number.
First Ascension is at 37, guy on reddit said according to the game, his next one will be at 38.So do we have any confirmation as to what level cap is? I know the ascension thing says it opens up at lvl 37 but 37 seems like a weird level cap number.