I hope they patch the infiltrator's stealth camo. There needs to be a battery linked to it because It's stupid over powered as it is now. Or hell, just make it where they can't sprint and fire while being invisible for fuck sake. How did that even pass the alpha phase. Stupid gameplay design choise.
It does have a battery.
Then they better make it last a hell of a lot shorter than it is right now so that it has any actual gameplay consequences.
Camo is all about gain without pain right now. It should be a double edged sword, not a advatange over everyone in the damn game without any actual downfall.
It's less powerful than I thought initially, especially when you have Night Vision equipped (and then, even more especially during night time maps), but is an annoyance still I guess.
I wouldn't mind so much if the infiltrators were actually sneaking around and, for example, going around the map to fulton some high bounty member on the other time who is alone. Now though, at least half of every team is just running around cloaked doing whatever. Maybe if they shut the camo off when they were getting shot, at least. Limiting the weapons Infiltrator can use is probably another thing but I don't know if that would be popular.
You guess? Let's make it clear then, if optics at night are the one thing that can actually give you a heads up on infiltrators wearing camo, then Enforcers are shit out of luck due to them not having optics.(for the first 21 levels at least, that is) It's stupidely unbalanced, let's not make excuses where it isn't required.
Which soundtrack is your go to, gaf?
MGS1 is my favorite, I love it when it kicks up the alert theme a notch near the ending of the match.
You need to see the bigger picture other than just seeing from your own personal point of view then.I'm just stating my thoughts based on my experiences playing, not trying to justify anything. I dislike the overuse of the cloak as well but calling it an annoyance for me rather than overpowered is accurate.
They press left and cloak, I press left and can see them. Sometimes it's too bright (that large dam level specifically) but other than that it's whatever.
Battery lasting shorter is a given I think, so is breaking off the camo when getting shot at. Making the camo much blurier when sprinting is a great idea too. Let's say the Infiltrator can sprint during 10 seconds, then it could possibly get blurier as he goes farther while sprinting to a point where it just breaks off, let's say at about 7-8 seconds.There are multiple remedies that can be thought of but I don't know what's a good balance. Really short battery unless you're prone? Turn it off for x amount of seconds after getting hit or firing a lethal weapon? Cause the "blur" they give off to be considerably more noticeable while moving?
I sort of agree with him now that I've seen the NV upgrades in action more... if you got a good Scout that hangs back with the upgraded NV (day or night) they can spot camo Infs super easy, and mark 'em like crazy. So you're just left with very short range squishes that Enforcers can tear up fast.You guess? Let's make it clear then, if optics at night are the one thing that can actually give you a heads up on infiltrators wearing camo, then Enforcers are shit out of luck due to them not having optics.(for the first 21 levels at least, that is) It's stupidely unbalanced, let's not make excuses where it isn't required.
Which soundtrack is your go to, gaf?
MGS1 is my favorite, I love it when it kicks up the alert theme a notch near the ending of the match.
You need to see the bigger picture other than just seeing from your own personal point of view then.
If Camo's last almost indefinitely and you can run and shoot with it, what are the downfalls of using them? You say you're not justifying it, yet doing the opposite when stating that it isn't overpowerered simply because with your class, you can see them in maps at night with your optics. There's a 3rd class too, and the fact that there are maps that happens in the day time. It's clear as day there is a better class than the others as it is right now.
I'm not really disagreeing with you, just stating my (Scout-centered opinion) along with some possibly solutions in case the majority of people do feel they are overpowered.
I don't know what to do as Enforcers though. They have some sort of proximity alert, don't they? I don't know how that works, though.
A slight reduction in the amount of time it takes to mark cloaked people would help for everyone, though. It's insanely how long you have to track a moving target, even with Night Vision, to mark them while cloaked.
Then they better make it last a hell of a lot shorter than it is right now so that it has any actual gameplay consequences.
Camo is all about gain without pain right now. It should be a double edged sword, not a advantage over everyone in the damn game without any actual downfall.
Which soundtrack is your go to, gaf?
MGS1 is my favorite, I love it when it kicks up the alert theme a notch near the ending of the match.
So I'm looking at buying the hardened battle gear and it says it provides additional protection in exchange for making more noise. Is this actually reflected in the gameplay or is it just fluff text like with the chest gear?
Then why the hell does the game imply that there are pros and cons to the gear? :SIts purely cosmetic.
Funny you say this, because I've noticed a lot of TLoU design ethos in MGO3. Which is fucking great. It clearly inspired them.
Also agreed on the rest of your post.
Then they better make it last a hell of a lot shorter than it is right now so that it has any actual gameplay consequences.
Camo is all about gain without pain right now. It should be a double edged sword, not a advantage over everyone in the damn game without any actual downfall.
I really dislike the Walker Gears.
Can I get an invite to the MGO community please?
PSN: coolasj19
Could I get an invite too? I dropped you a PM. Thanks for doing this!
Me, please, if you're still doing it!
Skel1ingt0n
Could I get an invite too? My PSN is Pak38, thank you!
Trying to unlock more things for my Infiltrator. Just wish the lag didn't fuck up CQC so much...
Bromic_LaMonte on PS4 if you want to add me for MGO!
The scoring system in C&B is dumb as shit. Simply picking up the targets should not boost your score so much.
The camo lasts 15 seconds tops, and that's using the level 2 skill.
There are grenades you can use to spot people, night vision googles, etc.
It's fine.
Enforcer should be renamed to stormtrooper:
https://www.youtube.com/watch?v=edvSd1GAa_k
You could just use your eyes since camo is incredibly easy to see. It shouldn't last as long as it does, or at least not recharge as fast, but it isn't overpowered. If you're having that much of an issue with it then pick scout or get a friend who plays scout because they're basically designed to make the infiltrator useless.But they are overpowered.xD It's not just a feeling, it's a fact. The camo is definitely better than it should be by a wide margin. I mean, if anyone cares about balanced issues, then yeah, the camo indeed needs to be nerfed. I mean, they'll still be able to get invisible, just not running around like chickens without heads while being invisible during the entire freaking round.
It's p2pThis game has battlefield 4 syndrome. Keeps placing me in Japanese hosted servers. only American around getting tossed around because of lag.
The problem with the class system is that it's very clearly balanced around classes being at max level with all their shit unlocked. Takes several levels and someone actually wanting to play Scout to deal with Infiltrators hurrdurring around. It stops being a problem once you have NVG and the like but that's a couple hours of play away from a new player and only for the least popular class at first.
Okay, that video was pretty hilarious. Looks like you were hitting the target, but I've noticed it sometimes takes several shots in quick succession to actually knock one over. Was messing around with a sniper rifle in free roam for awhile last night and the same thing was happening.
Same thing if you don't hit it straight on.
It would be if 80% of teams weren't doing the same thing. As a scout I can snipe off one or two infiltrators but when a group of 4 with S sprint speed shows up there's little I can do in time.When I hear about complaints where infiltrators running around blowing up the place is a recurring problem, I just think it should be easy to adapt to if the situation is so common?
"incredibly easy to see" Yep, there's nothing else worth reading past this, this takes the cake right here, thanks man! I'm calling my optometrist right now telling her she's been all wrong, my eyes ain't worth shit. Or maybe I'm just watching with my butt, yeah that's probably it!You could just use your eyes since camo is incredibly easy to see. It shouldn't last as long as it does, or at least not recharge as fast, but it isn't overpowered. If you're having that much of an issue with it then pick scout or get a friend who plays scout because they're basically designed to make the infiltrator useless.
It would be if 80% of teams weren't doing the same thing. As a scout I can snipe off one or two infiltrators but when a group of 4 with S sprint speed shows up there's little I can do in time.
"incredibly easy to see" Yep, there's nothing else worth reading past this, this takes the cake right here, thanks man! I'm calling my optometrist right now telling her she's been all wrong, my eyes ain't worth shit. Or maybe I'm just watching with my butt, yeah that's probably it!