.:Wesker:.
Member
Come on, Hideki, give Vanquish the glory it deserves.
Kamiya had nothing to do with Vanquish. That was a Mikami game.
But yeah, PC Vanquish would make even more sense than PC Bayo at this point.
Come on, Hideki, give Vanquish the glory it deserves.
Yeah, I agree with pretty much everything you say here.I think the better alternative we got to this is just making most of the settings configurable number values via external editing (.inis) and just limiting the main program to "optimized" settings. It doesn't help that they don't normally include a reference option to what the console settings would be to indicate what the baseline of what the game should look like is, and there's obvious reasons why platform holders would be very opposed to something like that. AC4 might've had some performance issues, but a lot of those were also mixed with people enabling the special Nvidia features (PCSS) that take up a lot of power and look a whole lot better. A lot of that "lack of CPU usage" aligned with GPU usage being completely maxed out as well.
I just don't see how any of that, with the exception of higher res textures, would make sense for Rising.
That's a weird claim, considering the game has yet to be released on ANY platform and they never explicitly denied the chance of a PC port, and actually hinted about it in a couple of circumstances.
Hideo Kojima presented a new Metal Gear Solid V trailer today at a GDC panel, confirming that Metal Gear Solid V and The Phantom Pain are the same game. The game is currently being shown on PC.
They likely had $5 from a previous purchase.How are people getting $15 for the Amazon preorder?
So a Nvidia Geforce GTX 650
What's the Radeon equivalent? I have a 6870.
Curious how well this game will run for me.
Already preordered but eh...oh well.
650 is a low end card, 6870 is vastly superior.
No they charge on release date.
Now that i think about it, the reveal at 2011 vga, looked way better than the final release. I hope the pc version on high, is similar to that video.
With rare exceptions on games like this most of my (occasional) gaming is on consoles nowadays. It's all good.You won't be gaming on a MacBook Pro, they don't have dedicated graphics cards last time I checked iirc.
With rare exceptions on games like this most of my (occasional) gaming is on consoles nowadays. It's all good.
Thanks...I'm not quite up to date on today's PC hardware and not sure if my 4-year-old rig is still up to snuff. lolHope? That's way beyond recommended requirements, don't worry.
Uh-oh...my master-race card is gonna be taken away and I'll eventually be amongst the peasants lol (if not already) =Pdont worry folks, i've alerted the Gaben-corps about this defector
No, i was definitely thinking at the vga video. It had less jaggies than the console version and the surroundings looked better overallNah, the 2011 VGA trailer looked ... iffy at the time.
You are probably thinking of the E3 2010 Metal Gear Solid: Rising trailer, which was most likely running on an earlier version/prototype of the Fox Engine.
Both versions ran at 60fps (I watched the 2010 version live on tv), although Revengeance revealed with 30fps trailer, which is why it looked so bad. It took ages for a 60fps version of the Revengeance trailer to appear online.
Uh-oh...my master-race card is gonna be taken away and I'll eventually be amongst the peasants lol (if not already) =P
You won't be gaming on a MacBook Pro, they don't have dedicated graphics cards last time I checked iirc.
Those PC screenshots are all 1280x720 native
I'd love to buy this game instantly, but the min. requirements scare me. I mean, with a game that greatly 'optimized' (or so I've been told) shouldn't it mean the min requirements are quite low?
Those PC screenshots are all 1280x720 native![]()
Those PC screenshots are all 1280x720 native![]()
I'm not much of a tech person: exactly how abnormal/high are the requirements?
Em, I do not see anything on these screens that may require GTX 650 or i7 CPU. The environments still looks ugly as hell, character models looks the same, just like the light effects and so on. So... what's the catch?
Em, I don't see anything on these screens that may require GTX 650 or i7 CPU. The environments still looks ugly as hell, character models looks the same, just like the light effects and so on. So... what's the catch?
But why PC version requires GTX 650 if concole version runs well on PS3 with GF 7800 on board?Cutting stuff into 300-500 pieces might take quite a load on your CPU.
Yep, there's no other explanation for this unless... unless these screenshots not from PC version.Not optimized very well at all.