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Metal Gear Rising: Revengeance |OT| A Blade Forged In Platinum [LAW OF THE WILD]

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I couldn't tell cos the scene cut so quickly but does Raiden
rip something out from within him after saying that line?

I wonder if you can unlock Super Raiden after beating Revengeance mode in which you get unlimited Ripper mode. :lol

It kinda looks like
Harakiri, i think he stabs his sword into his stomach, maybe the doctor can't turn off his pain inhibitors so his only way is to hurt himself or something like that lol
 
I am on chapter 2 so far. Playing on the normal difficulty. Game was really way too easy on this difficulty and i am not good at such games.

Pros
- Easy to play and master
- Good counter system
- Great controls
 
I'm just not sure if I'm excited for this game or not.
I've got it preordered and everything, I've finished every other Metal Gear game (apart from Peace Walker).. but I played the demo for this at an event last year and found it really hard (they had it on hardest setting apparently) and found Raiden slow to move. Is there a run button?

Someone sell the game to me. Go. (This sounds arrogant but isn't supposed to be.)
 

Carbonox

Member
I'm just not sure if I'm excited for this game or not.
I've got it preordered and everything, I've finished every other Metal Gear game (apart from Peace Walker).. but I played the demo for this at an event last year and found it really hard (they had it on hardest setting apparently) and found Raiden slow to move. Is there a run button?

Someone sell the game to me. Go. (This sounds arrogant but isn't supposed to be.)

If you hold R1 there is a Ninja Run which speeds up your movement and allows you to traverse the environment and whatnot easier.

I'd honestly recommend that you try the demo and take some time to learn how the game works. If you still don't feel like it's your thing then at least you've given it a try. The demo would be an easier sell than people telling you about it.
 
I'm just not sure if I'm excited for this game or not.
I've got it preordered and everything, I've finished every other Metal Gear game (apart from Peace Walker).. but I played the demo for this at an event last year and found it really hard (they had it on hardest setting apparently) and found Raiden slow to move. Is there a run button?

Someone sell the game to me. Go. (This sounds arrogant but isn't supposed to be.)

Well im playing it on the normal difficulty and the game is easy and i cant say i am good at this kind of games. Once you learn the parry system the game becomes so easy so dont worry. Its responsive and has great controls.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I'm just not sure if I'm excited for this game or not.
I've got it preordered and everything, I've finished every other Metal Gear game (apart from Peace Walker).. but I played the demo for this at an event last year and found it really hard (they had it on hardest setting apparently) and found Raiden slow to move. Is there a run button?

Someone sell the game to me. Go. (This sounds arrogant but isn't supposed to be.)

Why not give the demo a try! Only has easy and normal difficulties.

Ninja run is your sprint function. While ninja running you'll automatically deflect bullets, and it acts as an, I guess, automatic ninja athletics tool. So if you ninja run towards a ledge, Raiden will run up it. If you ninja run towards a hole in a wall, Raiden will automatically jump through it. It automates all your cool ninja moves when navigating your environment.

The key to Rising's combat is blocks and parrying. Bayonetta is all about athletics and dodging. Rising focuses heavily on the concept of the sword and the samurai, so you'll find yourself engaging with opponents more than avoiding them. Offence is the best defence. Learn to parry (which none of the demoes teach well, unfortunately) and the meat of the combat system shines through. Once you get that down (and it's pretty easy to at the very least get the block consistent) you'll better appreciate and enjoy how the combat plays.

Only issue is the camera, really. Learn to lock on/off regularly based on enemy positioning and you can manage.
 

Gbraga

Member
Speaking of QTEs, I feel that PlatinumGames always knew how to make them entertaining and tasteful unlike games such as Resident Evil 6 who use them ad nauseam.

Most of their QTEs are just extra over-the-top animations that would have been difficult or impossible to put in the combat system otherwise, not a supplement for the gameplay itself.

It's still anti-replay. It's over the top and insane and you get hyped seeing them for the first time, but having to do it for the 7th time is really not that exciting anymore. Getting better at the game and beating Bladewolf doing 30% juggle combos with Blade Mode Cancel and Blade Mode Jump Cancel, now that's fun.

I don't know what Revengeance mode does, but the game is pretty well-balanced on hard and very hard because enemies do a ton of damage.

There's still very hard before Revengeance?

Anyone know about remixed enemy waves on harder difficulties?
 

deim0s

Member
r8AlBFg.png
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revengifered!
 

V_Arnold

Member
It's still anti-replay. It's over the top and insane and you get hyped seeing them for the first time, but having to do it for the 7th time is really not that exciting anymore. Getting better at the game and beating Bladewolf doing 30% juggle combos with Blade Mode Cancel and Blade Mode Jump Cancel, now that's fun.

Everything cant be anti-replay that is not straight-up gameplay without any "distraction".
Sooner or later menu screens, loading screens and even credits become anti-replays that way :p

I would not want to replay something fully if I lacked the patience to wait through a QTE/Cutscene or two. It teaches some patience, and I think that is fine.
 

Gbraga

Member
Everything cant be anti-replay that is not straight-up gameplay without any "distraction".
Sooner or later menu screens, loading screens and even credits become anti-replays that way :p

I would not want to replay something fully if I lacked the patience to wait through a QTE/Cutscene or two. It teaches some patience, and I think that is fine.

It's not just about patience, having a cutscene interrupting the fight every 4 hit combo in DmC is not about patience, it breaks the flow of the combat.

And unskippable credits is also bullshit.

The codecs are skippable, that's really good, skippable cutscenes are also fine.

Unskippable shit and mid fight cutscenes are horrible.

QTEs I just hate them, it's not so much about being anti-replay, I just think it's garbage.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I don't know if it was explicitly stated, but I don't know how he could have been born in the US, as MGS2 does say he was a
child soldier during the Liberian war
.
 

rvy

Banned
I don't know if it was explicitly stated, but I don't know how he could have been born in the US, as MGS2 does say he was a
child soldier during the Liberian war
.

But he could have been kidnapped for that effect. He looks nothing like a Liberian. He looks American.
 

ponpo

( ≖‿≖)
I don't know if it was explicitly stated, but I don't know how he could have been born in the US, as MGS2 does say he was a
child soldier during the Liberian war
.

But he could have been kidnapped for that effect. He looks nothing like a Liberian. He looks American.

The real question is, was Young Jack
fighting for General Butt Naked, General Bin Laden, or General Rambo during the war???
 

Mupod

Member
Speaking of QTEs, I feel that PlatinumGames always knew how to make them entertaining and tasteful unlike games such as Resident Evil 6 who use them ad nauseam.

Most of their QTEs are just extra over-the-top animations that would have been difficult or impossible to put in the combat system otherwise, not a supplement for the gameplay itself.

Vanquish did them very well. Extremely rare, badass looking, and you don't usually die for failing them, but succeeding rewards you with something like ripping off an Argus' arm etc. Hell, you HAVE to fail one to get a certain achievement.

I didn't like them in Bayonetta at all. Too many blindsides resulting in OH WHAT A DAY stone award because you didn't press A. Note that I don't consider 'mash buttons to win a power struggle' a QTE and I pretty much expect that kind of thing in a Platinum game, because God Hand references are always cool.

edit: forgot Madworld, they were mostly okay there. The final boss fight QTE things would have been amazing if it was actually detecting my waggling correctly but that's probably the fault of the crappy busted Wii I was playing it on.
 
Vanquish did them very well. Extremely rare, badass looking, and you don't usually die for failing them, but succeeding rewards you with something like ripping off an Argus' arm etc. Hell, you HAVE to fail one to get a certain achievement.

I didn't like them in Bayonetta at all. Too many blindsides resulting in OH WHAT A DAY stone award because you didn't press A. Note that I don't consider 'mash buttons to win a power struggle' a QTE and I pretty much expect that kind of thing in a Platinum game, because God Hand references are always cool.

edit: forgot Madworld, they were mostly okay there. The final boss fight QTE things would have been amazing if it was actually detecting my waggling correctly but that's probably the fault of the crappy busted Wii I was playing it on.

;(
 

Majukun

Member
edit: forgot Madworld, they were mostly okay there. The final boss fight QTE things would have been amazing if it was actually detecting my waggling correctly but that's probably the fault of the crappy busted Wii I was playing it on.

nope,movement detection was pretty bad on my wii too..definitely one of the problems of the game,one of the MANY problems..i still find it a good and enjoyable game in short bursts
 

V_Arnold

Member
QTEs I just hate them, it's not so much about being anti-replay, I just think it's garbage.

My main dislike for QTE comes from the ones that actively degrade your controller-buttons like those in Bayonetta. I have no issues with single-button presses here and there, but I have yet to see a proper QTE execution since Shenmue II....
 

Gbraga

Member
My main dislike for QTE comes from the ones that actively degrade your controller-buttons like those in Bayonetta. I have no issues with single-button presses here and there, but I have yet to see a proper QTE execution since Shenmue II....

Yeah, I'm ok with a few here and there, but the boss finishing ones are just so boring when you played it several times.

Every time I replay the Poison Boss Fight in DmC I shake my head after I beat her because I have to do that semi-QTE scripted pull stuff. I already know what happens, let me skip it!

A cutscene may not be as cool for the first playthrough as a QTE is, but it's a lot better to be able to skip the scene you already watched and have no interest in watching again.

That's probably my main issue with QTEs, since I love Heavy Rain and The Walking Dead is my 2012 GOTY.
 

Salz01

Member
Is it just me, but from the previews each boss fight looks like it takes place in circular arenas. If so, that seems boring to me. Run and along a path, then end up in a circular arena. Is this an accurate description, those that have it?
 

Robot Pants

Member
Yep, PlatinumGames still manages to make cringe-inducing cinematics. It's like they hired all the Resident Evil rejects. Some schlock.

Luckily their gameplay itself is so good.
Honestly the worst voice cast in recent memory. Even the kid with the gun to his head sounds like a 30 year old man.
And Monsoons is so terribly disappointing. So disappointing.
 

Akainu

Member
Is it just me, but from the previews each boss fight looks like it takes place in circular arenas. If so, that seems boring to me. Run and along a path, then end up in a circular arena. Is this an accurate description, those that have it?
Well Blade wolf was more rectangular.
And Mistral went from Circle to a straight line to a open looking area. Didn't see all of the monsoon fight. Sam's was open being on a dirt road with those invisible walls to "avoid collateral damage". The end of the Senators was circle.
 
He didn't, they were just parts that looked like human parts. He was still a cyborg by the end of MGS4.
Oh wow. So he was turned into a cyborg of his own free will?

A co-worker who is crazy into the lore of MGS told me that they stored his body and re-attached his head at the end of MGS4. I thought that was strange. I'll have to let my friend know that he has no clue what he's talking about.
 

RoboPlato

I'd be in the dick
Quick question, do we know if in the final version you can default the camera to behind Raiden instead of turning him to face the current camera position when going into blade mode?
 

Eidan

Member
God I'm starting to get too hyped for this. I haven't played a MGS since Snake Eater. How out of the loop will I be for MGR?
 

RoboPlato

I'd be in the dick
God I'm starting to get too hyped for this. I haven't played a MGS since Snake Eater. How out of the loop will I be for MGR?

MGS4 will likely be pretty important for it, considering it's dealing with the ramifications of those events on the world. It takes place 4 years after 4.
 

Naked Lunch

Member
So excited for this. Metal Gear is one of the few reasons I still play games - spinoff or not. I have avoided all spoilers - its going to be interesting seeing the post-MGS4 world. The possibilities are endless. Beyond the fiction, Platinum's lush gameplay awaits. Hyped.
 
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