That is pretty fucking cool.
This is excellent. I haven't tried his DLC yet, but this will be very helpful. Platinum clearly put a ton of thought into playable Sam.
So, I just beat Monsoon, but it was perhaps the most shitty, unskillful, boring battle of attrition boss fight I've ever played. Am I missing something? Seems like block as much as you can, and then attack and sometimes hit him when the game decides you can hit him.
So, I just beat Monsoon, but it was perhaps the most shitty, unskillful, boring battle of attrition boss fight I've ever played. Am I missing something? Seems like block as much as you can, and then attack and sometimes hit him when the game decides you can hit him.
So, I just beat Monsoon, but it was perhaps the most shitty, unskillful, boring battle of attrition boss fight I've ever played. Am I missing something? Seems like block as much as you can, and then attack and sometimes hit him when the game decides you can hit him.
Down to just needing to gold VR missions 5,7,13,16,17,18. Progress!
The sub weapon VR ones can suck a lemon by the way. Dislike the two I have to beat.
Id watch some videos to learn enemy spawn patterns and watch where people throw/shoot to take them out.
Congrats on clearing 19 btw. That was the hardest one for me
never block him, always be attacking, em grenades when he goes invuln.So, I just beat Monsoon, but it was perhaps the most shitty, unskillful, boring battle of attrition boss fight I've ever played. Am I missing something? Seems like block as much as you can, and then attack and sometimes hit him when the game decides you can hit him.
When he is all purple smoke, you can't hit him short of EMP grenading him out of it or parrying away his attacks there.
You found 19 harder than 18?
Ok, sure, whynot?
Also, please tell meis a secret costumeMexican Raiden
Yes, it is.
DAMNIT THE SUNDOWNER FIGHT IS ANNOYING
19 is way more random/dumb than 18. Atleast 18 actually lets me hit things.
it's not a case of the chopper being a threat, it's a case of the blasted thing firing its piddly little machine gun and doing 0.6% damage and wrecking your no damage rating. And you can't auto-blast the thing thing with a SAM launcher because the auto-targeting is fucked.
Taken as a first step of a much grander initiative though, this is still a small victory for Konami. Revengeance on PC won't go down in the annals of videogame history as the most luxurious of ports, but with enough commercial success this could be the springboard for greater efforts on PC in the future. And with Metal Gear Solid 5: The Phantom Pain and Lords of Shadow 2 already confirmed for a Windows release, that can be no bad thing.
Hmmm, I have way more trouble on 18.
I just had an attempt where the wolf did take out both heavies in wave 3... and I had him cornered with the lunge attacks they hate... only to have a dwarf gekko sneak up behind me and grab me. By the time I shook out, that asshole wolf had hopped back and threw daggers. Run over.
Next run, managet to get back there, mix up the strategy a little and start with a charged pincer blade attack 2. I puts the heavy in full blue (maybe even execution) but I'm not close enough to finish the deal (and I'm under the impression that he's going to die because the full blue was caused by wolf knife). Wolf hits the second heavy and definitely kills it. I track wolf to corner with the stinger move and start wailing on him... out of the corner of my view comes a hammer -- I use dodge, but the i-frames aren't enough and BAM. Dead.
The worst part of 19, mostly, is dealing with the last wave of 4 wolves -- if you're unlucky, they'll hit each other with knives and then you failed to kill one with zandatsu. That's really annoying, but 19 was much easier for me than 18... both on PS3 and now on PC.
All you have to do is avoid Sundowner's initial charge, pull up the homing missle, lock on the heli, and boom, it's gone. You can kill Sundowner or at least get him to the checkpoint where he no longer has the shield before another shows up.
Even funnier is one spawns with him when the checkpoint cutscene happens, but if you restart, it goes back to being no heli.
Side note -- when you say "auto-blast" do you mean double tap r2 with homing missle? There's no reason a quickfire should be locked on to any target (unless it's heat seaking, but these aren't. ).
are there any penalties for using different costume or wig?
Only to your dignity
Side note -- when you say "auto-blast" do you mean double tap r2 with homing missle? There's no reason a quickfire should be locked on to any target (unless it's heat seaking, but these aren't. ).
What? The SAM missiles lock onto whatever your target lock happens to be. You can't easily target lock the chopper though because Sundowner's priority is so high or something.
I didn't realise the chopper was close enough to cut. I'll try that out.
It almost looks like you have to wait for a certain amount of time before you can lock onto the chopper. It's pretty annoying.
the game gets pretty easy when you can just mash the direction of the attack and light attack to block
And while you're looking at the chopper...
Play above normal.
And while you're looking at the chopper...
I kinda feel you can still get away with it on hard.